Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
1 |
Flame Wheel: Hostile Environment 2 |
Move: Flame Wheel Raises the chance of inflicting status conditions with the additional effects of moves. |
8 |
96 |
2 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
1 |
Flame Wheel: Move Gauge Refresh 2 |
Move: Flame Wheel Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
9 |
108 |
3 |
Burn Synergy 3 |
Powers up the user's moves when the target is burned. |
8 |
96 |
2 |
Solar Sync |
Makes the weather sunny the first time the user's sync move is used each battle. |
12 |
144 |
3 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
Fire Spin: Power 4 |
Fire Spin: Power Up 4 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Fire Spin: Accuracy 5 |
Fire Spin: Accuracy Up 5 |
3 |
36 |
2 |
Fire Spin: Power 4 |
Fire Spin: Power Up 4 |
3 |
36 |
1 |
Fire Spin: Move Gauge Refresh 2 |
Move: Fire Spin Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Pokey Trap 2 |
Increases the amount of damage an opponent takes from being trapped. |
8 |
96 |
2 |
Fire Spin: Accuracy 10 |
Fire Spin: Accuracy Up 10 |
5 |
60 |
3 |
Fire Spin: Flabbergast 4 |
Move: Fire Spin Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
1 |
Flame Wheel: Power 4 |
Flame Wheel: Power Up 4 |
3 |
36 |
1 |
Speeding Sun 2 |
Quickly charges the move gauge when the weather is sunny. |
9 |
108 |
2 |
Healing Sun 1 |
Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. |
8 |
96 |
2 |
Speed 20 |
Speed 20 |
7 |
84 |
3 |
Sunny Disposition |
The user's stats cannot be lowered when the weather is sunny. |
10 |
120 |
2 |
Solar Flare 5 |
Powers up the user's sync move when the weather is sunny. |
8 |
96 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Fire Spin: Power 4 |
Fire Spin: Power Up 4 |
3 |
36 |
1 |
Fire Spin: Power 4 |
Fire Spin: Power Up 4 |
3 |
36 |
1 |
Fire Spin: Power 4 |
Fire Spin: Power Up 4 |
3 |
36 |
2 |
Raging Inferno!: MP Refresh 2 |
Move: Raging Inferno! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Pinpoint Entry 1 |
Raises the user's accuracy by 1 stat rank when it enters a battle. |
7 |
84 |
2 |
Interference Sync 5 |
Powers up the user's sync move against targets that are flinching, confused, or trapped. |
10 |
120 |
3 |
Raging Inferno!: Follow-Through 9 |
Move: Raging Inferno! Applies the Critical Hit Next effect to the user when its move is successful. |
7 |
84 |
3 |
Quizmaster Flame Charge: Power 25 |
Quizmaster Flame Charge: Power Up 25 |
5 |
60 |
3 |
Quizmaster Flame Charge: Power 25 |
Quizmaster Flame Charge: Power Up 25 |
5 |
60 |
3 |