Anchors | ![]() Brycen | ![]() Brycen |
Brycen | |||
Picture | Name | Role | Base Rarity |
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Brycen | Tech | ☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Brycen | This former movie star left the silver screen due to an on-set injury. Known for his stellar performance in the Brycen-Man movie, he is also a strong Gym Leader. |
Mindscape |
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Brycen's Pokémon
Brycen & Cryogonal | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Snow Shelter: Protects the user from damage from a hailstorm. Healing Hail 1: Restores the user's HP whenever its Pokémon takes an action during a hailstorm. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech - Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
720 | 302 | 164 | 302 | 210 | 538 |
4 Star Stats | |||||
760 | 322 | 184 | 322 | 230 | 558 |
5 Star Stats | |||||
800 | 342 | 204 | 342 | 250 | 578 |
5 Star Max Potential Stats | |||||
840 | 362 | 224 | 362 | 270 | 598 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Lights, Camera, Ice Shard | ![]() | ![]() |
200-240 | Opponent | ||
The power of this move is increased if not all the opponent's stats are raised |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ice Beam: Power 4 | Ice Beam: Power Up 4 | 3 | 36 | 1 |
Ice Beam: Power 4 | Ice Beam: Power Up 4 | 3 | 36 | 1 |
Ice Beam: Power 4 | Ice Beam: Power Up 4 | 3 | 36 | 2 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Ice Beam: Move Gauge Refresh 3 | Move: Ice Beam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Ice Beam: Freeze Synergy 5 | Move: Ice Beam Powers up the user's moves when the target is frozen. | 10 | 120 | 2 |
Ice Beam: Hostile Environment 2 | Move: Ice Beam Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 10 | Speed 10 | 4 | 48 | 1 |
Ice Beam: Power 4 | Ice Beam: Power Up 4 | 3 | 36 | 1 |
Ice Beam: Power 4 | Ice Beam: Power Up 4 | 3 | 36 | 2 |
Haze: Move Gauge Refresh 9 | Move: Haze Charges the user's move gauge by one when its move is successful. | 7 | 84 | 1 |
Haze: MP Refresh 2 | Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Heavy Hail 5 | Powers up the user's sync move during a hailstorm. | 8 | 96 | 2 |
Haze: Hype Up 4 | Move: Haze Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 9 | 108 | 3 |
Haze: Flag Bearer 4 | Move: Haze Has a chance (50%) of raising the Attack of all allied sync pairs by one stat rank when the user's Pokémon uses a move. | 9 | 108 | 3 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 2 |
Ancient Power: Move Gauge Refresh 3 | Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Freezer Burn 5 | Powers up the user's sync moves when the target is frozen. | 8 | 96 | 3 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Ancient Power: Swag Bag 2 | Move: Ancient Power Raises the chance of raising stat values with the additional effects of moves. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 1 |
Ancient Power: Power 4 | Ancient Power: Power Up 4 | 3 | 36 | 2 |
Stone-Cold Endurance!: MP Refresh 2 | Move: Stone-Cold Endurance! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 8 | 96 | 2 |
Invigorating Hail 3 | Powers up the user's moves during a hailstorm. | 8 | 96 | 3 |
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 10 | 120 | 3 |
Lights, Camera, Ice Shard: Power 25 | Lights, Camera, Ice Shard: Power Up 25 | 5 | 60 | 3 |
Lights, Camera, Ice Shard: Power 25 | Lights, Camera, Ice Shard: Power Up 25 | 5 | 60 | 3 |
Brycen | |||
Picture | Name | Role | Base Rarity |
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Brycen | Tech | ☆☆☆☆ |
Mindscape |
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Brycen & Walrein | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Strike: Physical Boost ↑1 4: Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank for each hit. Guaranteed Triple: Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. Tripping Strike 4: Has a chance (50%) of lowering the target's Speed by 1 stat ranks when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target's Speed by 1 stat ranks for each hit. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
784 | 510 | 208 | 510 | 205 | 296 |
5 Star Stats | |||||
824 | 530 | 228 | 530 | 225 | 316 |
5 Star Max Potential Stats | |||||
864 | 550 | 248 | 550 | 245 | 336 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Cold Heat Stout Heart Ice Impact | ![]() | ![]() |
200-240 | Opponent | ||
The more the target's Speed is lowered, the greater the power of this attack. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ↑ 4 | 3 | 36 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ↑ 4 | 3 | 36 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ↑ 4 | 3 | 36 | 2 |
Ice Fang: Accuracy 5 | Ice Fang: Accuracy ↑ 5 | 3 | 36 | 1 |
Ice Guard | Reduces damage when the user is attacked by Ice-type moves. | 9 | 108 | 2 |
Ice Fang: Aggravation 3 | Move: Ice Fang Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Ice Fang: Hostile Environment 3 | Move: Ice Fang Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power ↑ 1 | 3 | 36 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power ↑ 1 | 3 | 36 | 2 |
Icicle Spear: Power 1 | Icicle Spear: Power ↑ 1 | 3 | 36 | 1 |
Healing Hail 1 | Restores the user’s HP whenever its Pokémon takes an action during a hailstorm. | 9 | 108 | 2 |
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
Hunter’s Instinct | The more the target’s Speed is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
Slo-pponent Sync 5 | Powers up the user’s sync move when the target’s Speed is lowered. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power ↑ 1 | 3 | 36 | 1 |
Icicle Spear: Move Gauge Refresh 3 | Move: Icicle Spear Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 1 |
Icicle Spear: Power 1 | Icicle Spear: Power ↑ 1 | 3 | 36 | 1 |
X Defense: Hit and Heal 9 | Move: X Defense Applies the Gradual Healing effect to the user when its move is successful. | 9 | 108 | 2 |
X Defense: MP Refresh 2 | Move: X Defense Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Attack 20 | Attack 20 | 7 | 84 | 3 |
Tough Sync 3 | Powers up the user’s sync move when its Defense is raised. | 9 | 108 | 2 |
Icicle Spear: Punishing Strike 3 | Move: Icicle Spear Has a chance (40%) of lowering the target’s Defense by one stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (40%) of lowering the target’s Defense by one stat rank for each hit. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Ice Fang: Move Gauge Refresh 3 | Move: Ice Fang Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ↑ 4 | 3 | 36 | 1 |
Ice Fang: Power 4 | Ice Fang: Power ↑ 4 | 3 | 36 | 2 |
Fire Guard | Reduces damage when the user is attacked by Fire-type moves. | 9 | 108 | 2 |
Being with Pokémon!: MP Refresh 2 | Move: Being with Pokémon! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Being with Pokémon!: Super Preparation 9 | Move: Being with Pokémon! Applies the Supereffective ↑ Next effect to the user when its move is successful. | 8 | 96 | 3 |
Being with Pokémon!: Critical Eye 1 | Move: Being with Pokémon! Raises the user’s critical-hit rate by one stat rank when its move is successful. | 10 | 120 | 3 |
Cold Heat Stout Heart Ice Impact: Power 25 | Cold Heat Stout Heart Ice Impact: Power ↑ 25 | 5 | 60 | 3 |
Cold Heat Stout Heart Ice Impact: Power 25 | Cold Heat Stout Heart Ice Impact: Power ↑ 25 | 5 | 60 END |
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