Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
1 |
Twister: Power 4 |
Twister: Power ? 4 |
3 |
36 |
1 |
Twister: Power 4 |
Twister: Power ? 4 |
3 |
36 |
2 |
Twister: Power 4 |
Twister: Power ? 4 |
3 |
36 |
1 |
Twister: Move Gauge Refresh 3 |
Move: Twister Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Twister: Aggravation 1 |
Move: Twister Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
9 |
108 |
3 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
Team Fist Bump 3 |
Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. |
9 |
108 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power ? 4 |
3 |
36 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power ? 4 |
3 |
36 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Revenge Boost 4 |
Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. |
7 |
84 |
2 |
You're Good!: Team Hit and Heal |
Move: You're Good! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. |
10 |
120 |
2 |
All Ramped Up 1 |
Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
WTZ Change: Team Moves ? 2 |
Powers up the moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power ? 4 |
3 |
36 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power ? 4 |
3 |
36 |
1 |
Dragon Breath: Hostile Environment 1 |
Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. |
7 |
84 |
2 |
Dragon Breath: Power 4 |
Dragon Breath: Power ? 4 |
3 |
36 |
1 |
Dragon Breath: Move Gauge Refresh 3 |
Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Hit Paralyzed Opp: HP Recovery 9 |
Restores the user's HP when its attack move is successful against a paralyzed opponent. |
10 |
120 |
3 |
Sp. Def 10 |
Sp. Def 10 |
4 |
48 |
2 |
Half HP: Restore MP Once 9 |
Restores 1 MP for the user's moves when its HP drops to half or below. This effect can activate only once per battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Twister: Power 4 |
Twister: Power ? 4 |
3 |
36 |
1 |
Twister: Power 4 |
Twister: Power ? 4 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
2 |
Grass Guard |
Reduces damage when the user is attacked by Grass-type moves. |
8 |
96 |
2 |
Panic Button |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. |
7 |
84 |
2 |
First Aid 4 |
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. |
10 |
120 |
3 |
Berserk Bunch 1 |
Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
New Year's Dance Dragon Beam: Power 25 |
New Year's Dance Dragon Beam: Power ? 25 |
5 |
60 |
3 |
New Year's Dance Dragon Beam: Power 25 |
New Year's Dance Dragon Beam: Power ? 25 |
5 |
60 |
3 |