Clavell | |||||||
Picture | Name | Role | Base Rarity | ||||
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Clavell |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Clavell Poke Fair Scout (October 2nd 2024 - October 18th 2024) - 2% |
Pokédex Entry
Flavor Text | |
Clavell | This man is the director of an academy in the Paldea region. He can be strict but also kind when dealing with his students. Before he became a teacher, he worked as a Pokémon researcher. |
Mindscape |
Clavell's Pokémon
Clavell & Quaquaval | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Head Start 2: Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. P-Move Stat Raises ×2: When an ally's stat is raised by a move used by the user's Pokémon, it is raised by double the stat ranks. T-Move: Allied Field MG → 9: Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. Director of the Academy (Superawakened): Makes the weather rainy the first time the user's attack move is successful each battle. Raises the user's Speed by four stat ranks when it enters a battle. Critical hits land more easily when the user attacks with a sync move. Guaranteed Cookie Skill Shower Power 4: Powers up the user's sync move when the weather is rainy. | |||||||||||||
Theme Skills | |||||||||||||
Water Sprint: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the Speed of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Glasses: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Veteran Trainer: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
682 | 508 | 186 | 308 | 184 | 365 |
5 Star Max Potential Stats | |||||
782 | 548 | 226 | 348 | 224 | 405 |
5 Star Max Potential EX Role Stats | |||||
842 | 548 | 246 | 348 | 244 | 445 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
926 | 602 | 270 | 382 | 268 | 489 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 |
Hit: Attack ↓ & Sp. Atk ↓ 9 | Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. | 10 | 120 | 4 |
Something to Treasure!: Fleet Feet 4 | Move: Something to Treasure! Raises the user’s Speed by four stat ranks when its move is successful. | 10 | 120 | 5 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
X Evasion: Pep Rally 2 | Move: X Evasion Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. | 10 | 120 | 4 |
T-Move: Team Physical Boost ↑1 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 10 | 120 | 5 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Aqua Step: Power 2 | Aqua Step: Power ↑ 2 | 3 | 36 | 1 |
Aqua Step: Power 2 | Aqua Step: Power ↑ 2 | 3 | 36 | 1 |
Aqua Step: Power 2 | Aqua Step: Power ↑ 2 | 3 | 36 | 2 |
Aqua Step: Move Gauge Refresh 3 | Move: Aqua Step Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Opp Fail: Physical Boost ↑2 9 | Increases the user’s Physical Moves ↑ Next effect by two ranks when an opponent’s attack move targeting the user misses. | 7 | 84 | 2 |
Fierce Entry 2 | Raises the user’s Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Aqua Step: Move Gauge Refresh 9 | Move: Aqua Step Charges the user’s move gauge by one when its move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Liquidation Dance: Power 2 | Liquidation Dance: Power ↑ 2 | 3 | 36 | 1 |
Liquidation Dance: Power 2 | Liquidation Dance: Power ↑ 2 | 3 | 36 | 1 |
Refreshing Rain 1 | Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 9 | 108 | 2 |
Raging Rain 2 | Powers up the user’s moves when the weather is rainy. | 7 | 84 | 2 |
Sync Free-for-All | Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Speedster’s Sync 5 | Powers up the user’s sync move when its Speed is raised. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Aqua Step: Power 2 | Aqua Step: Power ↑ 2 | 3 | 36 | 1 |
Aqua Step: Power 2 | Aqua Step: Power ↑ 2 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
X Evasion: Move Gauge Refresh 9 | Move: X Evasion Charges the user’s move gauge by one when its move is successful. | 8 | 96 | 2 |
X Evasion: MP Refresh 2 | Move: X Evasion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Super Syncer | Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 7 | 84 | 2 |
Enfeeble 2 | Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
Occasionally Strict Director’s Aqua Step: Power 25 | Occasionally Strict Director’s Aqua Step: Power ↑ 25 | 5 | 60 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Liquidation Dance: Power 2 | Liquidation Dance: Power ↑ 2 | 3 | 36 | 1 |
Liquidation Dance: Power 2 | Liquidation Dance: Power ↑ 2 | 3 | 36 | 1 |
Liquidation Dance: Power 2 | Liquidation Dance: Power ↑ 2 | 3 | 36 | 2 |
Something to Treasure!: MP Refresh 2 | Move: Something to Treasure! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Danger Damage Guard | Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 10 | 120 | 3 |
Occasionally Strict Director’s Aqua Step: Power 25 | Occasionally Strict Director’s Aqua Step: Power ↑ 25 | 5 | 60 | 3 |
Occasionally Strict Director’s Aqua Step: Power 25 | Occasionally Strict Director’s Aqua Step: Power ↑ 25 | 5 | 60 | 3 |
Occasionally Strict Director’s Aqua Step: Power 25 | Occasionally Strict Director’s Aqua Step: Power ↑ 25 | 5 | 60 | 3 |