Clavell

Picture Name Role Base Rarity
Clavell Artwork
Standard Outfit EX Outfit
Clavell
RoleSprint
EX RoleField
☆☆☆☆☆

Obtaining Methods

Summon Location
Mindscape
Clavell Mindscape

Clavell's Pokémon

Clavell & Quaquaval

Picture Name Focal Move Type Weakness
Quaquaval Image
English: Quaquaval
Japan: Wanival
ウェーニバル
French: Palmaval
German: Bailonda
Korean: 웨이니발
Water-type Flying-type
Passive Skills
Head Start 2: Reduces the user's sync move countdown by 2 the first time it enters a battle each battle.
P-Move Stat Raises ×2: When an ally’s stat is raised by a move used by the user’s Pokémon, it is raised by double the stat ranks.
T-Move: Allied Field MG → 9: Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move.

Guaranteed Cookie Skill
Shower Power 4: Powers up the user's sync move when the weather is rainy.
Theme Skills
Water Sprint: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the Speed of all allied sync pairs by 12
Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Glasses: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Knowledgeable: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Veteran Trainer: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1.
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
682 508 186 308 184 365
5 Star Max Potential Stats
782 548 226 348 224 405
5 Star Max Potential EX Role Stats
842 548 246 348 244 445


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Aqua Step Water-typePhysical Category Move 190-228 100 4 (Gauge) Opponent
Raises the user’s Speed by one stat rank.
X Evasion  Other Category Move   2 (Max Uses) Self
Raises the user’s evasiveness by two stat ranks.
Liquidation Dance Water-typePhysical Category Move 200-240 2 (Gauge) All opponents
Activation Condition:
When the user’s Speed is raised.
Deactivation Condition:
When the user’s Speed is not raised.
Never misses. The more the user’s Speed is raised, the greater the power of this attack. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Removes all of the user’s Speed increases.
Something to Treasure!  Other Category Move   1 (Max Uses) Self
Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Occasionally Strict Director's Aqua Step Water-typePhysical Category Move 200-240 Opponent
The more the user’s Attack is raised, the greater the power of this attack.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Field): Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 7 84 2
Hit: Attack ↓ & Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. 10 120 4
Something to Treasure!: Fleet Feet 4 Move: Something to Treasure! Raises the user’s Speed by four stat ranks when its move is successful. 10 120 5
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
X Evasion: Pep Rally 2 Move: X Evasion Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. 10 120 4
T-Move: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. 10 120 5
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Aqua Step: Power 2 Aqua Step: Power ↑ 2 3 36 1
Aqua Step: Power 2 Aqua Step: Power ↑ 2 3 36 1
Aqua Step: Power 2 Aqua Step: Power ↑ 2 3 36 2
Aqua Step: Move Gauge Refresh 3 Move: Aqua Step Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Opp Fail: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks when an opponent’s attack move targeting the user misses. 7 84 2
Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. 10 120 3
Aqua Step: Move Gauge Refresh 9 Move: Aqua Step Charges the user’s move gauge by one when its move is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Liquidation Dance: Power 2 Liquidation Dance: Power ↑ 2 3 36 1
Liquidation Dance: Power 2 Liquidation Dance: Power ↑ 2 3 36 1
Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. 8 96 2
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 9 108 2
Raging Rain 2 Powers up the user’s moves when the weather is rainy. 7 84 2
Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. 10 120 3
Speedster’s Sync 5 Powers up the user’s sync move when its Speed is raised. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Aqua Step: Power 2 Aqua Step: Power ↑ 2 3 36 1
Aqua Step: Power 2 Aqua Step: Power ↑ 2 3 36 1
Attack 5 Attack 5 2 24 1
X Evasion: Move Gauge Refresh 9 Move: X Evasion Charges the user’s move gauge by one when its move is successful. 8 96 2
X Evasion: MP Refresh 2 Move: X Evasion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. 7 84 2
Enfeeble 2 Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. 10 120 3
Occasionally Strict Director’s Aqua Step: Power 25 Occasionally Strict Director’s Aqua Step: Power ↑ 25 5 60 3
HP 10 HP 10 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Liquidation Dance: Power 2 Liquidation Dance: Power ↑ 2 3 36 1
Liquidation Dance: Power 2 Liquidation Dance: Power ↑ 2 3 36 1
Liquidation Dance: Power 2 Liquidation Dance: Power ↑ 2 3 36 2
Something to Treasure!: MP Refresh 2 Move: Something to Treasure! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Danger Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. 10 120 3
Occasionally Strict Director’s Aqua Step: Power 25 Occasionally Strict Director’s Aqua Step: Power ↑ 25 5 60 3
Occasionally Strict Director’s Aqua Step: Power 25 Occasionally Strict Director’s Aqua Step: Power ↑ 25 5 60 3
Occasionally Strict Director’s Aqua Step: Power 25 Occasionally Strict Director’s Aqua Step: Power ↑ 25 5 60 3