Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sync Regen |
Applies the Gradual Healing effect to the user after using its sync move. |
7 |
84 |
2 |
Hit: Attack ↓ & Sp. Atk ↓ 9 |
Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. |
10 |
120 |
4 |
Something to Treasure!: Fleet Feet 4 |
Move: Something to Treasure! Raises the user’s Speed by four stat ranks when its move is successful. |
10 |
120 |
5 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
X Evasion: Pep Rally 2 |
Move: X Evasion Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. |
10 |
120 |
4 |
T-Move: Team Physical Boost ↑1 9 |
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. |
10 |
120 |
5 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Aqua Step: Power 2 |
Aqua Step: Power ↑ 2 |
3 |
36 |
1 |
Aqua Step: Power 2 |
Aqua Step: Power ↑ 2 |
3 |
36 |
1 |
Aqua Step: Power 2 |
Aqua Step: Power ↑ 2 |
3 |
36 |
2 |
Aqua Step: Move Gauge Refresh 3 |
Move: Aqua Step Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Opp Fail: Physical Boost ↑2 9 |
Increases the user’s Physical Moves ↑ Next effect by two ranks when an opponent’s attack move targeting the user misses. |
7 |
84 |
2 |
Fierce Entry 2 |
Raises the user’s Attack by two stat ranks when it enters a battle. |
10 |
120 |
3 |
Aqua Step: Move Gauge Refresh 9 |
Move: Aqua Step Charges the user’s move gauge by one when its move is successful. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Liquidation Dance: Power 2 |
Liquidation Dance: Power ↑ 2 |
3 |
36 |
1 |
Liquidation Dance: Power 2 |
Liquidation Dance: Power ↑ 2 |
3 |
36 |
1 |
Refreshing Rain 1 |
Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. |
8 |
96 |
2 |
Racing Rain 2 |
Quickly charges the move gauge when the weather is rainy. |
9 |
108 |
2 |
Raging Rain 2 |
Powers up the user’s moves when the weather is rainy. |
7 |
84 |
2 |
Sync Free-for-All |
Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Speedster’s Sync 5 |
Powers up the user’s sync move when its Speed is raised. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Aqua Step: Power 2 |
Aqua Step: Power ↑ 2 |
3 |
36 |
1 |
Aqua Step: Power 2 |
Aqua Step: Power ↑ 2 |
3 |
36 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
X Evasion: Move Gauge Refresh 9 |
Move: X Evasion Charges the user’s move gauge by one when its move is successful. |
8 |
96 |
2 |
X Evasion: MP Refresh 2 |
Move: X Evasion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Super Syncer |
Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. |
7 |
84 |
2 |
Enfeeble 2 |
Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. |
10 |
120 |
3 |
Occasionally Strict Director’s Aqua Step: Power 25 |
Occasionally Strict Director’s Aqua Step: Power ↑ 25 |
5 |
60 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Liquidation Dance: Power 2 |
Liquidation Dance: Power ↑ 2 |
3 |
36 |
1 |
Liquidation Dance: Power 2 |
Liquidation Dance: Power ↑ 2 |
3 |
36 |
1 |
Liquidation Dance: Power 2 |
Liquidation Dance: Power ↑ 2 |
3 |
36 |
2 |
Something to Treasure!: MP Refresh 2 |
Move: Something to Treasure! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Danger Damage Guard |
Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. |
10 |
120 |
3 |
Occasionally Strict Director’s Aqua Step: Power 25 |
Occasionally Strict Director’s Aqua Step: Power ↑ 25 |
5 |
60 |
3 |
Occasionally Strict Director’s Aqua Step: Power 25 |
Occasionally Strict Director’s Aqua Step: Power ↑ 25 |
5 |
60 |
3 |
Occasionally Strict Director’s Aqua Step: Power 25 |
Occasionally Strict Director’s Aqua Step: Power ↑ 25 |
5 |
60 |
3 |