Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
|
|
1 |
Attack 5 |
Attack 5 |
|
|
1 |
Defense 5 |
Defense 5 |
|
|
1 |
Sp. Atk 5 |
Sp. Atk 5 |
|
|
1 |
Sp. Def 5 |
Sp. Def 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
1 |
Speed 5 |
Speed 5 |
|
|
|
Attack 5 |
Attack 5 |
|
|
|
Defense 5 |
Defense 5 |
|
|
|
Mud Shot: Power 4 |
Mud Shot: Power Up 4 |
|
|
|
Mud Shot: Power 4 |
Mud Shot: Power Up 4 |
|
|
|
Mud Shot: Accuracy 5 |
Mud Shot: Accuracy Up 5 |
|
|
2 |
Mud Shot: Power 4 |
Mud Shot: Power Up 4 |
|
|
|
Mud Shot: Move Gauge Refresh 2 |
Move: Mud Shot Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Mud Shot: Trip Up 9 |
Move: Mud Shot Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. |
|
|
3 |
Sp. Def 5 |
Sp. Def 5 |
|
|
2 |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
|
|
3 |
HP 10 |
HP 10 |
|
|
|
Attack 5 |
Attack 5 |
|
|
|
Bulldoze: Power 3 |
Bulldoze: Power Up 3 |
|
|
|
Bulldoze: Power 3 |
Bulldoze: Power Up 3 |
|
|
2 |
Bulldoze: Power 3 |
Bulldoze: Power Up 3 |
|
|
|
Bulldoze: Move Gauge Refresh 2 |
Move: Bulldoze Has a chance (30%) of charging the user's move gauge by one when a move is successful. |
|
|
2 |
Virulent Toxin 3 |
Powers up the user's sync move when the target is poisoned or badly poisoned. |
|
|
2 |
Bulldoze: Move Gauge Refresh 4 |
Move: Bulldoze Has a chance (50%) of charging the user's move gauge by one when a move is successful. |
|
|
3 |
Toxic Chance 2 |
Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. |
|
|
3 |
Mud Shot: Power 4 |
Mud Shot: Power Up 4 |
|
|
|
Sp. Atk 5 |
Sp. Atk 5 |
|
|
|
Mud Shot: Power 4 |
Mud Shot: Power Up 4 |
|
|
|
Defense 5 |
Defense 5 |
|
|
|
Refreshing Rain 1 |
Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. |
|
|
2 |
X Sp. Def: MP Refresh 2 |
Move: X Sp. Def Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
|
|
2 |
Hunter's Instinct |
The more the target's Speed is lowered, the more it powers up the user's moves. |
|
|
3 |
Racing Rain 2 |
Quickly charges the move gauge when the weather is rainy. |
|
|
2 |
Brute Wits |
The more the user's Sp. Def is raised, the more it powers up the user's sync move. |
|
|
3 |
HP 10 |
HP 10 |
|
|
|
Sand Shelter |
Protects the user from damage from a sandstorm. |
|
|
|
Sp. Atk 5 |
Sp. Atk 5 |
|
|
|
Haste |
Speed cannot be lowered. |
|
|
|
Speed 5 |
Speed 5 |
|
|
|
Bulldoze: Power 3 |
Bulldoze: Power Up 3 |
|
|
|
Bulldoze: Power 3 |
Bulldoze: Power Up 3 |
|
|
2 |
It Ain't Over!: Berserker 1 |
Move: It Ain't Over! Raises the user's Attack by 1 stat rank when its move is successful. |
|
|
2 |
Sp. Def 10 |
Sp. Def 10 |
|
|
2 |
It Ain't Over!: Move Gauge Refresh 9 |
Move: It Ain't Over! Charges the user's move gauge by one when its move is successful. |
|
|
3 |
Sync Burst 1 |
Restores 1 MP for the user the first time its sync move is used each battle. |
|
|
3 |
Rock-Bottom Bulldoze: Power 25 |
Rock-Bottom Bulldoze: Power Up 25 |
|
|
3 |
Rock-Bottom Bulldoze: Power 25 |
Rock-Bottom Bulldoze: Power Up 25 |
|
|
3 |