Courtney | |||
Picture | Name | Role | Base Rarity |
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Courtney | Tech | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Courtney | This petite Team Magma admin is a former scientist with a mysterious aura. She uses her knowledge to help her team and thoroughly analyzes the things that interest her.. |
Mindscape |
Courtney's Pokémon
Courtney & Camerupt (Female) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Defense Crush 2: Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. Chase Down 2: Powers up the user's moves when the target's Speed is lowered. Antifreeze: Prevents the user from becoming frozen. | |||||||||||||
Theme Skills | |||||||||||||
Ground Tech - Raises allies's Attack and Sp. Atk by 12 when using Ground-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
629 | 354 | 192 | 354 | 192 | 206 |
5 Star Max Potential Stats | |||||
729 | 394 | 232 | 394 | 232 | 246 |
Courtney & Camerupt (Mega Camerupt) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful. Chase Down 5: Powers up the user's moves when the target's Speed is lowered. Antifreeze: Prevents the user from becoming frozen. | |||||||||||||
Theme Skills | |||||||||||||
Ground Tech - Raises allies's Attack and Sp. Atk by 12 when using Ground-type attacks. Raises the maximum HP of all allied sync pairs by 12 Hoenn: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Partner: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
629 | 424 | 230 | 354 | 192 | 206 |
5 Star Max Potential Stats | |||||
729 | 472 | 274 | 394 | 236 | 246 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Bulldoze: Move Gauge Refresh 1 | Move: Bulldoze Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Bulldoze: Power 3 | Bulldoze: Power Up 3 | 3 | 36 | 2 |
Bulldoze: Power 3 | Bulldoze: Power Up 3 | 3 | 36 | 1 |
Bulldoze: Move Gauge Refresh 3 | Move: Bulldoze Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bulldoze: Trip Up 4 | Move: Bulldoze Has a chance (50%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful. | 9 | 108 | 3 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unbending | Defense cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 8 | 96 | 2 |
Bulldoze: Power 3 | Bulldoze: Power Up 3 | 3 | 36 | 1 |
X Defense: MP Refresh 2 | Move: X Defense Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Defense 20 | Defense 20 | 7 | 84 | 2 |
Team Sentry Entry 1 | Raises the Defense of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Bulldoze: Power 3 | Bulldoze: Power Up 3 | 3 | 36 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Ground Wish: Move Gauge Refresh 3 | Move: Ground Wish Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Team Wise Entry 1 | Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 9 | 108 | 2 |
Earthen Opening Sync | Turns the field of play's zone into a Ground Zone the first time the user's sync move is used each battle. (A Ground Zone powers up Ground-type attacks.) | 12 | 144 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Delete...: MP Refresh 2 | Move: Delete... Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Bulldoze: Power 3 | Bulldoze: Power Up 3 | 3 | 36 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 7 | 84 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Super Syncer | Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Analysis Complete Earthquake: Power 25 | Analysis Complete Earthquake: Power Up 25 | 5 | 60 | 3 |
Analysis Complete Earthquake: Power 25 | Analysis Complete Earthquake: Power Up 25 | 5 | 60 | 3 |