Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Dragon Claw: Power 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Dragon Claw: Power 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
1 |
Dragon Claw: Power 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dragon Claw: Move Gauge Refresh 3 |
Move: Dragon Claw Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
X Sp. Def All: MP Refresh 2 |
Move: X Sp. Def All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
3 |
Sp. Def 20 |
Sp. Def 20 |
7 |
84 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
1 |
Speed 10 |
Speed 10 |
4 |
48 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
3 |
Sync Regen |
Applies the Gradual Healing effect to the user after using its sync move. |
8 |
96 |
3 |
HP 50 |
HP 50 |
10 |
120 |
3 |
Hostile Environment 1 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
1 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
1 |
Dragon Breath: Power 4 |
Dragon Breath: Power Up 4 |
3 |
36 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Dragon Breath: Move Gauge Refresh 3 |
Move: Dragon Breath Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Hard to Starboard!: MP Refresh 2 |
Move: Hard to Starboard! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
3 |
Defense 20 |
Defense 20 |
7 |
84 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Dragon Claw: Power 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
1 |
Dragon Claw: Power 4 |
Dragon Claw: Power Up 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
3 |
HP 20 |
HP 20 |
4 |
48 |
3 |
Sync Cure |
Removes all status conditions from the user after using its sync move. |
8 |
96 |
3 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
10 |
120 |
3 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. |
10 |
120 |
3 |
Righteous Heart Dragon Claw: Power 25 |
Righteous Heart Dragon Claw: Power Up 25 |
5 |
60 |
3 |
Righteous Heart Dragon Claw: Power 25 |
Righteous Heart Dragon Claw: Power Up 25 |
5 |
60 |
3 |