Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Virulent Toxin 2 |
Powers up the user's sync move when the target is poisoned or badly poisoned. |
8 |
96 |
2 |
Ruthless Toxin 9 |
Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
4 |
Venomous Sync All 9 |
Leaves all opposing sync pairs badly poisoned after using the user's sync move. |
10 |
120 |
5 |
Toxic Power 1 |
Powers up the user's moves when the target is poisoned or badly poisoned. |
5 |
60 |
2 |
Here We Go!: Catalytic Kick 9 |
Move: Here We Go! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. |
10 |
120 |
4 |
Team Evasive Maneuvers 4 |
Has a chance (50%) of raising the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. |
10 |
120 |
5 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
2 |
Poison Fang: Move Gauge Refresh 3 |
Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Attack 20 |
Attack 20 |
7 |
84 |
2 |
Toxic Power 3 |
Powers up the user's moves when the target is poisoned or badly poisoned. |
10 |
120 |
3 |
Super Toxic 4 |
Has a chance (50%) of applying the Supereffective Up Next effect to the user when the user's attack move is successful against a poisoned or badly poisoned opponent. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
B Cross Poison: Power 2 |
B Cross Poison: Power Up 2 |
3 |
36 |
1 |
B Cross Poison: Power 2 |
B Cross Poison: Power Up 2 |
3 |
36 |
1 |
B Cross Poison: Power 2 |
B Cross Poison: Power Up 2 |
3 |
36 |
2 |
Toxic Hit (Attack ?) 4 |
Has a chance (50%) of raising the user's Attack by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. |
8 |
96 |
2 |
Toxic Hit (Speed ?) 9 |
Raises the user's Speed by 1 stat rank when its attack move is successful against a poisoned or badly poisoned opponent. |
9 |
108 |
2 |
Inertia |
The more user's Speed is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
1 |
Poison Fang: Power 4 |
Poison Fang: Power Up 4 |
3 |
36 |
2 |
Here We Go!: MP Refresh 2 |
Move: Here We Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Here We Go!: Slippery 1 |
Move: Here We Go! Raises the user's evasiveness by 1 stat rank when its move is successful. |
8 |
96 |
2 |
Poisonous Acceleration 2 |
Quickly charges the move gauge when the zone is a Poison Zone. |
8 |
96 |
3 |
Rejuvenate 6 |
Charges the user's move gauge by 6 after using a sync move. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
1 |
B Cross Poison: Power 2 |
B Cross Poison: Power Up 2 |
3 |
36 |
1 |
B Cross Poison: Power 2 |
B Cross Poison: Power Up 2 |
3 |
36 |
2 |
Master Healer 1 |
Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
2 |
Toxic Chance 3 |
Has a chance (40%) of leaving the target poisoned when a move targeting that opponent is successful. |
10 |
120 |
2 |
Adrenaline 1 |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
10 |
120 |
3 |
Potion: MP Refresh 2 |
Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Case Closed Cross Poison: Power 25 |
Case Closed Cross Poison: Power Up 25 |
5 |
60 |
3 |
Case Closed Cross Poison: Power 25 |
Case Closed Cross Poison: Power Up 25 |
5 |
60 |
3 |