| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| Danger Damage Guard |
Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. |
10 |
120 |
4 |
| Super Freebie 4 |
Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective. |
10 |
120 |
5 |
| Double Down 2 |
Powers up the user's sync moves that are super effective. |
7 |
84 |
2 |
| Attack Trap 4 |
Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. |
8 |
96 |
4 |
| Disarm 9 |
Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. |
10 |
120 |
5 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
1 |
| Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
1 |
| Whirlpool: Power 4 |
Whirlpool: Power Up 4 |
3 |
36 |
2 |
| Whirlpool: Move Gauge Refresh 3 |
Move: Whirlpool Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Entry Freebie |
Applies the Free Move Next effect to the user when it enters a battle. |
8 |
96 |
2 |
| Weathered Warrior 3 |
Powers up the user's moves and sync move when weather conditions are in effect. |
10 |
120 |
3 |
| The Chase Continues!: Propulsion 9 |
Move: The Chase Continues! Reduces the user's sync move countdown by one when its move is successful. |
10 |
120 |
3 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| B Surf: Power 3 |
B Surf: Power Up 3 |
3 |
36 |
1 |
| B Surf: Power 3 |
B Surf: Power Up 3 |
3 |
36 |
2 |
| B Surf: Power 3 |
B Surf: Power Up 3 |
3 |
36 |
2 |
| Super Victory |
Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. |
7 |
84 |
2 |
| Trap and Sync 5 |
Powers up the user's sync move against targets that are trapped. |
10 |
120 |
3 |
| Sync Thinker 9 |
Increases the user's Special Moves Up Next effect by 1 rank after using its sync move. |
10 |
120 |
3 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
| Blizzard: Power 3 |
Blizzard: Power Up 3 |
3 |
36 |
1 |
| Blizzard: Power 3 |
Blizzard: Power Up 3 |
3 |
36 |
1 |
| KO Opp: Allied Field MG Up 9 |
Applies the Move Gauge Acceleration effect to the allied field of play when the user knocks out an opponent with a move. |
7 |
84 |
2 |
| Blizzard: Superduper Effective 5 |
Move: Blizzard Powers up moves that are super effective. |
7 |
84 |
2 |
| Blizzard: Move Gauge Refresh 3 |
Move: Blizzard Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
| Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
3 |
| Stationary Target 3 |
Powers up the user's moves when the target is trapped. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Blizzard: Power 3 |
Blizzard: Power Up 3 |
3 |
36 |
1 |
| Blizzard: Power 3 |
Blizzard: Power Up 3 |
3 |
36 |
1 |
| Atmospheric Acceleration 2 |
Quickly charges the move gauge when weather conditions are in effect. |
7 |
84 |
2 |
| Blizzard: Hostile Environment 2 |
Move: Blizzard Raises the chance of inflicting status conditions with the additional effects of moves. |
7 |
84 |
2 |
| The Chase Continues!: MP Refresh 2 |
Move: The Chase Continues! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Super Sync 9 |
Applies the Supereffective Up Next effect to the user after using its sync move. |
10 |
120 |
3 |
| Brainpower |
The more the user's Sp. Atk is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
| Dignified Dash Hydro Pump: Power 25 |
Dignified Dash Hydro Pump: Power Up 25 |
5 |
60 |
3 |
| Dignified Dash Hydro Pump: Power 25 |
Dignified Dash Hydro Pump: Power Up 25 |
5 |
60 |
3 |