Anchors | Irida | Irida | Special Costume |
Irida | |||||||
Picture | Name | Role | Base Rarity | ||||
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Irida |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Irida | This leader of the Pearl Clan is from the Hisui region. She became a leader at a young age, so she worries a lot, but she thinks and acts for the future of Hisui. |
Irida (Lodge) | Irida is wearing a special outfit. While playing Zoroark's favorite melody on the flute, the two of them wait fortheir moment to rise. |
Mindscape |
Irida's Pokémon
Irida & Glaceon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sinnoh Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Space Spreads over Hisui: Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm. Watch for Ice: Causes a hailstorm when the user turns the field of play's zone into an Ice Zone. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech - Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
634 | 328 | 216 | 472 | 216 | 285 |
5 Star Max Potential Stats | |||||
734 | 368 | 256 | 512 | 256 | 325 |
5 Star Max Potential EX Role Stats | |||||
794 | 368 | 296 | 512 | 296 | 325 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
Icy Wind: Move Gauge Refresh 3 | Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 2 |
Satisfied Snarl 9 | Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | 7 | 84 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 8 | 96 | 2 |
Ice Wish: BOGO 9 | Move: Ice Wish Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
Icy Wind: Accuracy 5 | Icy Wind: Accuracy Up 5 | 3 | 36 | 2 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
Wise Entry 2 | Raises the user's Sp. Def by 2 stat ranks when it enters a battle. | 7 | 84 | 2 |
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Arctic Arrival | Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Invigorating Hail 5 | Powers up the user's moves during a hailstorm. | 10 | 120 | 1 |
Winter Coat 2 | Reduces damage when the user is hit by an attack move during a hailstorm. | 7 | 84 | 2 |
Hail Immunity | Status conditions cannot be inflicted on the user during a hailstorm. | 7 | 84 | 2 |
Ice Zone Extension 3 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | 10 | 120 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Hail Alert 3 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
B Ice Beam: Power 3 | B Ice Beam: Power Up 3 | 3 | 36 | 1 |
B Ice Beam: Power 3 | B Ice Beam: Power Up 3 | 3 | 36 | 1 |
B Ice Beam: Power 3 | B Ice Beam: Power Up 3 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 9 | 108 | 2 |
Chilled to Your Core!: Ramp Up 2 | Move: Chilled to Your Core! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 8 | 96 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Great Wide World Ice Beam: Power 25 | Great Wide World Ice Beam: Power Up 25 | 5 | 60 | 3 |
Great Wide World Ice Beam: Power 25 | Great Wide World Ice Beam: Power Up 25 | 5 | 60 | 3 |
Irida (Lodge) | |||
Picture | Name | Role | Base Rarity |
Irida | Tech | ☆☆☆☆ |
Mindscape |
Irida & Flareon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag. Aggravation 2: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Hostile Environment 2: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
593 | 374 | 164 | 282 | 172 | 282 |
5 Star Stats | |||||
633 | 394 | 184 | 302 | 192 | 302 |
5 Star Max Potential Stats | |||||
673 | 414 | 204 | 322 | 212 | 322 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Can't Stand the Swelter Fire Impact | 200-240 | Opponent | ||||
This attack's power increases when the target is burned. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
Fire Fang: Accuracy 5 | Fire Fang: Accuracy Up 5 | 3 | 36 | 2 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Fire Fang: Move Gauge Refresh 3 | Move: Fire Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Double Down 3 | Powers up the user's sync moves that are super effective. | 9 | 108 | 2 |
Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
Vast World!: MP Refresh 2 | Move: Vast World! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Scorching Sync 5 | Powers up the user's sync move when the target is burned. | 9 | 108 | 3 |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 2 |
Flare Blitz: Move Gauge Refresh 3 | Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Burn Synergy 3 | Powers up the user's moves when the target is burned. | 10 | 120 | 3 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Can't Stand the Swelter Fire Impact: Power 25 | Can't Stand the Swelter Fire Impact: Power Up 25 | 5 | 60 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 2 |
X Attack: Move Gauge Refresh 3 | Move: X Attack Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 10 | 120 | 3 |
Can't Stand the Swelter Fire Impact: Power 25 | Can't Stand the Swelter Fire Impact: Power Up 25 | 5 | 60 | 3 |
Can't Stand the Swelter Fire Impact: Power 25 | Can't Stand the Swelter Fire Impact: Power Up 25 | 5 | 60 | 3 |
Can't Stand the Swelter Fire Impact: Power 25 | Can't Stand the Swelter Fire Impact: Power Up 25 | 5 | 60 | 3 |
Irida Special Costume | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Irida |
|
☆☆☆☆☆ |
Mindscape |
Irida & Zoroark (Hisuian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hit: Free Move Next/Special Boost ↑1: Applies the Free Move Next effect to the user or increases its Special Moves ↑ Next effect by one rank when its attack move is successful. Attack Trap 9: Leaves the target trapped when the user's attack move against it is successful. Blind Spot: The more the user's evasiveness is raised, the more it powers up the user's sync move. Guaranteed Cookie Skill Trap and Sync 4: Powers up the user’s sync move against targets that are trapped. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
678 | 441 | 164 | 487 | 164 | 354 |
5 Star Max Potential Stats | |||||
778 | 481 | 204 | 527 | 204 | 394 |
5 Star Max Potential EX Role Stats | |||||
838 | 501 | 224 | 547 | 224 | 394 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Dancing to the Flute Ghost Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Tech): Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Bitter Malice: Move Gauge Refresh 3 | Move: Bitter Malice Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 2 |
Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 7 | 84 | 2 |
Hit Inter Opp: Supereffective ↑ Next 2 | Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 8 | 96 | 2 |
Stationary Target 3 | Powers up the user's moves when the target is trapped. | 10 | 120 | 3 |
Hit: Special Boost ↑1 4 | Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by one rank when its attack move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 2 |
Sync Thinker 9 | Increases the user's Special Moves ↑ Next effect by one rank after using its sync move. | 9 | 108 | 2 |
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | 8 | 96 | 2 |
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Terrify 2 | Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 2 |
Battle from the Heart!: MP Refresh 2 | Move: Battle from the Heart! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | 8 | 96 | 2 |
Battle from the Heart!: Ramp Up 2 | Move: Battle from the Heart! Raises the user's Sp. Atk by two stat ranks when its move is successful. | 9 | 108 | 3 |
Battle from the Heart!: Slippery 2 | Move: Battle from the Heart! Raises the user's evasiveness by two stat ranks when its move is successful. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Ridicure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 9 | 108 | 2 |
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Dancing to the Flute Ghost Beam: Power 25 | Dancing to the Flute Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Dancing to the Flute Ghost Beam: Power 25 | Dancing to the Flute Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |