Anchors | ![]() Irida | ![]() Irida | ![]() Special Costume | ![]() Anniversary 2025 |
Irida | |||||||
Picture | Name | Role | Base Rarity | ||||
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Irida |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Irida | This leader of the Pearl Clan is from the Hisui region. She became a leader at a young age, so she worries a lot, but she thinks and acts for the future of Hisui. |
Irida (Lodge) | Irida is wearing a special outfit. While playing Zoroark's favorite melody on the flute, the two of them wait fortheir moment to rise. |
Irida Special Costume | Irida's wearing a fancy outfit and is hyping up the Sync Terastal festival. The power of Typhlosion's poison has expanded the horizons of Irida's world. |
Mindscape |
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Irida's Pokémon
Irida & Glaceon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Sinnoh Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Space Spreads over Hisui: Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm. Watch for Ice: Causes a hailstorm when the user turns the field of play's zone into an Ice Zone. Vigilance: Protects the user against critical hits. | |||||||||||||
Theme Skills | |||||||||||||
Ice Tech - Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
774 | 408 | 266 | 592 | 266 | 355 |
5 Star Max Potential Stats | |||||
874 | 448 | 306 | 632 | 306 | 395 |
5 Star Max Potential EX Role Stats | |||||
934 | 448 | 346 | 632 | 346 | 395 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
Icy Wind: Move Gauge Refresh 3 | Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 2 |
Satisfied Snarl 9 | Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | 7 | 84 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 8 | 96 | 2 |
Ice Wish: BOGO 9 | Move: Ice Wish Applies the Free Move Next effect to the user when its move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
Icy Wind: Accuracy 5 | Icy Wind: Accuracy Up 5 | 3 | 36 | 2 |
Icy Wind: Power 3 | Icy Wind: Power Up 3 | 3 | 36 | 1 |
First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
Wise Entry 2 | Raises the user's Sp. Def by 2 stat ranks when it enters a battle. | 7 | 84 | 2 |
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Arctic Arrival | Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Invigorating Hail 5 | Powers up the user's moves during a hailstorm. | 10 | 120 | 1 |
Winter Coat 2 | Reduces damage when the user is hit by an attack move during a hailstorm. | 7 | 84 | 2 |
Hail Immunity | Status conditions cannot be inflicted on the user during a hailstorm. | 7 | 84 | 2 |
Ice Zone Extension 3 | Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. | 10 | 120 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Hail Alert 3 | Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
B Ice Beam: Power 3 | B Ice Beam: Power Up 3 | 3 | 36 | 1 |
B Ice Beam: Power 3 | B Ice Beam: Power Up 3 | 3 | 36 | 1 |
B Ice Beam: Power 3 | B Ice Beam: Power Up 3 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 9 | 108 | 2 |
Chilled to Your Core!: Ramp Up 2 | Move: Chilled to Your Core! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 8 | 96 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Great Wide World Ice Beam: Power 25 | Great Wide World Ice Beam: Power Up 25 | 5 | 60 | 3 |
Great Wide World Ice Beam: Power 25 | Great Wide World Ice Beam: Power Up 25 | 5 | 60 | 3 |
Irida (Lodge) | |||
Picture | Name | Role | Base Rarity |
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Irida | Tech | ☆☆☆☆ |
Mindscape |
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Irida & Flareon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag. Aggravation 2: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. Hostile Environment 2: Raises the chance of inflicting status conditions with the additional effects of moves. | |||||||||||||
Theme Skills | |||||||||||||
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
723 | 464 | 204 | 352 | 212 | 352 |
5 Star Stats | |||||
763 | 484 | 224 | 372 | 232 | 372 |
5 Star Max Potential Stats | |||||
803 | 504 | 244 | 392 | 252 | 392 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Can't Stand the Swelter Fire Impact | ![]() | ![]() |
200-240 | Opponent | ||
This attack's power increases when the target is burned. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
Fire Fang: Accuracy 5 | Fire Fang: Accuracy Up 5 | 3 | 36 | 2 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Fire Fang: Move Gauge Refresh 3 | Move: Fire Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Double Down 3 | Powers up the user's sync moves that are super effective. | 9 | 108 | 2 |
Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 2 |
Fire Fang: Power 3 | Fire Fang: Power Up 3 | 3 | 36 | 1 |
Vast World!: MP Refresh 2 | Move: Vast World! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Scorching Sync 5 | Powers up the user's sync move when the target is burned. | 9 | 108 | 3 |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 2 |
Flare Blitz: Move Gauge Refresh 3 | Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Burn Synergy 3 | Powers up the user's moves when the target is burned. | 10 | 120 | 3 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Can't Stand the Swelter Fire Impact: Power 25 | Can't Stand the Swelter Fire Impact: Power Up 25 | 5 | 60 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 1 |
Flare Blitz: Power 3 | Flare Blitz: Power Up 3 | 3 | 36 | 2 |
X Attack: Move Gauge Refresh 3 | Move: X Attack Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 10 | 120 | 3 |
Can't Stand the Swelter Fire Impact: Power 25 | Can't Stand the Swelter Fire Impact: Power Up 25 | 5 | 60 | 3 |
Can't Stand the Swelter Fire Impact: Power 25 | Can't Stand the Swelter Fire Impact: Power Up 25 | 5 | 60 | 3 |
Can't Stand the Swelter Fire Impact: Power 25 | Can't Stand the Swelter Fire Impact: Power Up 25 | 5 | 60 | 3 |
Irida Special Costume | |||||||
Picture | Name | Role | Base Rarity | ||||
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Irida |
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☆☆☆☆☆ |
Mindscape |
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Irida & Zoroark (Hisuian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hit: Free Move Next/Special Boost ↑1: Applies the Free Move Next effect to the user or increases its Special Moves ↑ Next effect by one rank when its attack move is successful. Attack Trap 9: Leaves the target trapped when the user's attack move against it is successful. Blind Spot: The more the user's evasiveness is raised, the more it powers up the user's sync move. Guaranteed Cookie Skill Trap and Sync 4: Powers up the user's sync move against targets that are trapped. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Nature Lover: Raises allies's Attack and Sp. Atk by 2 Artistic: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
828 | 551 | 204 | 607 | 204 | 444 |
5 Star Max Potential Stats | |||||
928 | 591 | 244 | 647 | 244 | 484 |
5 Star Max Potential EX Role Stats | |||||
988 | 611 | 264 | 667 | 264 | 484 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Dancing to the Flute Ghost Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Tech): Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Bitter Malice: Move Gauge Refresh 3 | Move: Bitter Malice Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 2 |
Pokey Trap 2 | Increases the amount of damage an opponent takes from being trapped. | 7 | 84 | 2 |
Hit Inter Opp: Supereffective ↑ Next 2 | Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. | 8 | 96 | 2 |
Stationary Target 3 | Powers up the user's moves when the target is trapped. | 10 | 120 | 3 |
Hit: Special Boost ↑1 4 | Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by one rank when its attack move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 2 |
Sync Thinker 9 | Increases the user's Special Moves ↑ Next effect by one rank after using its sync move. | 9 | 108 | 2 |
Fighting Guard | Reduces damage when the user is attacked by Fighting-type moves. | 8 | 96 | 2 |
Pecking Order | The more the target's Attack is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Terrify 2 | Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bitter Malice: Power 2 | Bitter Malice: Power ↑ 2 | 3 | 36 | 2 |
Battle from the Heart!: MP Refresh 2 | Move: Battle from the Heart! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Group Slapdash 9 | Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. | 8 | 96 | 2 |
Battle from the Heart!: Ramp Up 2 | Move: Battle from the Heart! Raises the user's Sp. Atk by two stat ranks when its move is successful. | 9 | 108 | 3 |
Battle from the Heart!: Slippery 2 | Move: Battle from the Heart! Raises the user's evasiveness by two stat ranks when its move is successful. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Mystifying Bitter Malice: Power 3 | Mystifying Bitter Malice: Power ↑ 3 | 3 | 36 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Ridicure 1 | Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. | 9 | 108 | 2 |
Mind Boggler 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Dancing to the Flute Ghost Beam: Power 25 | Dancing to the Flute Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Dancing to the Flute Ghost Beam: Power 25 | Dancing to the Flute Ghost Beam: Power ↑ 25 | 5 | 60 | 3 |
Irida Anniversary 2025 | |||||||
Picture | Name | Role | Base Rarity | ||||
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Irida |
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☆☆☆☆☆ |
Mindscape |
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Irida & Typhlosion (Hisuian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hisui's Shining Pearl (Master): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. Debut: Poison S-Tera: The user Sync Terastallizes into Poison type the first time it enters a battle each battle. Soul-Eating Space: Normal-type moves become Poison-type moves. Turns the field of play's zone into an EX Poison Zone the first time the user's attack move is successful each battle. (An EX Poison Zone powers up Poison-type attacks.) Deciding with Caution and Foresight: Applies Sinnoh Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Raises the sync buff of the user's team by one rank the first time its sync move is used each battle. Guaranteed Cookie Skill Virulent Toxin 4: Powers up the user's sync move when the target is poisoned or badly poisoned. | |||||||||||||
Theme Skills | |||||||||||||
Poison Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Nature Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Hisui Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
830 | 362 | 245 | 444 | 245 | 408 |
5 Star Max Potential Stats | |||||
930 | 402 | 285 | 484 | 285 | 448 |
5 Star Max Potential EX Role Stats | |||||
990 | 442 | 285 | 524 | 285 | 448 |
Irida & Typhlosion (Hisuian Form - Tera: Poison) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hisui's Shining Pearl (Master): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. Help Quell the Battle: Increases an ally's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful against an opponent that is affected by a status condition. Increases an ally's Sync Move ↑ Next effect by two ranks when its attack move is successful against an opponent that is affected by a status condition. Soul-Eating Space: Normal-type moves become Poison-type moves. Turns the field of play's zone into an EX Poison Zone the first time the user's attack move is successful each battle. (An EX Poison Zone powers up Poison-type attacks.) Deciding with Caution and Foresight: Applies Sinnoh Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Raises the sync buff of the user's team by one rank the first time its sync move is used each battle. Guaranteed Cookie Skill Virulent Toxin 4: Powers up the user's sync move when the target is poisoned or badly poisoned. | |||||||||||||
Theme Skills | |||||||||||||
Poison Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Nature Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Hisui Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
830 | 362 | 245 | 444 | 245 | 408 |
5 Star Max Potential Stats | |||||
930 | 402 | 285 | 484 | 285 | 448 |
5 Star Max Potential EX Role Stats | |||||
990 | 442 | 285 | 524 | 285 | 448 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Quell the Frenzy Once More | Restores one MP of the user’s Illusory Light Hex the first time it uses that move each battle. Restores one MP of the user’s Graceful Hyper Beam the first time it uses that move each battle. | 0 | 5 | 5 |
Debut: Sinnoh C (Spec) on Field & Extension 5 | Applies Sinnoh Circle (Special) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play. | 0 | 5 | 4 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Amethyst Tera Blast: Power 2 | Amethyst Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
Amethyst Tera Blast: Power 2 | Amethyst Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
Virulent Toxin 3 | Powers up the user’s sync move when the target is poisoned or badly poisoned. | 8 | 96 | 2 |
Strength in Numbers!: MP Refresh 2 | Move: Strength in Numbers! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Amethyst Tera Blast: Power 2 | Amethyst Tera Blast: Power ↑ 2 | 3 | 36 | 2 |
Toxic Power 5 | Powers up the user’s moves when the target is poisoned or badly poisoned. | 8 | 96 | 3 |
Debut: Team Badly Poisoned | Leaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle. | 8 | 96 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Graceful Hyper Beam: Power 4 | Graceful Hyper Beam: Power ↑ 4 | 4 | 48 | 1 |
Graceful Hyper Beam: Power 4 | Graceful Hyper Beam: Power ↑ 4 | 4 | 48 | 1 |
Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 9 | 108 | 2 |
Graceful Hyper Beam: Move Gauge Refresh 9 | Move: Graceful Hyper Beam Charges the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Hit Poisoned Opp: Defense & Sp. Def ↓ 9 | Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent. | 10 | 120 | 3 |
1st S-Move: Special Boost 3 | Increases the user’s Special Moves ↑ Next effect by three ranks the first time its sync move is used each battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Amethyst Tera Blast: Move Gauge Refresh 3 | Move: Amethyst Tera Blast Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 1 |
Amethyst Tera Blast: Power 2 | Amethyst Tera Blast: Power ↑ 2 | 3 | 36 | 1 |
Amethyst Tera Blast: Power 2 | Amethyst Tera Blast: Power ↑ 2 | 3 | 36 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 9 | 108 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 9 | 108 | 3 |
Brainpower | The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Illusory Light Hex: Power 5 | Illusory Light Hex: Power ↑ 5 | 4 | 48 | 1 |
Illusory Light Hex: Power 5 | Illusory Light Hex: Power ↑ 5 | 4 | 48 | 1 |
Poisonous Acceleration 2 | Quickly charges the move gauge when the zone is a Poison Zone. | 8 | 96 | 2 |
Poison Zone: HP Recovery 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone. | 9 | 108 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Poison Zone Extension 3 | Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. | 10 | 120 | 3 |
Super Potion: MP Refresh 2 | Move: Super Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Space for All to Shine Tera Blast: Power 25 | Space for All to Shine Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
Space for All to Shine Tera Blast: Power 25 | Space for All to Shine Tera Blast: Power ↑ 25 | 5 | 60 END |
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