AnchorsIrida
Irida
Irida
Irida
Special Costume
Special Costume
Anniversary 2025
Anniversary 2025

Irida

Picture Name Role Base Rarity
Irida Artwork
Standard Outfit EX Outfit
Irida
RoleTech
EX RoleSupport
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingIrida EX Master Fair Scout (August 30th 2025 - October 7th 2025) - 1%
Super Spotlight Costume Scout (June 6th 2025 - June 24th 2025) - 0.5%
Double Feature Costume Scout (May 8th 2025 - June 1st 2025) - 1%
Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017%
Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018%
and more...

Pokédex Entry

Flavor Text
IridaThis leader of the Pearl Clan is from the Hisui region. She became a leader at a young age, so she worries a lot, but she thinks and acts for the future of Hisui.
Irida
(Lodge)
Irida is wearing a special outfit. While playing Zoroark's favorite melody on the flute, the two of them wait fortheir moment to rise.
Irida
Special Costume
Irida's wearing a fancy outfit and is hyping up the Sync Terastal festival. The power of Typhlosion's poison has expanded the horizons of Irida's world.
Mindscape
Irida Mindscape

Irida's Pokémon

Irida & Glaceon

Picture Name Focal Move Type Weakness
Glaceon Image
English: Glaceon
Japan: Glacia
グレイシア
French: Givrali
German: Glaziola
Korean: 글레이시아
Ice-type Steel-type
Passive Skills
Sinnoh Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Space Spreads over Hisui: Protects all allied sync pairs from damage from a hailstorm. Powers up the moves of all allied sync pairs during a hailstorm. Quickly charges the move gauge during a hailstorm.
Watch for Ice: Causes a hailstorm when the user turns the field of play's zone into an Ice Zone.
Vigilance: Protects the user against critical hits.
Theme Skills
Ice Tech - Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
774 408 266 592 266 355
5 Star Max Potential Stats
874 448 306 632 306 395
5 Star Max Potential EX Role Stats
934 448 346 632 346 395


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Icy Wind Ice-typeSpecial Category Move 92-110 95 3 (Gauge) Opponent
Lower the target's Speed
Ice Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field of play's zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)
Dancing Ice Beam Ice-typeSpecial Category Move 200-240 2 (Gauge)
1 (Max Uses)
Opponent
Activation Condition: When a hailstorm is caused.
Deactivation Condition: When the weather condition is no longer a hailstorm.
Never misses. Has a chance (10%) of leaving the target frozen. Lowers the target's Sp. Def by 4 stat ranks. Applies the Move Gauge Acceleration effect to the allied field of play. Applies the Free Move Next effect to the user.
Chilled to Your Core!  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all allied sync pairs during a hailstorm.


Sync Moves
NameTypeCategoryMax PowerTarget
Great Wide World Ice Beam Ice-typeSpecial Category Move 200-240 Opponent
This attack's power increases during a hailstorm.
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Support): Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
Icy Wind: Move Gauge Refresh 3 Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 2
Satisfied Snarl 9 Lowers the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. 7 84 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 8 96 2
Ice Wish: BOGO 9 Move: Ice Wish Applies the Free Move Next effect to the user when its move is successful. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
Icy Wind: Accuracy 5 Icy Wind: Accuracy Up 5 3 36 2
Icy Wind: Power 3 Icy Wind: Power Up 3 3 36 1
First Aid 2 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 8 96 2
Wise Entry 2 Raises the user's Sp. Def by 2 stat ranks when it enters a battle. 7 84 2
Mind Games 9 Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 3
Arctic Arrival Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.) 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Invigorating Hail 5 Powers up the user's moves during a hailstorm. 10 120 1
Winter Coat 2 Reduces damage when the user is hit by an attack move during a hailstorm. 7 84 2
Hail Immunity Status conditions cannot be inflicted on the user during a hailstorm. 7 84 2
Ice Zone Extension 3 Extends the duration of the Ice Zone when the zone turns into a Ice Zone while the user is on the field. 10 120 3
Speed 20 Speed 20 7 84 2
Hail Alert 3 Extends the duration of a hailstorm when a hailstorm is caused while the user is on the field. 10 120 3
HP 10 HP 10 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Defense 5 Defense 5 2 24 1
B Ice Beam: Power 3 B Ice Beam: Power Up 3 3 36 1
B Ice Beam: Power 3 B Ice Beam: Power Up 3 3 36 1
B Ice Beam: Power 3 B Ice Beam: Power Up 3 3 36 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 9 108 2
Chilled to Your Core!: Ramp Up 2 Move: Chilled to Your Core! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. 8 96 2
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
Great Wide World Ice Beam: Power 25 Great Wide World Ice Beam: Power Up 25 5 60 3
Great Wide World Ice Beam: Power 25 Great Wide World Ice Beam: Power Up 25 5 60 3

Irida (Lodge)

Picture Name Role Base Rarity
Irida Artwork Irida Tech ☆☆☆☆

 

Mindscape
Irida (Lodge) Mindscape


Irida & Flareon

Picture Name Focal Move Type Weakness
Flareon Image
English: Flareon
Japan: Booster
ブースター
French: Pyroli
German: Flamara
Korean: 부스터
Fire-type Water-type
Passive Skills
Standfast 9: Reduces recoil damage received from using moves that have recoil in the effect tag.
Aggravation 2: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Hostile Environment 2: Raises the chance of inflicting status conditions with the additional effects of moves.
Theme Skills
Fire Tech: Raises allies's Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Nature Lover: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
723 464 204 352 212 352
5 Star Stats
763 484 224 372 232 372
5 Star Max Potential Stats
803 504 244 392 252 392


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Fang Fire-typePhysical Category Move 47-56 95 2 (Gauge) Opponent
Has a very small chance of making the target flinch. Has a very small chance of leaving the target burned.
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Flare Blitz Fire-typePhysical Category Move 123-147 100 3 (Gauge) Opponent
Unfreezes the user. The user also takes 25% of the damage it dealt to the target. Has a very small chance of leaving the target burned.
Vast World!  Other Category Move   2 (Max Uses) Self
Raises the user's Sp. Def by 1 stat rank. Raises the user's critical-hit rate by 2 stat ranks. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Can't Stand the Swelter Fire Impact Fire-typePhysical Category Move 200-240 Opponent
This attack's power increases when the target is burned.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
Fire Fang: Accuracy 5 Fire Fang: Accuracy Up 5 3 36 2
Flameproof Prevents the user from getting burned. 5 60 1
Fire Fang: Move Gauge Refresh 3 Move: Fire Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Double Down 3 Powers up the user's sync moves that are super effective. 9 108 2
Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Defense 5 Defense 5 2 24 1
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
HP 10 HP 10 2 24 2
Fire Fang: Power 3 Fire Fang: Power Up 3 3 36 1
Vast World!: MP Refresh 2 Move: Vast World! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Scorching Sync 5 Powers up the user's sync move when the target is burned. 9 108 3
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 1
Speed 5 Speed 5 2 24 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 2
Flare Blitz: Move Gauge Refresh 3 Move: Flare Blitz Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Burn Synergy 3 Powers up the user's moves when the target is burned. 10 120 3
Attack 10 Attack 10 4 48 2
Can't Stand the Swelter Fire Impact: Power 25 Can't Stand the Swelter Fire Impact: Power Up 25 5 60 3
Attack 5 Attack 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 1
Flare Blitz: Power 3 Flare Blitz: Power Up 3 3 36 2
X Attack: Move Gauge Refresh 3 Move: X Attack Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Attack: MP Refresh 2 Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. 10 120 3
Can't Stand the Swelter Fire Impact: Power 25 Can't Stand the Swelter Fire Impact: Power Up 25 5 60 3
Can't Stand the Swelter Fire Impact: Power 25 Can't Stand the Swelter Fire Impact: Power Up 25 5 60 3
Can't Stand the Swelter Fire Impact: Power 25 Can't Stand the Swelter Fire Impact: Power Up 25 5 60 3

Irida Special Costume

Picture Name Role Base Rarity
Irida Artwork
Standard Outfit EX Outfit
Irida
RoleStrike
EX RoleTech
☆☆☆☆☆

 

Mindscape
Irida Special Costume Mindscape


Irida & Zoroark (Hisuian Form)

Picture Name Focal Move Type Weakness
Zoroark Image
English: Zoroark
Japan: Zoroark
ゾロアーク
French: Zoroark
German: Zoroark
Korean: 조로아크
Ghost-type Dark-type
Passive Skills
Hit: Free Move Next/Special Boost ↑1: Applies the Free Move Next effect to the user or increases its Special Moves ↑ Next effect by one rank when its attack move is successful.
Attack Trap 9: Leaves the target trapped when the user's attack move against it is successful.
Blind Spot: The more the user's evasiveness is raised, the more it powers up the user's sync move.

Guaranteed Cookie Skill
Trap and Sync 4: Powers up the user's sync move against targets that are trapped.
Theme Skills
Ghost Strike - Raises allies's Attack and Sp. Atk by 15 when using Ghost-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Special Costume: Raises allies's Attack and Sp. Atk by 2
Nature Lover: Raises allies's Attack and Sp. Atk by 2
Artistic: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
828 551 204 607 204 444
5 Star Max Potential Stats
928 591 244 647 244 484
5 Star Max Potential EX Role Stats
988 611 264 667 264 484


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bitter Malice Ghost-typeSpecial Category Move 170-204 100 4 (Gauge) Opponent
Lowers the target's Attack by one stat rank.
Dire Hit All +  Other Category Move   2 (Max Uses) All allies
Sharply raises the critical hit rate of all allied sync pairs
Mystifying Bitter Malice Ghost-typeSpecial Category Move 200-240 100 2 (Max Uses) Opponent
Activation Condition: When any allies use moves a total of three times.
Deactivation Condition: When this move is used.
This attack's power is doubled against targets that are affected by a status condition, flinching, confused, or trapped. Lowers the target's Attack by four stat ranks. Makes the target flinch.
Battle from the Heart!  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk and evasiveness by four stat ranks. Applies the Free Move Next effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Dancing to the Flute Ghost Beam Ghost-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Tech): Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Bitter Malice: Power 2 Bitter Malice: Power ↑ 2 3 36 1
Speed 5 Speed 5 2 24 1
Bitter Malice: Move Gauge Refresh 3 Move: Bitter Malice Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Bitter Malice: Power 2 Bitter Malice: Power ↑ 2 3 36 1
Bitter Malice: Power 2 Bitter Malice: Power ↑ 2 3 36 2
Pokey Trap 2 Increases the amount of damage an opponent takes from being trapped. 7 84 2
Hit Inter Opp: Supereffective ↑ Next 2 Has a chance (30%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. 8 96 2
Stationary Target 3 Powers up the user's moves when the target is trapped. 10 120 3
Hit: Special Boost ↑1 4 Has a chance (50%) of increasing the user's Special Moves ↑ Next effect by one rank when its attack move is successful. 10 120 3
Defense 5 Defense 5 2 24 1
Escape Artist Prevents the user from becoming trapped. 5 60 1
Mystifying Bitter Malice: Power 3 Mystifying Bitter Malice: Power ↑ 3 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Mystifying Bitter Malice: Power 3 Mystifying Bitter Malice: Power ↑ 3 3 36 1
Mystifying Bitter Malice: Power 3 Mystifying Bitter Malice: Power ↑ 3 3 36 2
Sync Thinker 9 Increases the user's Special Moves ↑ Next effect by one rank after using its sync move. 9 108 2
Fighting Guard Reduces damage when the user is attacked by Fighting-type moves. 8 96 2
Pecking Order The more the target's Attack is lowered, the more it powers up the user's sync move. 10 120 3
Terrify 2 Lowers the Attack of all opposing sync pairs by two stat ranks when the user enters a battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Bitter Malice: Power 2 Bitter Malice: Power ↑ 2 3 36 1
HP 10 HP 10 2 24 1
Bitter Malice: Power 2 Bitter Malice: Power ↑ 2 3 36 2
Battle from the Heart!: MP Refresh 2 Move: Battle from the Heart! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Group Slapdash 9 Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. 8 96 2
Battle from the Heart!: Ramp Up 2 Move: Battle from the Heart! Raises the user's Sp. Atk by two stat ranks when its move is successful. 9 108 3
Battle from the Heart!: Slippery 2 Move: Battle from the Heart! Raises the user's evasiveness by two stat ranks when its move is successful. 9 108 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Mystifying Bitter Malice: Power 3 Mystifying Bitter Malice: Power ↑ 3 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Mystifying Bitter Malice: Power 3 Mystifying Bitter Malice: Power ↑ 3 3 36 2
Dire Hit All +: MP Refresh 2 Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Ridicure 1 Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. 9 108 2
Mind Boggler 9 Lowers the target's Sp. Def by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. 10 120 3
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 10 120 3
Dancing to the Flute Ghost Beam: Power 25 Dancing to the Flute Ghost Beam: Power ↑ 25 5 60 3
Dancing to the Flute Ghost Beam: Power 25 Dancing to the Flute Ghost Beam: Power ↑ 25 5 60 3

Irida Anniversary 2025

Picture Name Role Base Rarity
Irida Artwork
Standard Outfit EX Outfit
Irida
RoleField
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Irida Anniversary 2025 Mindscape


Irida & Typhlosion (Hisuian Form)

Picture Name Focal Move Type Weakness
Typhlosion Image
English: Typhlosion
Japan: Bakphoon
バクフーン
French: Typhlosion
German: Tornupto
Korean: 블레이범
Poison-type Ground-type
Passive Skills
Hisui's Shining Pearl (Master): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle.
Debut: Poison S-Tera: The user Sync Terastallizes into Poison type the first time it enters a battle each battle.
Soul-Eating Space: Normal-type moves become Poison-type moves. Turns the field of play's zone into an EX Poison Zone the first time the user's attack move is successful each battle. (An EX Poison Zone powers up Poison-type attacks.)
Deciding with Caution and Foresight: Applies Sinnoh Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Raises the sync buff of the user's team by one rank the first time its sync move is used each battle.

Guaranteed Cookie Skill
Virulent Toxin 4: Powers up the user's sync move when the target is poisoned or badly poisoned.
Theme Skills
Poison Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Nature Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Hisui Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
830 362 245 444 245 408
5 Star Max Potential Stats
930 402 285 484 285 448
5 Star Max Potential EX Role Stats
990 442 285 524 285 448


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Illusory Light Hex Ghost-typeSpecial Category Move 150-180 100 1 (Gauge)
1 (Max Uses)
Opponent
Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play.
Deactivation Condition: Cannot be deactivated.

This attack's power is doubled when the target is affected by a status condition. Lowers the target's accuracy by three stat ranks. Applies the Special Move Break effect to the target.
Super Potion  Other Category Move   1 (Gauge)
2 (Max Uses)
An ally
Restores an ally's HP by approximately 60% of its maximum HP.
Graceful Hyper Beam Normal-typeSpecial Category Move 100-120 100 4 (Gauge)
2 (Max Uses)
All opponents
Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play.
Deactivation Condition: Cannot be deactivated.

The power of this move is not lowered even if there are multiple targets. This attack's power is doubled when the target is affected by a status condition. Applies the Supereffective ↑ Next effect to the user when its team does not have a sync buff. Increases the user's Sync Move ↑ Next effect by five ranks when its team does not have a sync buff. Reduces the user's sync move countdown by two when its team has a sync buff.
Strength in Numbers!  Other Category Move   1 (Max Uses) An ally
Reduces an ally's sync move countdown by one. Raises an ally's Sp. Atk by six stat ranks. Raises an ally's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Space for All to Shine Tera Blast Poison-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Irida & Typhlosion (Hisuian Form - Tera: Poison)

Picture Name Focal Move Type Weakness
Typhlosion Image
English: Typhlosion
Japan: Bakphoon
バクフーン
French: Typhlosion
German: Tornupto
Korean: 블레이범
Poison-type Ground-type
Passive Skills
Hisui's Shining Pearl (Master): Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle.
Help Quell the Battle: Increases an ally's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful against an opponent that is affected by a status condition. Increases an ally's Sync Move ↑ Next effect by two ranks when its attack move is successful against an opponent that is affected by a status condition.
Soul-Eating Space: Normal-type moves become Poison-type moves. Turns the field of play's zone into an EX Poison Zone the first time the user's attack move is successful each battle. (An EX Poison Zone powers up Poison-type attacks.)
Deciding with Caution and Foresight: Applies Sinnoh Circle (Special) to the allied field of play the first time the user's sync move is used each battle. Raises the sync buff of the user's team by one rank the first time its sync move is used each battle.

Guaranteed Cookie Skill
Virulent Toxin 4: Powers up the user's sync move when the target is poisoned or badly poisoned.
Theme Skills
Poison Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Nature Lover: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Hisui Adventurer: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
830 362 245 444 245 408
5 Star Max Potential Stats
930 402 285 484 285 448
5 Star Max Potential EX Role Stats
990 442 285 524 285 448


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Illusory Light Hex Ghost-typeSpecial Category Move 150-180 100 1 (Gauge)
1 (Max Uses)
Opponent
Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play.
Deactivation Condition: Cannot be deactivated.

This attack's power is doubled when the target is affected by a status condition. Lowers the target's accuracy by three stat ranks. Applies the Special Move Break effect to the target.
Super Potion  Other Category Move   1 (Gauge)
2 (Max Uses)
An ally
Restores an ally's HP by approximately 60% of its maximum HP.
Graceful Hyper Beam Normal-typeSpecial Category Move 100-120 100 4 (Gauge)
2 (Max Uses)
All opponents
Activation Condition: When there is at least one Pokémon affected by a status condition on the opponent's field of play.
Deactivation Condition: Cannot be deactivated.

The power of this move is not lowered even if there are multiple targets. This attack's power is doubled when the target is affected by a status condition. Applies the Supereffective ↑ Next effect to the user when its team does not have a sync buff. Increases the user's Sync Move ↑ Next effect by five ranks when its team does not have a sync buff. Reduces the user's sync move countdown by two when its team has a sync buff.
Strength in Numbers!  Other Category Move   1 (Max Uses) An ally
Reduces an ally's sync move countdown by one. Raises an ally's Sp. Atk by six stat ranks. Raises an ally's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Space for All to Shine Tera Blast Poison-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Terastallized Moves
NameTypeCategoryMax PowerMove SlotsTarget
Amethyst Tera Blast Poison-typeOther Category Move 100-120 1 (Gauge)All opponents
Lowers the target's Defense and Sp. Def by one stat rank. Leaves the target badly poisoned. The power of this move is not lowered even if there are multiple targets.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Quell the Frenzy Once More Restores one MP of the user’s Illusory Light Hex the first time it uses that move each battle. Restores one MP of the user’s Graceful Hyper Beam the first time it uses that move each battle. 0 5 5
Debut: Sinnoh C (Spec) on Field & Extension 5 Applies Sinnoh Circle (Special) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Sinnoh Circle (Special) when Sinnoh Circle (Special) is applied to the allied field of play. 0 5 4
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Amethyst Tera Blast: Power 2 Amethyst Tera Blast: Power ↑ 2 3 36 1
Amethyst Tera Blast: Power 2 Amethyst Tera Blast: Power ↑ 2 3 36 1
Virulent Toxin 3 Powers up the user’s sync move when the target is poisoned or badly poisoned. 8 96 2
Strength in Numbers!: MP Refresh 2 Move: Strength in Numbers! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Amethyst Tera Blast: Power 2 Amethyst Tera Blast: Power ↑ 2 3 36 2
Toxic Power 5 Powers up the user’s moves when the target is poisoned or badly poisoned. 8 96 3
Debut: Team Badly Poisoned Leaves all opposing sync pairs badly poisoned the first time the user enters a battle each battle. 8 96 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Graceful Hyper Beam: Power 4 Graceful Hyper Beam: Power ↑ 4 4 48 1
Graceful Hyper Beam: Power 4 Graceful Hyper Beam: Power ↑ 4 4 48 1
Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. 9 108 2
Graceful Hyper Beam: Move Gauge Refresh 9 Move: Graceful Hyper Beam Charges the user’s move gauge by one when its move is successful. 7 84 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Hit Poisoned Opp: Defense & Sp. Def ↓ 9 Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent. 10 120 3
1st S-Move: Special Boost 3 Increases the user’s Special Moves ↑ Next effect by three ranks the first time its sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Amethyst Tera Blast: Move Gauge Refresh 3 Move: Amethyst Tera Blast Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 1
Amethyst Tera Blast: Power 2 Amethyst Tera Blast: Power ↑ 2 3 36 1
Amethyst Tera Blast: Power 2 Amethyst Tera Blast: Power ↑ 2 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. 9 108 2
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 9 108 3
Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Illusory Light Hex: Power 5 Illusory Light Hex: Power ↑ 5 4 48 1
Illusory Light Hex: Power 5 Illusory Light Hex: Power ↑ 5 4 48 1
Poisonous Acceleration 2 Quickly charges the move gauge when the zone is a Poison Zone. 8 96 2
Poison Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Poison Zone. 9 108 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Poison Zone Extension 3 Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. 10 120 3
Super Potion: MP Refresh 2 Move: Super Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
Space for All to Shine Tera Blast: Power 25 Space for All to Shine Tera Blast: Power ↑ 25 5 60 3
Space for All to Shine Tera Blast: Power 25 Space for All to Shine Tera Blast: Power ↑ 25 5 60
END
3