Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Collision Course: Hit: Restore Status P-Move MP Once 9 |
Move: Collision Course Restores one MP for the status moves of the user’s Pokémon when the user’s attack move is successful. This effect can activate only once per battle. |
0 |
5 |
5 |
Solar Sync |
Makes the weather sunny the first time the user’s sync move is used each battle. |
0 |
5 |
4 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Collision Course: Power 2 |
Collision Course: Power ↑ 2 |
3 |
36 |
1 |
Collision Course: Power 2 |
Collision Course: Power ↑ 2 |
3 |
36 |
1 |
Collision Course: Power 2 |
Collision Course: Power ↑ 2 |
3 |
36 |
2 |
Sunscreen 2 |
Reduces damage when the user is hit by an attack move while the weather is sunny. |
9 |
108 |
2 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
1st Status P-Move MP 0: Physical Boost 2 |
Increases the user’s Physical Moves ↑ Next effect by two ranks the first time the remaining MP for the status moves of its Pokémon is zero each battle. |
10 |
120 |
3 |
Charging Sun 5 |
Powers up the user’s moves when the weather is sunny. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Headstrong |
Attack cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Collision Course: Power 2 |
Collision Course: Power ↑ 2 |
3 |
36 |
1 |
Collision Course: Power 2 |
Collision Course: Power ↑ 2 |
3 |
36 |
2 |
Collision Course: Move Gauge Refresh 2 |
Move: Collision Course Has a chance (30%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Solar Flare 5 |
Powers up the user’s sync move when the weather is sunny. |
10 |
120 |
3 |
Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
S Collision Course: Power 2 |
S Collision Course: Power ↑ 2 |
3 |
36 |
1 |
S Collision Course: Power 2 |
S Collision Course: Power ↑ 2 |
3 |
36 |
2 |
S Collision Course: Power 2 |
S Collision Course: Power ↑ 2 |
3 |
36 |
2 |
Healing Sun 1 |
Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny. |
8 |
96 |
2 |
Inertia |
The more the user’s Speed is raised, the more it powers up the user’s sync move. |
10 |
120 |
3 |
Endurance |
Applies the Enduring effect to the user if its HP is full when it enters a battle. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
S Collision Course: Power 2 |
S Collision Course: Power ↑ 2 |
3 |
36 |
1 |
S Collision Course: Power 2 |
S Collision Course: Power ↑ 2 |
3 |
36 |
2 |
Sparkling Memories!: MP Refresh 2 |
Move: Sparkling Memories! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Speeding Sun 2 |
Quickly charges the move gauge when the weather is sunny. |
9 |
108 |
2 |
User Sets Sunny W: Free Move Next 9 |
Applies the Free Move Next effect to the user when it turns the weather sunny. |
10 |
120 |
3 |
Sparkling Memories!: Mighty Physical Boost 9 |
Move: Sparkling Memories! Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful. |
10 |
120 |
3 |
Ripening Oranges Ancient Collision Course: Power 25 |
Ripening Oranges Ancient Collision Course: Power ↑ 25 |
5 |
60 |
3 |
Ripening Oranges Ancient Collision Course: Power 25 |
Ripening Oranges Ancient Collision Course: Power ↑ 25 |
5 |
60 |
3 |