Anchors | ![]() Juliana | ![]() Juliana |
Juliana | |||||||
Picture | Name | Role | Base Rarity | ||||
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Juliana |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Juliana Master Fair Scout (August 19th 2025 - September 27th 2025) - 1% Juliana Master Fair Scout (February 17th 2025 - March 29th 2025) - 1% |
Pokédex Entry
Flavor Text | |
Juliana | This Naranja Academy student from Paldea has a lively and cheerful personality and can get along with anyone. She can be a little oblivious sometimes. |
Mindscape |
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Juliana's Pokémon
Juliana & Koraidon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Paldea Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Hungry Pulse: The user's Attack increases 30% when the weather is sunny. Makes the weather sunny the first time the user enters a battle each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. My Very Own Treasure: Increases the user's Physical Moves ↑ Next effect by two ranks the first time its sync move is used each battle. Restores one MP for the status moves of the user's Pokémon the first time the user's sync move is used each battle. Sunny: Team P-Moves ↑ & S-Moves ↑ 2: Powers up the moves and sync moves of all allied sync pairs when the weather is sunny. Guaranteed Cookie Skill Debut: Physical Boost 1: Increases the user's Physical Moves ↑ Next effect by one rank the first time it enters a battle each battle. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Main Character: Raises allies's Attack and Sp. Atk by 2 Cook: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
845 | 510 | 208 | 388 | 170 | 460 |
5 Star Max Potential Stats | |||||
945 | 550 | 248 | 428 | 210 | 500 |
5 Star Max Potential EX Role Stats | |||||
1005 | 570 | 268 | 448 | 230 | 500 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Collision Course: Hit: Restore Status P-Move MP Once 9 | Move: Collision Course Restores one MP for the status moves of the user's Pokémon when the user's attack move is successful. This effect can activate only once per battle. | 0 | 5 | 5 |
Solar Sync | Makes the weather sunny the first time the user's sync move is used each battle. | 0 | 5 | 4 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Collision Course: Power 2 | Collision Course: Power ↑ 2 | 3 | 36 | 1 |
Collision Course: Power 2 | Collision Course: Power ↑ 2 | 3 | 36 | 1 |
Collision Course: Power 2 | Collision Course: Power ↑ 2 | 3 | 36 | 2 |
Sunscreen 2 | Reduces damage when the user is hit by an attack move while the weather is sunny. | 9 | 108 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
1st Status P-Move MP 0: Physical Boost 2 | Increases the user's Physical Moves ↑ Next effect by two ranks the first time the remaining MP for the status moves of its Pokémon is zero each battle. | 10 | 120 | 3 |
Charging Sun 5 | Powers up the user's moves when the weather is sunny. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Collision Course: Power 2 | Collision Course: Power ↑ 2 | 3 | 36 | 1 |
Collision Course: Power 2 | Collision Course: Power ↑ 2 | 3 | 36 | 2 |
Collision Course: Move Gauge Refresh 2 | Move: Collision Course Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Solar Flare 5 | Powers up the user's sync move when the weather is sunny. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
S Collision Course: Power 2 | S Collision Course: Power ↑ 2 | 3 | 36 | 1 |
S Collision Course: Power 2 | S Collision Course: Power ↑ 2 | 3 | 36 | 2 |
S Collision Course: Power 2 | S Collision Course: Power ↑ 2 | 3 | 36 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Inertia | The more the user's Speed is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Endurance | Applies the Enduring effect to the user if its HP is full when it enters a battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
S Collision Course: Power 2 | S Collision Course: Power ↑ 2 | 3 | 36 | 1 |
S Collision Course: Power 2 | S Collision Course: Power ↑ 2 | 3 | 36 | 2 |
Sparkling Memories!: MP Refresh 2 | Move: Sparkling Memories! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
User Sets Sunny W: Free Move Next 9 | Applies the Free Move Next effect to the user when it turns the weather sunny. | 10 | 120 | 3 |
Sparkling Memories!: Mighty Physical Boost 9 | Move: Sparkling Memories! Increases the user's Physical Moves ↑ Next effect by two ranks when its move is successful. | 10 | 120 | 3 |
Ripening Oranges Ancient Collision Course: Power 25 | Ripening Oranges Ancient Collision Course: Power ↑ 25 | 5 | 60 | 3 |
Ripening Oranges Ancient Collision Course: Power 25 | Ripening Oranges Ancient Collision Course: Power ↑ 25 | 5 | 60 | 3 |
Juliana | |||||||
Picture | Name | Role | Base Rarity | ||||
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Juliana |
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☆☆☆☆☆ |
Mindscape |
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Juliana & Sprigatito | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Attack Trap 9: Leaves the target trapped when the user's attack move against it is successful. Grassy Terrain: Team Condition Nullification: Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support: Raises the maximum HP of all allied sync pairs by 30 Paldea: Raises the maximum HP of all allied sync pairs by 4 Main Character: Raises the maximum HP of all allied sync pairs by 4 Cook: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
823 | 260 | 353 | 260 | 351 | 368 |
5 Star Max Potential Stats | |||||
923 | 300 | 393 | 300 | 391 | 408 |
5 Star Max Potential EX Role Stats | |||||
983 | 340 | 393 | 340 | 391 | 408 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Energy Ball: Power 3 | Energy Ball: Power ↑ 3 | 3 | 36 | 1 |
Energy Ball: Power 3 | Energy Ball: Power ↑ 3 | 3 | 36 | 2 |
Energy Ball: Power 3 | Energy Ball: Power ↑ 3 | 3 | 36 | 1 |
Energy Ball: Move Gauge Refresh 3 | Move: Energy Ball Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Energy Ball: On a Roll 9 | Move: Energy Ball Raises the chance of lowering stat values with the additional effects of the user’s moves. | 10 | 120 | 3 |
HP 20 | HP 20 | 4 | 48 | 2 |
Energy Ball: Move Gauge Refresh 9 | Move: Energy Ball Charges the user’s move gauge by one when its move is successful. | 9 | 108 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Grassy Cushion 2 | Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | 9 | 108 | 2 |
Pokey Trap 1 | Increases the amount of damage an opponent takes from being trapped. | 8 | 96 | 2 |
Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
1st S-Move: Restore Status P-Move MP 1 | Restores one MP for the status moves of the user’s Pokémon the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
S-Move: HP Recovery (M) 1 | Restores the user’s HP by approximately 20% of its maximum HP after using its sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Energy Ball: Power 3 | Energy Ball: Power ↑ 3 | 3 | 36 | 2 |
Energy Ball: Power 3 | Energy Ball: Power ↑ 3 | 3 | 36 | 1 |
Grow Big!: Barricade Buddies 1 | Move: Grow Big! Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 7 | 84 | 2 |
Grow Big!: MP Refresh 3 | Move: Grow Big! Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Grow Big!: Shielded 1 | Move: Grow Big! Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 7 | 84 | 2 |
Energy Ball: Satisfied Snicker 9 | Move: Energy Ball Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Revenge Boost 4 | Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 2 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user’s healing moves. | 10 | 120 | 3 |
Potion: MP Refresh 2 | Move: Potion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Bright Mesmerizing Smile Grass Beam: Power 25 | Bright Mesmerizing Smile Grass Beam: Power ↑ 25 | 5 | 60 | 3 |
Bright Mesmerizing Smile Grass Beam: Power 25 | Bright Mesmerizing Smile Grass Beam: Power ↑ 25 | 5 | 60 END |
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