Klara | |||||||
Picture | Name | Role | Base Rarity | ||||
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Klara |
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☆☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | 5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Klara Poke Fair Scout (July 12th 2024 - August 7th 2024) - 2% |
Pokédex Entry
Flavor Text | |
Klara | This minor division Poison-type Gym Leader trains at the Master Dojo in the Galar region. Her cunning mindset keeps her smiling constantly. |
Mindscape |
Klara's Pokémon
Klara & Slowbro (Galarian Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Full-Course Feast of Venom: Increases the user's Physical Moves ↑ Next effect by one rank when it successfully attacks with Poison Jab. Increases the user's Special Moves ↑ Next effect by one rank when it successfully attacks with Sludge Bomb. Physical Max Move: Physical Boost 3: Increases the user's Physical Moves ↑ Next effect by three ranks after using its physical max move. Special Max Move: Special Boost 3: Increases the user's Special Moves ↑ Next effect by three ranks after using its special max move. Guaranteed Cookie Skill Virulent Toxin 4: Powers up the user’s sync move when the target is poisoned or badly poisoned. | |||||||||||||
Theme Skills | |||||||||||||
Poison Tech - Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12 Galar: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Grown Woman: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
691 | 446 | 195 | 446 | 171 | 296 |
5 Star Max Potential Stats | |||||
791 | 486 | 235 | 486 | 211 | 336 |
5 Star Max Potential EX Role Stats | |||||
851 | 526 | 235 | 526 | 211 | 336 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
MAX Countdown 2 | Reduces the user's sync move countdown by two after using its max move. | 10 | 120 | 4 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 5 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
MAX Damage Guard | Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 10 | 120 | 4 |
Discombobulate 9 | Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. | 10 | 120 | 5 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Poison Jab: Power 4 | Poison Jab: Power ↑ 4 | 3 | 36 | 1 |
Poison Jab: Power 4 | Poison Jab: Power ↑ 4 | 3 | 36 | 1 |
Poison Jab: Power 4 | Poison Jab: Power ↑ 4 | 3 | 36 | 2 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 7 | 84 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Debut: Physical Boost 1 | Increases the user's Physical Moves ↑ Next effect by one rank the first time it enters a battle each battle. | 7 | 84 | 2 |
S-Move: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sludge Bomb: Power 4 | Sludge Bomb: Power ↑ 4 | 3 | 36 | 2 |
Sludge Bomb: Power 4 | Sludge Bomb: Power ↑ 4 | 3 | 36 | 1 |
Sludge Bomb: Power 4 | Sludge Bomb: Power ↑ 4 | 3 | 36 | 2 |
Debut: Special Boost 1 | Increases the user's Special Moves ↑ Next effect by one rank the first time it enters a battle each battle. | 7 | 84 | 2 |
Toxic Power 5 | Powers up the user's moves when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Poison Jab: Power 4 | Poison Jab: Power ↑ 4 | 3 | 36 | 1 |
Poison Jab: Power 4 | Poison Jab: Power ↑ 4 | 3 | 36 | 1 |
Poison Jab: Move Gauge Refresh 3 | Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 7 | 84 | 2 |
Fierce Entry 2 | Raises the user's Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Max Move: Allied Field MG → | Applies the Move Gauge Acceleration effect to the allied field of play after using the user's max move. | 7 | 84 | 2 |
Opp Poisoned: Max Moves ↑ 3 | Powers up the user's max move when the target is poisoned or badly poisoned. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Clearheaded | Prevents the user from becoming confused. | 5 | 60 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sludge Bomb: Power 4 | Sludge Bomb: Power ↑ 4 | 3 | 36 | 1 |
Sludge Bomb: Power 4 | Sludge Bomb: Power ↑ 4 | 3 | 36 | 1 |
Sludge Bomb: Power 0 | Sludge Bomb: Power ↑ 0 | 7 | 84 | 2 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
I'm Gettin' Better!: MP Refresh 2 | Move: I'm Gettin' Better! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
S-Move: Special Boost ↑2 9 | Increases the user's Special Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 3 |
Colorful, Caring, and Charismatic Poison Beam: Power 25 | Colorful, Caring, and Charismatic Poison Beam: Power ↑ 25 | 5 | 60 | 3 |
Colorful, Caring, and Charismatic Poison Beam: Power 25 | Colorful, Caring, and Charismatic Poison Beam: Power ↑ 25 | 5 | 60 | 3 |