Korrina

Picture Name Role Base Rarity
Korrina Artwork Korrina Strike ☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 6: A Telling Aura - A Newfound Confidence

Korrina's Pokémon

Korrina & Lucario

Picture Name Focal Move Type Weakness
Lucario Image
English: Lucario
Japan: Lucario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
Fighting-type Fire-type
Passive Skills
Unflappable: Prevents the Pokémon from flinching.


Standard Max Level (Lv. 115) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
438 335 123 314 102 169


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Vacuum Wave Fighting-typeSpecial Category Move 24 100 1 Opponent
No additional effect
Dire Hit  Other Category Move 2 Self
Raises the user's critical hit rate
Close Combat Fighting-typePhysical Category Move 148 100 3 Opponent
Lowers the user's Defense and Sp. Def
Skate On Through!  Other Category Move 2 Self
Raises the user's Attack. Drastically raises the user's Speed


Sync Moves
NameTypeCategoryMax PowerTarget
Give-It-All-Ya-Got Power-Up Punch Fighting-typePhysical Category Move 192 Opponent
Become Mega Lucario


Korrina & Lucario (Mega Lucario)

Picture Name Focal Move Type Weakness
Lucario Image
English: Lucario
Japan: Lucario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
Fighting-type Fire-type
Passive Skills
Unflappable: Prevents the Pokémon from flinching.


Standard Max Level (Lv. 115) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
438 401 123 314 102 202


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Power-Up Punch Fighting-typePhysical Category Move 36 100 2 Opponent
Raises the user's Attack
Dire Hit  Other Category Move 2 Self
Raises the user's critical hit rate
Close Combat Fighting-typePhysical Category Move 148 100 3 Opponent
Lowers the user's Defense and Sp. Def
Skate On Through!  Other Category Move 2 Self
Raises the user's Attack. Drastically raises the user's Speed


Sync Moves
NameTypeCategoryMax PowerTarget
Give-It-All-Ya-Got Power-Up Punch Fighting-typePhysical Category Move 192 Opponent
Become Mega Lucario


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Vacuum Wave: Power 5 Vacuum Wave: Power ? 5 2 24 1
Vacuum Wave: Power 5 Vacuum Wave: Power ? 5 2 24 1
Power-Up Punch: Power 6 Power-Up Punch: Power ? 6 3 36 1
Attack 5 Attack 5 2 24 1
Vacuum Wave: Power 5 Vacuum Wave: Power ? 5 3 36 1
Power-Up Punch: Power 6 Power-Up Punch: Power ? 6 3 36 2
Attack 5 Attack 5 3 36 2
Vacuum Wave: Move Gauge Refresh 9 Move: Vacuum Wave Charges the user's move gauge by one when a move is successful. 7 84 2
Power-Up Punch: Power 6 Power-Up Punch: Power ? 6 3 36 3
Power-Up Punch: Move Gauge Refresh 3 Move: Power-Up Punch Has a moderately good chance of charging the user's move gauge by one when a move is successful. 5 60 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Close Combat: Power 4 Close Combat: Power ? 4 4 48 1
Speed 5 Speed 5 2 24 1
Close Combat: Move Gauge Refresh 3 Move: Close Combat Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Close Combat: Power 4 Close Combat: Power ? 4 4 48 1
Close Combat: Power 4 Close Combat: Power ? 4 4 48 2
Speed 10 Speed 10 4 48 2
Stamina Reserves 6 Once per battle, charges the user's move gauge by six when the user is in a pinch. 10 120 2
Close Combat: Power 4 Close Combat: Power ? 4 4 48 3
Skate On Through!: Berserker 1 Move: Skate On Through! Raises the user's Attack when a move is successful. 6 72 3
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Def 10 Sp. Def 10 4 48 1
Dire Hit: MP Refresh 2 Move: Dire Hit Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense 5 Defense 5 2 24 1
Power-Up Punch: Mad Strength 4 Move: Power-Up Punch Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. 10 120 2
HP 20 HP 20 4 48 2
Defense 10 Defense 10 4 48 2
Fierce Entry 1 Raises the user's Attack when the Pokémon enters a battle. 10 120 3
Power Reserves 5 Powers up moves in a pinch. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 10 Attack 10 5 60 1
Skate On Through!: MP Refresh 2 Move: Skate On Through! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed 5 Speed 5 2 24 1
HP 30 HP 30 8 96 2
Defense 10 Defense 10 4 48 2
Sp. Def 10 Sp. Def 10 5 60 2
Boiling Point 6 Once per battle, radically raises the user's Attack when in a pinch. 10 120 3
Close Combat: Stat's Quo 3 Move: Close Combat Has a moderately good chance of returning the user's lowered stats to normal when a move is successful. 10 120 3
Give-It-All-Ya-Got Power-Up Punch: Power 25 Give-It-All-Ya-Got Power-Up Punch: Power ? 25 5 60 3
Give-It-All-Ya-Got Power-Up Punch: Power 25 Give-It-All-Ya-Got Power-Up Punch: Power ? 25 5 60 3