Anchors | Korrina | Sygna Suit |
Korrina | |||
Picture | Name | Role | Base Rarity |
|
Korrina | Strike | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 6: A Telling Aura - A Newfound Confidence |
Sync Pair Scouting | Blue Mix Scout (May 1st 2024 - September 1st 2024) - 0.022% Triple Feature Poke Fair Scout (December 8th 2023 - December 22nd 2023) - 1.5% Red Mix Scout (November 1st 2023 - May 1st 2024) - 0.025% 5 Star-Select PokĂŠ Fair Scout Ă25 B (January 1st 2023 - January 31st 2023) - 0.149% Korrina Poke Fair Scout (July 16th 2022 - August 6th 2022) - 2% and more... |
Pokédex Entry
Flavor Text | |
Korrina | A lively Gym Leader who speeds around on roller skates, she is known as the Mega Evolution successor in her native Kalos. |
Korrina Sygna Suit | Korrina is back in a sygna suit, and she's full of fighting spirit. She and her shy partner Marshadow are so in sync that they shadow each other in perfect unison |
Mindscape |
Korrina's Pokémon
Korrina & Lucario | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Unflappable: Prevents the user from flinching. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
520 | 403 | 149 | 377 | 123 | 202 |
4 Star Stats | |||||
560 | 423 | 169 | 397 | 143 | 222 |
5 Star Stats | |||||
600 | 443 | 189 | 417 | 163 | 242 |
5 Star Max Potential Stats | |||||
640 | 463 | 209 | 437 | 183 | 262 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Give-It-All-Ya-Got Power-Up Punch | 160-192 | Opponent | ||||
Become Mega Lucario | ||||||
EX Sync Effect: Move targets all Opponents |
Korrina & Lucario (Mega Lucario) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Unflappable: Prevents the user from flinching. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Gym Leader: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
520 | 483 | 149 | 377 | 123 | 242 |
4 Star Stats | |||||
560 | 503 | 169 | 397 | 143 | 262 |
5 Star Stats | |||||
600 | 523 | 189 | 417 | 163 | 282 |
5 Star Max Potential Stats | |||||
640 | 551 | 209 | 437 | 183 | 310 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Give-It-All-Ya-Got Power-Up Punch | 160-192 | Opponent | ||||
Become Mega Lucario |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Vacuum Wave: Power 5 | Vacuum Wave: Power Up 5 | 2 | 24 | 1 |
Vacuum Wave: Power 5 | Vacuum Wave: Power Up 5 | 2 | 24 | 1 |
Power-Up Punch: Power 6 | Power-Up Punch: Power Up 6 | 3 | 36 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Vacuum Wave: Power 5 | Vacuum Wave: Power Up 5 | 3 | 36 | 1 |
Power-Up Punch: Power 6 | Power-Up Punch: Power Up 6 | 3 | 36 | 2 |
Attack + 5 | Attack + 5 | 3 | 36 | 2 |
Vacuum Wave: Move Gauge Refresh 9 | Move: Vacuum Wave Charges the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Power-Up Punch: Power 6 | Power-Up Punch: Power Up 6 | 3 | 36 | 3 |
Power-Up Punch: Move Gauge Refresh 3 | Move: Power-Up Punch Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Close Combat: Power 4 | Close Combat: Power Up 4 | 4 | 48 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Close Combat: Move Gauge Refresh 3 | Move: Close Combat Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Close Combat: Power 4 | Close Combat: Power Up 4 | 4 | 48 | 1 |
Close Combat: Power 4 | Close Combat: Power Up 4 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Stamina Reserves 6 | Once per battle, charges the user's move gauge by six when the user is in a pinch. | 10 | 120 | 2 |
Close Combat: Power 4 | Close Combat: Power Up 4 | 4 | 48 | 3 |
Skate On Through!: Berserker 1 | Move: Skate On Through! Raises the user's Attack when a move is successful. | 6 | 72 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Dire Hit: MP Refresh 2 | Move: Dire Hit Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Power-Up Punch: Mad Strength 4 | Move: Power-Up Punch Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. | 10 | 120 | 2 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Fierce Entry 1 | Raises the user's Attack when the Pokémon enters a battle. | 10 | 120 | 3 |
Power Reserves 5 | Powers up moves in a pinch. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Attack + 10 | Attack + 10 | 5 | 60 | 1 |
Skate On Through!: MP Refresh 2 | Move: Skate On Through! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 30 | HP + 30 | 8 | 96 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 2 |
Boiling Point 6 | Once per battle, radically raises the user's Attack when in a pinch. | 10 | 120 | 3 |
Close Combat: Stat's Quo 3 | Move: Close Combat Has a moderately good chance of returning the user's lowered stats to normal when a move is successful. | 10 | 120 | 3 |
Give-It-All-Ya-Got Power-Up Punch: Power 25 | Give-It-All-Ya-Got Power-Up Punch: Power Up 25 | 5 | 60 | 3 |
Give-It-All-Ya-Got Power-Up Punch: Power 25 | Give-It-All-Ya-Got Power-Up Punch: Power Up 25 | 5 | 60 | 3 |
Korrina Sygna Suit | |||
Picture | Name | Role | Base Rarity |
|
Korrina | Tech | ☆☆☆☆☆ |
Mindscape |
Korrina & Marshadow | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Good Form: The more the user's stats are raised, the more it powers up the user's moves. Better Prepared 9: Powers up the user's moves when none of the target's stats are raised. Fortuitous 9: Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
Theme Skills | |||||||||||||
Ghost Tech: Raises allies's Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
681 | 472 | 212 | 355 | 212 | 410 |
5 Star Max Potential Stats | |||||
781 | 512 | 252 | 395 | 252 | 450 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Shadow-Shrouded Spectral Thief | 200-240 | Opponent | ||||
This attack's power increases when none of the target's stats are raised. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Spectral Thief: Move Gauge Refresh 3 | Move: Spectral Thief Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 2 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 1 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 2 |
Fortuitous 9 | Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.Ă Atk, Sp.Ă Def, Speed, accuracy, or evasiveness. | 9 | 108 | 3 |
Sync Reload 9 | Restores one MP for the user's PokĂŠmon after using the user's sync move. | 10 | 120 | 2 |
Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
Shadow Punch: Superduper Effective 3 | Move: Shadow Punch Powers up moves that are super effective. | 8 | 96 | 2 |
Shadow Punch: Move Gauge Refresh 9 | Move: Shadow Punch Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Shadow Punch: Hit Reload 4 | Move: Shadow Punch Has a chance (50%) of restoring one MP for the user's PokĂŠmon when the user's move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Shadow Punch: Power 4 | Shadow Punch: Power Up 4 | 3 | 36 | 2 |
Greater Heights!: MP Refresh 2 | Move: Greater Heights! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Fortuitous 9 | Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.Ă Atk, Sp.Ă Def, Speed, accuracy, or evasiveness. | 9 | 108 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Greater Heights!: Slippery 2 | Move: Greater Heights! Raises the user's evasiveness by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 1 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Fierce Entry 1 | Raises the user's Attack by 1 stat rank when it enters a battle. | 8 | 96 | 1 |
Spectral Thief: Power 4 | Spectral Thief: Power Up 4 | 3 | 36 | 2 |
Better Prepared 3 | Powers up the user's moves when none of the target's stats are raised. | 8 | 96 | 2 |
Attack 20 | Attack 20 | 7 | 84 | 2 |
Rising Tide | The more the user's stats are raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Shadow-Shrouded Spectral Thief: Power 25 | Shadow-Shrouded Spectral Thief: Power Up 25 | 5 | 60 | 3 |
Shadow-Shrouded Spectral Thief: Power 25 | Shadow-Shrouded Spectral Thief: Power Up 25 | 5 | 60 | 3 |