Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Vacuum Wave: Power 5 |
Vacuum Wave: Power Up 5 |
2 |
24 |
1 |
Vacuum Wave: Power 5 |
Vacuum Wave: Power Up 5 |
2 |
24 |
1 |
Power-Up Punch: Power 6 |
Power-Up Punch: Power Up 6 |
3 |
36 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Vacuum Wave: Power 5 |
Vacuum Wave: Power Up 5 |
3 |
36 |
1 |
Power-Up Punch: Power 6 |
Power-Up Punch: Power Up 6 |
3 |
36 |
2 |
Attack + 5 |
Attack + 5 |
3 |
36 |
2 |
Vacuum Wave: Move Gauge Refresh 9 |
Move: Vacuum Wave Charges the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Power-Up Punch: Power 6 |
Power-Up Punch: Power Up 6 |
3 |
36 |
3 |
Power-Up Punch: Move Gauge Refresh 3 |
Move: Power-Up Punch Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
5 |
60 |
3 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Close Combat: Power 4 |
Close Combat: Power Up 4 |
4 |
48 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Close Combat: Move Gauge Refresh 3 |
Move: Close Combat Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Close Combat: Power 4 |
Close Combat: Power Up 4 |
4 |
48 |
1 |
Close Combat: Power 4 |
Close Combat: Power Up 4 |
4 |
48 |
2 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Stamina Reserves 6 |
Once per battle, charges the user's move gauge by six when the user is in a pinch. |
10 |
120 |
2 |
Close Combat: Power 4 |
Close Combat: Power Up 4 |
4 |
48 |
3 |
Skate On Through!: Berserker 1 |
Move: Skate On Through! Raises the user's Attack when a move is successful. |
6 |
72 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
48 |
1 |
Dire Hit: MP Refresh 2 |
Move: Dire Hit Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Power-Up Punch: Mad Strength 4 |
Move: Power-Up Punch Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. |
10 |
120 |
2 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Fierce Entry 1 |
Raises the user's Attack when the Pokémon enters a battle. |
10 |
120 |
3 |
Power Reserves 5 |
Powers up moves in a pinch. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Attack + 10 |
Attack + 10 |
5 |
60 |
1 |
Skate On Through!: MP Refresh 2 |
Move: Skate On Through! Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
HP + 30 |
HP + 30 |
8 |
96 |
2 |
Defense + 10 |
Defense + 10 |
4 |
48 |
2 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
2 |
Boiling Point 6 |
Once per battle, radically raises the user's Attack when in a pinch. |
10 |
120 |
3 |
Close Combat: Stat's Quo 3 |
Move: Close Combat Has a moderately good chance of returning the user's lowered stats to normal when a move is successful. |
10 |
120 |
3 |
Give-It-All-Ya-Got Power-Up Punch: Power 25 |
Give-It-All-Ya-Got Power-Up Punch: Power Up 25 |
5 |
60 |
3 |
Give-It-All-Ya-Got Power-Up Punch: Power 25 |
Give-It-All-Ya-Got Power-Up Punch: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Spectral Thief: Move Gauge Refresh 3 |
Move: Spectral Thief Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Spectral Thief: Power 4 |
Spectral Thief: Power Up 4 |
3 |
36 |
2 |
Spectral Thief: Power 4 |
Spectral Thief: Power Up 4 |
3 |
36 |
1 |
Spectral Thief: Power 4 |
Spectral Thief: Power Up 4 |
3 |
36 |
2 |
Fortuitous 9 |
Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.Ă Atk, Sp.Ă Def, Speed, accuracy, or evasiveness. |
9 |
108 |
3 |
Sync Reload 9 |
Restores one MP for the user's PokĂŠmon after using the user's sync move. |
10 |
120 |
2 |
Furious Brawn |
The more the user's Attack is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Shadow Punch: Power 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
2 |
Shadow Punch: Power 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
1 |
Shadow Punch: Power 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
2 |
Shadow Punch: Superduper Effective 3 |
Move: Shadow Punch Powers up moves that are super effective. |
8 |
96 |
2 |
Shadow Punch: Move Gauge Refresh 9 |
Move: Shadow Punch Charges the user's move gauge by one when its move is successful. |
10 |
120 |
3 |
Shadow Punch: Hit Reload 4 |
Move: Shadow Punch Has a chance (50%) of restoring one MP for the user's PokĂŠmon when the user's move is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Shadow Punch: Power 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Shadow Punch: Power 4 |
Shadow Punch: Power Up 4 |
3 |
36 |
2 |
Greater Heights!: MP Refresh 2 |
Move: Greater Heights! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Fortuitous 9 |
Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp.Ă Atk, Sp.Ă Def, Speed, accuracy, or evasiveness. |
9 |
108 |
3 |
Speed 20 |
Speed 20 |
7 |
84 |
2 |
Greater Heights!: Slippery 2 |
Move: Greater Heights! Raises the user's evasiveness by 2 stat ranks when its move is successful. |
10 |
120 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Spectral Thief: Power 4 |
Spectral Thief: Power Up 4 |
3 |
36 |
1 |
Dire Hit All +: MP Refresh 2 |
Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
1 |
Fierce Entry 1 |
Raises the user's Attack by 1 stat rank when it enters a battle. |
8 |
96 |
1 |
Spectral Thief: Power 4 |
Spectral Thief: Power Up 4 |
3 |
36 |
2 |
Better Prepared 3 |
Powers up the user's moves when none of the target's stats are raised. |
8 |
96 |
2 |
Attack 20 |
Attack 20 |
7 |
84 |
2 |
Rising Tide |
The more the user's stats are raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
10 |
120 |
3 |
Shadow-Shrouded Spectral Thief: Power 25 |
Shadow-Shrouded Spectral Thief: Power Up 25 |
5 |
60 |
3 |
Shadow-Shrouded Spectral Thief: Power 25 |
Shadow-Shrouded Spectral Thief: Power Up 25 |
5 |
60 |
3 |