Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Antitoxin |
Prevents the user from getting poisoned or badly poisoned. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Poison Jab: Power 2 |
Poison Jab: Power Up 2 |
3 |
36 |
1 |
Poison Jab: Power 2 |
Poison Jab: Power Up 2 |
3 |
36 |
1 |
Poison Jab: Power 2 |
Poison Jab: Power Up 2 |
3 |
36 |
2 |
Poison Jab: Move Gauge Refresh 3 |
Move: Poison Jab Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Water Guard |
Reduces damage when the user is attacked by Water-type moves. |
10 |
120 |
2 |
Super Syncer |
Applies the Supereffective Up Next effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Furious Brawn |
The more the user's Attack is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Poison Sting: Power 4 |
Poison Sting: Power Up 4 |
3 |
36 |
1 |
Poison Sting: Power 4 |
Poison Sting: Power Up 4 |
3 |
36 |
1 |
Poison Sting: Power 4 |
Poison Sting: Power Up 4 |
3 |
36 |
2 |
Poison Sting: Move Gauge Refresh 3 |
Move: Poison Sting Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Attack 20 |
Attack 20 |
7 |
84 |
2 |
Virulent Toxin 5 |
Powers up the user's sync move when the target is poisoned or badly poisoned. |
10 |
120 |
3 |
Hostile Environment 1 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Poison Sting: Power 4 |
Poison Sting: Power Up 4 |
3 |
36 |
1 |
Poison Sting: Power 4 |
Poison Sting: Power Up 4 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Fast-Track 4 |
Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move. |
8 |
96 |
2 |
On the Case!: MP Refresh 2 |
Move: On the Case! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Toxic Power 2 |
Powers up the user's moves when the target is poisoned or badly poisoned. |
8 |
96 |
2 |
On the Case!: Berserker 2 |
Move: On the Case! Raises the user's Attack by 2 stat ranks when its move is successful. |
10 |
120 |
3 |
Catalyst |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. |
9 |
108 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Poison Jab: Power 2 |
Poison Jab: Power Up 2 |
3 |
36 |
1 |
Poison Jab: Power 2 |
Poison Jab: Power Up 2 |
3 |
36 |
1 |
Rain Gear 1 |
Reduces damage when the user is hit by an attack move while the weather is rainy. |
8 |
96 |
2 |
Racing Rain 1 |
Quickly charges the move gauge when the weather is rainy. |
7 |
84 |
2 |
Dire Hit +: MP Refresh 2 |
Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
HP 40 |
HP 40 |
7 |
84 |
3 |
Double Down 5 |
Powers up sync moves that are super effective. |
10 |
120 |
3 |
Hard-Boiled Poison Jab: Power 25 |
Hard-Boiled Poison Jab: Power Up 25 |
5 |
60 |
3 |
Hard-Boiled Poison Jab: Power 25 |
Hard-Boiled Poison Jab: Power Up 25 |
5 |
60 |
3 |