| Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
| HP 10 |
HP 10 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Defense 5 |
Defense 5 |
0 |
5 |
1 |
| Attack 5 |
Attack 5 |
0 |
5 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
0 |
5 |
1 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Attack 5 |
Attack 5 |
2 |
24 |
1 |
| Quick Attack: Power 4 |
Quick Attack: Power ↑ 4 |
3 |
36 |
1 |
| Quick Attack: Power 4 |
Quick Attack: Power ↑ 4 |
3 |
36 |
1 |
| Quick Attack: Power 4 |
Quick Attack: Power ↑ 4 |
3 |
36 |
2 |
| Attack 10 |
Attack 10 |
4 |
48 |
2 |
| Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
| Quick Attack: Mad Strength 9 |
Move: Quick Attack Raises the user's Attack by one stat rank when its attack move is successful. |
10 |
120 |
3 |
| Scorching Sync 5 |
Powers up the user's sync move when the target is burned. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Flame Charge: Power 4 |
Flame Charge: Power ↑ 4 |
3 |
36 |
1 |
| Flame Charge: Power 4 |
Flame Charge: Power ↑ 4 |
3 |
36 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Scorcher 2 |
Increases the amount of damage an opponent takes from being burned. |
9 |
108 |
2 |
| X Speed All: MP Refresh 2 |
Move: X Speed All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
| Unfortuitous 9 |
Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
3 |
| Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
| Speed 5 |
Speed 5 |
2 |
24 |
1 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Quick Attack: Power 4 |
Quick Attack: Power ↑ 4 |
3 |
36 |
1 |
| Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
| Quick Attack: Power 4 |
Quick Attack: Power ↑ 4 |
3 |
36 |
2 |
| Speed 10 |
Speed 10 |
4 |
48 |
2 |
| I'm Burning Up!: MP Refresh 2 |
Move: I'm Burning Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
| I'm Burning Up!: Slippery 2 |
Move: I'm Burning Up! Raises the user's evasiveness by two stat ranks when its move is successful. |
9 |
108 |
3 |
| Sync Free-for-All |
Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle. |
10 |
120 |
3 |
| Defense 5 |
Defense 5 |
2 |
24 |
1 |
| Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
| Flame Charge: Power 4 |
Flame Charge: Power ↑ 4 |
3 |
36 |
1 |
| HP 10 |
HP 10 |
2 |
24 |
1 |
| Flame Charge: Power 4 |
Flame Charge: Power ↑ 4 |
3 |
36 |
1 |
| Flameproof |
Prevents the user from getting burned. |
5 |
60 |
1 |
| Flame Charge: Power 4 |
Flame Charge: Power ↑ 4 |
3 |
36 |
2 |
| Flame Charge: Move Gauge Refresh 3 |
Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. |
7 |
84 |
2 |
| Ground Guard |
Reduces damage when the user is attacked by Ground-type moves. |
9 |
108 |
2 |
| Staggering 2 |
Has a chance (30%) of making the target flinch when the user's attack move against it is successful. |
10 |
120 |
3 |
| Flame Charge: Superduper Effective 9 |
Move: Flame Charge Powers up moves that are super effective. |
8 |
96 |
3 |
| Fiery Reporter Fire Impact: Power 25 |
Fiery Reporter Fire Impact: Power ↑ 25 |
5 |
60 |
3 |
| Fiery Reporter Fire Impact: Power 25 |
Fiery Reporter Fire Impact: Power ↑ 25 |
5 |
60 |
3 |