Maxie | |||||||
Picture | Name | Role | Base Rarity | ||||
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Maxie |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Maxie | As the leader of Team Magma, Maxie dreams of creating an ideal world for humans. He's a logical thinker and willing to make sacrifices to accomplish his objectives. |
Mindscape |
Maxie's Pokémon
Maxie & Groudon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Hoenn Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Sunburst: Makes the weather sunny the first time the user enters a battle each battle. Solar Surge 3: Quickly charges the move gauge when the weather is sunny. Powers up the user's moves when the weather is sunny. Drought Alert 5: Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Drought Alert 5: Extends the duration of sunny weather when the weather turns sunny while the user is on the field. | |||||||||||||
Theme Skills | |||||||||||||
Ground Strike - Raises allies's Attack and Sp. Atk by 15 when using Ground-type attacks Hoenn: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Glasses: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
721 | 436 | 130 | 354 | 121 | 313 |
5 Star Max Potential Stats | |||||
821 | 476 | 170 | 394 | 161 | 353 |
5 Star Max Potential EX Role Stats | |||||
881 | 496 | 190 | 414 | 181 | 353 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Groundbreaking Precipice Blades | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Tech): Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Precipice Blades: Accuracy 10 | Precipice Blades: Accuracy Up 10 | 5 | 60 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Precipice Blades: Power 2 | Precipice Blades: Power Up 2 | 4 | 48 | 1 |
Precipice Blades: Power 2 | Precipice Blades: Power Up 2 | 4 | 48 | 1 |
Precipice Blades: Power 2 | Precipice Blades: Power Up 2 | 4 | 48 | 2 |
Precipice Blades: Move Gauge Refresh 3 | Move: Precipice Blades Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Attack + 10 | Attack + 10 | 2 | 24 | 2 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 10 | 120 | 3 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Dire Hit +: MP Refresh 2 | Move: Dire Hit + Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Dire Hit +: Critical Eye 1 | Move: Dire Hit + Raises the user's critical-hit rate when its move is successful. | 8 | 96 | 2 |
One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 8 | 96 | 2 |
Healing Sun 1 | Restores the Pokémon's HP whenever it takes an action while the weather is sunny. | 8 | 96 | 2 |
Solar Flare 5 | Powers up sync moves when the weather is sunny. | 10 | 120 | 3 |
Solar Sync | Makes the weather sunny when the user's sync move is used for the first time. | 15 | 180 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 1 |
Solar Beam: Critical Strike 1 | Move: Solar Beam Powers up attacks if they become critical hits. | 7 | 84 | 2 |
Solar Beam: Move Gauge Refresh 3 | Move: Solar Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Solar Beam: Power 3 | Solar Beam: Power Up 3 | 4 | 48 | 2 |
Solar Beam: Mind Games 9 | Move: Solar Beam Lowers the target's Sp. Def when an attack move is successful. | 9 | 108 | 3 |
Solar Beam: Charging Sun 5 | Move: Solar Beam Powers up moves when the weather is sunny. | 9 | 108 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Precipice Blades: Power 2 | Precipice Blades: Power Up 2 | 4 | 48 | 2 |
Expand the Land!: MP Refresh 2 | Move: Expand the Land! Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Precipice Blades: Power 2 | Precipice Blades: Power Up 2 | 4 | 48 | 2 |
Solar Propulsion 1 | Has a small chance of reducing the user's sync move countdown by one when its move is successful while the weather is sunny. | 10 | 120 | 3 |
Super Sun 4 | Has a good chance of applying the Supereffective Up Next effect to the user when its Pokémon uses a move when the weather is sunny. | 10 | 120 | 3 |
Groundbreaking Precipice Blades: Power 25 | Groundbreaking Precipice Blades: Power Up 25 | 5 | 60 | 3 |
Groundbreaking Precipice Blades: Power 25 | Groundbreaking Precipice Blades: Power Up 25 | 5 | 60 | 3 |