| Name | 
		Effect | 
		Energy Requirement | 
		Sync Orb Requirement | 
		Sync Move Level Requirement | 
	
	
		| HP 10 | 
		HP 10 | 
		0 | 
		5 | 
		1 | 
	
	
		| Sp. Atk 5 | 
		Sp. Atk 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Defense 5 | 
		Defense 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Sp. Atk 5 | 
		Sp. Atk 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Sp. Def 5 | 
		Sp. Def 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		0 | 
		5 | 
		1 | 
	
	
		| Sp. Atk 5 | 
		Sp. Atk 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Mud Shot: Power 3 | 
		Mud Shot: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Mud Shot: Power 3 | 
		Mud Shot: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Mud Shot: Power 3 | 
		Mud Shot: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Defense 5 | 
		Defense 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Mud Shot: Accuracy 5 | 
		Mud Shot: Accuracy Up 5 | 
		3 | 
		36 | 
		2 | 
	
	
		| Mud Shot: Move Gauge Refresh 3 | 
		Move: Mud Shot Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 
		7 | 
		84 | 
		2 | 
	
	
		| Shifting Sand | 
		Raises the user's evasiveness by 1 stat rank during a sandstorm. | 
		8 | 
		96 | 
		2 | 
	
	
		| Soothing Sand 1 | 
		Restores the user's HP whenever its Pokémon takes an action during a sandstorm. | 
		8 | 
		96 | 
		3 | 
	
	
		| Sands of Time 1 | 
		Quickly charges the move gauge during a sandstorm. | 
		8 | 
		96 | 
		3 | 
	
	
		| HP 10 | 
		HP 10 | 
		2 | 
		24 | 
		1 | 
	
	
		| Sp. Def 5 | 
		Sp. Def 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Defense 5 | 
		Defense 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Sp. Atk 5 | 
		Sp. Atk 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Mud Shot: Power 3 | 
		Mud Shot: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Mud Shot: Power 3 | 
		Mud Shot: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Mud Shot: Power 3 | 
		Mud Shot: Power Up 3 | 
		3 | 
		36 | 
		2 | 
	
	
		| Vacation Vibes!: MP Refresh 2 | 
		Move: Vacation Vibes! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 
		7 | 
		84 | 
		2 | 
	
	
		| Speed 10 | 
		Speed 10 | 
		4 | 
		48 | 
		2 | 
	
	
		| Ramming Speed | 
		The more the user's Speed is raised, the more it powers up the user's moves. | 
		10 | 
		120 | 
		3 | 
	
	
		| Double Down 5 | 
		Powers up sync moves that are super effective. | 
		10 | 
		120 | 
		3 | 
	
	
		| Sp. Def 5 | 
		Sp. Def 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Antitoxin | 
		Prevents the user from getting poisoned or badly poisoned. | 
		5 | 
		60 | 
		1 | 
	
	
		| Earth Power: Power 3 | 
		Earth Power: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Earth Power: Power 3 | 
		Earth Power: Power Up 3 | 
		3 | 
		36 | 
		2 | 
	
	
		| Earth Power: Move Gauge Refresh 3 | 
		Move: Earth Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 
		7 | 
		84 | 
		2 | 
	
	
		| Earth Power: Power 3 | 
		Earth Power: Power Up 3 | 
		3 | 
		36 | 
		2 | 
	
	
		| Superduper Effective 2 | 
		Powers up moves that are super effective. | 
		8 | 
		96 | 
		3 | 
	
	
		| Earth Power: On a Roll 3 | 
		Move: Earth Power Raises the chance of lowering stat values with the additional effects of moves. | 
		10 | 
		120 | 
		3 | 
	
	
		| Dauntless | 
		Sp. Atk cannot be lowered. | 
		5 | 
		60 | 
		1 | 
	
	
		| HP 10 | 
		HP 10 | 
		2 | 
		24 | 
		1 | 
	
	
		| Speed 5 | 
		Speed 5 | 
		2 | 
		24 | 
		1 | 
	
	
		| Earth Power: Power 3 | 
		Earth Power: Power Up 3 | 
		3 | 
		36 | 
		1 | 
	
	
		| Brain Sync 3 | 
		Powers up the user's sync move when its Sp. Atk is raised. | 
		8 | 
		96 | 
		2 | 
	
	
		| X Sp. Atk: MP Refresh 2 | 
		Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 
		7 | 
		84 | 
		2 | 
	
	
		| Earth Power: Power 3 | 
		Earth Power: Power Up 3 | 
		3 | 
		36 | 
		2 | 
	
	
		| First Aid 2 | 
		Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 
		8 | 
		96 | 
		3 | 
	
	
		| Sp. Atk 20 | 
		Sp. Atk 20 | 
		7 | 
		84 | 
		3 | 
	
	
		| Must-See Ground Beam: Power 25 | 
		Must-See Ground Beam: Power Up 25 | 
		5 | 
		60 | 
		3 | 
	
	
		| Must-See Ground Beam: Power 25 | 
		Must-See Ground Beam: Power Up 25 | 
		5 | 
		60 | 
		3 |