Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Stored Power: Power 1 |
Stored Power: Power Up 1 |
3 |
36 |
1 |
Stored Power: Move Gauge Refresh 3 |
Move: Stored Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Stored Power: Power 1 |
Stored Power: Power Up 1 |
3 |
36 |
1 |
Stored Power: Power 1 |
Stored Power: Power Up 1 |
3 |
36 |
2 |
Queue Cutter 2 |
Has a chance (30%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses. |
10 |
120 |
3 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
2 |
Brute Wits |
The more the user's Sp. Def is raised, the more it powers up the user's sync move. |
10 |
120 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Ancient Power: Power 3 |
Ancient Power: Power Up 3 |
3 |
36 |
1 |
Ancient Power: Power 3 |
Ancient Power: Power Up 3 |
3 |
36 |
2 |
Ancient Power: Power 3 |
Ancient Power: Power Up 3 |
3 |
36 |
1 |
Ancient Power: Move Gauge Refresh 3 |
Move: Ancient Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Ancient Power: Super Preparation 4 |
Move: Ancient Power Has a chance (50%) of applying the Supereffective Up Next effect to the user when its move is successful. |
7 |
84 |
2 |
Smart Cookie |
The more the user's Sp. Def is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Ancient Power: Swag Bag 2 |
Move: Ancient Power Raises the chance of raising stat values with the additional effects of moves. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Calm Mind: Move Gauge Refresh 3 |
Move: Calm Mind Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Ancient Power: Power 3 |
Ancient Power: Power Up 3 |
3 |
36 |
1 |
Ancient Power: Power 3 |
Ancient Power: Power Up 3 |
3 |
36 |
1 |
Calm Mind: Twofer 2 |
Move: Calm Mind Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. |
5 |
60 |
2 |
Calm Mind: Barricade 1 |
Move: Calm Mind Raises the user's Sp. Def by 1 stat rank when its move is successful. |
7 |
84 |
2 |
Calm Mind: Ramp Up 1 |
Move: Calm Mind Raises the user's Sp. Atk by 1 stat rank when its move is successful. |
10 |
120 |
3 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Double Down 5 |
Powers up the user's sync moves that are super effective. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Dauntless |
Sp. Atk cannot be lowered. |
5 |
60 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Stored Power: Power 1 |
Stored Power: Power Up 1 |
3 |
36 |
1 |
Stored Power: Power 1 |
Stored Power: Power Up 1 |
3 |
36 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 10 |
Defense 10 |
4 |
48 |
2 |
An Opportunity!: Hit and Heal 9 |
Move: An Opportunity! Applies the Gradual Healing effect to the user when its move is successful. |
7 |
84 |
2 |
An Opportunity!: MP Refresh 2 |
Move: An Opportunity! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
An Opportunity!: Brain Gain 9 |
Move: An Opportunity! Increases the user's Special Moves Up Next effect by 1 rank when its move is successful. |
10 |
120 |
3 |
Ridicure 2 |
Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. |
10 |
120 |
3 |
Starlight Path Psychic: Power 25 |
Starlight Path Psychic: Power Up 25 |
5 |
60 |
3 |
Starlight Path Psychic: Power 25 |
Starlight Path Psychic: Power Up 25 |
5 |
60 |
3 |