Plumeria

Picture Name Role Base Rarity
Plumeria Artwork Plumeria Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingAcerola Seasonal Scout (October 15th 2020 - October 29th 2020) - 0.147%
Wallace and Grimsley Spotlight Scout (October 15th 2020 - October 29th 2020) - 0.178%
Elesa and Clemont Spotlight Scout (October 2nd - October 15th 2020) - 0.178%
Volkner Spotlight Scout (September 29th 2020 - October 13th 2020) - 0.166%
Lillie Spotlight Scout (September 17th - October 1st) - 0.166%
and more...

Plumeria's Pokémon

Plumeria & Salazzle

Picture Name Focal Move Type Weakness
Salazzle Image
English: Salazzle
Japan: Ennewt
エンニュート
French: Malamandre
German: Amfira
Korean: 염뉴트
Poison-type Water-type
Passive Skills
Superduper Effective 2: Powers up moves that are super effective.
Antitoxin: Prevents the Pokémon from getting poisoned or badly poisoned.
Flameproof: Prevents the Pokémon from getting burned.
Type Skills
Poison Strike - Raises allies's Attack and Sp. Atk by 15 when using Poison-type attacks.


Standard Max Level (Lv. 125) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
488 103 145 280 145 416
5 Star Max Potential Stats
588 143 185 320 185 456


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Smog Poison-typeSpecial Category Move 21-25 70 1 Opponent
Has a moderately good chance of leaving the target poisoned.
Move Gauge Boost  Other Category Move   2 Self
Increases the user's move gauge by three.
Sludge Wave Poison-typeSpecial Category Move 97-116 100 3 All opponents
Has a very small chance of leaving the target poisoned.
Outta My Way!  Other Category Move   2 Self
Raises the user's Sp. Atk and Speed by up to three stat ranks based on the amount remaining in the user's move gauge.


Sync Moves
NameTypeCategoryMax PowerTarget
Wicked Enforcer Acid Downpour Poison-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Smog: Power 6 Smog: Power + 6 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Smog: Accuracy 20 Smog: Accuracy + 20 5 60 1
Smog: Power 6 Smog: Power + 6 2 24 1
Smog: Power 6 Smog: Power + 6 2 24 2
Smog: Move Gauge Refresh 4 Move: Smog Has a good chance of increasing the user's move gauge by one when a move is successful. 6 72 2
Burst In Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. 10 120 2
Smog: Power 6 Smog: Power + 6 2 24 3
Harry 3 Powers up moves when the target is flinching. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sludge Wave: Move Gauge Refresh 2 Move: Sludge Wave Occasionally increases the user's move gauge by one when a move is successful. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Sludge Wave: Power 4 Sludge Wave: Power + 4 5 60 1
Sludge Wave: Power 4 Sludge Wave: Power + 4 5 60 2
Sludge Wave: Move Gauge Refresh 2 Move: Sludge Wave Occasionally increases the user's move gauge by one when a move is successful. 5 60 2
Sludge Wave: Power 4 Sludge Wave: Power + 4 5 60 2
Sludge Wave: Power 4 Sludge Wave: Power + 4 5 60 3
Sludge Wave: Power 4 Sludge Wave: Power + 4 5 60 3
Defense 5 Defense 5 2 24 1
Defense 20 Defense 20 7 84 1
Outta My Way!: MP Refresh 3 Move: Outta My Way! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Smog: Staggering 4 Move: Smog Has a good chance of making the target flinch when an attack is successful. 10 120 2
Sp. Def 5 Sp. Def 5 2 24 1
Agile Entry 2 Sharply raises the user's evasiveness when the Pokémon enters a battle. 7 84 2
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left. 7 84 3
Sp. Def 20 Sp. Def 20 7 84 2
Toxic Power 3 Powers up moves when the target is poisoned or badly poisoned. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Move Gauge Boost: MP Refresh 3 Move: Move Gauge Boost Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense 10 Defense 10 4 48 2
HP 20 HP 20 4 48 1
Move Gauge Boost: Move Gauge Refresh 9 Move: Move Gauge Boost Increases the user's move gauge by one when a move is successful. 10 120 2
Inertia The higher the user's Speed, the more it powers up sync moves. 7 84 3
Build Up Ensures that the user's next attack will be a critical hit after using a sync move. 7 84 2
Sp. Atk 30 Sp. Atk 30 10 120 3
Wicked Enforcer Acid Downpour: Power 25 Wicked Enforcer Acid Downpour: Power + 25 5 60 3
Wicked Enforcer Acid Downpour: Power 25 Wicked Enforcer Acid Downpour: Power + 25 5 60 3