Anchors | Poppy | New Years 2025 |
Poppy | |||||||
Picture | Name | Role | Base Rarity | ||||
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Poppy |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Poppy | One of the Elite Four in the Paldea region's Pokémon League. She is the second to face challengers and specializes in Steel-type Pokémon. Her youthful appearance belies her overwhelming skill. |
Poppy New Years 2025 | Poppy has expanded her friend circle in the new year. Her adorable outfit is from Blossom, and her partner Pokémon, Steelix, is from Jasmine. |
Mindscape |
Poppy's Pokémon
Poppy & Tinkaton | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Use Status P-Move on Opp: Defense ↓2 9: Lowers the target's Defense by two stat ranks when the user's Pokémon uses a status move targeting that opponent. P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Impervious: Stats cannot be lowered. Won't Work on Me! (Superawakened): Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. The user's moves never miss. Protects the user against critical hits. Guaranteed Cookie Skill Hit Paralyzed Opp: Defense ↓ 9: Lowers the target’s Defense by one stat rank when the user’s attack move is successful against a paralyzed opponent. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Fancy Lady: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 492 | 138 | 282 | 155 | 328 |
5 Star Max Potential Stats | |||||
739 | 532 | 178 | 322 | 195 | 368 |
5 Star Max Potential EX Role Stats | |||||
799 | 552 | 178 | 342 | 195 | 408 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
878 | 607 | 195 | 376 | 214 | 448 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 5 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Use Status P-Move on Opp: Attack ↓2 9 | Lowers the target's Attack by two stat ranks when the user's Pokémon uses a status move targeting that opponent. | 10 | 120 | 4 |
S-Move: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 5 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy ↑ 10 | 5 | 60 | 2 |
Fast-Track 9 | Raises the user's Speed by one stat rank when its Pokémon uses a move. | 10 | 120 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Steel-Hard Strength Gigaton Hammer: Power 25 | Steel-Hard Strength Gigaton Hammer: Power ↑ 25 | 5 | 60 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 2 |
Reeeal Strong!: Catalytic Kick 9 | Move: Reeeal Strong! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 8 | 96 | 2 |
Reeeal Strong!: MP Refresh 2 | Move: Reeeal Strong! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Steel-Hard Strength Gigaton Hammer: Power 25 | Steel-Hard Strength Gigaton Hammer: Power ↑ 25 | 5 | 60 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by one stat rank when it enters a battle. | 8 | 96 | 2 |
Steel-Hard Gigaton Hammer: Twofer 9 | Move: Steel-Hard Gigaton Hammer Applies the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Charging Infliction 2 | Charges the user's move gauge by two when its Pokémon uses a status move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 1 |
Play Rough: Power 0 | Play Rough: Power ↑ 0 | 7 | 84 | 2 |
Play Rough: Superduper Effective 5 | Move: Play Rough Powers up moves that are super effective. | 8 | 96 | 2 |
Play Rough: Accuracy 10 | Play Rough: Accuracy ↑ 10 | 5 | 60 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 10 | 120 | 3 |
Play Rough: Paralysis Synergy 5 | Move: Play Rough Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
Steel-Hard Strength Gigaton Hammer: Power 25 | Steel-Hard Strength Gigaton Hammer: Power ↑ 25 | 5 | 60 | 3 |
Steel-Hard Strength Gigaton Hammer: Power 25 | Steel-Hard Strength Gigaton Hammer: Power ↑ 25 | 5 | 60 | 3 |
Poppy New Years 2025 | |||||||
Picture | Name | Role | Base Rarity | ||||
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Poppy |
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☆☆☆☆☆ |
Mindscape |
Poppy & Steelix (Shiny Steelix) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Super Tough!: Turns the field of play's zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone. Hit: Team “Berry” MP ↓ & Physical Boost ↑1 9: Reduces MP by one for the user's moves that have the Berry effect tag and increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's attack move is successful. 1st “Berry” MP 0: Steel Zone: Turns the field of play's zone into a Steel Zone the first time the remaining MP for the user's moves that have the Berry effect tag is zero each battle. (A Steel Zone powers up Steel-type attacks.) Guaranteed Cookie Skill Endurance: Applies the Enduring effect to the user if its HP is full when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Elite Four: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Fancy Lady: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
677 | 446 | 210 | 236 | 179 | 251 |
5 Star Max Potential Stats | |||||
777 | 486 | 250 | 276 | 219 | 291 |
5 Star Max Potential EX Role Stats | |||||
837 | 486 | 290 | 276 | 259 | 291 |
Poppy & Steelix (Shiny Mega Steelix) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Super Tough!: Turns the field of play's zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone. Hit: Team “Berry” MP ↓ & Physical Boost ↑1 9: Reduces MP by one for the user's moves that have the Berry effect tag and increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's attack move is successful. 1st “Berry” MP 0: Steel Zone: Turns the field of play's zone into a Steel Zone the first time the remaining MP for the user's moves that have the Berry effect tag is zero each battle. (A Steel Zone powers up Steel-type attacks.) Guaranteed Cookie Skill Endurance: Applies the Enduring effect to the user if its HP is full when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Steel Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Elite Four: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Fancy Lady: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Fiery -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
677 | 535 | 251 | 236 | 179 | 251 |
5 Star Max Potential Stats | |||||
777 | 575 | 291 | 276 | 219 | 291 |
5 Star Max Potential EX Role Stats | |||||
837 | 575 | 331 | 276 | 259 | 291 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power ↑ 3 | 3 | 36 | 1 |
Iron Tail: Power 3 | Iron Tail: Power ↑ 3 | 3 | 36 | 1 |
Iron Tail: Accuracy 15 | Iron Tail: Accuracy ↑ 15 | 7 | 84 | 2 |
Iron Tail: Move Gauge Refresh 3 | Move: Iron Tail Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Brawn Sync 3 | Powers up the user’s sync move when its Attack is raised. | 8 | 96 | 2 |
Unfortuitous 9 | Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Sharpened Body 5 | Powers up the user’s moves when its Attack is raised. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Diamond-Hard Iron Head: Power 2 | Diamond-Hard Iron Head: Power ↑ 2 | 3 | 36 | 1 |
Diamond-Hard Iron Head: Power 2 | Diamond-Hard Iron Head: Power ↑ 2 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Metallic Acceleration 2 | Quickly charges the move gauge when the zone is a Steel Zone. | 9 | 108 | 2 |
Metallic Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 8 | 96 | 2 |
Metallic Surge 9 | Powers up the user’s sync move when the zone is a Steel Zone. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Diamond-Hard Iron Head: Power 2 | Diamond-Hard Iron Head: Power ↑ 2 | 3 | 36 | 1 |
Diamond-Hard Iron Head: Power 2 | Diamond-Hard Iron Head: Power ↑ 2 | 3 | 36 | 1 |
Diamond-Hard Iron Head: Power 2 | Diamond-Hard Iron Head: Power ↑ 2 | 3 | 36 | 2 |
Diamond-Hard Iron Head: Move Gauge Refresh 3 | Move: Diamond-Hard Iron Head Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
1st S-Move: Restore “Berry” MP 1 | Restores one MP of the user’s moves that have the Berry effect tag the first time its sync move is used each battle. | 10 | 120 | 3 |
Piercing Gaze | Moves never miss. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Iron Tail: Power 3 | Iron Tail: Power ↑ 3 | 3 | 36 | 1 |
Iron Tail: Power 3 | Iron Tail: Power ↑ 3 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Iron Tail: On a Roll 3 | Move: Iron Tail Raises the chance of lowering stat values with the additional effects of the user’s moves. | 7 | 84 | 2 |
Tough as Steel!: Move on Ally: Supereffective ↑ Next 9 | Move: Tough as Steel! When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move. | 7 | 84 | 2 |
Tough as Steel!: Move on Ally: Attack ↑ 2 | Move: Tough as Steel! When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Attack of the allied sync pair affected by the move by two stat ranks. | 10 | 120 | 3 |
Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Solid Shiny Gold Steel Impact: Power 25 | Solid Shiny Gold Steel Impact: Power ↑ 25 | 5 | 60 | 3 |
Solid Shiny Gold Steel Impact: Power 25 | Solid Shiny Gold Steel Impact: Power ↑ 25 | 5 | 60 | 3 |