Poppy | |||||||
Picture | Name | Role | Base Rarity | ||||
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Poppy |
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☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Poppy | One of the Elite Four in the Paldea region's Pokémon League. She is the second to face challengers and specializes in Steel-type Pokémon. Her youthful appearance belies her overwhelming skill. |
Mindscape |
Poppy's Pokémon
Poppy & Tinkaton | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Use Status P-Move on Opp: Defense ↓2 9: Lowers the target's Defense by two stat ranks when the user's Pokémon uses a status move targeting that opponent. P-Moves & S-Moves Crit: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Impervious: Stats cannot be lowered. Won't Work on Me! (Superawakened): Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. The user's moves never miss. Protects the user against critical hits. Guaranteed Cookie Skill Hit Paralyzed Opp: Defense ↓ 9: Lowers the target’s Defense by one stat rank when the user’s attack move is successful against a paralyzed opponent. | |||||||||||||
Theme Skills | |||||||||||||
Steel Strike - Raises allies's Attack and Sp. Atk by 15 when using Steel-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Fancy Lady: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 492 | 138 | 282 | 155 | 328 |
5 Star Max Potential Stats | |||||
739 | 532 | 178 | 322 | 195 | 368 |
5 Star Max Potential EX Role Stats | |||||
799 | 552 | 178 | 342 | 195 | 408 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
878 | 607 | 195 | 376 | 214 | 448 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 4 |
Adrenaline 1 | Reduces the sync move countdown by one the first time the user's sync move is used each battle. | 10 | 120 | 5 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Use Status P-Move on Opp: Attack ↓2 9 | Lowers the target's Attack by two stat ranks when the user's Pokémon uses a status move targeting that opponent. | 10 | 120 | 4 |
S-Move: Physical Boost ↑2 9 | Increases the user's Physical Moves ↑ Next effect by two ranks after using its sync move. | 10 | 120 | 5 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Move: Thunder Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy ↑ 10 | 5 | 60 | 2 |
Fast-Track 9 | Raises the user's Speed by one stat rank when its Pokémon uses a move. | 10 | 120 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Steel-Hard Strength Gigaton Hammer: Power 25 | Steel-Hard Strength Gigaton Hammer: Power ↑ 25 | 5 | 60 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 1 |
Steel-Hard Gigaton Hammer: Power 2 | Steel-Hard Gigaton Hammer: Power ↑ 2 | 3 | 36 | 2 |
Reeeal Strong!: Catalytic Kick 9 | Move: Reeeal Strong! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 8 | 96 | 2 |
Reeeal Strong!: MP Refresh 2 | Move: Reeeal Strong! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Steel-Hard Strength Gigaton Hammer: Power 25 | Steel-Hard Strength Gigaton Hammer: Power ↑ 25 | 5 | 60 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by one stat rank when it enters a battle. | 8 | 96 | 2 |
Steel-Hard Gigaton Hammer: Twofer 9 | Move: Steel-Hard Gigaton Hammer Applies the Free Move Next effect to the user when its Pokémon uses a move. | 10 | 120 | 3 |
Charging Infliction 2 | Charges the user's move gauge by two when its Pokémon uses a status move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Play Rough: Power 3 | Play Rough: Power ↑ 3 | 3 | 36 | 1 |
Play Rough: Power 0 | Play Rough: Power ↑ 0 | 7 | 84 | 2 |
Play Rough: Superduper Effective 5 | Move: Play Rough Powers up moves that are super effective. | 8 | 96 | 2 |
Play Rough: Accuracy 10 | Play Rough: Accuracy ↑ 10 | 5 | 60 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 10 | 120 | 3 |
Play Rough: Paralysis Synergy 5 | Move: Play Rough Powers up the user's moves when the target is paralyzed. | 10 | 120 | 3 |
Steel-Hard Strength Gigaton Hammer: Power 25 | Steel-Hard Strength Gigaton Hammer: Power ↑ 25 | 5 | 60 | 3 |
Steel-Hard Strength Gigaton Hammer: Power 25 | Steel-Hard Strength Gigaton Hammer: Power ↑ 25 | 5 | 60 | 3 |