Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Iron Tail: Power 3 |
Iron Tail: Power ? 3 |
3 |
36 |
1 |
Iron Tail: Power 3 |
Iron Tail: Power ? 3 |
3 |
36 |
1 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Iron Tail: Move Gauge Refresh 3 |
Move: Iron Tail Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Testing Our Skills!: Shielding Strikes 1 |
Move: Testing Our Skills! Raises the user's Defense by 1 stat rank when its move is successful. |
7 |
84 |
2 |
Testing Our Skills!: MP Refresh 2 |
Move: Testing Our Skills! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
3 |
Brawn Sync 5 |
Powers up the user's sync move when its Attack is raised. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Close Combat: Power 3 |
Close Combat: Power ? 3 |
3 |
36 |
1 |
Close Combat: Power 3 |
Close Combat: Power ? 3 |
3 |
36 |
1 |
Close Combat: Move Gauge Refresh 3 |
Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Stalwart |
Sp. Def cannot be lowered. |
5 |
60 |
2 |
Dire Hit +: MP Refresh 2 |
Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Amped Up 1 |
Raises the user's Speed by 1 stat rank when it lands a critical hit. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
Close Combat: Power 3 |
Close Combat: Power ? 3 |
3 |
36 |
1 |
Close Combat: Power 3 |
Close Combat: Power ? 3 |
3 |
36 |
1 |
Close Combat: Power 3 |
Close Combat: Power ? 3 |
3 |
36 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
2 |
Dire Hit +: Fleet Feet 1 |
Move: Dire Hit + Raises the user's Speed by 1 stat rank when its move is successful. |
7 |
84 |
2 |
Sync Freebie |
Applies the Free Move Next effect to the user after using its sync move. |
7 |
84 |
2 |
Max Knuckle: Power 100 |
Max Knuckle: Power ? 100 |
8 |
96 |
3 |
Super Syncer |
Applies the Supereffective ? Next effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Iron Tail: Power 3 |
Iron Tail: Power ? 3 |
3 |
36 |
1 |
Iron Tail: Power 3 |
Iron Tail: Power ? 3 |
3 |
36 |
1 |
Iron Tail: Power 3 |
Iron Tail: Power ? 3 |
3 |
36 |
1 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
Iron Tail: Accuracy 10 |
Iron Tail: Accuracy ? 10 |
5 |
60 |
2 |
Iron Tail: On a Roll 1 |
Move: Iron Tail Raises the chance of lowering stat values with the additional effects of the user's moves. |
7 |
84 |
2 |
Pinpoint Entry 1 |
Raises the user's accuracy by 1 stat rank when it enters a battle. |
7 |
84 |
2 |
Max Steelspike: Power 100 |
Max Steelspike: Power ? 100 |
8 |
96 |
3 |
Ramming Speed |
The more the user's Speed is raised, the more it powers up the user's moves. |
10 |
120 |
3 |
Aura Driven Fighting Impact: Power 25 |
Aura Driven Fighting Impact: Power ? 25 |
5 |
60 |
3 |
Aura Driven Fighting Impact: Power 25 |
Aura Driven Fighting Impact: Power ? 25 |
5 |
60 |
3 |