Wikstrom | |||
| Picture | Name | Role | Base Rarity |
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Wikstrom | Tech | ☆☆☆☆ |
Obtaining Methods
Pokédex Entry
| Flavor Text | |
| Wikstrom | A Steel-type Pokémon user and member of the Elite Four who wears armor, he battles his opponents chivalrously and acknowledges their strength with respect. |
| Mindscape |
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Wikstrom's Pokémon
Wikstrom & Aegislash | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Stance Change: Changes to Blade Forme when the user's Pokémon attacks. Changes to Shield Forme when the user's Pokémon uses King's Shield or switches out. Vigilance: Protects the user against critical hits. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Tech - Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 750 | 117 | 317 | 117 | 317 | 394 |
| 5 Star Stats | |||||
| 790 | 137 | 337 | 137 | 337 | 414 |
| 5 Star Max Potential Stats | |||||
| 830 | 157 | 357 | 157 | 357 | 434 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Shining Knight Iron Head | ![]() | ![]() |
200-240 | Opponent | ||
| The more the opponent's Attack is lowered, the greater the power of this move | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Wikstrom & Aegislash (Blade Forme) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Stance Change: Changes to Blade Forme when the user's Pokémon attacks. Changes to Shield Forme when the user's Pokémon uses King's Shield or switches out. Vigilance: Protects the user against critical hits. | |||||||||||||
| Theme Skills | |||||||||||||
| Steel Tech - Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kalos: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 3 Fiery -1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 750 | 351 | 95 | 351 | 95 | 394 |
| 5 Star Stats | |||||
| 790 | 371 | 115 | 371 | 115 | 414 |
| 5 Star Max Potential Stats | |||||
| 830 | 391 | 135 | 391 | 135 | 434 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Shining Knight Iron Head | ![]() | ![]() |
200-240 | Opponent | ||
| The more the opponent's Attack is lowered, the greater the power of this move | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 3 | 36 | 1 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 3 | 36 | 2 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 3 | 36 | 1 |
| Gyro Ball: Move Gauge Refresh 3 | Move: Gyro Ball Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Terrify 1 | Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. | 9 | 108 | 3 |
| Gyro Ball: Power 4 | Gyro Ball: Power Up 4 | 3 | 36 | 2 |
| En Garde!: MP Refresh 3 | Move: En Garde! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 1 |
| Iron Head: Move Gauge Refresh 3 | Move: Iron Head Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
| Iron Head: Power 3 | Iron Head: Power Up 3 | 3 | 36 | 2 |
| Iron Head: Aggravation 1 | Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
| Iron Head: Harry 3 | Move: Iron Head Powers up the user's moves when the move's target or targets are flinching. | 8 | 96 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Superduper Effective 3 | Powers up moves that are super effective. | 9 | 108 | 2 |
| Critical Strike 2 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 9 | 108 | 2 |
| Double Down 5 | Powers up sync moves that are super effective. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| King's Shield: Move Gauge Refresh 3 | Move: King's Shield Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 10 | Defense 10 | 4 | 48 | 1 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
| King's Shield: Inspire Ire | Move: King's Shield Makes opponents target the user for a short time when a move is successful. | 8 | 96 | 2 |
| En Garde!: Shielding Strikes 1 | Move: En Garde! Raises the user's Defense by 1 stat rank when its move is successful. | 8 | 96 | 2 |
| En Garde!: Barricade 1 | Move: En Garde! Raises the user's Sp. Def by 1 stat rank when its move is successful. | 8 | 96 | 2 |
| King's Shield: MP Refresh 3 | Move: King's Shield Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Block and Lunge 1 | Has a chance (20%) of reducing the user's sync move countdown by one when the user nullifies an opponent's move while in a defensive posture. | 10 | 120 | 3 |
| Shining Knight Iron Head: Power 25 | Shining Knight Iron Head: Power Up 25 | 5 | 60 | 3 |
| Shining Knight Iron Head: Power 25 | Shining Knight Iron Head: Power Up 25 | 5 | 60 | 3 |










