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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | |
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Own Tempo - Ice Body - Sturdy (Avalugg) - Strong Jaw- Ice Body - Sturdy (Hisuian Form) | |||||
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Own Tempo: The Pokémon cannot be Confused while having this ability. Blocks Intimidate Ice Body: HP is restored by 1/16th of maximum HP when its Snowing. : Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. Hisuian Form Abilities: Strong Jaw: Increases the power of biting moves by 50% Ice Body: HP is restored by 1/16th of maximum HP when its Snowing. : Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves. |
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| Evolutionary Chain | |
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| Alternate Forms | |||||
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| Standard Moves Anchors | Hisuian | Standard |
Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Aurora Veil | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Aurora Veil status for 5 turns. This move can be used only in snow. | |||||||||
| Avalanche | ![]() |
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60 | 100 | 12 | -- | |||
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. | |||||||||
| Bite | ![]() |
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60 | 100 | 20 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Blizzard | ![]() |
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110 | 70 | 8 | 10 | |||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Body Press | ![]() |
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80 | 100 | 12 | -- | |||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Chilling Water | ![]() |
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50 | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Crunch | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Earthquake | ![]() |
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100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Flash Cannon | ![]() |
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80 | 100 | 12 | 10 | |||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Frost Breath | ![]() |
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60 | 90 | 12 | 100 | |||
| Always a critical hit. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gyro Ball | ![]() |
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?? | 100 | 8 | -- | |||
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). | |||||||||
| Heavy Slam | ![]() |
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?? | 100 | 12 | -- | |||
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| High Horsepower | ![]() |
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95 | 95 | 12 | -- | |||
| Hydro Pump | ![]() |
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110 | 80 | 8 | -- | |||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Beam | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Fang | ![]() |
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65 | 95 | 16 | 10 | |||
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | |||||||||
| Ice Spinner | ![]() |
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80 | 100 | 16 | -- | |||
| Removes any terrain. | |||||||||
| Icicle Crash | ![]() |
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85 | 90 | 12 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Icicle Spear | ![]() |
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25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | 16 | -- | |||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Iron Defense | ![]() |
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-- | 101 | 16 | -- | |||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Mirror Coat | ![]() |
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?? | 100 | 20 | -- | |||
| The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rapid Spin | ![]() |
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50 | 100 | 20 | -- | |||
| Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage. | |||||||||
| Recover | ![]() |
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-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 12 | 30 | |||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scary Face | ![]() |
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-- | 100 | 12 | -- | |||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Snowscape | ![]() |
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-- | 101 | 8 | -- | |||
| Summons snow for 5 turns. | |||||||||
| Stomping Tantrum | ![]() |
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75 | 100 | 12 | -- | |||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Stone Edge | ![]() |
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100 | 80 | 8 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Superpower | ![]() |
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120 | 100 | 8 | -- | |||
| Lowers the user's Attack and Defense stats by 1 stage. | |||||||||
| Surf | ![]() |
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90 | 100 | 16 | -- | |||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Wide Guard | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used the user protects its side from moves that target all allies. | |||||||||
Hisuian Form Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Ancient Power | ![]() |
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60 | 100 | 8 | 10 | |||
| Has a 10% chance of boosting the user's Attack Defense Sp. Atk Sp. Def and Speed stats by 1 stage. | |||||||||
| Aurora Veil | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Aurora Veil status for 5 turns. This move can be used only in snow. | |||||||||
| Avalanche | ![]() |
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60 | 100 | 12 | -- | |||
| This move's power is doubled if the target has already dealt damage to the user with a move in the same turn. | |||||||||
| Bite | ![]() |
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60 | 100 | 20 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Blizzard | ![]() |
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110 | 70 | 8 | 10 | |||
| Has a 10% chance of freezing targets. This move never misses in snow. | |||||||||
| Body Press | ![]() |
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80 | 100 | 12 | -- | |||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | 20 | -- | |||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Chilling Water | ![]() |
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50 | 100 | 20 | -- | |||
| Lowers the target's Attack stat by 1 stage. | |||||||||
| Crunch | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Dig | ![]() |
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80 | 100 | 12 | -- | |||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Earthquake | ![]() |
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100 | 100 | 12 | -- | |||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Gyro Ball | ![]() |
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?? | 100 | 8 | -- | |||
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). | |||||||||
| Hard Press | ![]() |
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?? | 100 | 12 | -- | |||
| The more HP the target has left the greater this move's power (ranging between 1 and 100). | |||||||||
| Heavy Slam | ![]() |
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?? | 100 | 12 | -- | |||
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| High Horsepower | ![]() |
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95 | 95 | 12 | -- | |||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Ice Beam | ![]() |
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90 | 100 | 12 | 10 | |||
| Has a 10% chance of freezing the target. | |||||||||
| Ice Fang | ![]() |
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65 | 95 | 16 | 10 | |||
| Has a 10% chance of freezing the target and a 10% chance of making the target flinch. | |||||||||
| Ice Spinner | ![]() |
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80 | 100 | 16 | -- | |||
| Removes any terrain. | |||||||||
| Icicle Spear | ![]() |
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25 | 100 | 20 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Icy Wind | ![]() |
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55 | 95 | 16 | -- | |||
| Lowers targets' Speed stats by 1 stage. | |||||||||
| Iron Defense | ![]() |
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-- | 101 | 16 | -- | |||
| Boosts the user's Defense stat by 2 stages. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of making the target flinch. | |||||||||
| Meteor Beam | ![]() |
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120 | 90 | 12 | 100 | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. The user's Sp. Atk stat is boosted by 1 stage on the turn this move is used. | |||||||||
| Mirror Coat | ![]() |
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?? | 100 | 20 | -- | |||
| The user retaliates to deal double the damage it took from an opponent's special move during the turn this move is used. | |||||||||
| Mountain Gale | ![]() |
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120 | 85 | 12 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rain Dance | ![]() |
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-- | 101 | 8 | -- | |||
| Summons rain for 5 turns. | |||||||||
| Rapid Spin | ![]() |
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50 | 100 | 20 | -- | |||
| Removes the Bound and Leech Seeded statuses from the user and removes the Sticky Web Stealth Rock Spikes and Toxic Spikes statuses from the user's side. Boosts the user's Speed stat by 1 stage. | |||||||||
| Recover | ![]() |
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-- | 101 | 8 | -- | |||
| Restores 1/2 of the user's max HP. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Rock Blast | ![]() |
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25 | 90 | 12 | -- | |||
| The user attacks 2 to 5 times in a row. | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 12 | 30 | |||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | 16 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Sandstorm | ![]() |
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-- | 101 | 8 | -- | |||
| Summons a sandstorm for 5 turns. | |||||||||
| Scary Face | ![]() |
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-- | 100 | 12 | -- | |||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snowscape | ![]() |
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-- | 101 | 8 | -- | |||
| Summons snow for 5 turns. | |||||||||
| Stealth Rock | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the opponent's side the Stealth Rock status. | |||||||||
| Stomping Tantrum | ![]() |
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75 | 100 | 12 | -- | |||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Stone Edge | ![]() |
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100 | 80 | 8 | -- | |||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Wide Guard | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used the user protects its side from moves that target all allies. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 514 | 95 | 117 | 184 | 44 | 46 | 28 | |
| Max Stats Hindering Nature |
Standard | 170 - 202 | 123 - 152 | 183 - 212 | 57 - 86 | 59 - 88 | 43 - 72 |
| Max Stats Neutral Nature |
Standard | 170 - 202 | 137 - 169 | 204 - 236 | 64 - 96 | 66 - 98 | 48 - 80 |
| Max Stats Beneficial Nature |
Standard | 170 - 202 | 150 - 185 | 224 - 259 | 70 - 105 | 72 - 107 | 52 - 88 |
95
117
184
28
46
44
Stats - Hisuian Avalugg | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 514 | 95 | 127 | 184 | 34 | 36 | 38 | |
| Max Stats Hindering Nature |
Standard | 155 - 202 | 132 - 161 | 183 - 212 | 48 - 77 | 50 - 79 | 52 - 81 |
| Max Stats Neutral Nature |
Standard | 155 - 202 | 147 - 179 | 204 - 236 | 54 - 86 | 56 - 88 | 58 - 90 |
| Max Stats Beneficial Nature |
Standard | 155 - 202 | 161 - 196 | 224 - 259 | 59 - 94 | 61 - 96 | 63 - 99 |
95
127
184
38
36
34
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