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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | |||
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Clear Body - Infiltrator - Cursed Body | |||||
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Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves. Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored. Cursed Body: When a move hits the Pokémon, that move has a 30% chance of getting disabled |
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| Evolutionary Chain | |
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Acrobatics | ![]() |
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55 | 100 | 16 | -- | |||
| This move's power is doubled if the user isn't holding an item. | |||||||||
| Agility | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Speed stat by 2 stages. | |||||||||
| Assurance | ![]() |
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60 | 100 | 12 | -- | |||
| This move's power is doubled if the target has already taken damage during the turn this move is used. | |||||||||
| Baton Pass | ![]() |
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-- | 101 | 20 | -- | |||
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. | |||||||||
| Beat Up | ![]() |
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?? | 100 | 12 | -- | |||
| The target is attacked as many times as the number of Pokémon in the user's party. Pokémon that have fainted or have a status condition are not counted. This move's power is calculated based on the Attack stats of the party Pokémon. | |||||||||
| Bite | ![]() |
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60 | 100 | 20 | 30 | |||
| Has a 30% chance of making the target flinch. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 16 | 30 | |||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Breaking Swipe | ![]() |
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60 | 100 | 16 | -- | |||
| Lowers targets' Attack stats by 1 stage. | |||||||||
| Confuse Ray | ![]() |
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-- | 100 | 12 | -- | |||
| Confuses the target. | |||||||||
| Curse | ![]() |
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-- | 101 | 12 | -- | |||
| Ghost-type: The user loses 1/2 of its max HP to give the target the Cursed status. Non-Ghost-type: Lowers the user's Speed stat by 1 stage and boosts its Attack and Defense stats by 1 stage. | |||||||||
| Disable | ![]() |
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-- | 100 | 20 | -- | |||
| Gives the target the Move Disabled status for 4 turns. | |||||||||
| Dive | ![]() |
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80 | 100 | 12 | -- | |||
| The user gains the Submerged status on the turn this move is used then attacks on the following turn. | |||||||||
| Double Hit | ![]() |
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35 | 90 | 12 | -- | |||
| The user attacks twice in a row. | |||||||||
| Double Team | ![]() |
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-- | 101 | 16 | -- | |||
| Boosts the user's evasiveness by 1 stage. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | 16 | -- | |||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Draco Meteor | ![]() |
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130 | 90 | 8 | -- | |||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Dragon Cheer | ![]() |
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-- | 101 | 16 | -- | |||
| Gives allies a Critical-Hit Ratio Boost. Dragon types receive a 2-stage boost. All other types receive a 1-stage boost. | |||||||||
| Dragon Claw | ![]() |
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80 | 100 | 16 | -- | |||
| Dragon Dance | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the user's Attack and Speed stats by 1 stage. | |||||||||
| Dragon Darts | ![]() |
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50 | 100 | 12 | -- | |||
| The user attacks twice in a row. If there are 2 opposing Pokémon each of them is attacked once. | |||||||||
| Dragon Pulse | ![]() |
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85 | 100 | 12 | -- | |||
| Dragon Rush | ![]() |
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100 | 75 | 12 | 20 | |||
| Has a 20% chance of making the target flinch. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Dragon Tail | ![]() |
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60 | 90 | 12 | -- | |||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Endure | ![]() |
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-- | 101 | 12 | -- | |||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | 20 | -- | |||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Blast | ![]() |
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110 | 85 | 8 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 16 | 10 | |||
| Has a 10% chance of burning the target. | |||||||||
| Fly | ![]() |
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90 | 95 | 16 | -- | |||
| The user gains the Sky-High status on the turn this move is used then attacks on the following turn. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | 20 | -- | |||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| Hex | ![]() |
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65 | 100 | 12 | -- | |||
| This move's power is doubled if the target has a status condition. | |||||||||
| Hydro Pump | ![]() |
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110 | 80 | 8 | -- | |||
| Hyper Beam | ![]() |
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150 | 90 | 8 | -- | |||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Infestation | ![]() |
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20 | 100 | 20 | 100 | |||
| Gives the target the Bound status. | |||||||||
| Last Resort | ![]() |
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140 | 100 | 8 | -- | |||
| This move fails unless the user has already used all the other moves it knows. | |||||||||
| Light Screen | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Light Screen status for 5 turns. | |||||||||
| Lock-On | ![]() |
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-- | 101 | 8 | -- | |||
| The user gains the Locked On status. | |||||||||
| Night Shade | ![]() |
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?? | 100 | 16 | -- | |||
| Deals 50 HP of damage. | |||||||||
| Outrage | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Rampaging status. | |||||||||
| Phantom Force | ![]() |
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90 | 100 | 12 | -- | |||
| The user gains the Concealed status on the turn this move is used then attacks on the following turn. This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. | |||||||||
| Pounce | ![]() |
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50 | 100 | 20 | -- | |||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Protect | ![]() |
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-- | 101 | 8 | -- | |||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Psychic Fangs | ![]() |
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85 | 100 | 12 | -- | |||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Quick Attack | ![]() |
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40 | 100 | 20 | -- | |||
| Reflect | ![]() |
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-- | 101 | 20 | -- | |||
| Gives the user's side the Reflect status for 5 turns. | |||||||||
| Rest | ![]() |
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-- | 101 | 8 | -- | |||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Round | ![]() |
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60 | 100 | 16 | -- | |||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Shadow Ball | ![]() |
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80 | 100 | 16 | 20 | |||
| Has a 20% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | 12 | -- | |||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Snore | ![]() |
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50 | 100 | 16 | 30 | |||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | 12 | -- | |||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Steel Wing | ![]() |
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70 | 90 | 20 | 10 | |||
| Has a 10% chance of boosting the user's Defense stat by 1 stage. | |||||||||
| Substitute | ![]() |
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-- | 101 | 12 | -- | |||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | 8 | -- | |||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | 8 | -- | |||
| Summons harsh sunlight for 5 turns. | |||||||||
| Surf | ![]() |
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90 | 100 | 16 | -- | |||
| This move's power is doubled against targets that have the Submerged status. | |||||||||
| Thief | ![]() |
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60 | 100 | 20 | -- | |||
| If the user is not already holding an item it steals the target's held item. | |||||||||
| Thunder | ![]() |
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110 | 70 | 12 | 30 | |||
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. | |||||||||
| Thunder Wave | ![]() |
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-- | 90 | 20 | -- | |||
| Paralyzes the target. | |||||||||
| Thunderbolt | ![]() |
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90 | 100 | 16 | 10 | |||
| Has a 10% chance of paralyzing the target. | |||||||||
| Tri Attack | ![]() |
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80 | 100 | 12 | 20 | |||
| Has a 20% chance of leaving the target burned frozen or paralyzed. | |||||||||
| U-turn | ![]() |
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70 | 100 | 20 | -- | |||
| After attacking the user switches out of battle to be replaced by another party Pokémon. | |||||||||
| Will-O-Wisp | ![]() |
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-- | 85 | 16 | -- | |||
| Burns the target. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 600 | 88 | 120 | 75 | 100 | 75 | 142 | |
| Max Stats Hindering Nature |
Standard | 163 - 195 | 126 - 154 | 85 - 114 | 108 - 136 | 85 - 114 | 145 - 174 |
| Max Stats Neutral Nature |
Standard | 163 - 195 | 140 - 172 | 95 - 127 | 120 - 152 | 95 - 127 | 162 - 194 |
| Max Stats Beneficial Nature |
Standard | 163 - 195 | 154 - 189 | 104 - 139 | 132 - 167 | 104 - 139 | 178 - 213 |
88
120
75
142
75
100
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