#500 Emboar

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VII Dex Gen VI Dex Gen V Dex
Champions Pokédex

Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Emboar
Japan: Enbuoh
エンブオー
French: Roitiflam
German: Flambirex
Korean: 염무왕
National: #500
Male :88%
Female :12%
Fire-type Fighting-type
Classification Height Weight
Mega Fire Pig Pokémon 5'03"
1.6m
330.7lbs
150kg
Abilities: Blaze - Reckless
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%. :
Reckless: The power of moves that have recoil damage is increased by 20%.

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *2 *2 *0.25 *1 *1 *1 *0.5 *0.5 *1
Evolutionary Chain
EmboarMega Emboar

Standard Moves

Attack NameTypeCat.Att.Acc.PPEffect %
Assurance Assurance - Dark-type Assurance: Physical Move 60 100 --
This move's power is doubled if the target has already taken damage during the turn this move is used.
Blast Burn Blast Burn - Fire-type Blast Burn: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 --
The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat.
Body Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 30
Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 --
Removes the Light Screen Reflect and Aurora Veil statuses on the target's side.
Bulk Up Bulk Up - Fighting-type Bulk Up: Other Move -- 101 --
Boosts the user's Attack and Defense stats by 1 stage.
Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 --
Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved.
Burn Up Burn Up - Fire-type Burn Up: Special Move 130 100 --
The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type.
Close Combat Close Combat - Fighting-type Close Combat: Physical Move 120 100 --
Lowers the user's Defense and Sp. Def stats by 1 stage.
Coaching Coaching - Fighting-type Coaching: Other Move -- 101 --
Boosts allies' Attack and Defense stats by 1 stage.
Curse Curse - Ghost-type Curse: Other Move -- 101 --
Dig Dig - Ground-type Dig: Physical Move 80 100 --
The user gains the Underground status on the turn this move is used then attacks on the following turn.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 --
The user takes 1/3 of the damage dealt by this move.
Drain Punch Drain Punch - Fighting-type Drain Punch: Physical Move 75 100 --
The user's HP is restored by 1/2 of the damage dealt by this move.
Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 --
This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved.
Endeavor Endeavor - Normal-type Endeavor: Physical Move ?? 100 --
Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's.
Endure Endure - Normal-type Endure: Other Move -- 101 --
During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Facade Facade - Normal-type Facade: Physical Move 70 100 --
This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned.
Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 10
Has a 10% chance of burning the target.
Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 10
Has a 10% chance of burning the target.
Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 100
Gives the target the Bound status.
Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 10
Has a 10% chance of burning the target.
Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 10
Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.
Fling Fling - Dark-type Fling: Physical Move ?? 100 --
This move's power and effects depend on the user's held item. The held item is lost after this move is used.
Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 10
Has a 10% chance of lowering the target's Sp. Def stat by 1 stage.
Focus Energy Focus Energy - Normal-type Focus Energy: Other Move -- 101 --
The user gains a 2-stage Critical-Hit Ratio Boost.
Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 --
This move fails if the user has already taken damage from a move in the same turn.
Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Grass Knot Grass Knot - Grass-type Grass Knot: Special Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Gyro Ball Gyro Ball - Steel-type Gyro Ball: Physical Move ?? 100 --
The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150).
Hammer Arm Hammer Arm - Fighting-type Hammer Arm: Physical Move 100 90 --
Lowers the user's Speed stat by 1 stage.
Hard Press Hard Press - Steel-type Hard Press: Physical Move ?? 100 --
The more HP the target has left the greater this move's power (ranging between 1 and 100).
Head Smash Head Smash - Rock-type Head Smash: Physical Move 150 80 --
The user takes 1/2 of the damage dealt by this move.
Heat Crash Heat Crash - Fire-type Heat Crash: Physical Move ?? 100 --
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10
Has a 10% chance of burning targets.
Heavy Slam Heavy Slam - Steel-type Heavy Slam: Physical Move ?? 100 --
The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit.
Helping Hand Helping Hand - Normal-type Helping Hand: Other Move -- 101 --
Boosts the power of an ally's move by 50% during the turn this move is used.
High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 --
Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 --
The user gains the Recharging status on the turn after this move is used.
Iron Head Iron Head - Steel-type Iron Head: Physical Move 80 100 30
Has a 20% chance of making the target flinch.
Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 30
Has a 30% chance of lowering the target's Defense stat by 1 stage.
Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 --
This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 --
The heavier the target the greater this move's power (ranging between 20 and 120).
Low Sweep Low Sweep - Fighting-type Low Sweep: Physical Move 65 100 --
Lowers the target's Speed stat by 1 stage.
Mud-Slap Mud-Slap - Ground-type Mud-Slap: Special Move 20 100 --
Lowers the target's accuracy by 1 stage.
Overheat Overheat - Fire-type Overheat: Special Move 130 90 --
Lowers the user's Sp. Atk stat by 2 stages.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 30
Has a 30% chance of poisoning the target.
Protect Protect - Normal-type Protect: Other Move -- 101 --
The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before.
Rest Rest - Psychic-type Rest: Other Move -- 101 --
Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full.
Reversal Reversal - Fighting-type Reversal: Physical Move ?? 100 --
The less HP the user has left the greater this move's power (ranging between 20 and 200).
Roar Roar - Normal-type Roar: Other Move -- 101 --
If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random.
Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 30
Has a 30% chance of making targets flinch.
Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 --
Lowers the target's Speed stat by 1 stage.
Round Round - Normal-type Round: Special Move 60 100 --
If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled.
Scald Scald - Water-type Scald: Special Move 80 100 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Scary Face Scary Face - Normal-type Scary Face: Other Move -- 100 --
Lowers the target's Speed stat by 2 stages.
Scorching Sands Scorching Sands - Ground-type Scorching Sands: Special Move 70 100 30
Has a 30% chance of burning the target. Cures the user and target of being frozen.
Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 --
Can be used only if the user is asleep. The user uses one of the other moves it knows at random.
Smack Down Smack Down - Rock-type Smack Down: Physical Move 50 100 --
If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status.
Snore Snore - Normal-type Snore: Special Move 50 100 30
Can be used only if the user is asleep. Has a 30% chance of making the target flinch.
Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Solar Blade Solar Blade - Grass-type Solar Blade: Physical Move 125 100 --
The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition.
Stomping Tantrum Stomping Tantrum - Ground-type Stomping Tantrum: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 --
This move has a 1-stage Critical-Hit Ratio Boost.
Storm Throw Storm Throw - Fighting-type Storm Throw: Physical Move 60 100 --
Always a critical hit.
Substitute Substitute - Normal-type Substitute: Other Move -- 101 --
The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP.
Sucker Punch Sucker Punch - Dark-type Sucker Punch: Physical Move 70 100 --
This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.
Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 --
Summons harsh sunlight for 5 turns.
Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 --
Lowers the user's Attack and Defense stats by 1 stage.
Taunt Taunt - Dark-type Taunt: Other Move -- 100 --
Gives the target the Taunted status.
Temper Flare Temper Flare - Fire-type Temper Flare: Physical Move 75 100 --
This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 --
The user gains the Rampaging status.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 10
Has a 10% chance of paralyzing the target.
Trailblaze Trailblaze - Grass-type Trailblaze: Physical Move 50 100 --
Boosts the user's Speed stat by 1 stage.
Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 --
The user takes 1/4 of the damage dealt by this move.
Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 --
Burns the target.
Yawn Yawn - Normal-type Yawn: Other Move -- 101 --
Makes the target drowsy. This move never misses.
Zen Headbutt Zen Headbutt - Psychic-type Zen Headbutt: Physical Move 80 90 20
Has a 20% chance of making the target flinch.



Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 528 110 123 65 100 65 65
Max Stats
Hindering Nature
Standard 185 - 217 128 - 157 76 - 105 108 - 136 76 - 105 76 - 105
Max Stats
Neutral Nature
Standard 185 - 217 143 - 175 85 - 117 120 - 152 85 - 117 85 - 117
Max Stats
Beneficial Nature
Standard 185 - 217 157 - 192 93 - 128 132 - 167 93 - 128 93 - 128
110
123
65
65
65
100


Mega Emboar

Picture
Name Other Names No. Type
Mega Emboar
Japan: Mega Enbuoh
メガエンブオー
French: Mega Roitiflam
German: Mega -Flambirex
Korean: 메가염무왕
National: #500
Classification Height Weight Capture Rate
Mega Fire Pig Pokémon 5'11"
1.8m
397.5lbs
180.3kg
Abilities: Mold Breaker
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Damage Taken
Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *2 *2 *0.25 *1 *1 *1 *0.5 *0.5 *1


Stats -

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 628 110 148 75 110 110 75
Max Stats
Hindering Nature
Standard 185 - 217 151 - 180 85 - 114 117 - 145 117 - 145 85 - 114
Max Stats
Neutral Nature
Standard 185 - 217 168 - 200 95 - 127 130 - 162 130 - 162 95 - 127
Max Stats
Beneficial Nature
Standard 185 - 217 184 - 220 104 - 139 143 - 178 143 - 178 104 - 139
110
148
75
75
110
110

<--- Serperior #497
Serperior
#503
Samurott
Samurott --->