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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VII Dex | Gen VI Dex | Gen V Dex | |
| Champions Pokédex | ||||
| Picture | ||
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| Abilities: Blaze - Reckless | |||||
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Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%. : Reckless: The power of moves that have recoil damage is increased by 20%. |
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| Evolutionary Chain | |||
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Standard Moves | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |||
|---|---|---|---|---|---|---|---|---|---|
| Assurance | ![]() |
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60 | 100 | -- | ||||
| This move's power is doubled if the target has already taken damage during the turn this move is used. | |||||||||
| Blast Burn | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Body Press | ![]() |
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80 | 100 | -- | ||||
| The damage dealt by this move is calculated using the user's Defense stat instead of its Attack stat. | |||||||||
| Body Slam | ![]() |
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85 | 100 | 30 | ||||
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Brick Break | ![]() |
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75 | 100 | -- | ||||
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. | |||||||||
| Bulk Up | ![]() |
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-- | 101 | -- | ||||
| Boosts the user's Attack and Defense stats by 1 stage. | |||||||||
| Bulldoze | ![]() |
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60 | 100 | -- | ||||
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. | |||||||||
| Burn Up | ![]() |
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130 | 100 | -- | ||||
| The user loses the Fire type. Cures the user of being frozen. This move fails unless it is used by a Fire type. | |||||||||
| Close Combat | ![]() |
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120 | 100 | -- | ||||
| Lowers the user's Defense and Sp. Def stats by 1 stage. | |||||||||
| Coaching | ![]() |
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-- | 101 | -- | ||||
| Boosts allies' Attack and Defense stats by 1 stage. | |||||||||
| Curse | ![]() |
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-- | 101 | -- | ||||
| Dig | ![]() |
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80 | 100 | -- | ||||
| The user gains the Underground status on the turn this move is used then attacks on the following turn. | |||||||||
| Double-Edge | ![]() |
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120 | 100 | -- | ||||
| The user takes 1/3 of the damage dealt by this move. | |||||||||
| Drain Punch | ![]() |
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75 | 100 | -- | ||||
| The user's HP is restored by 1/2 of the damage dealt by this move. | |||||||||
| Earthquake | ![]() |
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100 | 100 | -- | ||||
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. | |||||||||
| Endeavor | ![]() |
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?? | 100 | -- | ||||
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. | |||||||||
| Endure | ![]() |
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-- | 101 | -- | ||||
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Facade | ![]() |
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70 | 100 | -- | ||||
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. | |||||||||
| Fire Blast | ![]() |
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110 | 85 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fire Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Fire Spin | ![]() |
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35 | 85 | 100 | ||||
| Gives the target the Bound status. | |||||||||
| Flame Charge | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Flamethrower | ![]() |
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90 | 100 | 10 | ||||
| Has a 10% chance of burning the target. | |||||||||
| Flare Blitz | ![]() |
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120 | 100 | 10 | ||||
| Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. | |||||||||
| Fling | ![]() |
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?? | 100 | -- | ||||
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. | |||||||||
| Focus Blast | ![]() |
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120 | 70 | 10 | ||||
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. | |||||||||
| Focus Energy | ![]() |
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-- | 101 | -- | ||||
| The user gains a 2-stage Critical-Hit Ratio Boost. | |||||||||
| Focus Punch | ![]() |
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150 | 100 | -- | ||||
| This move fails if the user has already taken damage from a move in the same turn. | |||||||||
| Giga Impact | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Grass Knot | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Gyro Ball | ![]() |
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?? | 100 | -- | ||||
| The lower the user's Speed stat compared to the target's the greater this move's power (ranging between 1 and 150). | |||||||||
| Hammer Arm | ![]() |
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100 | 90 | -- | ||||
| Lowers the user's Speed stat by 1 stage. | |||||||||
| Hard Press | ![]() |
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?? | 100 | -- | ||||
| The more HP the target has left the greater this move's power (ranging between 1 and 100). | |||||||||
| Head Smash | ![]() |
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150 | 80 | -- | ||||
| The user takes 1/2 of the damage dealt by this move. | |||||||||
| Heat Crash | ![]() |
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?? | 100 | -- | ||||
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Heat Wave | ![]() |
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95 | 90 | 10 | ||||
| Has a 10% chance of burning targets. | |||||||||
| Heavy Slam | ![]() |
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?? | 100 | -- | ||||
| The more the user outweighs the target the greater this move's power (ranging between 40 and 120). If the target has the Minimized status this move's power is doubled and it will be sure to hit. | |||||||||
| Helping Hand | ![]() |
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-- | 101 | -- | ||||
| Boosts the power of an ally's move by 50% during the turn this move is used. | |||||||||
| High Horsepower | ![]() |
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95 | 95 | -- | ||||
| Hyper Beam | ![]() |
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150 | 90 | -- | ||||
| The user gains the Recharging status on the turn after this move is used. | |||||||||
| Iron Head | ![]() |
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80 | 100 | 30 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
| Iron Tail | ![]() |
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100 | 75 | 30 | ||||
| Has a 30% chance of lowering the target's Defense stat by 1 stage. | |||||||||
| Knock Off | ![]() |
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65 | 100 | -- | ||||
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. | |||||||||
| Low Kick | ![]() |
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?? | 100 | -- | ||||
| The heavier the target the greater this move's power (ranging between 20 and 120). | |||||||||
| Low Sweep | ![]() |
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65 | 100 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Mud-Slap | ![]() |
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20 | 100 | -- | ||||
| Lowers the target's accuracy by 1 stage. | |||||||||
| Overheat | ![]() |
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130 | 90 | -- | ||||
| Lowers the user's Sp. Atk stat by 2 stages. | |||||||||
| Poison Jab | ![]() |
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80 | 100 | 30 | ||||
| Has a 30% chance of poisoning the target. | |||||||||
| Protect | ![]() |
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-- | 101 | -- | ||||
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. | |||||||||
| Rest | ![]() |
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-- | 101 | -- | ||||
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. | |||||||||
| Reversal | ![]() |
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?? | 100 | -- | ||||
| The less HP the user has left the greater this move's power (ranging between 20 and 200). | |||||||||
| Roar | ![]() |
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-- | 101 | -- | ||||
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. | |||||||||
| Rock Slide | ![]() |
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75 | 90 | 30 | ||||
| Has a 30% chance of making targets flinch. | |||||||||
| Rock Tomb | ![]() |
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60 | 95 | -- | ||||
| Lowers the target's Speed stat by 1 stage. | |||||||||
| Round | ![]() |
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60 | 100 | -- | ||||
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. | |||||||||
| Scald | ![]() |
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80 | 100 | 30 | ||||
| Has a 30% chance of burning the target. Cures the user and target of being frozen. | |||||||||
| Scary Face | ![]() |
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-- | 100 | -- | ||||
| Lowers the target's Speed stat by 2 stages. | |||||||||
| Scorching Sands | ![]() |
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70 | 100 | 30 | ||||
| Has a 30% chance of burning the target. Cures the user and target of being frozen. | |||||||||
| Sleep Talk | ![]() |
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-- | 101 | -- | ||||
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. | |||||||||
| Smack Down | ![]() |
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50 | 100 | -- | ||||
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. | |||||||||
| Snore | ![]() |
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50 | 100 | 30 | ||||
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. | |||||||||
| Solar Beam | ![]() |
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120 | 100 | -- | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Solar Blade | ![]() |
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125 | 100 | -- | ||||
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. | |||||||||
| Stomping Tantrum | ![]() |
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75 | 100 | -- | ||||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Stone Edge | ![]() |
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100 | 80 | -- | ||||
| This move has a 1-stage Critical-Hit Ratio Boost. | |||||||||
| Storm Throw | ![]() |
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60 | 100 | -- | ||||
| Always a critical hit. | |||||||||
| Substitute | ![]() |
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-- | 101 | -- | ||||
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. | |||||||||
| Sucker Punch | ![]() |
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70 | 100 | -- | ||||
| This move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used. | |||||||||
| Sunny Day | ![]() |
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-- | 101 | -- | ||||
| Summons harsh sunlight for 5 turns. | |||||||||
| Superpower | ![]() |
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120 | 100 | -- | ||||
| Lowers the user's Attack and Defense stats by 1 stage. | |||||||||
| Taunt | ![]() |
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-- | 100 | -- | ||||
| Gives the target the Taunted status. | |||||||||
| Temper Flare | ![]() |
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75 | 100 | -- | ||||
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. | |||||||||
| Thrash | ![]() |
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120 | 100 | -- | ||||
| The user gains the Rampaging status. | |||||||||
| Thunder Punch | ![]() |
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75 | 100 | 10 | ||||
| Has a 10% chance of paralyzing the target. | |||||||||
| Trailblaze | ![]() |
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50 | 100 | -- | ||||
| Boosts the user's Speed stat by 1 stage. | |||||||||
| Wild Charge | ![]() |
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90 | 100 | -- | ||||
| The user takes 1/4 of the damage dealt by this move. | |||||||||
| Will-O-Wisp | ![]() |
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-- | 85 | -- | ||||
| Burns the target. | |||||||||
| Yawn | ![]() |
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-- | 101 | -- | ||||
| Makes the target drowsy. This move never misses. | |||||||||
| Zen Headbutt | ![]() |
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80 | 90 | 20 | ||||
| Has a 20% chance of making the target flinch. | |||||||||
Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 528 | 110 | 123 | 65 | 100 | 65 | 65 | |
| Max Stats Hindering Nature |
Standard | 185 - 217 | 128 - 157 | 76 - 105 | 108 - 136 | 76 - 105 | 76 - 105 |
| Max Stats Neutral Nature |
Standard | 185 - 217 | 143 - 175 | 85 - 117 | 120 - 152 | 85 - 117 | 85 - 117 |
| Max Stats Beneficial Nature |
Standard | 185 - 217 | 157 - 192 | 93 - 128 | 132 - 167 | 93 - 128 | 93 - 128 |
110
123
65
65
65
100
Mega Emboar | |||||
| Picture | |||||
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| Name | Other Names | No. | Type | ||||||||||
| Mega Emboar |
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| Classification | Height | Weight | Capture Rate | ||||||||||
| Mega Fire Pig Pokémon | 5'11" 1.8m |
397.5lbs 180.3kg |
| Abilities: Mold Breaker | |||||
| Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle | |||||
| Damage Taken | |||||||||||||||||
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| *1 | *0.5 | *2 | *1 | *0.5 | *0.5 | *1 | *1 | *2 | *2 | *2 | *0.25 | *1 | *1 | *1 | *0.5 | *0.5 | *1 |
Stats - | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 628 | 110 | 148 | 75 | 110 | 110 | 75 | |
| Max Stats Hindering Nature |
Standard | 185 - 217 | 151 - 180 | 85 - 114 | 117 - 145 | 117 - 145 | 85 - 114 |
| Max Stats Neutral Nature |
Standard | 185 - 217 | 168 - 200 | 95 - 127 | 130 - 162 | 130 - 162 | 95 - 127 |
| Max Stats Beneficial Nature |
Standard | 185 - 217 | 184 - 220 | 104 - 139 | 143 - 178 | 143 - 178 | 104 - 139 |
110
148
75
75
110
110
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