Standard Moves |
|
| Acrobatics |
 |
 |
55 |
100 |
|
-- |
| This move's power is doubled if the user isn't holding an item. |
| Agility |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Speed stat by 2 stages. |
| Air Slash |
 |
 |
75 |
95 |
|
30 |
| Has a 30% chance of making the target flinch. |
| Attract |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Baton Pass |
 |
 |
-- |
101 |
|
-- |
| The user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes a substitute or other such effects they will be passed on to the Pokémon switching in. |
| Charge |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's Sp. Def stat by 1 stage. The user gains the Electric Boost status. |
| Charge Beam |
 |
 |
50 |
90 |
|
70 |
| Has a 70% chance of boosting the user's Sp. Atk stat by 1 stage. |
| Charm |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack stat by 2 stages. |
| Covet |
 |
 |
60 |
100 |
|
-- |
| If the user is not already holding an item it steals the target's held item. |
| Defog |
 |
 |
-- |
101 |
|
-- |
| Lowers the target's evasiveness by 1 stage. Removes statuses such as Reflect Spikes and Safeguard as well as any terrain. |
| Discharge |
 |
 |
80 |
100 |
|
30 |
| Has a 30% chance of paralyzing targets. |
| Double Team |
 |
 |
-- |
101 |
|
-- |
| Boosts the user's evasiveness by 1 stage. |
| Dual Wingbeat |
 |
 |
40 |
90 |
|
-- |
| The user attacks twice in a row. |
| Eerie Impulse |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Sp. Atk stat by 2 stages. |
| Electro Ball |
 |
 |
?? |
100 |
|
-- |
| The higher the user's Speed stat compared to the target's the greater this move's power (ranging between 40 and 150). |
| Electroweb |
 |
 |
55 |
95 |
|
-- |
| Lowers targets' Speed stats by 1 stage. |
| Encore |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Encore status. |
| Endure |
 |
 |
-- |
101 |
|
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Energy Ball |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Facade |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fling |
 |
 |
?? |
100 |
|
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Helping Hand |
 |
 |
-- |
101 |
|
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Iron Tail |
 |
 |
100 |
75 |
|
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Light Screen |
 |
 |
-- |
101 |
|
-- |
| Gives the user's side the Light Screen status for 5 turns. |
| Nuzzle |
 |
 |
20 |
100 |
|
100 |
| Paralyzes the target. |
| Pounce |
 |
 |
50 |
100 |
|
-- |
| Lowers the target's Speed stat by 1 stage. |
| Protect |
 |
 |
-- |
101 |
|
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Quick Attack |
 |
 |
40 |
100 |
|
-- |
|
| Rain Dance |
 |
 |
-- |
101 |
|
-- |
| Summons rain for 5 turns. |
| Rest |
 |
 |
-- |
101 |
|
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Rising Voltage |
 |
 |
70 |
100 |
|
-- |
| This move's power is doubled if the target is under the effect of Electric Terrain. |
| Roost |
 |
 |
-- |
101 |
|
-- |
| Restores 1/2 of the user's max HP. If the user is a Flying type it will lose the Flying type for the turn. |
| Round |
 |
 |
60 |
100 |
|
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Sleep Talk |
 |
 |
-- |
101 |
|
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Snore |
 |
 |
50 |
100 |
|
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Solar Beam |
 |
 |
120 |
100 |
|
-- |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Speed Swap |
 |
 |
-- |
101 |
|
-- |
| The user and the target swap their Speed stats. |
| Substitute |
 |
 |
-- |
101 |
|
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Taunt |
 |
 |
-- |
100 |
|
-- |
| Gives the target the Taunted status. |
| Thunder |
 |
 |
110 |
70 |
|
30 |
| Has a 30% chance of paralyzing the target. This move never misses in rain and can hit a target that has the Sky-High status. |
| Thunder Wave |
 |
 |
-- |
90 |
|
-- |
| Paralyzes the target. |
| Thunderbolt |
 |
 |
90 |
100 |
|
10 |
| Has a 10% chance of paralyzing the target. |
| Tickle |
 |
 |
-- |
100 |
|
-- |
| Lowers the target's Attack and Defense stats by 1 stage. |
| U-turn |
 |
 |
70 |
100 |
|
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Volt Switch |
 |
 |
70 |
100 |
|
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Wild Charge |
 |
 |
90 |
100 |
|
-- |
| The user takes 1/4 of the damage dealt by this move. |