Standard Moves |
|
| Acrobatics |
 |
 |
55 |
100 |
16 |
-- |
| This move's power is doubled if the user isn't holding an item. |
| Aerial Ace |
 |
 |
60 |
101 |
20 |
-- |
| This move never misses. |
| Agility |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Speed stat by 2 stages. |
| Attract |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown. |
| Aura Sphere |
 |
 |
80 |
101 |
20 |
-- |
| This move never misses. |
| Blast Burn |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Blaze Kick |
 |
 |
85 |
90 |
12 |
10 |
| Has a 10% chance of burning the target. This move has a 1-stage Critical-Hit Ratio Boost. |
| Body Slam |
 |
 |
85 |
100 |
16 |
30 |
| Has a 30% chance of paralyzing the target. If the target has the Minimized status this move's power is doubled and it will be sure to hit. |
| Brick Break |
 |
 |
75 |
100 |
16 |
-- |
| Removes the Light Screen Reflect and Aurora Veil statuses on the target's side. |
| Bulk Up |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack and Defense stats by 1 stage. |
| Bulldoze |
 |
 |
60 |
100 |
20 |
-- |
| Lowers targets' Speed stats by 1 stage. When Grassy Terrain is active this move's power is halved. |
| Burning Jealousy |
 |
 |
70 |
100 |
8 |
100 |
| Burns targets if their stats were boosted during the turn this move is used. |
| Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk and Sp. Def stats by 1 stage. |
| Close Combat |
 |
 |
120 |
100 |
8 |
-- |
| Lowers the user's Defense and Sp. Def stats by 1 stage. |
| Coaching |
 |
 |
-- |
101 |
12 |
-- |
| Boosts allies' Attack and Defense stats by 1 stage. |
| Counter |
 |
 |
?? |
100 |
20 |
-- |
| The user retaliates to deal double the damage it took from an opponent's physical move during the turn this move is used. |
| Dig |
 |
 |
80 |
100 |
12 |
-- |
| The user gains the Underground status on the turn this move is used then attacks on the following turn. |
| Double-Edge |
 |
 |
120 |
100 |
16 |
-- |
| The user takes 1/3 of the damage dealt by this move. |
| Drain Punch |
 |
 |
75 |
100 |
12 |
-- |
| The user's HP is restored by 1/2 of the damage dealt by this move. |
| Earthquake |
 |
 |
100 |
100 |
12 |
-- |
| This move's power is doubled against targets that have the Underground status. When Grassy Terrain is active this move's power is halved. |
| Encore |
 |
 |
-- |
100 |
8 |
-- |
| Gives the target the Encore status. |
| Endeavor |
 |
 |
?? |
100 |
8 |
-- |
| Deals damage to the target equal to its remaining HP minus the user's remaining HP. This move fails if the target's HP is the same as or lower than the user's. |
| Endure |
 |
 |
-- |
101 |
12 |
-- |
| During the turn this move is used if the user takes damage from a move that would knock it out it will endure the hit with 1 HP. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Facade |
 |
 |
70 |
100 |
20 |
-- |
| This move's power is doubled if the user is poisoned badly poisoned burned or paralyzed. Although this move is a physical move the damage it deals is not halved when the user is burned. |
| Fake Out |
 |
 |
40 |
100 |
12 |
100 |
| Makes the target flinch. This move fails unless it is the first move used by the user after it enters a battle. |
| Fake Tears |
 |
 |
-- |
100 |
20 |
-- |
| Lowers the target's Sp. Def stat by 2 stages. |
| Feint |
 |
 |
30 |
100 |
12 |
-- |
| This move can hit a target using a move such as Protect or Detect and removes the effects of those moves. |
| Fire Blast |
 |
 |
110 |
85 |
8 |
10 |
| Has a 10% chance of burning the target. |
| Fire Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Fire Spin |
 |
 |
35 |
85 |
16 |
100 |
| Gives the target the Bound status. |
| Flame Charge |
 |
 |
50 |
100 |
20 |
-- |
| Boosts the user's Speed stat by 1 stage. |
| Flamethrower |
 |
 |
90 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. |
| Flare Blitz |
 |
 |
120 |
100 |
16 |
10 |
| Has a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move. |
| Fling |
 |
 |
?? |
100 |
12 |
-- |
| This move's power and effects depend on the user's held item. The held item is lost after this move is used. |
| Focus Blast |
 |
 |
120 |
70 |
8 |
10 |
| Has a 10% chance of lowering the target's Sp. Def stat by 1 stage. |
| Focus Energy |
 |
 |
-- |
101 |
20 |
-- |
| The user gains a 2-stage Critical-Hit Ratio Boost. |
| Focus Punch |
 |
 |
150 |
100 |
20 |
-- |
| This move fails if the user has already taken damage from a move in the same turn. |
| Giga Impact |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Gunk Shot |
 |
 |
120 |
80 |
8 |
30 |
| Has a 30% chance of poisoning the target. |
| Heat Wave |
 |
 |
95 |
90 |
12 |
10 |
| Has a 10% chance of burning targets. |
| Helping Hand |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the power of an ally's move by 50% during the turn this move is used. |
| Hyper Beam |
 |
 |
150 |
90 |
8 |
-- |
| The user gains the Recharging status on the turn after this move is used. |
| Iron Tail |
 |
 |
100 |
75 |
16 |
30 |
| Has a 30% chance of lowering the target's Defense stat by 1 stage. |
| Knock Off |
 |
 |
65 |
100 |
20 |
-- |
| This move's power is boosted by 50% if the target is holding an item. Causes the target to lose its held item. |
| Lash Out |
 |
 |
75 |
100 |
8 |
-- |
| This move's power is doubled if the user's stats were lowered during the turn this move is used. |
| Low Kick |
 |
 |
?? |
100 |
20 |
-- |
| The heavier the target the greater this move's power (ranging between 20 and 120). |
| Low Sweep |
 |
 |
65 |
100 |
20 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Mach Punch |
 |
 |
40 |
100 |
20 |
-- |
|
| Mud-Slap |
 |
 |
20 |
100 |
12 |
-- |
| Lowers the target's accuracy by 1 stage. |
| Nasty Plot |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Sp. Atk stat by 2 stages. |
| Overheat |
 |
 |
130 |
90 |
8 |
-- |
| Lowers the user's Sp. Atk stat by 2 stages. |
| Poison Jab |
 |
 |
80 |
100 |
20 |
30 |
| Has a 30% chance of poisoning the target. |
| Protect |
 |
 |
-- |
101 |
8 |
-- |
| The user protects itself from incoming moves for the turn. With each consecutive use this move's chance of success becomes 1/3 of what it was before. |
| Psych Up |
 |
 |
-- |
101 |
12 |
-- |
| The user copies the target's stat changes. |
| Raging Fury |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Rampaging status. |
| Rest |
 |
 |
-- |
101 |
8 |
-- |
| Fully restores the user's HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user's HP is full. |
| Reversal |
 |
 |
?? |
100 |
16 |
-- |
| The less HP the user has left the greater this move's power (ranging between 20 and 200). |
| Roar |
 |
 |
-- |
101 |
20 |
-- |
| If there are other Pokémon in the target's party that can switch into battle the target is forced to switch out of battle and is replaced by one of those Pokémon at random. |
| Rock Slide |
 |
 |
75 |
90 |
12 |
30 |
| Has a 30% chance of making targets flinch. |
| Rock Tomb |
 |
 |
60 |
95 |
16 |
-- |
| Lowers the target's Speed stat by 1 stage. |
| Round |
 |
 |
60 |
100 |
16 |
-- |
| If multiple Pokémon use this move in the same turn the second user onward will act immediately after the first and the power of the second Round onward will be doubled. |
| Scary Face |
 |
 |
-- |
100 |
12 |
-- |
| Lowers the target's Speed stat by 2 stages. |
| Scorching Sands |
 |
 |
70 |
100 |
12 |
30 |
| Has a 30% chance of burning the target. Cures the user and target of being frozen. |
| Shadow Claw |
 |
 |
70 |
100 |
16 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Slack Off |
 |
 |
-- |
101 |
8 |
-- |
| Restores 1/2 of the user's max HP. |
| Sleep Talk |
 |
 |
-- |
101 |
12 |
-- |
| Can be used only if the user is asleep. The user uses one of the other moves it knows at random. |
| Smack Down |
 |
 |
50 |
100 |
16 |
-- |
| If the target is off the ground it gains the Landed status. This move can hit a target that has the Sky-High status. |
| Snore |
 |
 |
50 |
100 |
16 |
30 |
| Can be used only if the user is asleep. Has a 30% chance of making the target flinch. |
| Solar Beam |
 |
 |
120 |
100 |
12 |
-- |
| The user gains the Charging status on the turn this move is used then attacks on the following turn. In harsh sunlight the user does not gain the Charging status and can attack immediately. This move's power is halved in any other weather condition. |
| Stealth Rock |
 |
 |
-- |
101 |
20 |
-- |
| Gives the opponent's side the Stealth Rock status. |
| Stone Edge |
 |
 |
100 |
80 |
8 |
-- |
| This move has a 1-stage Critical-Hit Ratio Boost. |
| Substitute |
 |
 |
-- |
101 |
12 |
-- |
| The user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user and it will vanish when it takes damage equal to 1/4 of the user's max HP. |
| Sunny Day |
 |
 |
-- |
101 |
8 |
-- |
| Summons harsh sunlight for 5 turns. |
| Switcheroo |
 |
 |
-- |
100 |
12 |
-- |
| The user and the target swap their held items. |
| Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
| Boosts the user's Attack stat by 2 stages. |
| Taunt |
 |
 |
-- |
100 |
20 |
-- |
| Gives the target the Taunted status. |
| Temper Flare |
 |
 |
75 |
100 |
12 |
-- |
| This move's power is doubled if the user couldn't act or its move missed or failed on the previous turn. |
| Thief |
 |
 |
60 |
100 |
20 |
-- |
| If the user is not already holding an item it steals the target's held item. |
| Throat Chop |
 |
 |
80 |
100 |
16 |
100 |
| Gives the target the Throat Chopped status. |
| Thunder Punch |
 |
 |
75 |
100 |
16 |
10 |
| Has a 10% chance of paralyzing the target. |
| Torment |
 |
 |
-- |
100 |
16 |
-- |
| Gives the target the Unable to Repeat status. |
| U-turn |
 |
 |
70 |
100 |
20 |
-- |
| After attacking the user switches out of battle to be replaced by another party Pokémon. |
| Upper Hand |
 |
 |
65 |
100 |
16 |
-- |
| Makes the target flinch. This move fails if the target isn't about to use a priority move. |
| Uproar |
 |
 |
90 |
100 |
12 |
-- |
| The user gains the Uproar status. |
| Vacuum Wave |
 |
 |
40 |
100 |
20 |
-- |
|
| Will-O-Wisp |
 |
 |
-- |
85 |
16 |
-- |
| Burns the target. |
| Zen Headbutt |
 |
 |
80 |
90 |
16 |
20 |
| Has a 20% chance of making the target flinch. |