Flavor Text |
 | Sword | Each of Exeggutor's three heads is thinking different thoughts. The three don't seem to be very interested in one another. |
Shield | When they work together, Exeggutor's three heads can put out powerful psychic energy. Cloudy days make this Pokémon sluggish. |  | Sword | Blazing sunlight has brought out the true form and powers of this Pokémon. |
Shield | This Pokémon's psychic powers aren't as strong as they once were. The head on this Exeggutor's tail scans surrounding areas with weak telepathy. |
Brilliant Diamond |
It is called the Walking Jungle. If a head grows too big, it falls off and becomes an Exeggcute. |
Shining Pearl |
Standard Level Up |
|
Evolve |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
The target is stomped with a big foot. This may also make the target flinch. |
— |
Stomp |
 |
 |
65 |
100 |
20 |
30 |
The target is stomped with a big foot. This may also make the target flinch. |
— |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
— |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
— |
Wood Hammer |
 |
 |
120 |
100 |
15 |
-- |
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
— |
Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
— |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
— |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
— |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
— |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Extrasensory |
 |
 |
80 |
100 |
20 |
10 |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
— |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
— |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
— |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
— |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
— |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
— |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
Alola Form Level Up |
|
Evolve |
Dragon Hammer |
 |
 |
90 |
100 |
15 |
-- |
The user uses its body like a hammer to attack the target and inflict damage. |
— |
Dragon Hammer |
 |
 |
90 |
100 |
15 |
-- |
The user uses its body like a hammer to attack the target and inflict damage. |
— |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
The user slams a barrage of hard-shelled seeds down on the target from above. |
— |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
— |
Wood Hammer |
 |
 |
120 |
100 |
15 |
-- |
The user slams its rugged body into the target to attack. This also damages the user quite a lot. |
— |
Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
— |
Mega Drain |
 |
 |
40 |
100 |
15 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Confusion |
 |
 |
50 |
100 |
25 |
10 |
The target is hit by a weak telekinetic force. This may also confuse the target. |
— |
Synthesis |
 |
 |
-- |
101 |
5 |
-- |
The user restores its own HP. The amount of HP regained varies with the weather. |
— |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
— |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Extrasensory |
 |
 |
80 |
100 |
20 |
10 |
The user attacks with an odd, unseeable power. This may also make the target flinch. |
— |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
— |
Worry Seed |
 |
 |
-- |
100 |
10 |
-- |
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
— |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
— |
Absorb |
 |
 |
20 |
100 |
25 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
— |
Hypnosis |
 |
 |
-- |
60 |
20 |
-- |
The user employs hypnotic suggestion to make the target fall into a deep sleep. |
— |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
— |
Leech Seed |
 |
 |
-- |
90 |
10 |
-- |
A seed is planted on the target. It steals some HP from the target every turn. |
Sword & Shield Technical Machine Attacks |
|
TM08 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
|
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM09 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
|
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM10 |
Magical Leaf |
 |
 |
60 |
101 |
20 |
-- |
|
The user scatters curious leaves that chase the target. This attack never misses. |
TM11 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
|
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM17 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
|
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM18 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
|
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM20 |
Self-Destruct |
 |
 |
200 |
100 |
5 |
-- |
|
The user attacks everything around it by causing an explosion. The user faints upon using this move. |
TM21 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
|
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM23 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
|
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM24 |
Snore |
 |
 |
50 |
100 |
15 |
30 |
|
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
TM25 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM28 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
|
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM31 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
|
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM34 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
|
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM39 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
|
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM43 |
Brick Break |
 |
 |
75 |
100 |
15 |
-- |
|
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
TM50 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
|
The user forcefully shoots seeds at the target two to five times in a row. |
TM60 |
Power Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
TM69 |
Psycho Cut |
 |
 |
70 |
100 |
20 |
-- |
|
The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
TM70 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
|
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM76 |
Round |
 |
 |
60 |
100 |
15 |
-- |
|
The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
TM81 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
|
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM88 |
Grassy Terrain |
 |
 |
-- |
101 |
10 |
-- |
|
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
TM97 |
Brutal Swing |
 |
 |
60 |
100 |
20 |
-- |
|
The user swings its body around violently to inflict damage on everything in its vicinity. |
TM98 |
Stomping Tantrum |
 |
 |
75 |
100 |
10 |
-- |
|
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
TM99 |
Breaking Swipe |
 |
 |
60 |
100 |
15 |
100 |
|
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
Technical Record Attacks |
|
TR00 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
|
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TR02 |
Flamethrower |
 |
 |
90 |
100 |
15 |
10 |
|
The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
TR07 |
Low Kick |
 |
 |
?? |
100 |
20 |
-- |
|
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
TR10 |
Earthquake |
 |
 |
100 |
100 |
10 |
-- |
|
The user sets off an earthquake that strikes every Pokémon around it. |
TR11 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
|
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TR20 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
|
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TR22 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
|
Unsanitary sludge is hurled at the target. This may also poison the target. |
TR24 |
Outrage |
 |
 |
120 |
100 |
10 |
-- |
|
The user rampages and attacks for two to three turns. The user then becomes confused. |
TR25 |
Psyshock |
 |
 |
80 |
100 |
10 |
-- |
|
The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
TR26 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
|
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TR27 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
|
While it is asleep, the user randomly uses one of the moves it knows. |
TR31 |
Iron Tail |
 |
 |
100 |
75 |
15 |
30 |
|
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
TR34 |
Future Sight |
 |
 |
120 |
100 |
10 |
-- |
|
Two turns after this move is used, a hunk of psychic energy attacks the target. |
TR35 |
Uproar |
 |
 |
90 |
100 |
10 |
-- |
|
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
TR39 |
Superpower |
 |
 |
120 |
100 |
5 |
100 |
|
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
TR40 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
|
The user employs its psychic power to exchange Abilities with the target. |
TR49 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
|
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TR59 |
Seed Bomb |
 |
 |
80 |
100 |
15 |
-- |
|
The user slams a barrage of hard-shelled seeds down on the target from above. |
TR62 |
Dragon Pulse |
 |
 |
85 |
100 |
10 |
-- |
|
The target is attacked with a shock wave generated by the user's gaping mouth. |
TR65 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
|
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TR69 |
Zen Headbutt |
 |
 |
80 |
90 |
15 |
20 |
|
The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
TR71 |
Leaf Storm |
 |
 |
130 |
90 |
5 |
100 |
|
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
TR72 |
Power Whip |
 |
 |
120 |
85 |
10 |
-- |
|
The user violently whirls its vines, tentacles, or the like to harshly lash the target. |
TR74 |
Iron Head |
 |
 |
80 |
100 |
15 |
30 |
|
The user slams the target with its steel-hard head. This may also make the target flinch. |
TR77 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
|
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
BDSP Technical Machine Attacks |
|
TM04 |
Calm Mind |
 |
 |
-- |
101 |
20 |
-- |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
TM09 |
Bullet Seed |
 |
 |
25 |
100 |
30 |
-- |
The user forcefully shoots seeds at the target two to five times in a row. |
TM11 |
Sunny Day |
 |
 |
-- |
101 |
5 |
-- |
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
TM15 |
Hyper Beam |
 |
 |
150 |
90 |
5 |
-- |
The target is attacked with a powerful beam. The user can't move on the next turn. |
TM16 |
Light Screen |
 |
 |
-- |
101 |
30 |
-- |
A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
TM17 |
Protect |
 |
 |
-- |
101 |
10 |
-- |
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
TM19 |
Giga Drain |
 |
 |
75 |
100 |
10 |
-- |
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
TM22 |
Solar Beam |
 |
 |
120 |
100 |
10 |
-- |
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
TM29 |
Psychic |
 |
 |
90 |
100 |
10 |
10 |
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
TM32 |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
TM33 |
Reflect |
 |
 |
-- |
101 |
20 |
-- |
A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
TM36 |
Sludge Bomb |
 |
 |
90 |
100 |
10 |
30 |
Unsanitary sludge is hurled at the target. This may also poison the target. |
TM42 |
Facade |
 |
 |
70 |
100 |
20 |
-- |
This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
TM44 |
Rest |
 |
 |
-- |
101 |
10 |
-- |
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
TM45 |
Attract |
 |
 |
-- |
100 |
15 |
-- |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
TM46 |
Thief |
 |
 |
60 |
100 |
25 |
-- |
The user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item. |
TM48 |
Skill Swap |
 |
 |
-- |
101 |
10 |
-- |
The user employs its psychic power to exchange Abilities with the target. |
TM53 |
Energy Ball |
 |
 |
90 |
100 |
10 |
10 |
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
TM58 |
Endure |
 |
 |
-- |
101 |
10 |
-- |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
TM64 |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
TM68 |
Giga Impact |
 |
 |
150 |
90 |
5 |
-- |
The user charges at the target using every bit of its power. The user can't move on the next turn. |
TM70 |
Flash |
 |
 |
-- |
100 |
20 |
-- |
The user flashes a light that lowers the target's accuracy. It can also be used to illuminate caves. |
TM75 |
Swords Dance |
 |
 |
-- |
101 |
20 |
-- |
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
TM77 |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
The user hypnotizes itself into copying any stat change made by the target. |
TM82 |
Sleep Talk |
 |
 |
-- |
101 |
10 |
-- |
While it is asleep, the user randomly uses one of the moves it knows. |
TM83 |
Bulldoze |
 |
 |
60 |
100 |
20 |
100 |
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
TM85 |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
TM86 |
Grass Knot |
 |
 |
?? |
100 |
20 |
-- |
The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
TM87 |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
TM90 |
Substitute |
 |
 |
-- |
101 |
10 |
-- |
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
TM92 |
Trick Room |
 |
 |
-- |
101 |
5 |
-- |
The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
TM96 |
Strength |
 |
 |
80 |
100 |
15 |
-- |
The target is slugged with a punch thrown at maximum power. |
Egg Moves (Details) |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
  Details |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
Block |
 |
 |
-- |
101 |
5 |
-- |
  Details |
The user blocks the target's way with arms spread wide to prevent escape. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
  Details |
A move that works differently for the Ghost type than for all other types. |
Ingrain |
 |
 |
-- |
101 |
20 |
-- |
  Details |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
Moonlight |
 |
 |
-- |
101 |
5 |
-- |
  Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Sleep Powder |
 |
 |
-- |
75 |
15 |
-- |
  Details |
The user scatters a big cloud of sleep-inducing dust around the target. |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
  Details |
The user scatters a cloud of numbing powder that paralyzes the target. |
Poison Powder |
 |
 |
-- |
75 |
35 |
-- |
  Details |
The user scatters a cloud of poisonous dust that poisons the target. |
Ancient Power |
 |
 |
60 |
100 |
5 |
10 |
Details |
The user attacks with a prehistoric power. This may also raise all the user's stats at once. |
Block |
 |
 |
-- |
101 |
5 |
-- |
Details |
The user blocks the target's way with arms spread wide to prevent escape. |
Curse |
 |
 |
-- |
101 |
10 |
-- |
Details |
A move that works differently for the Ghost type than for all other types. |
Ingrain |
 |
 |
-- |
101 |
20 |
-- |
Details |
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out. |
Moonlight |
 |
 |
-- |
101 |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Sleep Powder |
 |
 |
-- |
75 |
15 |
-- |
Details |
The user scatters a big cloud of sleep-inducing dust around the target. |
Stun Spore |
 |
 |
-- |
75 |
30 |
-- |
Details |
The user scatters a cloud of numbing powder that paralyzes the target. |
Poison Powder |
 |
 |
-- |
75 |
35 |
-- |
Details |
The user scatters a cloud of poisonous dust that poisons the target. |
Synthesis BDSP Only |
 |
 |
-- |
101 |
5 |
-- |
Details |
The user restores its own HP. The amount of HP regained varies with the weather. |
Nature Power BDSP Only |
 |
 |
-- |
101 |
20 |
-- |
Details |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Leaf Storm BDSP Only |
 |
 |
130 |
90 |
5 |
100 |
Details |
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
Power Swap BDSP Only |
 |
 |
-- |
101 |
10 |
-- |
Details |
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
Grassy Terrain BDSP Only |
 |
 |
-- |
101 |
10 |
-- |
Details |
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
Usable Max Moves |
|
Max Flare |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Fire-type attack Dynamax Pokémon use. The user intensifies the sun for five turns. |
Max Strike |
 |
 
  |
150(Phy)/150(Spe) 150(Phy)/150(Spe) |
101 |
10 |
-- |
|
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat. |
Max Knuckle |
 |

 |
100 100 |
101 |
10 |
-- |
|
This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
Max Ooze |
 |

 |
90 90 |
101 |
10 |
-- |
|
This is a Poison-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Atk stats. |
Max Wyrmwind |
 |
  |
140(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target's Attack stat. |
Max Mindstorm |
 |
 
  |
130(Phy)/140(Spe) 130(Phy)/130(Spe) |
101 |
10 |
-- |
|
This is a Psychic-type attack Dynamax Pokémon use. The user turns the ground into Psychic Terrain for five turns. |
Max Rockfall |
 |

 |
110 110 |
101 |
10 |
-- |
|
This is a Rock-type attack Dynamax Pokémon use. The user summons a sandstorm lasting five turns. |
Max Quake |
 |

 |
130 130 |
101 |
10 |
-- |
|
This is a Ground-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats. |
Max Darkness |
 |

 |
110 110 |
101 |
10 |
-- |
|
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat. |
Max Overgrowth |
 |
 
  |
140(Phy)/140(Spe) 140(Phy)/140(Spe) |
101 |
10 |
-- |
|
This is a Grass-type attack Dynamax Pokémon use. The user turns the ground into Grassy Terrain for five turns. |
Max Steelspike |
 |
 |
130 |
101 |
10 |
-- |
|
This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats. |
Max Guard |
 |
|
|
101 |
10 |
-- |
|
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
Transfer Only Moves (Details) |
|
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
Gen VII TM83 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Teleport |
 |
 |
-- |
101 |
20 |
-- |
Let's Go TM04 |
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
Gravity |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
Rollout |
 |
 |
30 |
90 |
20 |
-- |
Move Tutor - PtHGSS |
The user continually rolls into the target over five turns. It becomes more powerful each time it hits. |
Double-edge |
 |
 |
120 |
100 |
15 |
-- |
Move Tutor - FRLG |
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
Mimic |
 |
 |
-- |
101 |
10 |
-- |
Move Tutor - FRLG |
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
Take Down |
 |
 |
90 |
85 |
20 |
-- |
Gen I TM09 |
A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
Alolan Exeggutor Transfer Only Moves |
Toxic |
 |
 |
-- |
90 |
10 |
-- |
Gen VII TM06 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
Double Team |
 |
 |
-- |
101 |
15 |
-- |
Gen VII TM32 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
Explosion |
 |
 |
250 |
100 |
5 |
-- |
Gen VII TM64 |
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
Psych Up |
 |
 |
-- |
101 |
10 |
-- |
Gen VII TM77 |
The user hypnotizes itself into copying any stat change made by the target. |
Dragon Tail |
 |
 |
60 |
90 |
10 |
-- |
Gen VII TM82 |
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
Infestation |
 |
 |
20 |
100 |
20 |
100 |
Gen VII TM83 |
The target is infested and attacked for four to five turns. The target can't flee during this time. |
Dream Eater |
 |
 |
100 |
100 |
15 |
-- |
Gen VII TM85 |
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
Swagger |
 |
 |
-- |
85 |
15 |
-- |
Gen VII TM87 |
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
Nature Power |
 |
 |
-- |
101 |
20 |
-- |
Gen VII TM96 |
This attack makes use of nature's power. Its effects vary depending on the user's environment. |
Confide |
 |
 |
-- |
101 |
20 |
100 |
Gen VII TM100 |
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
Headbutt |
 |
 |
70 |
100 |
15 |
30 |
Let's Go TM01 |
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
Teleport |
 |
 |
-- |
101 |
20 |
-- |
Let's Go TM04 |
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
Gravity |
 |
 |
-- |
101 |
5 |
-- |
Move Tutor - USM |
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
Knock Off |
 |
 |
65 |
100 |
20 |
-- |
Move Tutor - USM |
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |