Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
4 |
48 |
2 |
Struggle Bug: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
2 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
4 |
48 |
2 |
Struggle Bug: Critical Strike 5 |
Powers up attacks if they become critical hits. |
10 |
120 |
3 |
Devastation |
The more the target's Sp. Atk has been lowered, the more this powers up sync moves. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Flameproof |
Prevents the Pokémon from getting burned. |
3 |
36 |
1 |
Hyper Beam: Power Up 2 |
Hyper Beam: Power Up 2 |
4 |
48 |
1 |
Hyper Beam: Power Up 2 |
Hyper Beam: Power Up 2 |
4 |
48 |
2 |
Hyper Beam: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Hyper Beam: Accuracy Up 5 |
Hyper Beam: Accuracy Up 5 |
5 |
60 |
2 |
Hyper Beam: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Hyper Beam: Accuracy Up 5 |
Hyper Beam: Accuracy Up 5 |
5 |
60 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Power Reserves 2 |
Powers up moves in a pinch. |
10 |
120 |
2 |
Unparalleled Power!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
2 |
Hyper Beam: Power Up 2 |
Hyper Beam: Power Up 2 |
4 |
48 |
2 |
Unparalleled Power!: Hit and Heal 9 |
Makes the user gradually heal itself when a move is successful. |
10 |
120 |
3 |
Hyper Beam: Power Up 3 |
Hyper Beam: Power Up 3 |
4 |
48 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
2 |
24 |
1 |
Dire Hit +: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
3 |
36 |
1 |
HP + 20 |
HP + 20 |
5 |
60 |
2 |
Leg Up 2 |
Once per battle, has a moderate chance of reducing the user's sync move countdown by one when the Pokémon enters the battle. |
12 |
144 |
2 |
Struggle Bug: Power Up 3 |
Struggle Bug: Power Up 3 |
4 |
48 |
2 |
Struggle Bug: Superduper Effective 9 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Overpower |
The more the opponent's Sp. Atk has been lowered, the more it powers up moves. |
10 |
120 |
3 |
Voyager's Bug Buzz: Power Up 25 |
Voyager's Bug Buzz: Power Up 25 |
5 |
60 |
3 |
Voyager's Bug Buzz: Power Up 25 |
Voyager's Bug Buzz: Power Up 25 |
5 |
60 |
3 |
Pinpoint Entry 1 |
Raises the user's accuracy by 1 stat rank when it enters a battle. |
7 |
84 |
2 |