Anchors | ![]() Barry | ![]() Barry | ![]() Special Costume | ![]() Barry |
![]() Barry |
Barry | |||
Picture | Name | Role | Base Rarity |
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Barry | Strike | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 2: New Friends, New Foes - Defeat Team Break |
Sync Pair Scouting | Dawn Mix Scout (May 1st 2025 - September 1st 2025) - 0.017% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% 5 Star Select Costume Scout x11 A (September 5th 2024 - September 20th 2024) - 0.087% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% Barry Costume Scout (April 12th 2024 - May 20th 2024) - 2% and more... |
Pokédex Entry
Flavor Text | |
Barry | An incredibly impetuous, high-spirited young man who runs straight for what he wants without any hesitation, he has an earnest passion for Pokémon. |
Barry (BP) | Barry is wearing a special outfit. He's a hero with a passionate heart, and he looks up to his master, Crasher Wake! Today, as always, he'll punish evildoers together with his partner Pokémon, Heracross! |
Mindscape |
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Barry's Pokémon
Barry & Piplup | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
693 | 280 | 192 | 467 | 192 | 289 |
4 Star Stats | |||||
733 | 300 | 212 | 487 | 212 | 309 |
5 Star Stats | |||||
773 | 320 | 232 | 507 | 232 | 329 |
5 Star Max Potential Stats | |||||
813 | 340 | 252 | 527 | 252 | 349 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Barry & Prinplup | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
705 | 284 | 195 | 498 | 195 | 296 |
4 Star Stats | |||||
745 | 304 | 215 | 518 | 215 | 316 |
5 Star Stats | |||||
785 | 324 | 235 | 538 | 235 | 336 |
5 Star Max Potential Stats | |||||
825 | 344 | 255 | 558 | 255 | 356 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Water Sync Beam | ![]() | ![]() |
200-240 | Opponent | ||
No additional effect |
Barry & Empoleon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Flux 5: The fuller the move gauge when moves are selected, the more this powers up moves. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Scarf: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
723 | 290 | 199 | 508 | 199 | 332 |
4 Star Stats | |||||
763 | 310 | 219 | 528 | 219 | 352 |
5 Star Stats | |||||
803 | 330 | 239 | 548 | 239 | 372 |
5 Star Max Potential Stats | |||||
843 | 350 | 259 | 568 | 259 | 392 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Late Fee Bubble Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Haste | Speed + cannot be lowered. | 5 | 60 | 1 |
Bubble: Move Gauge Refresh 4 | Move: Bubble Has a good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Bubble: Power 5 | Bubble: Power Up 5 | 2 | 24 | 1 |
Bubble: Power 5 | Bubble: Power Up 5 | 2 | 24 | 2 |
Bubble: Power 5 | Bubble: Power Up 5 | 2 | 24 | 2 |
Bubble: Power 5 | Bubble: Power Up 5 | 3 | 36 | 2 |
Ramming Speed | The more the user's Speed has been raised, the more it powers up moves. | 10 | 120 | 3 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 7 | 84 | 3 |
Bubble: Power 5 | Bubble: Power Up 5 | 3 | 36 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Bubble Beam: Move Gauge Refresh 3 | Move: Bubble Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 1 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 2 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 2 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up sync moves. | 7 | 84 | 3 |
Bubble Beam: On a Roll 4 | Move: Bubble Beam Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
No Hesitation!: MP Refresh 3 | Move: No Hesitation! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Agile Entry 1 | Raises the user's evasiveness when the Pokémon enters a battle. | 7 | 84 | 3 |
No Hesitation!: Ramp Up 1 | Move: No Hesitation! Raises the user's Sp. Atk when a move is successful. | 7 | 84 | 3 |
Full Heal: Move on Ally: HP Recovery (M) 1 | Move: Full Heal When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move. | 10 | 120 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Full Heal: MP Refresh 3 | Move: Full Heal Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 2 |
Stamina Reserves 3 | Once per battle, charges the user's move gauge by three when the user is in a pinch. | 8 | 96 | 3 |
Bubble: On a Roll 1 | Move: Bubble Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up moves. | 10 | 120 | 3 |
Late Fee Bubble Beam: Power 25 | Late Fee Bubble Beam: Power Up 25 | 5 | 60 | 3 |
Late Fee Bubble Beam: Power 25 | Late Fee Bubble Beam: Power Up 25 | 5 | 60 | 1 |
Barry (BP) | |||
Picture | Name | Role | Base Rarity |
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Barry | Support | ☆☆☆☆ |
Mindscape |
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Barry & Roserade | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Team Critical Shock 9: Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's attack move is successful against a paralyzed opponent. Attack Trap 4: Has a chance (50%) of leaving the target trapped when the user's attack move against it is successful. Natural Remedy: Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | |||||||||||||
Theme Skills | |||||||||||||
Grass Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Rival: Raises the maximum HP of all allied sync pairs by 4 Scarf: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
774 | 158 | 262 | 224 | 301 | 352 |
5 Star Stats | |||||
814 | 178 | 282 | 244 | 321 | 372 |
5 Star Max Potential Stats | |||||
854 | 198 | 302 | 264 | 341 | 392 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Grow Up Right Grass Beam | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Absorb: Power 4 | Absorb: Power Up 4 | 3 | 36 | 1 |
Absorb: Power 4 | Absorb: Power Up 4 | 3 | 36 | 2 |
Absorb: Power 4 | Absorb: Power Up 4 | 3 | 36 | 1 |
Absorb: Move Gauge Refresh 3 | Move: Absorb Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shocking Slowdown 9 | Lowers the target's Speed by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
Mind Brace 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when its attack move is successful. | 9 | 108 | 2 |
Team Pinpoint Entry 2 | Raises the accuracy of all allied sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 3 |
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
Synthesis: Move Gauge Refresh 3 | Move: Synthesis Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Synthesis: MP Refresh 2 | Move: Synthesis Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Synthesis: Master Healer 1 | Move: Synthesis Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Absorb: Power 4 | Absorb: Power Up 4 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Absorb: Power 4 | Absorb: Power Up 4 | 3 | 36 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Tighten Up 4 | Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 10 | 120 | 2 |
Stun Spore: Charging Infliction 2 | Move: Stun Spore Charges the user's move gauge by 2 when its Pokémon uses a status move. | 10 | 120 | 3 |
Escape Artist | Prevents the user from becoming trapped. | 5 | 60 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
THUD!!!: Move Gauge Refresh 3 | Move: THUD!!! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hit Paralyzed Opp: Recover HP 9 | Restores the user's HP when its attack move is successful against a paralyzed opponent. | 10 | 120 | 3 |
THUD!!!: MP Refresh 2 | Move: THUD!!! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Grow Up Right Grass Beam: Power 25 | Grow Up Right Grass Beam: Power Up 25 | 5 | 60 | 3 |
Grow Up Right Grass Beam: Power 25 | Grow Up Right Grass Beam: Power Up 25 | 5 | 60 | 3 |
Barry Special Costume | |||||||
Picture | Name | Role | Base Rarity | ||||
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Barry |
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☆☆☆☆☆ |
Mindscape |
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Barry & Heracross | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Guaranteed Triple: Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful. Entry: Attack ↑ & Speed ↑ 2: Raises the user's Attack and Speed by two stat ranks when it enters a battle. Piercing Gaze: Moves never miss. Guaranteed Cookie Skill Recharging Strike 1: Has a chance (20%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of charging the user's move gauge by one for each hit. Tower Cookie 2 Skill 100.00%: Reduces the user’s sync move countdown by two the first time it enters a battle each battle. Increases the user’s Sync Move ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user’s Sync Move ↑ Next effect by one rank for each hit. | |||||||||||||
Theme Skills | |||||||||||||
Bug Strike - Raises allies's Attack and Sp. Atk by 15 when using Bug-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
831 | 520 | 170 | 464 | 195 | 441 |
5 Star Max Potential Stats | |||||
931 | 560 | 210 | 504 | 235 | 481 |
5 Star Max Potential EX Role Stats | |||||
991 | 580 | 230 | 524 | 255 | 481 |
Barry & Heracross (Mega Heracross) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
No Quarter: Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. Entry: Attack ↑ & Speed ↑ 2: Raises the user's Attack and Speed by two stat ranks when it enters a battle. Piercing Gaze: Moves never miss. Guaranteed Cookie Skill Recharging Strike 1: Has a chance (20%) of charging the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, has a chance (20%) of charging the user's move gauge by one for each hit. Tower Cookie 2 Skill 100.00%: Reduces the user’s sync move countdown by two the first time it enters a battle each battle. Increases the user’s Sync Move ↑ Next effect by one rank when its attack move hits. If the move has the Multistrike effect tag, increases the user’s Sync Move ↑ Next effect by one rank for each hit. | |||||||||||||
Theme Skills | |||||||||||||
Bug Strike - Raises allies's Attack and Sp. Atk by 15 when using Bug-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
831 | 623 | 170 | 464 | 233 | 441 |
5 Star Max Potential Stats | |||||
931 | 671 | 210 | 504 | 281 | 481 |
5 Star Max Potential EX Role Stats | |||||
991 | 691 | 230 | 524 | 301 | 481 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Pin Missile: Power 2 | Pin Missile: Power ↑ 2 | 3 | 36 | 1 |
Pin Missile: Power 2 | Pin Missile: Power ↑ 2 | 3 | 36 | 1 |
Pin Missile: Power 2 | Pin Missile: Power ↑ 2 | 3 | 36 | 2 |
Pin Missile: Move Gauge Refresh 3 | Move: Pin Missile Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Master's Legacy Bug Impact: Power 25 | Master's Legacy Bug Impact: Power ↑ 25 | 5 | 60 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Punishing Strike 2 | Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by one stat rank for each hit. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Spiral Megahorn: Power 3 | Spiral Megahorn: Power ↑ 3 | 3 | 36 | 1 |
Spiral Megahorn: Power 3 | Spiral Megahorn: Power ↑ 3 | 3 | 36 | 1 |
Spiral Megahorn: Power 3 | Spiral Megahorn: Power ↑ 3 | 3 | 36 | 2 |
Spiral Megahorn: Move Gauge Refresh 3 | Move: Spiral Megahorn Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Master's Legacy Bug Impact: Power 25 | Master's Legacy Bug Impact: Power ↑ 25 | 5 | 60 | 2 |
Speedster's Sync 9 | Powers up the user's sync move when its Speed is raised. | 10 | 120 | 3 |
Entry Freebie | Applies the Free Move Next effect to the user when it enters a battle. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Close Combat: Power 4 | Close Combat: Power ↑ 4 | 3 | 36 | 1 |
Close Combat: Power 4 | Close Combat: Power ↑ 4 | 3 | 36 | 1 |
Close Combat: Power 4 | Close Combat: Power ↑ 4 | 3 | 36 | 2 |
Close Combat: Move Gauge Refresh 3 | Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Close Combat: Superduper Effective 5 | Move: Close Combat Powers up moves that are super effective. | 7 | 84 | 2 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Close Combat: Staggering 3 | Move: Close Combat Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Going Ahead!: Super Preparation 9 | Move: Going Ahead! Applies the Supereffective ↑ Next effect to the user when its move is successful. | 7 | 84 | 2 |
Going Ahead!: MP Refresh 2 | Move: Going Ahead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Tripping Strike 1 | Has a chance (20%) of lowering the target's Speed by one stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by one stat rank for each hit. | 7 | 84 | 2 |
Head Start 1 | Reduces the user's sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Master's Legacy Bug Impact: Power 25 | Master's Legacy Bug Impact: Power ↑ 25 | 5 | 60 | 3 |
Master's Legacy Bug Impact: Power 25 | Master's Legacy Bug Impact: Power ↑ 25 | 5 | 60 | 3 |
Master's Legacy Bug Impact: Power 30 | Master's Legacy Bug Impact: Power ↑ 30 | 0 | 5 | 1 |
Master's Legacy Bug Impact: Power 30 | Master's Legacy Bug Impact: Power ↑ 30 | 0 | 5 | 1 |
Master's Legacy Bug Impact: Power 30 | Master's Legacy Bug Impact: Power ↑ 30 | 0 | 5 | 1 |
Barry (Damage) | |||
Picture | Name | Role | Base Rarity |
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Barry | Sprint | ☆☆☆☆☆ |
Mindscape |
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Barry & Floatzel | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Quick Combo 4: Has a chance (50%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful. “Quick Move”: Stat ↓2 9: Lowers one of the target's following stats by two stat ranks at random when the user uses a move that has the quick move effect tag: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | |||||||||||||
Theme Skills | |||||||||||||
Water Sprint: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
840 | 556 | 223 | 316 | 223 | 444 |
5 Star Max Potential Stats | |||||
940 | 596 | 263 | 356 | 263 | 484 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Aqua Tail: Power 4 | Aqua Tail: Power ↑ 4 | 3 | 36 | 1 |
Aqua Tail: Power 4 | Aqua Tail: Power ↑ 4 | 3 | 36 | 1 |
Aqua Tail: Power 4 | Aqua Tail: Power ↑ 4 | 3 | 36 | 2 |
Aqua Tail: Move Gauge Refresh 3 | Move: Aqua Tail Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Aqua Tail: Accuracy 10 | Aqua Tail: Accuracy ↑ 10 | 5 | 60 | 2 |
Aqua Tail: Defense Crush 9 | Move: Aqua Tail Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Fierce Entry 2 | Raises the user's Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Aqua Jet: Power 4 | Aqua Jet: Power ↑ 4 | 3 | 36 | 1 |
Aqua Jet: Power 4 | Aqua Jet: Power ↑ 4 | 3 | 36 | 1 |
Aqua Jet: Power 4 | Aqua Jet: Power ↑ 4 | 3 | 36 | 2 |
Aqua Jet: Move Gauge Refresh 3 | Move: Aqua Jet Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Pinch: Restore “Quick Move” MP Once 9 | Restores one MP for the user's moves that have the quick move effect tag when it is in a pinch. This effect can activate only once per battle. | 7 | 84 | 2 |
Sync Quickening 1 | Restores one MP of the user's moves that have the quick move effect tag after using its sync move. | 10 | 120 | 3 |
Power Play | The more the target's stats are lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Aqua Jet: Power 4 | Aqua Jet: Power ↑ 4 | 3 | 36 | 1 |
Aqua Jet: Power 4 | Aqua Jet: Power ↑ 4 | 3 | 36 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 7 | 84 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Way Too Slow!: Brawn Gain 9 | Move: Way Too Slow! Increases the user's Physical Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
Way Too Slow!: MP Refresh 2 | Move: Way Too Slow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Aqua Tail: Power 4 | Aqua Tail: Power ↑ 4 | 3 | 36 | 1 |
Aqua Tail: Power 4 | Aqua Tail: Power ↑ 4 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
X Attack: Pep Rally 1 | Move: X Attack Raises the Speed of all allied sync pairs by one stat rank when the user's move is successful. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
I Want a Theme Song Water Impact: Power 25 | I Want a Theme Song Water Impact: Power ↑ 25 | 5 | 60 | 3 |
I Want a Theme Song Water Impact: Power 25 | I Want a Theme Song Water Impact: Power ↑ 25 | 5 | 60 | 3 |
Barry (Mix) | |||||||
Picture | Name | Role | Base Rarity | ||||
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Barry |
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☆☆☆☆☆ |
Mindscape |
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Barry & Infernape | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Who's Got Time to Count?!: Reduces the user's sync move countdown by one when it uses Fighting Wish. Increases the user's Physical Moves ↑ Next effect by two ranks when it uses Fighting Wish. Headstrong and Reckless: Powers up the user's Close Combat. The user's stats cannot be lowered. Lowers the target's Attack and Sp. Atk by one stat rank when the user's Close Combat is successful. Fighting Zone & Hit: Free Move Next 9: Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Fighting Zone. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Sinnoh: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Scarf: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
871 | 444 | 224 | 362 | 224 | 439 |
5 Star Max Potential Stats | |||||
971 | 484 | 264 | 402 | 264 | 479 |
5 Star Max Potential EX Role Stats | |||||
1031 | 504 | 264 | 422 | 264 | 519 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
There's No End Fighting Impact | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Close Combat: Power 3 | Close Combat: Power ↑ 3 | 3 | 36 | 1 |
Close Combat: Power 3 | Close Combat: Power ↑ 3 | 3 | 36 | 1 |
Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 9 | 108 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Close Combat: Power 3 | Close Combat: Power ↑ 3 | 3 | 36 | 2 |
Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Close Combat: Hit: Sync Move Boost ↑1 9 | Move: Close Combat Increases the user’s Sync Move ↑ Next effect by one rank when its attack move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Flaming Rock Smash: Power 2 | Flaming Rock Smash: Power ↑ 2 | 3 | 36 | 1 |
Flaming Rock Smash: Power 2 | Flaming Rock Smash: Power ↑ 2 | 3 | 36 | 1 |
Flaming Rock Smash: Power 2 | Flaming Rock Smash: Power ↑ 2 | 3 | 36 | 2 |
Brawling Healing 1 | Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | 9 | 108 | 2 |
Brawling Acceleration 2 | Quickly charges the move gauge when the zone is a Fighting Zone. | 8 | 96 | 2 |
Fierce Entry 2 | Raises the user’s Attack by two stat ranks when it enters a battle. | 10 | 120 | 3 |
Fighting Zone Extension 3 | Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flaming Rock Smash: Power 2 | Flaming Rock Smash: Power ↑ 2 | 3 | 36 | 1 |
Flaming Rock Smash: Power 2 | Flaming Rock Smash: Power ↑ 2 | 3 | 36 | 1 |
Flaming Rock Smash: Move Gauge Refresh 9 | Move: Flaming Rock Smash Charges the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
I Believe in You!: MP Refresh 2 | Move: I Believe in You! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
I Believe in You!: Mighty Physical Boost 9 | Move: I Believe in You! Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful. | 10 | 120 | 3 |
Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Close Combat: Move Gauge Refresh 3 | Move: Close Combat Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 1 |
Close Combat: Power 3 | Close Combat: Power ↑ 3 | 3 | 36 | 1 |
Close Combat: Power 3 | Close Combat: Power ↑ 3 | 3 | 36 | 2 |
Trip Up 9 | Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 9 | 108 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Fighting Zone: S-Moves ↑ 9 | Powers up the user’s sync move when the zone is a Fighting Zone. | 10 | 120 | 3 |
Soften Up 1 | Critical hits land more easily when the user attacks with a sync move. | 10 | 120 | 3 |
There’s No End Fighting Impact: Power 25 | There’s No End Fighting Impact: Power ↑ 25 | 5 | 60 | 3 |
There’s No End Fighting Impact: Power 25 | There’s No End Fighting Impact: Power ↑ 25 | 5 | 60 END |
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