Brassius | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Brassius |
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☆☆☆☆☆ |
Obtaining Methods
| Summon Location |
| Mindscape |
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Brassius's Pokémon
Brassius & Sudowoodo | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Paldea Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Debut: Grass S-Tera: The user Sync Terastallizes into Grass type the first time it enters a battle each battle. Heed My Wishes!: Lowers the Grass Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle. Lowers the Rock Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle. Hit: Team-Synced Stat ↓ Twice 9: Grants the following effect two times when the user's attack move is successful: Lowers one of the target's following stats by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is lowered for all opponents.) The Verdant Virtuoso (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the sync moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. Restores one MP of the user's buddy move the first time its sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Grass Tech - Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 857 | 464 | 252 | 335 | 213 | 390 |
| 5 Star Max Potential Stats | |||||
| 957 | 504 | 292 | 375 | 253 | 430 |
| 5 Star Max Potential EX Role Stats | |||||
| 1017 | 524 | 292 | 395 | 253 | 470 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1118 | 576 | 321 | 434 | 278 | 517 |
Brassius & Sudowoodo (Tera: Grass) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Paldea Rush (Master): Reduces the user's sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user's sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name. Add Some Color!: Turns the field of play's terrain into Grassy Terrain the first time the user's Grass-type attack move is successful each battle. Lowers the target's Grass Type Rebuff by one rank the first time the user's Grass-type attack move is successful each battle. Turns the field of play's zone into a Rock Zone the first time the user's Rock-type attack move is successful each battle. (A Rock Zone powers up Rock-type attacks.) Lowers the target's Rock Type Rebuff by one rank the first time the user's Rock-type attack move is successful each battle. Heed My Wishes!: Lowers the Grass Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle. Lowers the Rock Type Rebuff of all opposing sync pairs by one rank the first time the user's sync move is used each battle. Hit: Team-Synced Stat ↓ Twice 9: Grants the following effect two times when the user's attack move is successful: Lowers one of the target's following stats by one stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is lowered for all opponents.) The Verdant Virtuoso (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the sync moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. Restores one MP of the user's buddy move the first time its sync move is used each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Grass Tech - Raises allies's Attack and Sp. Atk by 12 when using Grass-type attacks. Raises the maximum HP of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Artistic: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 857 | 464 | 252 | 335 | 213 | 390 |
| 5 Star Max Potential Stats | |||||
| 957 | 504 | 292 | 375 | 253 | 430 |
| 5 Star Max Potential EX Role Stats | |||||
| 1017 | 524 | 292 | 395 | 253 | 470 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1118 | 576 | 321 | 434 | 278 | 517 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Lithic Acceleration 2 | Quickly charges the move gauge when the zone is a Rock Zone. | 9 | 108 | 2 |
| Opp Rebuff ↓: Team Moves ↑ 3 | Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. | 10 | 120 | 4 |
| Ally Sets WTZ: Team Physical Boost ↑1 9 | Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect. | 10 | 120 | 5 |
| Turbo Turf 2 | Quickly charges the move gauge when the terrain is Grassy Terrain. | 9 | 108 | 2 |
| WTZ Change: Team S-Moves ↑ 3 | Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect. | 10 | 120 | 4 |
| Grassy Terrain & Rock Zone Extension 3 | Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field. Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field. | 10 | 120 | 5 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Rock Slide: Power 3 | Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
| Rock Slide: Move Gauge Refresh 3 | Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Rock Slide: Power 3 | Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
| Rock Slide: Aggravation 1 | Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 2 |
| Rock Zone & Hit: Attack ↓2 9 | Lowers the target's Attack by two stat ranks when the user's attack move is successful while the zone is a Rock Zone. | 10 | 120 | 3 |
| Rock Slide: Superduper Effective 9 | Move: Rock Slide Powers up moves that are super effective. | 9 | 108 | 2 |
| 1st S-Move: Rock Zone | Turns the field of play's zone into a Rock Zone the first time the user's sync move is used each battle. (A Rock Zone powers up Rock-type attacks.) | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Solid Wood Hammer: Power 3 | Solid Wood Hammer: Power ↑ 3 | 3 | 36 | 1 |
| Solid Wood Hammer: Move Gauge Refresh 3 | Move: Solid Wood Hammer Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Solid Wood Hammer: Power 3 | Solid Wood Hammer: Power ↑ 3 | 3 | 36 | 1 |
| Take Shape!: MP Refresh 3 | Move: Take Shape! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Gobsmack 4 | Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. | 8 | 96 | 2 |
| Relentless | The more the target's Defense is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Foul Fighting 3 | Powers up the user's moves against targets that are flinching, confused, or trapped. | 10 | 120 | 3 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Dioptase Tera Blast: Power 4 | Dioptase Tera Blast: Power ↑ 4 | 3 | 36 | 1 |
| Dioptase Tera Blast: Power 4 | Dioptase Tera Blast: Power ↑ 4 | 3 | 36 | 1 |
| Dioptase Tera Blast: Power 4 | Dioptase Tera Blast: Power ↑ 4 | 3 | 36 | 2 |
| Dioptase Tera Blast: Move Gauge Refresh 3 | Move: Dioptase Tera Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Grassy Terrain & Hit: Defense ↓2 9 | Lowers the target's Defense by two stat ranks when the user's attack move is successful while the terrain is Grassy Terrain. | 10 | 120 | 3 |
| Verdant Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 8 | 96 | 2 |
| 1st S-Move: Grassy Terrain | Turns the field of play's terrain into Grassy Terrain the first time the user's sync move is used each battle. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
| Rock Slide: Accuracy 10 | Rock Slide: Accuracy ↑ 10 | 5 | 60 | 1 |
| Rock Slide: Power 3 | Rock Slide: Power ↑ 3 | 3 | 36 | 1 |
| Solid Wood Hammer: Power 3 | Solid Wood Hammer: Power ↑ 3 | 3 | 36 | 2 |
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| 1st T-Move: Sync CD ↓ 2 | Reduces the user's sync move countdown by two the first time its Trainer uses a move each battle. | 10 | 120 | 3 |
| The Verdant Virtuoso's Tera Blast: Power 25 | The Verdant Virtuoso's Tera Blast: Power ↑ 25 | 5 | 60 | 3 |
| The Verdant Virtuoso's Tera Blast: Power 25 | The Verdant Virtuoso's Tera Blast: Power ↑ 25 | 5 | 60 | 3 |











