Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
3 |
Rock Tomb: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
3 |
Haymaker |
The more the user's Attack has been raised, the more it powers up sync moves. |
7 |
84 |
3 |
Rock Tomb: Power Up 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
3 |
Beef Up 4 |
Has a good chance of raising the user's Attack when the user is hit by an attack move. |
10 |
120 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Potion: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Stoic 1 |
Has a small chance of raising the Pokémon's Defense after it uses a move. |
8 |
96 |
1 |
Attack + 10 |
Attack + 10 |
5 |
60 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Hunter's Instinct |
The more the target's Speed is lowered, the more it powers up moves. |
8 |
96 |
3 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
3 |
Sp. Def + 10 |
Sp. Def + 10 |
4 |
48 |
3 |
Potion: Master Healer 2 |
Increases the amount of HP restored by the user's healing moves. |
10 |
120 |
3 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
2 |
24 |
1 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
2 |
24 |
1 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
2 |
24 |
1 |
Defense + 10 |
Defense + 10 |
4 |
48 |
3 |
Rock Throw: Defense Crush 2 |
Has a moderate chance of lowering the target's Defense when an attack against it is successful. |
7 |
84 |
3 |
Rock Tomb: Overwhelm 2 |
Has a moderate chance of lowering the target's Attack when an attack is successful. |
8 |
96 |
3 |
Defense + 30 |
Defense + 30 |
10 |
120 |
3 |
Rock-Hard Determination!: Group Therapy |
Removes all status conditions from all allied sync pairs when a move is successful. |
10 |
120 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Rock Throw: Move Gauge Refresh 4 |
Has a good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
2 |
24 |
1 |
Rock Throw: Power Up 5 |
Rock Throw: Power Up 5 |
2 |
24 |
1 |
Attack + 10 |
Attack + 10 |
4 |
48 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
3 |
Rock-Hard Determination!: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
3 |
Tough Cookie |
The more the user's Defense has been raised, the more it powers up moves. |
8 |
96 |
3 |
Rock-Hard Determination!: Selfless |
Makes opponents target the user for a short time when a move is successful in a pinch. |
5 |
60 |
3 |
HP + 30 |
HP + 30 |
7 |
84 |
3 |
Rock-Solid Rockslide: Power Up 25 |
Rock-Solid Rockslide: Power Up 25 |
5 |
60 |
3 |
Rock-Solid Rockslide: Power Up 25 |
Rock-Solid Rockslide: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Rock Slide: Accuracy 5 |
Rock Slide: Accuracy Up 5 |
3 |
36 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Rock Slide: Power 3 |
Rock Slide: Power Up 3 |
3 |
36 |
1 |
Rock Slide: Power 3 |
Rock Slide: Power Up 3 |
3 |
36 |
1 |
Rock Slide: Power 3 |
Rock Slide: Power Up 3 |
3 |
36 |
2 |
Rock Slide: Move Gauge Refresh 3 |
Move: Rock Slide Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Rock Slide: Accuracy 5 |
Rock Slide: Accuracy Up 5 |
3 |
36 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
9 |
108 |
3 |
Rock Slide: Aggravation 1 |
Move: Rock Slide Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Accuracy 5 |
Rock Tomb: Accuracy Up 5 |
3 |
36 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
2 |
Rock Tomb: Move Gauge Refresh 3 |
Move: Rock Tomb Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
On the Ropes 5 |
Reduces damage when the user is hit by a physical attack move while in a pinch. |
10 |
120 |
2 |
Attack 30 |
Attack 30 |
10 |
120 |
3 |
Adrenaline 1 |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
Rock Tomb: Power 4 |
Rock Tomb: Power Up 4 |
3 |
36 |
1 |
X Attack: MP Refresh 2 |
Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Rock-Solid Finisher!: MP Refresh 3 |
Move: Rock-Solid Finisher! Has a chance (40%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Foul Fighting 2 |
Powers up the user's moves against targets that are flinching, confused, or trapped. |
8 |
96 |
2 |
Rock-Solid Finisher!: Super Preparation 4 |
Move: Rock-Solid Finisher! Has a chance (50%) of applying the Supereffective Up Next effect to the user when its move is successful. |
10 |
120 |
3 |
Rock-Solid Finisher!: Lockstep 4 |
Move: Rock-Solid Finisher! Has a chance (50%) of charging the user's move gauge by one for each allied sync pair on the field when the user's move is successful. When used in a co-op battle, has a chance (50%) of charging the move gauges of all allied players by one instead when the user's move is successful. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Sand Shelter |
Protects the user from damage from a sandstorm. |
5 |
60 |
1 |
Rock Slide: Power 3 |
Rock Slide: Power Up 3 |
3 |
36 |
1 |
Rock Slide: Power 3 |
Rock Slide: Power Up 3 |
3 |
36 |
1 |
Fierce Entry 1 |
Raises the user's Attack by 1 stat rank when it enters a battle. |
8 |
96 |
2 |
Sands of Time 2 |
Quickly charges the move gauge during a sandstorm. |
9 |
108 |
2 |
Sp. Def 20 |
Sp. Def 20 |
7 |
84 |
2 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
Surging Sand 3 |
Powers up the user's moves during a sandstorm. |
10 |
120 |
3 |
Sygnature Rock-Solid Stone Edge: Power 25 |
Sygnature Rock-Solid Stone Edge: Power Up 25 |
5 |
60 |
3 |
Sygnature Rock-Solid Stone Edge: Power 25 |
Sygnature Rock-Solid Stone Edge: Power Up 25 |
5 |
60 |
3 |