Anchors | Caitlin | Fall 2021 |
Caitlin | |||
Picture | Name | Role | Base Rarity |
|
Caitlin | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Caitlin | One of the Unova Pokémon League Elite Four, this refined young lady overcame her past weaknesses and became a stronger Trainer. |
Caitlin Fall 2021 | Caitlin is wearing an outfit that matches her partner, Sableye. Rumor has it that those who disturb her slumber are invited to an enchantingly elegant ball. |
Mindscape |
Caitlin's Pokémon
Caitlin & Reuniclus | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Antitoxin: Prevents the user from getting poisoned or badly poisoned. Flameproof: Prevents the user from getting burned. Escape Artist: Prevents the user from becoming trapped. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Unova: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Fancy Lady: Raises allies's Attack and Sp. Atk by 2 Undella Town: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
583 | 165 | 171 | 443 | 172 | 235 |
5 Star Max Potential Stats | |||||
683 | 205 | 211 | 483 | 212 | 275 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Broken Sleep Psychic | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Psychic: Power 4 | Psychic: Power+4 | 5 | 60 | 1 |
Psychic: Power 4 | Psychic: Power+4 | 5 | 60 | 1 |
Psychic: Power 4 | Psychic: Power+4 | 5 | 60 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Psychic: Power 4 | Psychic: Power+4 | 5 | 60 | 1 |
Psychic: Power 4 | Psychic: Power+4 | 5 | 60 | 2 |
HP + 10 | HP + 10 | 2 | 24 | 2 |
Psychic: Move Gauge Refresh 2 | Move: Psychic Occasionally increases the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Psychic: Power 4 | Psychic: Power+4 | 5 | 60 | 3 |
Psychic: Move Gauge Refresh 2 | Move: Psychic Occasionally increases the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Don't Bore Me!: MP Refresh 3 | Move: Don't Bore Me! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Snow Shelter | Protects the Pokémon from damage from a hailstorm. | 3 | 36 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Natural Remedy | Once per battle, removes all status conditions from the user when the user is inflicted by any status condition. | 5 | 60 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Healthy Healing | Makes the user gradually heal itself if its HP is full when it enters a battle. | 7 | 84 | 2 |
Catalytic Cure 2 | Occasionally restores the user's HP when a move is successful. | 8 | 96 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 5 | 60 | 3 |
HP + 50 | HP + 50 | 10 | 120 | 3 |
Hidden Power: Power 4 | Hidden Power: Power+4 | 2 | 24 | 1 |
Hidden Power: Power 4 | Hidden Power: Power+4 | 2 | 24 | 1 |
Hidden Power: Move Gauge Refresh 4 | Move: Hidden Power Has a good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Hidden Power: Power 4 | Hidden Power: Power+4 | 2 | 24 | 2 |
Hidden Power: Power 4 | Hidden Power: Power+4 | 2 | 24 | 1 |
Broken Sleep Psychic: Power 25 | Broken Sleep Psychic: Power+25 | 5 | 60 | 2 |
Hidden Power: Hype Up 1 | Move: Hidden Power Has a small chance of raising the Sp. Atk of all allied sync pairs when the user's Pokémon uses a move. | 8 | 96 | 3 |
Hidden Power: Power 4 | Hidden Power: Power+4 | 3 | 36 | 2 |
Hidden Power: Power 4 | Hidden Power: Power+4 | 3 | 36 | 3 |
Move Gauge Boost: MP Refresh 3 | Move: Move Gauge Boost Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Sand Shelter | Protects the Pokémon from damage from a sandstorm. | 3 | 36 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 1 |
Revenge Boost 4 | Has a good chance of increasing the user's move gauge by one when the user is hit by an attack move. | 5 | 60 | 2 |
Defense + 10 | Defense + 10 | 4 | 48 | 1 |
Broken Sleep Psychic: Power 25 | Broken Sleep Psychic: Power+25 | 5 | 60 | 2 |
Move Gauge Boost: Move Gauge Refresh 9 | Move: Move Gauge Boost Increases the user's move gauge by one when a move is successful. | 10 | 120 | 3 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Hidden Power: Propulsion 1 | Move: Hidden Power Has a small chance of reducing the user's sync move countdown by one when the user's move is successful. | 8 | 96 | 3 |
Broken Sleep Psychic: Power 25 | Broken Sleep Psychic: Power+25 | 5 | 60 | 3 |
Broken Sleep Psychic: Power 25 | Broken Sleep Psychic: Power+25 | 5 | 60 | 3 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
Don't Bore Me!: Critical Eye 2 | Move: Don't Bore Me! Raises the user's critical-hit rate by 2 stat ranks when its move is successful. | 3 | 36 | 2 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 5 | 60 | 3 |
Speed 20 | Speed 20 | 0 | 5 | 1 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 3 | 36 | 2 |
Super Freebie 9 | Applies the Free Move Next effect to the user when its move is super effective. | 5 | 60 | 3 |
Caitlin Fall 2021 | |||
Picture | Name | Role | Base Rarity |
|
Caitlin | Support | ☆☆☆☆☆ |
Mindscape |
Caitlin & Sableye | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Quick Tempo: Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. S-Move: Team HP Recovery (M) 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. S-Move: Team HP Recovery (M) 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. Vigilance: Protects the user against critical hits. Guaranteed Cookie Skill Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Dark Support: Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
621 | 210 | 256 | 184 | 256 | 288 |
5 Star Max Potential Stats | |||||
721 | 250 | 296 | 224 | 296 | 328 |
Caitlin & Sableye (Mega Sableye) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Opening Blockade: Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. S-Move: Team HP Recovery (M) 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. S-Move: Team HP Recovery (M) 1: Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. Vigilance: Protects the user against critical hits. Guaranteed Cookie Skill Team Critical Command 9: Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's Trainer uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Dark Support: Raises the maximum HP of all allied sync pairs by 30 Unova: Raises the maximum HP of all allied sync pairs by 4 Seasonal Outfit: Raises the maximum HP of all allied sync pairs by 4 Undella Town: Raises the maximum HP of all allied sync pairs by 4 Unova Adventurer: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
621 | 210 | 307 | 184 | 307 | 288 |
5 Star Max Potential Stats | |||||
721 | 250 | 355 | 224 | 355 | 328 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 2 | 24 | 1 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 2 | 24 | 2 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 2 | 24 | 1 |
Feint Attack: Move Gauge Refresh 3 | Move: Feint Attack Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 3 |
Revenge Boost 3 | Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
Feint Attack: Flabbergast 4 | Move: Feint Attack Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. | 12 | 144 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
X Sp. Def All: Move Gauge Refresh 3 | Move: X Sp. Def All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Eerie Eyes Dark Impact: Power 25 | Eerie Eyes Dark Impact: Power Up 25 | 5 | 60 | 2 |
Unflappable | Prevents the user from flinching. | 6 | 72 | 2 |
X Sp. Def All: MP Refresh 3 | Move: X Sp. Def All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 3 |
Team Sync Cure 9 | Removes all status conditions from all allied sync pairs after using the user's sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 2 | 24 | 1 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 2 | 24 | 2 |
Feint Attack: Power 3 | Feint Attack: Power Up 3 | 2 | 24 | 1 |
Tricksy!: MP Refresh 2 | Move: Tricksy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Stalwart | Sp. Def cannot be lowered. | 5 | 60 | 3 |
Tricksy!: Pep Rally 1 | Move: Tricksy! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 7 | 84 | 2 |
Faint: Ally HP Recovery (M) 1 | Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 1 |
X Defense All: Move Gauge Refresh 3 | Move: X Defense All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Sync Wall | Applies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. | 8 | 96 | 2 |
Unbending | Defense cannot be lowered. | 5 | 60 | 2 |
X Defense All: MP Refresh 3 | Move: X Defense All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Eerie Eyes Dark Impact: Power 25 | Eerie Eyes Dark Impact: Power Up 25 | 5 | 60 | 3 |
Eerie Eyes Dark Impact: Power 25 | Eerie Eyes Dark Impact: Power Up 25 | 5 | 60 | 3 |
Eerie Eyes Dark Impact: Power 25 | Eerie Eyes Dark Impact: Power Up 25 | 5 | 60 | 3 |