Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Dancing Flames Flare Blitz: Power 2 |
Dancing Flames Flare Blitz: Power ↑ 2 |
3 |
36 |
1 |
Dancing Flames Flare Blitz: Power 2 |
Dancing Flames Flare Blitz: Power ↑ 2 |
3 |
36 |
1 |
Dancing Flames Flare Blitz: Power 2 |
Dancing Flames Flare Blitz: Power ↑ 2 |
3 |
36 |
1 |
Dancing Flames Flare Blitz: Move Gauge Refresh 3 |
Move: Dancing Flames Flare Blitz Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Sync Regen |
Applies the Gradual Healing effect to the user after using its sync move. |
7 |
84 |
2 |
Furious Brawn |
The more the user’s Attack is raised, the more it powers up the user’s moves. |
10 |
120 |
3 |
Defense Crush 9 |
Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Speedy Entry 2 |
Raises the user’s Speed by two stat ranks when it enters a battle. |
7 |
84 |
2 |
Circle: HP Recovery 1 |
Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. |
7 |
84 |
2 |
Soften Up 1 |
Critical hits land more easily when the user attacks with a sync move. |
10 |
120 |
3 |
Unova C (Phys): S-Moves ↑ 9 |
Powers up the user’s sync move when Unova Circle (Physical) applies to the allied field of play. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Unova Passion: MP Refresh 2 |
Move: Unova Passion Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Keep It Burning!: Move: Sync Move Boost ↑3 9 |
Move: Keep It Burning! Increases the user’s Sync Move ↑ Next effect by three ranks when its move is successful. |
8 |
96 |
2 |
Keep It Burning!: MP Refresh 2 |
Move: Keep It Burning! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
1st S-Move: Unova C (Phys) on Field |
Applies Unova Circle (Physical) to the allied field of play the first time the user’s sync move is used each battle. |
10 |
120 |
3 |
Mighty Command 9 |
Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dancing Flames Flare Blitz: Power 2 |
Dancing Flames Flare Blitz: Power ↑ 2 |
3 |
36 |
1 |
Dancing Flames Flare Blitz: Power 2 |
Dancing Flames Flare Blitz: Power ↑ 2 |
3 |
36 |
1 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Protect: Berserker 2 |
Move: Protect Raises the user’s Attack by two stat ranks when its move is successful. |
10 |
120 |
2 |
Hostile Environment 4 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
7 |
84 |
2 |
Superduper Effective 3 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Unova C (Phys) Extension 3 |
Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play. |
10 |
120 |
3 |
Burning Red Trouble Fire Impact: Power 25 |
Burning Red Trouble Fire Impact: Power ↑ 25 |
5 |
60 |
3 |
Burning Red Trouble Fire Impact: Power 25 |
Burning Red Trouble Fire Impact: Power ↑ 25 |
5 |
60 |
3 |