Crasher Wake

Picture Name Role Base Rarity
Crasher Wake Artwork Crasher Wake Tech ☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingDouble Feature Poke Fair Scout (March 19th 2024 - April 2nd 2024) - 3.5%
Tierno Spotlight Scout (March 18th 2024 - April 3rd 2024) - 3.65%
Irida Costume Scout (March 16th 2024 - April 3rd 2024) - 3.65%
Adaman Costume Scout (March 14th 2024 - April 3rd 2024) - 3.65%
Super Spotlight Costume Scout (March 9th 2024 - March 25th 2024) - 3.65%
and more...

Pokédex Entry

Flavor Text
Crasher WakeA Gym Leader who uses Water-type Pokémon, Crasher Wake is beloved by his many fans for his passionate performances.
Mindscape
Crasher Wake Mindscape

Crasher Wake's Pokémon

Crasher Wake & Floatzel

Picture Name Focal Move Type Weakness
Floatzel Image
English: Floatzel
Japan: Floazel
フローゼル
French: Mustéflott
German: Bojelin
Korean: 플로젤
Water-type Grass-type
Passive Skills
Racing Rain 2: Quickly charges the move gauge when the weather is rainy.
Aggravation 1: Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Theme Skills
Water Tech - Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Sinnoh: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
545 264 170 264 182 476
4 Star Stats
585 284 190 284 202 496
5 Star Stats
625 304 210 304 222 516
5 Star Max Potential Stats
665 324 230 324 242 536


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Waterfall Water-typePhysical Category Move 45-54 100 2 (Gauge) Opponent
Has a small chance of making the target flinch
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Water Pulse Water-typeSpecial Category Move 47-56 100 2 (Gauge) Opponent
Has a small chance of leaving the target confused
CRASH!  Other Category Move   2 (Max Uses) Self
Drastically raises the user's Attack. Raises the user's Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Crashdown Aqua Jet Water-typePhysical Category Move 200-240 Opponent
This move's power increases if the target is flinching


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Waterfall: Power 4 Waterfall: Power Up 4 3 36 1
Waterfall: Power 4 Waterfall: Power Up 4 3 36 1
Waterfall: Power 4 Waterfall: Power Up 4 3 36 2
Unflappable Prevents the user from flinching. 5 60 1
Waterfall: Move Gauge Refresh 3 Move: Waterfall Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Foul Fighting 3 Powers up the user's moves against targets that are flinching, confused, or trapped. 9 108 3
Attack 20 Attack 20 7 84 2
Shower Power 5 Powers up the user's sync move when the weather is rainy. 9 108 3
HP 10 HP 10 2 24 1
Haste Speed cannot be lowered. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Water Pulse: Power 4 Water Pulse: Power Up 4 3 36 1
Water Pulse: Power 4 Water Pulse: Power Up 4 3 36 2
CRASH!: Ramp Up 1 Move: CRASH! Raises the user's Sp. Atk by 1 stat rank when its move is successful. 9 108 2
CRASH!: MP Refresh 2 Move: CRASH! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Speed 5 Speed 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Defense 5 Defense 5 2 24 1
Waterfall: Power 4 Waterfall: Power Up 4 3 36 1
Attack 5 Attack 5 2 24 2
Waterfall: Power 4 Waterfall: Power Up 4 3 36 2
Racing Rain 1 Quickly charges the move gauge when the weather is rainy. 8 96 3
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Water Pulse: Power 4 Water Pulse: Power Up 4 3 36 1
Water Pulse: Power 4 Water Pulse: Power Up 4 3 36 1
Clearheaded Prevents the user from becoming confused. 5 60 1
Water Pulse: Power 4 Water Pulse: Power Up 4 3 36 2
Water Pulse: Move Gauge Refresh 3 Move: Water Pulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Sp. Atk 20 Sp. Atk 20 7 84 2
Raging Rain 3 Powers up the user's moves when the weather is rainy. 10 120 3
Interference Sync 5 Powers up the user's sync move against targets that are flinching, confused, or trapped. 7 84 3
Crashdown Aqua Jet: Power 25 Crashdown Aqua Jet: Power Up 25 5 60 3
Crashdown Aqua Jet: Power 25 Crashdown Aqua Jet: Power Up 25 5 60 3