Evelyn | |||
Picture | Name | Role | Base Rarity |
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Evelyn | Support | ☆☆☆☆☆ |
Obtaining Methods
Summon Location |
Pokédex Entry
Flavor Text | |
Evelyn | The third-born of the four Battle Chatelaine sisters, she has a very shy personality but very real skill. In the Battle Maison, she is in charge of Double Battles. |
Mindscape |
Evelyn's Pokémon
Evelyn & Entei | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Fire Teamwork (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fire theme you have on your team, the higher the percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.) Revenge Boost 9: Charges the user's move gauge by one when it is hit by an attack move. Team Fist Bump 3: Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful. Quick Cure: Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | |||||||||||||
Theme Skills | |||||||||||||
Fire Support - Raises the maximum HP of all allied sync pairs by 30 Kalos: Raises the maximum HP of all allied sync pairs by 4 Battle Facility Foe: Raises the maximum HP of all allied sync pairs by 4 Battle Partner: Raises the maximum HP of all allied sync pairs by 4 Fancy Lady: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 213 | 240 | 191 | 240 | 311 |
5 Star Max Potential Stats | |||||
739 | 253 | 280 | 231 | 280 | 351 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Shy Sister Fire Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power Up 3 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sacred Fire: Power 3 | Sacred Fire: Power Up 3 | 4 | 48 | 1 |
Sacred Fire: Move Gauge Refresh 1 | Move: Sacred Fire Has a chance (20%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Sacred Fire: Power 3 | Sacred Fire: Power Up 3 | 4 | 48 | 1 |
Sacred Fire: Move Gauge Refresh 3 | Move: Sacred Fire Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Toughen Up 1 | Has a chance (20%) of raising the user's Defense by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 9 | 108 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 20 | HP 20 | 4 | 48 | 2 |
Stalwart | Sp. Def cannot be lowered. | 8 | 96 | 2 |
X Regen All: Move Gauge Refresh 3 | Move: X Regen All Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Regen All: MP Refresh 3 | Move: X Regen All Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Unbending | Defense cannot be lowered. | 8 | 96 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Flame Wheel: Power 3 | Flame Wheel: Power Up 3 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flame Wheel: Power 3 | Flame Wheel: Power Up 3 | 4 | 48 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 8 | 96 | 2 |
Flame Wheel: Power 3 | Flame Wheel: Power Up 3 | 4 | 48 | 1 |
Flame Wheel: Move Gauge Refresh 3 | Move: Flame Wheel Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sync Cure | Removes all status conditions from the user after using its sync move. | 8 | 96 | 3 |
Tighten Up 1 | Has a chance (20%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. | 9 | 108 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dirty Fighting 2 | Powers up the user's moves when the move's target or targets are affected by a status condition. | 9 | 108 | 2 |
Solar Shield | The user is not affected by status conditions when the weather is sunny. | 8 | 96 | 2 |
Protect Us All!: Move Gauge Refresh 3 | Move: Protect Us All! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Team Pinpoint Entry 1 | Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. | 10 | 120 | 3 |
Protect Us All!: MP Refresh 3 | Move: Protect Us All! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Shy SisterFire Impact: Power 25 | Shy SisterFire Impact: Power Up 25 | 5 | 60 | 3 |
Shy SisterFire Impact: Power 25 | Shy SisterFire Impact: Power Up 25 | 5 | 60 | 3 |