Flint

Picture Name Role Base Rarity
Flint Artwork Flint Strike ☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 12: Candle and Flame - Candle and Flame: Part 2

Pokédex Entry

Flavor Text
FlintThis member of the Elite Four is constantly on the verge of overheating. He's a skillful Trainer of Fire-type Pokémon who is always burning for an all-out battle.
Mindscape
Flint Mindscape

Flint's Pokémon

Flint & Infernape

Picture Name Focal Move Type Weakness
Infernape Image
English: Infernape
Japan: Goukazaru
ゴウカザル
French: Simiabraz
German: Panferno
Korean: 초염몽
Fire-type Water-type
Passive Skills
Power Reserves 2: Powers up the user's moves when in a pinch.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Elite Four: Raises allies's Attack and Sp. Atk by 2
Sinnoh Bros: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
588 381 140 381 140 288
5 Star Stats
628 401 160 401 160 308
5 Star Max Potential Stats
668 421 180 421 180 328


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Punch Fire-typePhysical Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target burned.
Dire Hit  Other Category Move   2 (Max Uses) Self
Raises the user's critical hit rate
Fire Blast Fire-typeSpecial Category Move 116-139 85 3 (Gauge) Opponent
Has a very small chance of leaving the target burned.
We're On Fire!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack and Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Burn-It-All Overheat Fire-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
Dire Hit: Mp Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
Sp. Def + 10 Sp. Def + 10 3 36 1
Speed + 5 Speed + 5 2 24 1
Speedy Entry 2 Sharply raises the user's Speed when the Pokémon enters a battle. 5 60 1
Sp. Atk + 10 Sp. Atk + 10 5 60 2
Speed + 20 Speed + 20 8 96 2
Attack + 10 Attack + 10 5 60 2
Sharp Entry 1 Raises the user's critical-hit rate when the Pokémon enters a battle 15 180 3
Critical Strike 1 Powers up attacks if they become critical hits 12 144 3
Burn-It-All Overheat: Power + 25 Burn-It-All Overheat: Power + 25 5 60 3
Attack + 5 Attack + 5 2 24 1
Fire Punch: Power + 4 Fire Punch: Power + 4 2 24 1
Attack + 10 Attack + 10 3 36 1
Fire Punch: Power + 4 Fire Punch: Power + 4 3 36 2
Speed + 10 Speed + 10 3 36 1
Fire Punch: Power + 4 Fire Punch: Power + 4 2 24 1
Fire Punch: Power + 4 Fire Punch: Power + 4 4 48 3
Fire Punch: Move Gauge Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 6 72 2
Fire Punch: Power + 4 Fire Punch: Power + 4 4 48 1
Attack + 20 Attack + 20 5 60 3
Fire Punch: Power + 4 Fire Punch: Power + 4 5 60 2
Speed + 5 Speed + 5 4 48 1
Speed + 5 Speed + 5 4 48 1
Defense + 10 Defense + 10 5 60 1
Fire Blast: Accuracy + 5 Fire Blast: Accuracy + 5 5 60 1
Fire Blast: Accuracy + 5 Fire Blast: Accuracy + 5 5 60 2
Fire Blast: Move Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 7 84 2
Fire Blast: Power + 5 Fire Blast: Power + 5 7 84 2
Fire Blast: Power + 5 Fire Blast: Power + 5 7 84 3
Fire Blast: Power + 5 Fire Blast: Power + 5 7 84 3
HP + 10 HP + 10 2 24 1
We're On Fire: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
HP + 20 HP + 20 3 36 1
Defense + 10 Defense + 10 3 36 1
Sp. Def + 10 Sp. Def + 10 3 36 1
Agile Entry 2 Sharply raises the user's evasiveness when the Pokémon enters a battle 7 84 1
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left 7 84 1
HP + 20 HP + 20 5 60 2
Sp. Atk + 10 Sp. Atk + 10 4 48 3
Sp. Atk + 10 Sp. Atk + 10 5 60 3
Power Reserves 2 Powers up moves in a pinch 7 84 3
Burn-It-All Overheat: Power + 25 Burn-It-All Overheat: Power + 25 5 60 3