Anchors | ![]() Flint | ![]() Flint |
Flint | |||
Picture | Name | Role | Base Rarity |
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Flint | Strike | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 12: Candle and Flame - Candle and Flame: Part 2 |
Pokédex Entry
Flavor Text | |
Flint | This member of the Elite Four is constantly on the verge of overheating. He's a skillful Trainer of Fire-type Pokémon who is always burning for an all-out battle. |
Mindscape |
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Flint's Pokémon
Flint & Infernape | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Power Reserves 2: Powers up the user's moves when in a pinch. | |||||||||||||
Theme Skills | |||||||||||||
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks Sinnoh: Raises allies's Attack and Sp. Atk by 2 Elite Four: Raises allies's Attack and Sp. Atk by 2 Sinnoh Bros: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
718 | 471 | 170 | 471 | 170 | 378 |
5 Star Stats | |||||
758 | 491 | 190 | 491 | 190 | 398 |
5 Star Max Potential Stats | |||||
798 | 511 | 210 | 511 | 210 | 418 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Burn-It-All Overheat | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
Dire Hit: Mp Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful | 7 | 84 | 1 |
Sp. Def +10 | Sp. Def +10 | 3 | 36 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speedy Entry 2 | Sharply raises the user's Speed when the Pokémon enters a battle. | 5 | 60 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 2 |
Speed +20 | Speed +20 | 8 | 96 | 2 |
Attack +10 | Attack +10 | 5 | 60 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle | 15 | 180 | 3 |
Critical Strike 1 | Powers up attacks if they become critical hits | 12 | 144 | 3 |
Burn-It-All Overheat: Power + 25 | Burn-It-All Overheat: Power + 25 | 5 | 60 | 3 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Fire Punch: Power + 4 | Fire Punch: Power + 4 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 3 | 36 | 1 |
Fire Punch: Power + 4 | Fire Punch: Power + 4 | 3 | 36 | 2 |
Speed +10 | Speed +10 | 3 | 36 | 1 |
Fire Punch: Power + 4 | Fire Punch: Power + 4 | 2 | 24 | 1 |
Fire Punch: Power + 4 | Fire Punch: Power + 4 | 4 | 48 | 3 |
Fire Punch: Move Gauge Refresh 3 | Has a moderately good chance of increasing the user's move gauge by one when a move is successful | 6 | 72 | 2 |
Fire Punch: Power + 4 | Fire Punch: Power + 4 | 4 | 48 | 1 |
Attack +20 | Attack +20 | 5 | 60 | 3 |
Fire Punch: Power + 4 | Fire Punch: Power + 4 | 5 | 60 | 2 |
Speed +5 | Speed +5 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 4 | 48 | 1 |
Defense + 10 | Defense + 10 | 5 | 60 | 1 |
Fire Blast: Accuracy + 5 | Fire Blast: Accuracy + 5 | 5 | 60 | 1 |
Fire Blast: Accuracy + 5 | Fire Blast: Accuracy + 5 | 5 | 60 | 2 |
Fire Blast: Move Refresh 3 | Has a moderately good chance of increasing the user's move gauge by one when a move is successful | 7 | 84 | 2 |
Fire Blast: Power + 5 | Fire Blast: Power + 5 | 7 | 84 | 2 |
Fire Blast: Power + 5 | Fire Blast: Power + 5 | 7 | 84 | 3 |
Fire Blast: Power + 5 | Fire Blast: Power + 5 | 7 | 84 | 3 |
HP +10 | HP +10 | 2 | 24 | 1 |
We're On Fire: MP Refresh 3 | Has a moderately good chance of restoring one MP of the move used if the move is successful | 7 | 84 | 1 |
HP +20 | HP +20 | 3 | 36 | 1 |
Defense + 10 | Defense + 10 | 3 | 36 | 1 |
Sp. Def +10 | Sp. Def +10 | 3 | 36 | 1 |
Agile Entry 2 | Sharply raises the user's evasiveness when the Pokémon enters a battle | 7 | 84 | 1 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left | 7 | 84 | 1 |
HP +20 | HP +20 | 5 | 60 | 2 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 3 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 3 |
Power Reserves 2 | Powers up moves in a pinch | 7 | 84 | 3 |
Burn-It-All Overheat: Power + 25 | Burn-It-All Overheat: Power + 25 | 5 | 60 | 3 |
Flint | |||
Picture | Name | Role | Base Rarity |
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Flint | Support | ☆☆☆☆ |
Mindscape |
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Flint & Rapidash | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Group Slapdash 9: Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. Group Fortification 9: Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses. Endurance: When the user enters battle with full HP, applies the Enduring effect to it. | |||||||||||||
Theme Skills | |||||||||||||
Fire Support: Raises the maximum HP of all allied sync pairs by 30 Sinnoh: Raises the maximum HP of all allied sync pairs by 4 Elite Four: Raises the maximum HP of all allied sync pairs by 4 Sinnoh Bros: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Fiery -1 |
Standard Max Level (Lv. 200) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
779 | 240 | 296 | 148 | 296 | 372 |
5 Star Stats | |||||
819 | 260 | 316 | 168 | 316 | 392 |
5 Star Max Potential Stats | |||||
859 | 280 | 336 | 188 | 336 | 412 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Flame Charge: Power 4 | Flame Charge: Power ↑ 4 | 3 | 36 | 1 |
Flame Charge: Power 4 | Flame Charge: Power ↑ 4 | 3 | 36 | 2 |
Flame Charge: Power 4 | Flame Charge: Power ↑ 4 | 3 | 36 | 1 |
Flame Charge: Move Gauge Refresh 3 | Move: Flame Charge Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Flame Charge: Satisfied Snicker 9 | Move: Flame Charge Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 9 | 108 | 3 |
Revenge Boost 4 | Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 9 | 108 | 2 |
HP 40 | HP 40 | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Bounce: Accuracy 5 | Bounce: Accuracy ↑ 5 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Bounce: Power 3 | Bounce: Power ↑ 3 | 3 | 36 | 1 |
Bounce: Accuracy 10 | Bounce: Accuracy ↑ 10 | 5 | 60 | 2 |
Bounce: Power 3 | Bounce: Power ↑ 3 | 3 | 36 | 2 |
X Evasion All: MP Refresh 2 | Move: X Evasion All Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Hot to the Touch 4 | Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. | 10 | 120 | 3 |
X Evasion All: Catalytic Kick 9 | Move: X Evasion All Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Bounce: Power 3 | Bounce: Power ↑ 3 | 3 | 36 | 1 |
Bounce: Power 3 | Bounce: Power ↑ 3 | 3 | 36 | 2 |
Bounce: Power 3 | Bounce: Power ↑ 3 | 3 | 36 | 1 |
Bounce: Move Gauge Refresh 3 | Move: Bounce Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Bounce: MP Refresh 2 | Move: Bounce Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Fail Forward 1 | Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 10 | 120 | 2 |
Bounce: Hostile Environment 2 | Move: Bounce Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Flame Charge: Power 4 | Flame Charge: Power ↑ 4 | 3 | 36 | 1 |
Flame Charge: Power 4 | Flame Charge: Power ↑ 4 | 3 | 36 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Go Full Throttle!: MP Refresh 2 | Move: Go Full Throttle! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Overpowering Determination Fire Impact: Power 25 | Overpowering Determination Fire Impact: Power ↑ 25 | 5 | 60 | 3 |
Overpowering Determination Fire Impact: Power 25 | Overpowering Determination Fire Impact: Power ↑ 25 | 5 | 60 END |
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