Flint

Picture Name Role Base Potential
Flint Artwork Flint Strike ☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 12: Candle and Flame - Candle and Flame: Part 2

Flint's Pokémon

Flint & Infernape

Picture Name Focal Move Type Weakness
Infernape Image
English: Infernape
Japan: Goukazaru
ゴウカザル
French: Simiabraz
German: Panferno
Korean: 초염몽
Fire-type Water-type
Passive Skills
Power Reserves 2: Powers up moves in a pinch.


Standard Max Level (Lv. 115) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
492 318 119 318 119 241


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Punch Fire-typePhysical Category Move 55 100 2 Opponent
Has a very small chance of leaving the target burned.
Dire Hit  Other Category Move 2 Self
Raises the user's critical hit rate
Fire Blast Fire-typeSpecial Category Move 139 85 3 Opponent
Has a very small chance of leaving the target burned.
We're On Fire!  Other Category Move 2 Self
Sharply raises the user's Attack and Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Burn-It-All Overheat Fire-typeSpecial Category Move 300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Dire Hit: Mp Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
Sp. Def + 10 Sp. Def + 10 3 36 1
Speed + 5 Speed + 5 2 24 1
Speedy Entry 2 Sharply raises the user's Speed when the Pokémon enters a battle. 5 60 1
Sp. Atk + 10 Sp. Atk + 10 5 60 2
Speed + 20 Speed + 20 8 96 2
Attack + 10 Attack + 10 5 60 2
Sharp Entry 1 Raises the user's critical-hit rate when the Pokémon enters a battle 15 180 3
Critical Strike 1 Powers up attacks if they become critical hits 12 144 3
Burn-It-All Overheat: Power + 25 Burn-It-All Overheat: Power + 25 5 60 3
Attack + 5 Attack + 5 2 24 1
Fire Punch: Power + 4 Fire Punch: Power + 4 2 24 1
Attack + 10 Attack + 10 3 36 1
Fire Punch: Power + 4 Fire Punch: Power + 4 3 36 2
Speed + 10 Speed + 10 3 36 1
Fire Punch: Power + 4 Fire Punch: Power + 4 2 24 1
Fire Punch: Power + 4 Fire Punch: Power + 4 4 48 3
Fire Punch: Move Gauge Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 6 72 2
Fire Punch: Power + 4 Fire Punch: Power + 4 4 48 1
Attack + 20 Attack + 20 5 60 3
Fire Punch: Power + 4 Fire Punch: Power + 4 5 60 2
Speed + 5 Speed + 5 4 48 1
Speed + 5 Speed + 5 4 48 1
Defense +10 Defense +10 5 60 1
Fire Blast: Accuracy + 5 Fire Blast: Accuracy + 5 5 60 1
Fire Blast: Accuracy + 5 Fire Blast: Accuracy + 5 5 60 2
Fire Blast: Move Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 7 84 2
Fire Blast: Power + 5 Fire Blast: Power + 5 7 84 2
Fire Blast: Power + 5 Fire Blast: Power + 5 7 84 3
Fire Blast: Power + 5 Fire Blast: Power + 5 7 84 3
HP + 10 HP + 10 2 24 1
We're On Fire: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
HP + 20 HP + 20 3 36 1
Defense +10 Defense +10 3 36 1
Sp. Def + 10 Sp. Def + 10 3 36 1
Agile Entry 2 Sharply raises the user's evasiveness when the Pokémon enters a battle 7 84 1
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left 7 84 1
HP + 20 HP + 20 5 60 2
Sp. Atk + 10 Sp. Atk + 10 4 48 3
Sp. Atk + 10 Sp. Atk + 10 5 60 3
Power Reserves 2 Powers up moves in a pinch 7 84 3
Burn-It-All Overheat: Power + 25 Burn-It-All Overheat: Power + 25 5 60 3