AnchorsFlint
Flint
Flint
Flint

Flint

Picture Name Role Base Rarity
Flint Artwork Flint Strike ☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 12: Candle and Flame - Candle and Flame: Part 2

Pokédex Entry

Flavor Text
FlintThis member of the Elite Four is constantly on the verge of overheating. He's a skillful Trainer of Fire-type Pokémon who is always burning for an all-out battle.
Mindscape
Flint Mindscape

Flint's Pokémon

Flint & Infernape

Picture Name Focal Move Type Weakness
Infernape Image
English: Infernape
Japan: Goukazaru
ゴウカザル
French: Simiabraz
German: Panferno
Korean: 초염몽
Fire-type Water-type
Passive Skills
Power Reserves 2: Powers up the user's moves when in a pinch.
Theme Skills
Fire Strike - Raises allies's Attack and Sp. Atk by 15 when using Fire-type attacks
Sinnoh: Raises allies's Attack and Sp. Atk by 2
Elite Four: Raises allies's Attack and Sp. Atk by 2
Sinnoh Bros: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 3
Soothing -1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
718 471 170 471 170 378
5 Star Stats
758 491 190 491 190 398
5 Star Max Potential Stats
798 511 210 511 210 418


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fire Punch Fire-typePhysical Category Move 47-56 100 2 (Gauge) Opponent
Has a very small chance of leaving the target burned.
Dire Hit  Other Category Move   2 (Max Uses) Self
Raises the user's critical hit rate
Fire Blast Fire-typeSpecial Category Move 116-139 85 3 (Gauge) Opponent
Has a very small chance of leaving the target burned.
We're On Fire!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack and Sp. Atk


Sync Moves
NameTypeCategoryMax PowerTarget
Burn-It-All Overheat Fire-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
Dire Hit: Mp Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
Sp. Def +10 Sp. Def +10 3 36 1
Speed +5 Speed +5 2 24 1
Speedy Entry 2 Sharply raises the user's Speed when the Pokémon enters a battle. 5 60 1
Sp. Atk +10 Sp. Atk +10 5 60 2
Speed +20 Speed +20 8 96 2
Attack +10 Attack +10 5 60 2
Sharp Entry 1 Raises the user's critical-hit rate when the Pokémon enters a battle 15 180 3
Critical Strike 1 Powers up attacks if they become critical hits 12 144 3
Burn-It-All Overheat: Power + 25 Burn-It-All Overheat: Power + 25 5 60 3
Attack +5 Attack +5 2 24 1
Fire Punch: Power + 4 Fire Punch: Power + 4 2 24 1
Attack +10 Attack +10 3 36 1
Fire Punch: Power + 4 Fire Punch: Power + 4 3 36 2
Speed +10 Speed +10 3 36 1
Fire Punch: Power + 4 Fire Punch: Power + 4 2 24 1
Fire Punch: Power + 4 Fire Punch: Power + 4 4 48 3
Fire Punch: Move Gauge Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 6 72 2
Fire Punch: Power + 4 Fire Punch: Power + 4 4 48 1
Attack +20 Attack +20 5 60 3
Fire Punch: Power + 4 Fire Punch: Power + 4 5 60 2
Speed +5 Speed +5 4 48 1
Speed +5 Speed +5 4 48 1
Defense + 10 Defense + 10 5 60 1
Fire Blast: Accuracy + 5 Fire Blast: Accuracy + 5 5 60 1
Fire Blast: Accuracy + 5 Fire Blast: Accuracy + 5 5 60 2
Fire Blast: Move Refresh 3 Has a moderately good chance of increasing the user's move gauge by one when a move is successful 7 84 2
Fire Blast: Power + 5 Fire Blast: Power + 5 7 84 2
Fire Blast: Power + 5 Fire Blast: Power + 5 7 84 3
Fire Blast: Power + 5 Fire Blast: Power + 5 7 84 3
HP +10 HP +10 2 24 1
We're On Fire: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful 7 84 1
HP +20 HP +20 3 36 1
Defense + 10 Defense + 10 3 36 1
Sp. Def +10 Sp. Def +10 3 36 1
Agile Entry 2 Sharply raises the user's evasiveness when the Pokémon enters a battle 7 84 1
Endurance If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left 7 84 1
HP +20 HP +20 5 60 2
Sp. Atk +10 Sp. Atk +10 4 48 3
Sp. Atk +10 Sp. Atk +10 5 60 3
Power Reserves 2 Powers up moves in a pinch 7 84 3
Burn-It-All Overheat: Power + 25 Burn-It-All Overheat: Power + 25 5 60 3

Flint

Picture Name Role Base Rarity
Flint Artwork
Standard Outfit EX Outfit
Flint Support ☆☆☆☆

 

Mindscape
Flint  Mindscape


Flint & Rapidash

Picture Name Focal Move Type Weakness
Rapidash Image
English: Rapidash
Japan: Gallop
ギャロップ
French: Galopa
German: Gallopa
Korean: 날쌩마
Fire-type Rock-type
Passive Skills
Group Slapdash 9: Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Group Fortification 9: Raises the Defense, Sp. Def—or both—of all allied sync pairs by 1 stat rank when an opponent's attack move targeting the user misses.
Endurance: When the user enters battle with full HP, applies the Enduring effect to it.
Theme Skills
Fire Support: Raises the maximum HP of all allied sync pairs by 30
Sinnoh: Raises the maximum HP of all allied sync pairs by 4
Elite Four: Raises the maximum HP of all allied sync pairs by 4
Sinnoh Bros: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Wistful + 3
Fiery -1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
779 240 296 148 296 372
5 Star Stats
819 260 316 168 316 392
5 Star Max Potential Stats
859 280 336 188 336 412


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Flame Charge Fire-typePhysical Category Move 30-36 100 2 (Gauge) Opponent
Raises the user's Speed
X Evasion All  Other Category Move   2 (Max Uses) All allies
Raises the evasiveness of all allied sync pairs by two stat ranks.
Bounce Flying-typePhysical Category Move 182-218 85 3 (Gauge) Opponent
The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a moderate chance of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is hit by a sync move while bouncing, it will stop bouncing.
Go Full Throttle!  Other Category Move   2 (Max Uses) All allies
Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Overpowering Determination Fire Impact Fire-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Flame Charge: Power 4 Flame Charge: Power ↑ 4 3 36 1
Flame Charge: Power 4 Flame Charge: Power ↑ 4 3 36 2
Flame Charge: Power 4 Flame Charge: Power ↑ 4 3 36 1
Flame Charge: Move Gauge Refresh 3 Move: Flame Charge Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Flame Charge: Satisfied Snicker 9 Move: Flame Charge Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. 9 108 3
Revenge Boost 4 Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. 9 108 2
HP 40 HP 40 7 84 3
Speed 5 Speed 5 2 24 1
Bounce: Accuracy 5 Bounce: Accuracy ↑ 5 3 36 1
HP 10 HP 10 2 24 1
Bounce: Power 3 Bounce: Power ↑ 3 3 36 1
Bounce: Accuracy 10 Bounce: Accuracy ↑ 10 5 60 2
Bounce: Power 3 Bounce: Power ↑ 3 3 36 2
X Evasion All: MP Refresh 2 Move: X Evasion All Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Hot to the Touch 4 Has a chance (50%) of leaving an opponent that attacked the user burned when the user is hit by an attack move. 10 120 3
X Evasion All: Catalytic Kick 9 Move: X Evasion All Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Bounce: Power 3 Bounce: Power ↑ 3 3 36 1
Bounce: Power 3 Bounce: Power ↑ 3 3 36 2
Bounce: Power 3 Bounce: Power ↑ 3 3 36 1
Bounce: Move Gauge Refresh 3 Move: Bounce Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Bounce: MP Refresh 2 Move: Bounce Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. 10 120 2
Bounce: Hostile Environment 2 Move: Bounce Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Flame Charge: Power 4 Flame Charge: Power ↑ 4 3 36 1
Flame Charge: Power 4 Flame Charge: Power ↑ 4 3 36 2
Speed 10 Speed 10 4 48 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Go Full Throttle!: MP Refresh 2 Move: Go Full Throttle! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 3
First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Overpowering Determination Fire Impact: Power 25 Overpowering Determination Fire Impact: Power ↑ 25 5 60 3
Overpowering Determination Fire Impact: Power 25 Overpowering Determination Fire Impact: Power ↑ 25 5 60
END
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