Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
Dire Hit: Mp Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful |
7 |
84 |
1 |
Sp. Def +10 |
Sp. Def +10 |
3 |
36 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Speedy Entry 2 |
Sharply raises the user's Speed when the Pokémon enters a battle. |
5 |
60 |
1 |
Sp. Atk +10 |
Sp. Atk +10 |
5 |
60 |
2 |
Speed +20 |
Speed +20 |
8 |
96 |
2 |
Attack +10 |
Attack +10 |
5 |
60 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate when the Pokémon enters a battle |
15 |
180 |
3 |
Critical Strike 1 |
Powers up attacks if they become critical hits |
12 |
144 |
3 |
Burn-It-All Overheat: Power + 25 |
Burn-It-All Overheat: Power + 25 |
5 |
60 |
3 |
Attack +5 |
Attack +5 |
2 |
24 |
1 |
Fire Punch: Power + 4 |
Fire Punch: Power + 4 |
2 |
24 |
1 |
Attack +10 |
Attack +10 |
3 |
36 |
1 |
Fire Punch: Power + 4 |
Fire Punch: Power + 4 |
3 |
36 |
2 |
Speed +10 |
Speed +10 |
3 |
36 |
1 |
Fire Punch: Power + 4 |
Fire Punch: Power + 4 |
2 |
24 |
1 |
Fire Punch: Power + 4 |
Fire Punch: Power + 4 |
4 |
48 |
3 |
Fire Punch: Move Gauge Refresh 3 |
Has a moderately good chance of increasing the user's move gauge by one when a move is successful |
6 |
72 |
2 |
Fire Punch: Power + 4 |
Fire Punch: Power + 4 |
4 |
48 |
1 |
Attack +20 |
Attack +20 |
5 |
60 |
3 |
Fire Punch: Power + 4 |
Fire Punch: Power + 4 |
5 |
60 |
2 |
Speed +5 |
Speed +5 |
4 |
48 |
1 |
Speed +5 |
Speed +5 |
4 |
48 |
1 |
Defense + 10 |
Defense + 10 |
5 |
60 |
1 |
Fire Blast: Accuracy + 5 |
Fire Blast: Accuracy + 5 |
5 |
60 |
1 |
Fire Blast: Accuracy + 5 |
Fire Blast: Accuracy + 5 |
5 |
60 |
2 |
Fire Blast: Move Refresh 3 |
Has a moderately good chance of increasing the user's move gauge by one when a move is successful |
7 |
84 |
2 |
Fire Blast: Power + 5 |
Fire Blast: Power + 5 |
7 |
84 |
2 |
Fire Blast: Power + 5 |
Fire Blast: Power + 5 |
7 |
84 |
3 |
Fire Blast: Power + 5 |
Fire Blast: Power + 5 |
7 |
84 |
3 |
HP +10 |
HP +10 |
2 |
24 |
1 |
We're On Fire: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful |
7 |
84 |
1 |
HP +20 |
HP +20 |
3 |
36 |
1 |
Defense + 10 |
Defense + 10 |
3 |
36 |
1 |
Sp. Def +10 |
Sp. Def +10 |
3 |
36 |
1 |
Agile Entry 2 |
Sharply raises the user's evasiveness when the Pokémon enters a battle |
7 |
84 |
1 |
Endurance |
If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left |
7 |
84 |
1 |
HP +20 |
HP +20 |
5 |
60 |
2 |
Sp. Atk +10 |
Sp. Atk +10 |
4 |
48 |
3 |
Sp. Atk +10 |
Sp. Atk +10 |
5 |
60 |
3 |
Power Reserves 2 |
Powers up moves in a pinch |
7 |
84 |
3 |
Burn-It-All Overheat: Power + 25 |
Burn-It-All Overheat: Power + 25 |
5 |
60 |
3 |