Ghetsis

Picture Name Role Base Rarity
Ghetsis Artwork Ghetsis Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
EventsComplete Father or Foe

Ghetsis's Pokémon

Ghetsis & Kyurem

Picture Name Focal Move Type Weakness
Kyurem Image
English: Kyurem
Japan: Kyurem
キュレム
French: Kyurem
German: Kyurem
Korean: 큐레무
Ice-type Steel-type
Passive Skills
Hunter's Instinct: The more the target's Speed is lowered, the more it powers up moves.
Antifreeze: Prevents the Pokémon from becoming frozen.
Theme Skills
Ice Tech - Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the maximum HP of all allied sync pairs by 12
Unova: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Cape: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
664 334 171 341 171 235
5 Star Max Potential Stats
764 374 211 381 211 275


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Glaciate Ice-typeSpecial Category Move 155-186 95 4 All opponents
Lowers the target's Speed
Noble Roar Normal-typeOther Category Move   100 2 Opponent
Lowers the target's Attack and Sp. Atk
Dragon Breath Dragon-typeSpecial Category Move 42-50 100 2 Opponent
Has a moderate chance of leaving the target paralyzed.
Mwahaha!  Other Category Move   2 Self
Raises the user's critical-hit rate. Raises the user's Sp. Atk by up to three stat ranks based on how low their HP is.


Sync Moves
NameTypeCategoryMax PowerTarget
Absolute Zero Glaciate Ice-typeSpecial Category Move 200-240 Opponent
The move the target's Speed has been lowered, the greater the power of this move.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Glaciate: Power 3 Glaciate: Power Up 3 4 48 1
Glaciate: Power 3 Glaciate: Power Up 3 4 48 2
Glaciate: Power 3 Glaciate: Power Up 3 4 48 1
Glaciate: Move Gauge Refresh 3 Move: Glaciate Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Absolute Zero Glaciate: Power 25 Absolute Zero Glaciate: Power Up 25 5 60 3
Sp. Atk 10 Sp. Atk 10 4 48 2
Glaciate: Cold Snap 2 Move: Glaciate Has a moderate chance of leaving the target frozen when a move targeting an opponent is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Dragon Breath: Move Gauge Refresh 3 Move: Dragon Breath Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Dragon Breath: Power 4 Dragon Breath: Power Up 4 3 36 2
Dragon Breath: Power 4 Dragon Breath: Power Up 4 3 36 1
Dragon Breath: Hostile Environment 1 Move: Dragon Breath Raises the chance of inflicting status conditions with the additional effects of moves. 8 96 2
Dragon Breath: Power 4 Dragon Breath: Power Up 4 3 36 2
Absolute Zero Glaciate: Power 25 Absolute Zero Glaciate: Power Up 25 5 60 3
Paralysis Synergy 3 Powers up moves when the target is paralyzed. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Noble Roar: Move Gauge Refresh 3 Move: Noble Roar Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Dragon Breath: Power 4 Dragon Breath: Power Up 4 3 36 1
Dragon Breath: Power 4 Dragon Breath: Power Up 4 3 36 2
Noble Roar: Move Gauge Refresh 3 Move: Noble Roar Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Overpower The more the opponent's Sp. Atk has been lowered, the more it powers up moves. 10 120 3
Pecking Order The more the target's Attack is lowered, the more it powers up sync moves. 8 96 2
Noble Roar: Double Drop Move: Noble Roar When an opponent's stat is lowered, it is lowered by double the stat ranks. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Speed 10 Speed 10 4 48 1
Glaciate: Accuracy 5 Glaciate: Accuracy Up 5 5 60 1
Glaciate: Power 3 Glaciate: Power Up 3 4 48 2
Mwahaha!: MP Refresh 3 Move: Mwahaha! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Stamina Reserves 6 Once per battle, charges the user's move gauge by six when the user is in a pinch. 8 96 2
Power Reserves 3 Powers up moves in a pinch. 10 120 3
Endurance If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. 10 120 3
Absolute Zero Glaciate: Power 25 Absolute Zero Glaciate: Power Up 25 5 60 3
Absolute Zero Glaciate: Power 25 Absolute Zero Glaciate: Power Up 25 5 60 3