AnchorsGladion
Gladion
Gladion
Gladion
Sygna Suit
Sygna Suit
Gladion
Gladion
Academy
Academy
Arc Suit
Arc Suit

Gladion

Picture Name Role Base Rarity
Gladion Artwork
Standard Outfit EX Outfit
Gladion Tech ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVol. 51 Monthly Poke Fair Scout (November 1st 2026 - December 1st 2026) - 0.095%
Hau Arc Suit Fair (November 1st 2026 - December 11th 2026) - 0.119%
Gladion Arc Suit Fair (October 30th 2026 - December 11th 2026) - 1%
Gladion Arc Suit Fair (October 30th 2026 - December 11th 2026) - 0.119%
Triple Feature Master Fair (October 25th 2026 - November 25th 2026) - 0.12%
and more...

Pokédex Entry

Flavor Text
GladionGladion doesn't say much, but he cares deeply about his friends, family, and Pokémon. He used to be much more rebellious and fixated on becoming stronger.
Gladion
Gladion doesn't say much, but he cares deeply about his friends, family, and Pokémon. He used to be much more rebellious and fixated on becoming stronger.
Gladion
Sygna Suit
Gladion is wearing a sygna suit. He refused to abandon the artificial Pokémon Magearna and decided instead to treat it like a member of his family.
Gladion
Academy
Gladion is in a Pasio Academy uniform that he altered to make it one of a kind. He's been studying programming for Porygon-Z's sake.
Mindscape
Gladion Mindscape

Gladion's Pokémon

Gladion & Silvally

Picture Name Focal Move Type Weakness
Silvally Image
English: Silvally
Japan: Silvady
シルヴァディ
French: Silvallié
German: Amigento
Korean: 실버디
Normal-type Fighting-type
Passive Skills
Backfire 2: Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks just before the user faints.
Theme Skills
Normal Tech - Raises allies's Attack and Sp. Atk by 12 when using Normal-type attacks. Raises the maximum HP of all allied sync pairs by 12
Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Villain: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Alola Adventurer: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
856 296 296 296 296 296
5 Star Max Potential Stats
956 336 336 336 336 336


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Crush Claw Normal-typePhysical Category Move 63-75 95 2 (Gauge) Opponent
Has a good chance of lowering the target's Defense.
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Multi-Attack Normal-typePhysical Category Move 125-150 100 3 (Gauge) Opponent
This attack's type is determined by the user's type change.
My Mind's Made Up!  Other Category Move   1 (Max Uses) Self
Changes the user's type to that of the target's weakness. This changes the user's own weakness type and the type of the user's Multi-Attack and Audacious Multi-Attack. Drastically raises the user's Speed.


Sync Moves
NameTypeCategoryMax PowerTarget
Audacious Multi-Attack Normal-typePhysical Category Move 300-360 Opponent
This attack's type is determined by the user's type change.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Headstrong Attack + cannot be lowered. 3 36 1
Multi-Attack: Power Up 3 Multi-Attack: Power Up 3 4 48 1
Multi-Attack: Power Up 3 Multi-Attack: Power Up 3 4 48 2
Attack + 10 Attack + 10 4 48 1
Sp. Def + 20 Sp. Def + 20 8 96 2
HP + Advantage 3 The more HP the user has remaining, the more it powers up moves. 10 120 3
HP + 10 HP + 10 2 24 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Crush Claw: Power Up 4 Crush Claw: Power Up 4 4 48 1
Crush Claw: Power Up 4 Crush Claw: Power Up 4 4 48 1
Multi-Attack: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Speed + 10 Speed + 10 4 48 2
Multi-Attack: Power Up 3 Multi-Attack: Power Up 3 4 48 1
Speed + 10 Speed + 10 4 48 2
Stamina Reserves 3 Once per battle, charges the user's move gauge by three when the user is in a pinch. 6 72 2
My Mind's Made Up!: Hit and Heal 9 Makes the user gradually heal itself when a move is successful. 8 96 3
Double Down 3 Powers up sync moves that are super effective. 8 96 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Unbending Defense + cannot be lowered. 3 36 1
X Attack: MP Refresh 3 Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Multi-Attack: Power Up 3 Multi-Attack: Power Up 3 4 48 1
HP + 20 HP + 20 4 48 2
Multi-Attack: Power Up 3 Multi-Attack: Power Up 3 4 48 2
My Mind's Made Up!: Follow-Through 9 Ensures that the user's next attack will be a critical hit when a move is successful. 8 96 3
Defense + 20 Defense + 20 8 96 2
HP + 30 HP + 30 7 84 3
HP + 10 HP + 10 2 24 1
HP + 10 HP + 10 2 24 1
Attack + 5 Attack + 5 2 24 1
Crush Claw: Power Up 4 Crush Claw: Power Up 4 4 48 1
Crush Claw: Move Gauge Refresh 3 Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
HP + 10 HP + 10 2 24 1
Crush Claw: Power Up 4 Crush Claw: Power Up 4 4 48 2
Crush Claw: Power Up 4 Crush Claw: Power Up 4 4 48 2
Crush Claw: On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 10 120 2
Vigilance The Pokémon is protected against critical hits. 8 96 3
Burst In Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. 10 120 3
Audacious Multi-Attack: Power Up 25 Audacious Multi-Attack: Power Up 25 5 60 3
Audacious Multi-Attack: Power Up 25 Audacious Multi-Attack: Power Up 25 5 60 3
Attack 20 Attack 20 0 5 1
Critical Eye 1 Raises the user's critical-hit rate by one stat rank when its move is successful. 3 36 2
Super Powered 5 Powers up the user's moves and sync move that are super effective. 5 60 3
Speed 20 Speed 20 0 5 1
Super Freebie 4 Has a chance (50%) of applying the Free Move Next effect to the user when its move is super effective. 3 36 2
Superduper 9 Applies the Supereffective ↑ Next effect to the user when its move is super effective. 5 60 3

Gladion

Picture Name Role Base Rarity
Gladion Artwork
Standard Outfit EX Outfit
Gladion Support ☆☆☆☆

 

Mindscape
Gladion  Mindscape


Gladion & Golbat

Picture Name Focal Move Type Weakness
Golbat Image
English: Golbat
Japan: Golbat
ゴルバット
French: Nosferalto
German: Golbat
Korean: 골뱃
Poison-type Rock-type
Passive Skills
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Quick Cure: Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
Antitoxin: Prevents the user from getting poisoned or badly poisoned.
Theme Skills
Poison Support: Raises the maximum HP of all allied sync pairs by 30
Alola: Raises the maximum HP of all allied sync pairs by 4
Rival: Raises the maximum HP of all allied sync pairs by 4
Villain: Raises the maximum HP of all allied sync pairs by 4
Alola Adventurer: Raises the maximum HP of all allied sync pairs by 4
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
771 224 300 204 300 393
5 Star Stats
811 244 320 224 320 413
5 Star Max Potential Stats
851 264 340 244 340 433


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Poison Fang Poison-typePhysical Category Move 34-40 100 2 (Gauge) Opponent
Has a good chance of leaving the target badly poisoned
X Attack All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Attack of all allied sync pairs.
Haze Ice-typeOther Category Move   2 (Gauge)
2 (Max Uses)
All opponents
Returns raised stats of all opposing sync pairs to normal
I'll Protect You!  Other Category Move   2 (Max Uses) All allies
Raises the Defense, Sp. Def, and critical-hit rate of all allied sync pairs by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Best Moves Poison Impact Poison-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Poison Fang: Power 4 Poison Fang: Power ? 4 3 36 1
Poison Fang: Power 4 Poison Fang: Power ? 4 3 36 1
Poison Fang: Power 4 Poison Fang: Power ? 4 3 36 2
HP 10 HP 10 2 24 1
Poison Fang: Move Gauge Refresh 3 Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Poison Fang: Hostile Environment 1 Move: Poison Fang Raises the chance of inflicting status conditions with the additional effects of moves. 10 120 3
Toughen Up 4 Has a chance (50%) of raising the user's Defense by one stat rank when it is hit by an attack move. 8 96 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 20 HP 20 4 48 2
Sync Cure Removes all status conditions from the user after using its sync move. 7 84 2
Haze: Move Gauge Refresh 3 Move: Haze Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Haze: MP Refresh 2 Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Poison Fang: Power 4 Poison Fang: Power ? 4 3 36 1
Poison Fang: Power 4 Poison Fang: Power ? 4 3 36 2
HP 10 HP 10 2 24 1
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 10 120 2
Ground Guard Reduces damage when the user is attacked by Ground-type moves. 8 96 3
Tighten Up 4 Has a chance (50%) of raising the user's Sp. Def by one stat rank when it is hit by an attack move. 8 96 2
I'll Protect You!: MP Refresh 3 Move: I'll Protect You! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Attack 5 Attack 5 2 24 1
Stalwart Sp. Def cannot be lowered. 5 60 2
Defense 5 Defense 5 2 24 2
X Attack All: Move Gauge Refresh 3 Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
X Attack All: MP Refresh 2 Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Best Moves Poison Impact: Power 25 Best Moves Poison Impact: Power ? 25 5 60 3
Best Moves Poison Impact: Power 25 Best Moves Poison Impact: Power ? 25 5 60 3

Gladion Sygna Suit

Picture Name Role Base Rarity
Gladion Artwork Gladion
RoleStrike
EX RoleSprint
☆☆☆☆☆

 

Mindscape
Gladion Sygna Suit Mindscape


Gladion & Magearna

Picture Name Focal Move Type Weakness
Magearna Image
English: Magearna
Japan: Magearna
マギアナ
French: Magearna
German: Magearna
Korean: 마기아나
Fairy-type Fire-type
Passive Skills
Alola Spirit (Master): Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Alola theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
Just Give It Up Already: The user's stats cannot be lowered. Lowers the target's Sp. Atk by 2 stat ranks when the user successfully attacks with Fleur Cannon. When the user's stat is lowered by an opponent, the amount lowered is reflected back to that opponent instead.
Condition Nullification: Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
Soften Up 1: Critical hits land more easily when the user attacks with a sync move.

Guaranteed Cookie Skill
Demoralizing Sync 4: Powers up the user's sync move when the target's Sp. Atk is lowered.
Theme Skills
Fairy Strike - Raises allies's Attack and Sp. Atk by 15 when using Fairy-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
825 444 207 520 207 492
5 Star Max Potential Stats
925 484 247 560 247 532
5 Star Max Potential EX Role Stats
985 504 247 580 247 572


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Fleur Cannon Fairy-typeSpecial Category Move 200-240 90 4 (Gauge) Opponent
Lowers the user's Sp. Atk by 2 stat ranks.
X Speed +  Other Category Move   2 (Max Uses) Self
Raises the user's Speed by 3 stat ranks
Piercing Fleur Cannon Fairy-typeSpecial Category Move 220-264 4 (Gauge)
1 (Max Uses)
All opponents
Activation Condition: When the user's Pokémon uses a move once.
Deactivation Condition: When this move is used. ,br /> Never misses. The more the currently targeted opponent's Sp. Atk is lowered, the greater the power of this attack. The power of this move is not lowered even if there are multiple targets. The more the currently targeted opponent's Sp. Atk is lowered, the more it increases the user's Special Moves ↑ Next effect (can be increased by up to 3 ranks maximum).
My Soul Is Shaking!  Other Category Move   4 (Gauge)
1 (Max Uses)
Opponent
Raises the user's Sp. Atk by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by 1 rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Gentle Souls Fleur Cannon Fairy-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents
EX Role Sync Effect (Sprint): The first time the user's sync move is used each battle, the sync move countdown is reduced by three.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
HP 10 HP 10 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Fleur Cannon: Power 2 Fleur Cannon: Power ? 2 3 36 1
Sand Shelter Protects the user from damage from a sandstorm. 5 60 1
Fleur Cannon: Power 2 Fleur Cannon: Power ? 2 3 36 1
Fleur Cannon: Power 2 Fleur Cannon: Power ? 2 3 36 2
Fleur Cannon: Accuracy 10 Fleur Cannon: Accuracy ? 10 5 60 2
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Discourage 2 Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle. 10 120 3
S-Move on Opp: Sp. Atk ? 4 Lowers the target's Sp. Atk by 4 stat ranks when the user's sync move targeting that opponent is successful. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Piercing Fleur Cannon: Power 3 Piercing Fleur Cannon: Power ? 3 3 36 1
Piercing Fleur Cannon: Power 3 Piercing Fleur Cannon: Power ? 3 3 36 1
Piercing Fleur Cannon: Power 3 Piercing Fleur Cannon: Power ? 3 3 36 2
Super Syncer Applies the Supereffective ? Next effect to the user the first time its sync move is used each battle. 7 84 2
Sync Regen Applies the Gradual Healing effect to the user after using its sync move. 7 84 2
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 3
1st S-Move: Restore B-Move MP 1 Restores 1 MP of the user's buddy move the first time its sync move is used each battle. 12 144 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Piercing Fleur Cannon: Power 3 Piercing Fleur Cannon: Power ? 3 3 36 1
Piercing Fleur Cannon: Power 3 Piercing Fleur Cannon: Power ? 3 3 36 1
Speedster's Sync 3 Powers up the user's sync move when its Speed is raised. 8 96 2
X Speed +: MP Refresh 2 Move: X Speed + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
My Soul Is Shaking!: MP Refresh 2 Move: My Soul Is Shaking! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
X Speed +: BOGO 9 Move: X Speed + Applies the Free Move Next effect to the user when its move is successful. 10 120 3
My Soul Is Shaking!: Propulsion 9 Move: My Soul Is Shaking! Reduces the user's sync move countdown by one when its move is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Fleur Cannon: Power 2 Fleur Cannon: Power ? 2 3 36 1
Fleur Cannon: Power 2 Fleur Cannon: Power ? 2 3 36 2
Fleur Cannon: Move Gauge Refresh 3 Move: Fleur Cannon Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
KO Opp: Special Boost ?2 9 Increases the user's Special Moves ? Next effect by 2 ranks when it knocks out an opponent with a move. 8 96 2
T-Move: Special Boost ?1 9 Increases the user's Special Moves ? Next effect by 1 rank when its Trainer uses a move. 10 120 3
Overpower The more the target's Sp. Atk is lowered, the more it powers up the user's moves. 10 120 3
Gentle Souls Fleur Cannon: Power 25 Gentle Souls Fleur Cannon: Power ? 25 5 60 3
Gentle Souls Fleur Cannon: Power 25 Gentle Souls Fleur Cannon: Power ? 25 5 60 3
Debut or 1st S-Move: Special Boost 2 Increases the user's Special Moves ↑ Next effect by two ranks the first time it enters a battle each battle. Increases the user's Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle. 0 5 4

Gladion (Variety)

Picture Name Role Base Rarity
Gladion Artwork
Standard Outfit EX Outfit
Gladion Field ☆☆☆☆☆

 

Mindscape
Gladion (Variety) Mindscape


Gladion & Weavile

Picture Name Focal Move Type Weakness
Weavile Image
English: Weavile
Japan: Manyula
マニューラ
French: Dimoret
German: Snibunna
Korean: 포푸니라
Ice-type Fighting-type
Passive Skills
Arctic Arrival: Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)Arctic Arrival: Turns the field of play's zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)
Use Move When Ice Zone: Team HP Recovery 9: Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.
Unfortunate Strike 4: Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, lowers one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Theme Skills
Ice Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Alola: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Villain: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Arc Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Fiery -1
Wistful -1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
832 510 209 490 224 458
5 Star Max Potential Stats
932 550 249 530 264 498


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Triple Axel Ice-typePhysical Category Move 20-24 90 2 (Gauge) Opponent
Attacks up to three times in a row. This attack's power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack's power returns to normal.
Mini Potion All  Other Category Move   2 (Max Uses) All allies
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Icy Wind Ice-typeSpecial Category Move 92-110 95 3 (Gauge) Opponent
Lower the target's Speed
Ha... Here We Go!  Other Category Move   2 (Max Uses) An ally
Raises an ally's Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
See More of the World Ice Impact Ice-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Triple Axel: Power 1 Triple Axel: Power ↑ 1 3 36 1
Triple Axel: Power 1 Triple Axel: Power ↑ 1 3 36 1
Triple Axel: Power 1 Triple Axel: Power ↑ 1 3 36 2
Triple Axel: Accuracy 10 Triple Axel: Accuracy ↑ 10 5 60 2
Faint: Ally HP Recovery (M) 1 Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. 7 84 2
Unfortunate Strike 4 Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target's following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 3
Slo-pponent Sync 5 Powers up the user's sync move when the target's Speed is lowered. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Icy Wind: Power 3 Icy Wind: Power ↑ 3 3 36 1
Icy Wind: Power 3 Icy Wind: Power ↑ 3 3 36 1
Icy Wind: Power 3 Icy Wind: Power ↑ 3 3 36 2
Icy Wind: Move Gauge Refresh 3 Move: Icy Wind Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Ice Zone: MG → 2 Quickly charges the move gauge when the zone is an Ice Zone. 9 108 2
Mini Potion All: MP Refresh 2 Move: Mini Potion All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Mini Potion All: Master Healer 1 Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. 10 120 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Icy Wind: Power 3 Icy Wind: Power ↑ 3 3 36 1
Icy Wind: Power 3 Icy Wind: Power ↑ 3 3 36 1
Icy Wind: Accuracy 5 Icy Wind: Accuracy ↑ 5 3 36 2
Unflappable Prevents the user from flinching. 5 60 2
Hah... Here We Go!: MP Refresh 2 Move: Hah... Here We Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Hah... Here We Go!: Friendly Shield 1 Move: Hah... Here We Go! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. 7 84 3
Hah... Here We Go!: Move on Ally: Sp. Def ↑ 1 Move: Hah... Here We Go! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by one stat rank. 7 84 3
Attack 5 Attack 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Triple Axel: Power 1 Triple Axel: Power ↑ 1 3 36 1
Triple Axel: Power 1 Triple Axel: Power ↑ 1 3 36 1
Triple Axel: Move Gauge Refresh 3 Move: Triple Axel Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Chase Down 5 Powers up the user's moves when the target's Speed is lowered. 10 120 3
See More of the World Ice Impact: Power 25 See More of the World Ice Impact: Power ↑ 25 5 60 3
See More of the World Ice Impact: Power 25 See More of the World Ice Impact: Power ↑ 25 5 60 3

Gladion Academy

Picture Name Role Base Rarity
Gladion Artwork
Standard Outfit EX Outfit
Gladion
RoleStrike
EX RoleTech
☆☆☆☆☆

 

Mindscape
Gladion Academy Mindscape


Gladion & Porygon-Z

Picture Name Focal Move Type Weakness
Porygon-Z Image
English: Porygon-Z
Japan: Porygon-z
ポリゴンZ
French: Porygon-Z
German: Porygon-Z
Korean: 폴리곤Z
Normal-type Fighting-type
Passive Skills
Memory Emulator: Changes the type of the user's move to that of a single target's weakness when the user attacks with Hyper Beam Z.
Attack Program: Powers up the user's Hyper Beam. The user's Hyper Beam never misses.
Recovery Program: Powers up the user's sync move when its remaining HP is at half or more. Reduces the MP for the user's Recover by one and restores its HP by approximately 50% of its maximum HP when its HP drops to half or below.
Theme Skills
Normal Strike - Raises allies's Attack and Sp. Atk by 15 when using Normal-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Special Costume: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Rare + 2
Soothing -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
861 372 174 556 196 413
5 Star Max Potential Stats
961 412 214 596 236 453
5 Star Max Potential EX Role Stats
1021 432 234 616 256 453


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Hyper Beam Normal-typeSpecial Category Move 223-267 90 4 (Gauge) Opponent
No additional effect
Recover Normal-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Self
Restores the user's HP by approximately 50% of its maximum HP.
Hyper Beam Z Normal-typeSpecial Category Move 300-360 2 (Gauge) All opponents
Activation Condition: When your team's sync pair uses a sync move once.
Deactivation Condition: When this move is used.

Never misses. The power of this move is not lowered even if there are multiple targets. Reduces the user's sync move countdown by one. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by two ranks.
Get Full Marks...  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by four stat ranks. Raises the user's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Full-Power Trial and Error Breakneck Blitz Normal-typeSpecial Category Move 300-360 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Hyper Beam Z: Power 2 Hyper Beam Z: Power ↑ 2 3 36 1
Hyper Beam Z: Power 2 Hyper Beam Z: Power ↑ 2 3 36 2
Hyper Beam Z: Move Gauge Refresh 3 Move: Hyper Beam Z Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Get Full Marks...: MP Refresh 2 Move: Get Full Marks... Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Furious Brain The more the user's Sp. Atk is raised, the more it powers up the user's moves. 10 120 3
Get Full Marks...: Ramp Up 2 Move: Get Full Marks... Raises the user's Sp. Atk by two stat ranks when its move is successful. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 2
Hyper Beam: Move Gauge Refresh 3 Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Hyper Beam: Combo Freebie 4 Move: Hyper Beam Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. 9 108 2
Hyper Beam: Power 50 Hyper Beam: Power ↑ 50 10 120 3
S-Move: Special Boost ↑2 9 Increases the user's Special Moves ↑ Next effect by two ranks after using its sync move. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 1
Hyper Beam: Power 2 Hyper Beam: Power ↑ 2 3 36 2
Hyper Beam: Gobsmack 4 Move: Hyper Beam Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. 7 84 2
Get Full Marks...: Catalytic Kick 9 Move: Get Full Marks... Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 8 96 2
Hyper Beam: Hit: Sp. Def ↓2 9 Move: Hyper Beam Lowers the target's Sp. Def by two stat ranks when the user's attack move against it is successful. 10 120 3
Opp Sp. Def ↓: S-Moves ↑ 5 Powers up the user's sync move when the target's Sp. Def is lowered. 10 120 3
HP 10 HP 10 2 24 1
Hyper Beam Z: Power 2 Hyper Beam Z: Power ↑ 2 3 36 1
Defense 5 Defense 5 2 24 1
Hyper Beam Z: Power 2 Hyper Beam Z: Power ↑ 2 3 36 1
Hyper Beam Z: Power 2 Hyper Beam Z: Power ↑ 2 3 36 2
Recover: MP Refresh 2 Move: Recover Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Recover: Master Healer 1 Move: Recover Increases the amount of HP restored by the user's healing moves. 10 120 2
Superduper Effective 3 Powers up moves that are super effective. 10 120 3
Supereffective: Interference (1 Kind) 9 Leaves the target either flinching, confused, or trapped when the user's move against it is super effective. 10 120 3
Full-Power Trial and Error Breakneck Blitz: Power 25 Full-Power Trial and Error Breakneck Blitz: Power ↑ 25 5 60 3
Full-Power Trial and Error Breakneck Blitz: Power 25 Full-Power Trial and Error Breakneck Blitz: Power ↑ 25 5 60 3

Gladion Arc Suit

Picture Name Role Base Rarity
Gladion Artwork
Standard Outfit EX Outfit
Gladion
RoleMulti
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Gladion Arc Suit Mindscape


Gladion & Silvally

Picture Name Focal Move Type Weakness
Silvally Image
English: Silvally
Japan: Silvady
シルヴァディ
French: Silvallié
German: Amigento
Korean: 실버디
Normal-type Fighting-type
Passive Skills
Blank Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Normal theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Blank Judgment (Arc): Raises the Normal Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Normal Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Solitary Claws That Safeguard Alola: Applies Alola Circle (Physical) to the allied field of play the first time the user enters a battle each battle. Raises the user's Attack by six stat ranks the first time it enters a battle each battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
Kindred Bond: Reduces the MP for the user's Alola Passion by one and grants all of the following effects after your team's sync pair uses their sync move: Reduces the user's sync move countdown by one. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Applies Alola Circle (Physical) to the allied field of play.
Beast Killer Break: Applies the Physical Move Break effect to all opposing sync pairs the first time the user's sync move is used each battle. Raises the sync buff of the user's team by one rank the first time its sync move is used each battle.

Guaranteed Cookie Skill
Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
Theme Skills
Normal Strike: Raises allies's Attack and Sp. Atk by 5. Raises Maximum HP by 8
Expedition Skills
Fiery + 3
Wistful -1


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
870 628 263 628 263 441
5 Star Max Potential Stats
970 668 303 668 303 481
5 Star Max Potential EX Role Stats
1030 708 303 708 303 481


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Almighty Multi-Attack Normal-typePhysical Category Move 200-240 4 (Gauge) All opponents
Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play.
Deactivation Condition: Cannot be deactivated.

Never misses. Lowers the target's Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Increases the user's Sync Move ↑ Next effect by one rank for each hit.
Alola Passion  Other Category Move   2 (Max Uses) Allied Side
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Alola Circle (Physical) to the allied field of play. Alola Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Alola theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Almighty Crush Claw Normal-typePhysical Category Move 450-540 2 (Gauge)
1 (Max Uses)
All opponents
Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated.

Never misses. This attack's power is doubled against targets that are affected by the Physical Move Break effect. Lowers the target's Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets.
My Resolve!  Other Category Move   1 (Max Uses) Self
Removes all status conditions and the flinching, confused, and trapped conditions from the user. Applies the Enduring effect to the user. Increases the user's Physical Moves ↑ Next effect by two ranks when its remaining HP is at 50% or more. Fully restores the user's HP when its remaining HP is less than 50%.


Sync Moves
NameTypeCategoryMax PowerTarget
Unspoken Understanding Divine Multi-Attack Normal-typePhysical Category Move 350-420 Opponent
Turns the field of play's zone into a Normal Zone the first time the user's sync move is used each battle. (A Normal Zone powers up Normal-type attacks.)
EX Sync Effect: Lowers the opponent's Type Rebuff of a particular type the first time the user's Sync move is used each battle.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 20 Attack 20 0 5 2
Unspoken Understanding Divine Multi-Attack: Power 50 Unspoken Understanding Divine Multi-Attack: Power ↑ 50 0 5 3
Alola Passion: 1st MP 0: Restore MP 1 Move: Alola Passion Restores one MP of the user’s move the first time the remaining MP for that move is zero each battle. 0 5 4
Normal Zone & Alola C (Phys) Extension 3 Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. Extends the duration of Alola Circle (Physical) when Alola Circle (Physical) is applied to the allied field of play. 0 5 5
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Almighty Multi-Attack: Power 4 Almighty Multi-Attack: Power ↑ 4 3 36 1
Defense 5 Defense 5 2 24 1
Almighty Multi-Attack: Move Gauge Refresh 2 Move: Almighty Multi-Attack Has a chance (30%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Almighty Multi-Attack: Power 4 Almighty Multi-Attack: Power ↑ 4 3 36 2
Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 7 84 2
Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. 10 120 3
1st Use S-Move: S-Moves ×2 The power of the user’s sync move is doubled the first time its sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Almighty Crush Claw: Power 4 Almighty Crush Claw: Power ↑ 4 3 36 1
Almighty Crush Claw: Power 4 Almighty Crush Claw: Power ↑ 4 3 36 1
Defense 5 Defense 5 2 24 1
HP 20 HP 20 4 48 2
Almighty Crush Claw: Power 4 Almighty Crush Claw: Power ↑ 4 3 36 2
Almighty Crush Claw: Move Gauge Refresh 2 Move: Almighty Crush Claw Has a chance (30%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Move: MG ↑2 9 Charges the user’s move gauge by two when its move is successful. 10 120 3
Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. 10 120 3
Unflappable Prevents the user from flinching. 5 60 1
Speed 5 Speed 5 2 24 1
Almighty Crush Claw: Power 4 Almighty Crush Claw: Power ↑ 4 3 36 1
Almighty Crush Claw: Power 4 Almighty Crush Claw: Power ↑ 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 10 Attack 10 4 48 2
Speed 10 Speed 10 4 48 2
Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. 10 120 2
Impervious The user’s stats cannot be lowered. 10 120 3
Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. 10 120 3
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Flameproof Prevents the user from getting burned. 5 60 1
Almighty Multi-Attack: Power 4 Almighty Multi-Attack: Power ↑ 4 3 36 1
Almighty Multi-Attack: Power 4 Almighty Multi-Attack: Power ↑ 4 3 36 1
Attack 10 Attack 10 4 48 2
Numbing Blow 4 Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful. 8 96 2
Normal Zone: MG → 2 Quickly charges the move gauge when the zone is a Normal Zone. 7 84 2
Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. 10 120 3
My Resolve!: 1st T-Move: Normal Zone Move: My Resolve! Turns the field of play’s zone into a Normal Zone the first time the user’s Trainer uses a move each battle. (A Normal Zone powers up Normal-type attacks.) 10 120 3
Unspoken Understanding Divine Multi-Attack: Power 25 Unspoken Understanding Divine Multi-Attack: Power ↑ 25 5 60 3
Unspoken Understanding Divine Multi-Attack: Power 25 Unspoken Understanding Divine Multi-Attack: Power ↑ 25 5 60 3