Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Defense + 5 |
Defense + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Headstrong |
Attack + cannot be lowered. |
3 |
36 |
1 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
1 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
2 |
Attack + 10 |
Attack + 10 |
4 |
48 |
1 |
Sp. Def + 20 |
Sp. Def + 20 |
8 |
96 |
2 |
HP + Advantage 3 |
The more HP the user has remaining, the more it powers up moves. |
10 |
120 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
2 |
Superduper Effective 2 |
Powers up moves that are super effective. |
10 |
120 |
3 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
1 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
1 |
Multi-Attack: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
1 |
Speed + 10 |
Speed + 10 |
4 |
48 |
2 |
Stamina Reserves 3 |
Once per battle, charges the user's move gauge by three when the user is in a pinch. |
6 |
72 |
2 |
My Mind's Made Up!: Hit and Heal 9 |
Makes the user gradually heal itself when a move is successful. |
8 |
96 |
3 |
Double Down 3 |
Powers up sync moves that are super effective. |
8 |
96 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Unbending |
Defense + cannot be lowered. |
3 |
36 |
1 |
X Attack: MP Refresh 3 |
Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
1 |
HP + 20 |
HP + 20 |
4 |
48 |
2 |
Multi-Attack: Power Up 3 |
Multi-Attack: Power Up 3 |
4 |
48 |
2 |
My Mind's Made Up!: Follow-Through 9 |
Ensures that the user's next attack will be a critical hit when a move is successful. |
8 |
96 |
3 |
Defense + 20 |
Defense + 20 |
8 |
96 |
2 |
HP + 30 |
HP + 30 |
7 |
84 |
3 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Attack + 5 |
Attack + 5 |
2 |
24 |
1 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
1 |
Crush Claw: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
6 |
72 |
1 |
HP + 10 |
HP + 10 |
2 |
24 |
1 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
2 |
Crush Claw: Power Up 4 |
Crush Claw: Power Up 4 |
4 |
48 |
2 |
Crush Claw: On a Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
10 |
120 |
2 |
Vigilance |
The Pokémon is protected against critical hits. |
8 |
96 |
3 |
Burst In |
Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. |
10 |
120 |
3 |
Audacious Multi-Attack: Power Up 25 |
Audacious Multi-Attack: Power Up 25 |
5 |
60 |
3 |
Audacious Multi-Attack: Power Up 25 |
Audacious Multi-Attack: Power Up 25 |
5 |
60 |
3 |