Guzma

Picture Name Role Base Potential
Guzma Artwork Guzma Strike ☆☆☆☆☆

Obtaining Methods

Summon Location

Guzma's Pokémon

Guzma & Golisopod

Picture Name Focal Move Type Weakness
Golisopod Image
English: Golisopod
Japan: Gusokumusha
グソクムシャ
French: Sarmuraï
German: Tectass
Korean: 갑주무사
Bug-type Electric-type
Passive Skills
Danger Dodge 2: Sharply raises the user’s evasiveness when the user’s HP drops to half or below for the first time in a battle.


Standard Max Level (Lv. 120) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
446 401 189 155 111 198


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Pin Missile Bug-typePhysical Category Move 16 95 2 Opponent
Attacks the target two to five times in a row
Dire Hit +  Other Category Move 2 Self
Sharply raises the user's critical hit rate
First Impression Bug-typePhysical Category Move 200 100 3 Opponent
This move fails if this sync pair has used any moves since entering battle
Beat 'Em Down!  Other Category Move 2 Self
Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Defense by up to four stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Your Boy's X-Scissor Bug-typePhysical Category Move 250 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed 5 Speed 5 2 24 1
Pin Missile: Move Gauge Refresh 3 Move: Pin Missile Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Pin Missile: Power 1 Pin Missile: Power + 1 2 24 1
Attack 5 Attack 5 2 24 2
Pin Missile: Move Gauge Refresh 3 Move: Pin Missile Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 2
Pin Missile: Power 1 Pin Missile: Power + 1 2 24 2
Pin Missile: Power 1 Pin Missile: Power + 1 2 24 3
Pin Missile: Power 1 Pin Missile: Power + 1 2 24 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
First Impression: Power 5 First Impression: Power + 5 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Burst In Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. 10 120 1
First Impression: Power 5 First Impression: Power + 5 5 60 1
First Impression: Power 5 First Impression: Power + 5 5 60 2
HP 20 HP 20 5 60 2
First Impression: Mad Strength 4 Move: First Impression Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. 7 84 2
First Impression: Power 5 First Impression: Power + 5 5 60 3
First Impression: Propulsion 4 Move: First Impression Has a good of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Sp. Def 5 Sp. Def 5 3 36 1
Defense 10 Defense 10 5 60 1
Sp. Def 5 Sp. Def 5 3 36 1
On the Run 2 Once per battle, sharply raises the user's evasiveness in a pinch. 7 84 2
Sp. Def 5 Sp. Def 5 3 36 1
HP 20 HP 20 5 60 2
Your Boy's X-Scissor: Power 25 Your Boy's X-Scissor: Power + 25 5 60 3
Critastrophe 2 Powers up sync moves if they become critical hits. 10 120 2
No Quarter Maximizes the number of times multistrike moves hit when the user's multistrike move is successful. 15 180 3
Sp. Def 5 Sp. Def 5 2 24 1
HP 20 HP 20 4 48 1
Beat 'Em Down!: MP Refresh 3 Move: Beat 'Em Down! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Beat 'Em Down!: Barricade 1 Move: Beat 'Em Down! Raises the user's Sp. Def when a move is successful. 7 84 2
Vigilance The Pokémon is protected against critical hits. 5 60 1
Sp. Def 10 Sp. Def 10 4 48 2
Your Boy's X-Scissor: Power 25 Your Boy's X-Scissor: Power + 25 5 60 3
HP 20 HP 20 5 60 2
First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. 10 120 3
Your Boy's X-Scissor: Power 25 Your Boy's X-Scissor: Power + 25 5 60 3
Your Boy's X-Scissor: Power 25 Your Boy's X-Scissor: Power + 25 5 60 3