AnchorsGuzma
Guzma
Special Costume
Special Costume

Guzma

Picture Name Role Base Rarity
Guzma Artwork
Standard Outfit EX Outfit
Guzma Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLusamine Master Fair Scout (November 30th 2021 - December 29th 2021) - 0.203%
Grimsley Spotlight Scout (November 26th 2021 - December 10th 2021) - 0.096%
Jasmine Seasonal Scout (November 18th - December 10th 2021) - 0.096%
Guzma Seasonal Scout (November 11th - December 10th 2021) - 2%
Guzma Seasonal Scout (November 11th - December 10th 2021) - 0.096%
and more...

Pokédex Entry

Flavor Text
GuzmaHe is the strong leader of a group of toughs in Alola called Team Skull. The group's rowdy members obey him, and his kindness has earned their devoted respect.

Guzma's Pokémon

Guzma & Golisopod

Picture Name Focal Move Type Weakness
Golisopod Image
English: Golisopod
Japan: Gusokumusha
グソクムシャ
French: Sarmuraï
German: Tectass
Korean: 갑주무사
Bug-type Electric-type
Passive Skills
Danger Dodge 2: Sharply raises the user's evasiveness when the user's HP drops to half or below for the first time in a battle.
Theme Skills
Bug Strike - Raises allies's Attack and Sp. Atk by 15 when using Bug-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Sunglasses: Raises allies's Attack and Sp. Atk by 2.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
490 449 209 171 123 222
5 Star Max Potential Stats
590 489 249 211 163 262


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Pin Missile Bug-typePhysical Category Move 16-19 95 2 Opponent
Attacks the target two to five times in a row
Dire Hit +  Other Category Move   2 Self
Sharply raises the user's critical hit rate
First Impression Bug-typePhysical Category Move 200- 100 3 Opponent
This move fails if this sync pair has used any moves since entering battle
Beat 'Em Down!  Other Category Move   2 Self
Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises the user's Attack and Defense by up to four stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Your Boy's X-Scissor Bug-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Dire Hit +: MP Refresh 3 Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Speed + 5 Speed + 5 2 24 1
Pin Missile: Move Gauge Refresh 3 Move: Pin Missile Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 1
Pin Missile: Power 1 Pin Missile: Power + 1 2 24 1
Attack + 5 Attack + 5 2 24 2
Pin Missile: Move Gauge Refresh 3 Move: Pin Missile Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 6 72 2
Pin Missile: Power 1 Pin Missile: Power + 1 2 24 2
Pin Missile: Power 1 Pin Missile: Power + 1 2 24 3
Pin Missile: Power 1 Pin Missile: Power + 1 2 24 3
Speed + 5 Speed + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
First Impression: Power 5 First Impression: Power + 5 5 60 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Burst In Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. 10 120 1
First Impression: Power 5 First Impression: Power + 5 5 60 1
First Impression: Power 5 First Impression: Power + 5 5 60 2
HP + 20 HP + 20 5 60 2
First Impression: Mad Strength 4 Move: First Impression Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. 7 84 2
First Impression: Power 5 First Impression: Power + 5 5 60 3
First Impression: Propulsion 4 Move: First Impression Has a good of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Sp. Def + 5 Sp. Def + 5 3 36 1
Defense + 10 Defense + 10 5 60 1
Sp. Def + 5 Sp. Def + 5 3 36 1
On the Run 2 Once per battle, sharply raises the user's evasiveness in a pinch. 7 84 2
Sp. Def + 5 Sp. Def + 5 3 36 1
HP + 20 HP + 20 5 60 2
Your Boy's X-Scissor: Power 25 Your Boy's X-Scissor: Power + 25 5 60 3
Critastrophe 2 Powers up sync moves if they become critical hits. 10 120 2
No Quarter Maximizes the number of times multistrike moves hit when the user's multistrike move is successful. 15 180 3
Sp. Def + 5 Sp. Def + 5 2 24 1
HP + 20 HP + 20 4 48 1
Beat 'Em Down!: MP Refresh 3 Move: Beat 'Em Down! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Beat 'Em Down!: Barricade 1 Move: Beat 'Em Down! Raises the user's Sp. Def when a move is successful. 7 84 2
Vigilance The Pokémon is protected against critical hits. 5 60 1
Sp. Def + 10 Sp. Def + 10 4 48 2
Your Boy's X-Scissor: Power 25 Your Boy's X-Scissor: Power + 25 5 60 3
HP + 20 HP + 20 5 60 2
First Aid 4 Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. 10 120 3
Your Boy's X-Scissor: Power 25 Your Boy's X-Scissor: Power + 25 5 60 3
Your Boy's X-Scissor: Power 25 Your Boy's X-Scissor: Power + 25 5 60 3

Guzma Special Costume

Picture Name Role Base Rarity
Guzma Artwork
Standard Outfit EX Outfit
Guzma Strike ☆☆☆☆☆

 

Guzma & Buzzwole

Picture Name Focal Move Type Weakness
Buzzwole Image
English: Buzzwole
Japan: Massivoon
マッシブーン
French: Mouscoto
German: Masskito
Korean: 매시붕
Fighting-type Fairy-type
Passive Skills
Victory Charge 2: Charges the user's move gauge by 2 when it knocks out an opponent with a move.
Super Syncer: Applies the Supereffective Next effect to the user the first time its sync move is used each battle.
Tenacity 3: Increases the user's Physical Moves Next effect by 3 ranks when its attack move misses.
Theme Skills
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Villain: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2
Special Costume: Raises allies's Attack and Sp. Atk by 2


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
588 356 142 117 136 248
5 Star Max Potential Stats
688 396 182 157 176 288


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dynamic Punch Fighting-typePhysical Category Move 198-237 50 4 Opponent
Leaves the target confused
X Sure Hit  Other Category Move   2 Self
Applies the Sure Hit Next effect to the user.
Hammer Arm Fighting-typePhysical Category Move 124-148 90 3 Opponent
Lowers the user's Speed by 1 stat rank.
Show No Mercy!  Other Category Move   1 Self
Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Beatdown Boss Fighting Impact Fighting-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dynamic Punch: Power 2 Dynamic Punch: Power Up 2 3 36 1
Speed 5 Speed 5 2 24 1
Dynamic Punch: Power 2 Dynamic Punch: Power Up 2 3 36 1
Attack 10 Attack 10 4 48 1
Dynamic Punch: Power 2 Dynamic Punch: Power Up 2 3 36 2
Dynamic Punch: Move Gauge Refresh 3 Move: Dynamic Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dynamic Punch: Consolation Prize 1 Move: Dynamic Punch Charges the user's move gauge by 1 when its attack move misses. 8 96 2
Fuzzy Strike 5 Powers up the user's sync moves when the target is confused. 8 96 3
Dynamic Punch: Confusion Synergy 1 Move: Dynamic Punch Powers up the user's moves when the target is confused. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Hammer Arm: Accuracy 10 Hammer Arm: Accuracy Up 10 5 60 1
Hammer Arm: Power 3 Hammer Arm: Power Up 3 3 36 1
Hammer Arm: Power 3 Hammer Arm: Power Up 3 3 36 1
Hammer Arm: Power 3 Hammer Arm: Power Up 3 3 36 1
Attack 5 Attack 5 2 24 2
Hammer Arm: Move Gauge Refresh 2 Move: Hammer Arm Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Speed 10 Speed 10 4 48 2
Super Victory Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. 10 120 3
Superduper Effective 1 Powers up moves that are super effective. 10 120 3
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Dynamic Punch: Power 2 Dynamic Punch: Power Up 2 3 36 1
Dynamic Punch: Power 2 Dynamic Punch: Power Up 2 3 36 2
Show No Mercy!: MP Refresh 2 Move: Show No Mercy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Headstrong Attack cannot be lowered. 5 60 2
HP 20 HP 20 4 48 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync moves. 10 120 3
HP 10 HP 10 2 24 1
Accuracy Ceiling The user's accuracy cannot be raised. 5 60 1
X Sure Hit: MP Refresh 1 Move: X Sure Hit Has a chance (20%) of restoring one MP of the user's move when that move is successful. 7 84 1
Hammer Arm: Power 3 Hammer Arm: Power Up 3 3 36 1
Hammer Arm: Power 3 Hammer Arm: Power Up 3 3 36 2
X Sure Hit: MP Refresh 2 Move: X Sure Hit Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Dynamic Entry Applies the Sure Hit Next effect to the user when it enters a battle. 7 84 2
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 8 96 3
Tenacity 1 Increases the user's Physical Moves Up Next effect by 1 rank when its attack move misses. 10 120 3
Beatdown Boss Fighting Impact: Power 25 Beatdown Boss Fighting Impact: Power Up 25 5 60 3
Beatdown Boss Fighting Impact: Power 25 Beatdown Boss Fighting Impact: Power Up 25 5 60 3