Anchors | Guzma | Special Costume | Guzma |
Guzma | |||
Picture | Name | Role | Base Rarity |
|
Guzma | Strike | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Guzma | He is the strong leader of a group of toughs in Alola called Team Skull. The group's rowdy members obey him, and his kindness has earned their devoted respect. |
Guzma Special Costume | Guzma is back in a special costume, fearlessly leading his team from the front of the pack. He lets out mighty battle cries of destruction together with Buzzwole. |
Mindscape |
Guzma's Pokémon
Guzma & Golisopod | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Danger Dodge 2: Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle. | |||||||||||||
Theme Skills | |||||||||||||
Bug Strike - Raises allies's Attack and Sp. Atk by 15 when using Bug-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Sunglasses: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
512 | 473 | 219 | 179 | 129 | 234 |
5 Star Max Potential Stats | |||||
612 | 513 | 259 | 219 | 169 | 274 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Your Boy's X-Scissor | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Dire Hit +: MP Refresh 3 | Move: Dire Hit + Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Pin Missile: Move Gauge Refresh 3 | Move: Pin Missile Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Pin Missile: Power 1 | Pin Missile: Power+1 | 2 | 24 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 2 |
Pin Missile: Move Gauge Refresh 3 | Move: Pin Missile Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Pin Missile: Power 1 | Pin Missile: Power+1 | 2 | 24 | 2 |
Pin Missile: Power 1 | Pin Missile: Power+1 | 2 | 24 | 3 |
Pin Missile: Power 1 | Pin Missile: Power+1 | 2 | 24 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
First Impression: Power 5 | First Impression: Power+5 | 5 | 60 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Burst In | Ensures that the user's next attack will be a critical hit when the Pokémon enters a battle. | 10 | 120 | 1 |
First Impression: Power 5 | First Impression: Power+5 | 5 | 60 | 1 |
First Impression: Power 5 | First Impression: Power+5 | 5 | 60 | 2 |
HP + 20 | HP + 20 | 5 | 60 | 2 |
First Impression: Mad Strength 4 | Move: First Impression Has a good chance of raising the Pokémon's Attack when one of its attacks is successful. | 7 | 84 | 2 |
First Impression: Power 5 | First Impression: Power+5 | 5 | 60 | 3 |
First Impression: Propulsion 4 | Move: First Impression Has a good of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 1 |
Defense + 10 | Defense + 10 | 5 | 60 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 1 |
On the Run 2 | Once per battle, sharply raises the user's evasiveness in a pinch. | 7 | 84 | 2 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 1 |
HP + 20 | HP + 20 | 5 | 60 | 2 |
Your Boy's X-Scissor: Power 25 | Your Boy's X-Scissor: Power+25 | 5 | 60 | 3 |
Critastrophe 2 | Powers up sync moves if they become critical hits. | 10 | 120 | 2 |
No Quarter | Maximizes the number of times multistrike moves hit when the user's multistrike move is successful. | 15 | 180 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 1 |
Beat 'Em Down!: MP Refresh 3 | Move: Beat 'Em Down! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Beat 'Em Down!: Barricade 1 | Move: Beat 'Em Down! Raises the user's Sp. Def when a move is successful. | 7 | 84 | 2 |
Vigilance | The Pokémon is protected against critical hits. | 5 | 60 | 1 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Your Boy's X-Scissor: Power 25 | Your Boy's X-Scissor: Power+25 | 5 | 60 | 3 |
HP + 20 | HP + 20 | 5 | 60 | 2 |
First Aid 4 | Restores a bit of the Pokémon's HP once during battle when the Pokémon is in a pinch. | 10 | 120 | 3 |
Your Boy's X-Scissor: Power 25 | Your Boy's X-Scissor: Power+25 | 5 | 60 | 3 |
Your Boy's X-Scissor: Power 25 | Your Boy's X-Scissor: Power+25 | 5 | 60 | 3 |
Attack 20 | Attack 20 | 0 | 5 | 1 |
Beat 'Em Down!: Precision 1 | Move: Beat 'Em Down! Raises the user's accuracy by one stat rank when its move is successful. | 3 | 36 | 2 |
First Impression: Initial Propulsion 2 | Move: First Impression Reduces the sync move countdown by two the first time the user's move is successful each battle. | 5 | 60 | 3 |
HP 40 | HP 40 | 0 | 5 | 1 |
Pin Missile: Strike: Physical Boost ↑1 2 | Move: Pin Missile Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by one rank when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by one rank for each hit. | 3 | 36 | 2 |
Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Guzma Special Costume | |||
Picture | Name | Role | Base Rarity |
|
Guzma | Strike | ☆☆☆☆☆ |
Mindscape |
Guzma & Buzzwole | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Victory Charge 2: Charges the user's move gauge by 2 when it knocks out an opponent with a move. Super Syncer: Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. Tenacity 3: Increases the user's Physical Moves Up Next effect by 3 ranks when its attack move misses. | |||||||||||||
Theme Skills | |||||||||||||
Fighting Strike - Raises allies's Attack and Sp. Atk by 15 when using Fighting-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Passionate Spirit: Raises allies's Attack and Sp. Atk by 2 Special Costume: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
616 | 374 | 148 | 123 | 142 | 260 |
5 Star Max Potential Stats | |||||
716 | 414 | 188 | 163 | 182 | 300 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Beatdown Boss Fighting Impact | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power Up 2 | 3 | 36 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power Up 2 | 3 | 36 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power Up 2 | 3 | 36 | 2 |
Dynamic Punch: Move Gauge Refresh 3 | Move: Dynamic Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dynamic Punch: Consolation Prize 1 | Move: Dynamic Punch Charges the user's move gauge by 1 when its attack move misses. | 8 | 96 | 2 |
Fuzzy Strike 5 | Powers up the user's sync moves when the target is confused. | 8 | 96 | 3 |
Dynamic Punch: Confusion Synergy 1 | Move: Dynamic Punch Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Hammer Arm: Accuracy 10 | Hammer Arm: Accuracy Up 10 | 5 | 60 | 1 |
Hammer Arm: Power 3 | Hammer Arm: Power Up 3 | 3 | 36 | 1 |
Hammer Arm: Power 3 | Hammer Arm: Power Up 3 | 3 | 36 | 1 |
Hammer Arm: Power 3 | Hammer Arm: Power Up 3 | 3 | 36 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 2 |
Hammer Arm: Move Gauge Refresh 2 | Move: Hammer Arm Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Speed 10 | Speed 10 | 4 | 48 | 2 |
Super Victory | Applies the Supereffective Up Next effect to the user when it knocks out an opponent with a move. | 10 | 120 | 3 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power Up 2 | 3 | 36 | 1 |
Dynamic Punch: Power 2 | Dynamic Punch: Power Up 2 | 3 | 36 | 2 |
Show No Mercy!: MP Refresh 2 | Move: Show No Mercy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
HP 20 | HP 20 | 4 | 48 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync moves. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Accuracy Ceiling | The user's accuracy cannot be raised. | 5 | 60 | 1 |
X Sure Hit: MP Refresh 1 | Move: X Sure Hit Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Hammer Arm: Power 3 | Hammer Arm: Power Up 3 | 3 | 36 | 1 |
Hammer Arm: Power 3 | Hammer Arm: Power Up 3 | 3 | 36 | 2 |
X Sure Hit: MP Refresh 2 | Move: X Sure Hit Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Dynamic Entry | Applies the Sure Hit Next effect to the user when it enters a battle. | 7 | 84 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Tenacity 1 | Increases the user's Physical Moves Up Next effect by 1 rank when its attack move misses. | 10 | 120 | 3 |
Beatdown Boss Fighting Impact: Power 25 | Beatdown Boss Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Beatdown Boss Fighting Impact: Power 25 | Beatdown Boss Fighting Impact: Power Up 25 | 5 | 60 | 3 |
Guzma (Variety) | |||||||
Picture | Name | Role | Base Rarity | ||||
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Guzma |
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☆☆☆☆☆ |
Mindscape |
Guzma & Ariados | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Overwhelm 9: Lowers the target's Attack by one stat rank when the user's attack move against it is successful. Trip Up 9: Lowers the target's Speed by one stat rank when the user's attack move against it is successful. Hostile Environment 3: Raises the chance of inflicting status conditions with the additional effects of moves. Guaranteed Cookie Skill Hit Poisoned Opp: HP Recovery 9: Restores the user’s HP when its attack move is successful against a poisoned or badly poisoned opponent. | |||||||||||||
Theme Skills | |||||||||||||
Bug Support: Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Villain: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
696 | 200 | 292 | 195 | 292 | 282 |
5 Star Max Potential Stats | |||||
796 | 240 | 332 | 235 | 332 | 322 |
5 Star Max Potential EX Role Stats | |||||
856 | 260 | 352 | 255 | 352 | 322 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Poison Sting: Power 4 | Poison Sting: Power ↑ 4 | 3 | 36 | 1 |
Poison Sting: Power 4 | Poison Sting: Power ↑ 4 | 3 | 36 | 2 |
Poison Sting: Power 4 | Poison Sting: Power ↑ 4 | 3 | 36 | 1 |
Quit Standin'Around!: MP Refresh 3 | Move: Quit Standin'Around! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Poison Sting: Move Gauge Refresh 2 | Move: Poison Sting Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Poison Sting: Power 4 | Poison Sting: Power ↑ 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Poison Sting: Power 4 | Poison Sting: Power ↑ 4 | 3 | 36 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Potent Toxin 2 | Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 8 | 96 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Full-Bracing P-Move 9 | Raises the user's Defense and Sp. Def by one stat rank when its Pokémon uses a move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 2 |
Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 1 |
Quit Standin'Around!: Hit and Heal 9 | Move: Quit Standin'Around! Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Quit Standin'Around!: Team Brain Gain 9 | Move: Quit Standin'Around! Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | 10 | 120 | 3 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Struggle Bug: Move Gauge Refresh 9 | Move: Struggle Bug Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Struggle Bug: Power 4 | Struggle Bug: Power ↑ 4 | 3 | 36 | 2 |
Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Agile Entry 1 | Raises the user's evasiveness by one stat rank when it enters a battle. | 8 | 96 | 2 |
Quit Standin'Around!: Team Brawn Gain 9 | Move: Quit Standin'Around! Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user's move is successful. | 10 | 120 | 3 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 3 |
Shake Things Up Savage Spin-Out: Power 25 | Shake Things Up Savage Spin-Out: Power ↑ 25 | 5 | 60 | 3 |
Shake Things Up Savage Spin-Out: Power 25 | Shake Things Up Savage Spin-Out: Power ↑ 25 | 5 | 60 | 3 |