Hala

Picture Name Role Base Rarity
Hala Artwork
Standard Outfit EX Outfit
Hala Strike ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSuper Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 0.071%
Selene Costume Scout (April 14th 2024 - May 20th 2024) - 0.071%
Barry Costume Scout (April 12th 2024 - May 20th 2024) - 0.071%
Triple Feature Poke Fair Scout (April 5th 2024 - April 17th 2024) - 0.078%
Triple Feature Poke Fair Scout (April 3rd 2024 - April 17th 2024) - 0.078%
and more...

Pokédex Entry

Flavor Text
HalaHala is Hau's grandfather and the Island Kahuna of Melemele Island in Alola. He's a top-class Trainer and a master of Alolan sumo.
Mindscape
Hala Mindscape

Hala's Pokémon

Hala & Crabominable

Picture Name Focal Move Type Weakness
Crabominable Image
English: Crabominable
Japan: Kekenkani
ケケンカニ
French: Crabominable
German: Krawell
Korean: 모단단게
Ice-type Flying-type
Passive Skills
Slow Windup 1: Powers up the user's moves when its Speed is lowered.
Headstrong: Attack cannot be lowered.
First Aid 6: Restores the user's HP by approximately 70% of its maximum HP the first time it is in a pinch each battle.
Theme Skills
Ice Strike - Raises allies's Attack and Sp. Atk by 15 when using Ice-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Trial Giver: Raises allies's Attack and Sp. Atk by 2
Passionate Spirit: Raises allies's Attack and Sp. Atk by 2
Melemele Family: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Fiery + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
773 361 212 142 196 132
5 Star Max Potential Stats
873 401 252 182 236 172


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ice Hammer Ice-typePhysical Category Move 194-232 Opponent
Lowers the user's Speed
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Brick Break Fighting-typePhysical Category Move 35-42 100 2 (Gauge) Opponent
Removes physical and special damage-reducing effects from the opponents' field of play
Make 'Em Holla!  Other Category Move   1 (Max Uses) Self
Radically raises the user's Attack. Raises the user's accuracy. Makes the user able to endure the next hit it takes that would reduce it to 0 HP


Sync Moves
NameTypeCategoryMax PowerTarget
Abominable Ice Hammer Ice-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Attack + 5 Attack + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Ice Hammer: Power 3 Ice Hammer: Power Up 3 4 48 1
Ice Hammer: Move Gauge Refresh 3 Move: Ice Hammer Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Ice Hammer: Accuracy 10 Ice Hammer: Accuracy Up 10 6 72 2
Ice Hammer: Power 3 Ice Hammer: Power Up 3 4 48 2
Superduper Effective 2 Powers up moves that are super effective. 10 120 3
Abominable Ice Hammer: Power 25 Abominable Ice Hammer: Power Up 25 5 60 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
HP + 10 HP + 10 2 24 1
Speed + 5 Speed + 5 2 24 1
Brick Break: Power 4 Brick Break: Power Up 4 3 36 1
Brick Break: Power 4 Brick Break: Power Up 4 3 36 1
Brick Break: Move Gauge Refresh 4 Move: Brick Break Has a good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Haymaker The more the user's Attack has been raised, the more it powers up sync moves. 10 120 2
Brick Break: Power 4 Brick Break: Power Up 4 3 36 2
Brick Break: Twofer 2 Move: Brick Break Has a moderate chance of applying the Free Move Next effect to the user when its Pokémon uses a move. 8 96 3
Abominable Ice Hammer: Power 25 Abominable Ice Hammer: Power Up 25 5 60 3
HP + 10 HP + 10 2 24 1
Brick Break: Power 4 Brick Break: Power Up 4 3 36 1
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Snow Shelter Protects the Pokémon from damage from a hailstorm. 4 48 1
Healing Hail 1 Restores the Pokémon's HP whenever it takes an action during a hailstorm. 8 96 2
Brick Break: Power 4 Brick Break: Power Up 4 3 36 2
Attack + 10 Attack + 10 4 48 2
Hasty Hail 2 Quickly charges the move gauge in a hailstorm. 8 96 3
Invigorating Hail 2 Powers up moves in a hailstorm. 10 120 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Make 'Em Holla!: MP Refresh 2 Move: Make 'Em Holla! Has a moderate chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 5 Defense + 5 2 24 1
Attack + 10 Attack + 10 4 48 2
Ice Hammer: Power 3 Ice Hammer: Power Up 3 4 48 2
Ice Hammer: Power 3 Ice Hammer: Power Up 3 4 48 2
Unyielding 2 When the user has endured the most recent hit and has 1 HP remaining, has a moderate chance of allowing the user to endure an additional hit that would reduce it to 0 HP. 10 120 3
Make 'Em Holla!: Super Preparation 9 Move: Make 'Em Holla! Applies the Supereffective Up Next effect to the user when its move is successful. 10 120 3
Abominable Ice Hammer: Power 25 Abominable Ice Hammer: Power Up 25 5 60 3
Abominable Ice Hammer: Power 25 Abominable Ice Hammer: Power Up 25 5 60 3