AnchorsHau
Hau
Sygna Suit
Sygna Suit
Hau
Hau
Hau
Hau

Hau

Picture Name Role Base Rarity
Hau Artwork
Standard Outfit EX Outfit
Hau Strike ☆☆☆☆

Obtaining Methods

Summon Location
Main StoryComplete Chapter 11: Alola's Rising Stars - Alola's Rising Stars: Part 2
Sync Pair ScoutingSygna Suit Kieran EX Master Fair (May 1st 2026 - June 11th 2026) - 0.010%
Hau Mix Scout (May 1st 2026 - August 1st 2026) - 2%
Presents x2! Juliana EX Master Fair (March 2nd 2026 - April 9th 2026) - 0.010%
Presents x2! Florian EX Master Fair (February 28th 2026 - April 9th 2026) - 0.010%
Presents x2! Red EX Master Fair (February 27th 2026 - April 13th 2026) - 0.5%
and more...

Pokédex Entry

Flavor Text
HauAn optimist whose constant smiling is infectious, he loves malasadas and fun. He takes Pokémon battles where Trainers are in sync with their Pokémon very seriously.
Hau
Sygna Suit
Hau is wearing a sygna suit. He's bringing a new breeze to Pasio together with the combative Tapu Koko.
Mindscape
Hau Mindscape

Hau's Pokémon

Hau & Raichu (Alola Form)

Picture Name Focal Move Type Weakness
Raichu Image
English: Raichu
Japan: Raichu
ライチュウ
French: Raichu
German: Raichu
Korean: 라이츄
Electric-type Ground-type
Passive Skills
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle.
Theme Skills
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Rival: Raises allies's Attack and Sp. Atk by 2
Free Spirit: Raises allies's Attack and Sp. Atk by 2.
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
578 118 207 455 236 348
5 Star Stats
618 138 227 475 256 368
5 Star Max Potential Stats
658 158 247 495 276 388


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Thunder Shock Electric-typeSpecial Category Move 17-20 100 1 (Gauge) Opponent
Has a very small chance of leaving the target paralyzed
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Discharge Electric-typeSpecial Category Move 92-110 100 3 (Gauge) All opponents
Has a moderate chance of leaving the target paralyzed.
Feel the Alolan Breeze!  Other Category Move   Self
Drastically raises the user's Speed. Raises the user's evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Endless Summer Gigavolt Havoc Electric-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Speed + 5 Speed + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Move Gauge Refresh 2 Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. 5 60 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 1
Thunder Shock: Power 4 Thunder Shock: Power Up 4 3 36 2
Thunder Shock: Move Gauge Refresh 2 Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. 5 60 2
Thunder Shock: Power 4 Thunder Shock: Power Up 4 4 48 2
Thunder Shock: Power 4 Thunder Shock: Power Up 4 4 48 3
Thunder Shock: Ramming Speed Move: Thunder Shock The more the user's Speed has been raised, the more it powers up moves. 8 96 3
Speed + 5 Speed + 5 2 24 1
Feel the Alolan Breeze!: MP Refresh 3 Move: Feel the Alolan Breeze! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
HP + 10 HP + 10 3 36 1
Sp. Atk + 5 Sp. Atk + 5 3 36 1
Speed + 5 Speed + 5 3 36 1
HP + 10 HP + 10 3 36 1
Speedy Entry 1 Raises the user's Speed when the Pokémon enters a battle. 10 120 2
Speed + 5 Speed + 5 3 36 2
Agile Entry 2 Sharply raises the user's evasiveness when the Pokémon enters a battle. 10 120 2
Defense + 10 Defense + 10 5 60 3
Stamina Reserves 6 Once per battle, increases the user's move gauge by six when the user is in a pinch. 10 120 3
Speed + 5 Speed + 5 3 36 1
Discharge: Power 4 Discharge: Power Up 4 5 60 1
Speed + 5 Speed + 5 3 36 1
Discharge: Power 4 Discharge: Power Up 4 5 60 1
Discharge: Power 4 Discharge: Power Up 4 5 60 2
Sp. Def + 10 Sp. Def + 10 5 60 2
Discharge: Power 4 Discharge: Power Up 4 5 60 2
Discharge: Power 4 Discharge: Power Up 4 5 60 3
Discharge: Move Gauge Refresh 3 Move: Discharge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. 7 84 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 3 36 1
X Sp. Atk: MP Refresh 3 Move: X Sp. Atk Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 1
Defense + 5 Defense + 5 3 36 1
Sp. Atk + 5 Sp. Atk + 5 3 36 2
Sp. Def + 10 Sp. Def + 10 5 60 2
Inertia The higher the user's Speed, the more it powers up sync moves. 10 120 2
Last Dash 6 Once per battle, radically raises the user's Speed when in a pinch. 10 120 3
Sp. Atk + 20 Sp. Atk + 20 10 120 3
Endless Summer Gigavolt Havoc: Power 25 Endless Summer Gigavolt Havoc: Power Up 25 5 60 3
Endless Summer Gigavolt Havoc: Power 25 Endless Summer Gigavolt Havoc: Power Up 25 5 60 3

Hau Sygna Suit

Picture Name Role Base Rarity
Hau Artwork
Standard Outfit EX Outfit
Hau
RoleTech
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Hau Sygna Suit Mindscape


Hau & Tapu Koko

Picture Name Focal Move Type Weakness
Tapu Koko Image
English: Tapu Koko
Japan: Kapu-kokeko
カプ・コケコ
French: Tokorico
German: Kapu-Riki
Korean: 카푸꼬꼬꼭
Electric-type Ground-type
Passive Skills
Electric Terrain Debut & Extension 5: Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field.
Team Power Induction 2: Powers up the moves of all allied sync pairs when the terrain is Electric Terrain.
Melemele Ocean Breeze: Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect.
Guardian Deity of Conflict (Superawakened): Powers up the moves of all allied sync pairs when the zone is a Fairy Zone. Turns the field of play's terrain into Electric Terrain the first time the user uses Fairy Wish each battle. Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.
Theme Skills
Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12
Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
Soothing + 2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
779 444 248 444 243 523
5 Star Max Potential Stats
879 484 288 484 283 563
5 Star Max Potential EX Role Stats
939 524 288 524 283 563
5 Star Max Potential EX Role & Superawakened Stats
1032 576 316 576 311 619


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Dazzling Gleam Fairy-typeSpecial Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Fairy Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field of play's zone into a Fairy Zone. (A Fairy Zone powers up Fairy-type attacks.)
B Electro Web Electric-typeSpecial Category Move 100-120 100 1 (Gauge) All opponents
Activation Condition: When weather, terrain, or zone effects are activated.
eactivation Condition: When all weather, terrain, and zone effects are cleared.
This attack's power is doubled when the zone is a Fairy Zone. Lowers the target's Speed by 2 stat ranks. Raises the Speed of all allied sync pairs by 2 stat ranks.
Maximum Power!  Other Category Move   1 (Max Uses) Self
Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 2 stat ranks. Reduces the user's sync move countdown by 1 when the zone is a Fairy Zone.


Sync Moves
NameTypeCategoryMax PowerTarget
Thundering Deity Gigavolt Havoc Electric-typeSpecial Category Move 200-240 Opponent
This attack's power increases when the terrain is Electric Terrain
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Haste Speed cannot be lowered. 5 60 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 4
Unfortuitous 9 Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 10 120 5
Power Induction 1 Powers up the user's moves when the terrain is Electric Terrain. 7 84 2
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 8 96 4
Fairy Wish: Team Brain Gain 9 Move: Fairy Wish Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank when the user's move is successful. 10 120 5
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Lithe Prevents the user from getting paralyzed. 5 60 1
B Electroweb: Power 4 B Electroweb: Power Up 4 3 36 1
B Electroweb: Power 4 B Electroweb: Power Up 4 3 36 2
B Electroweb: Power 4 B Electroweb: Power Up 4 3 36 1
Sp. Atk 10 Sp. Atk 10 4 48 2
Hunter's Instinct The more the target's Speed is lowered, the more it powers up the user's moves. 10 120 3
Weird Vibes 5 Powers up the user's moves when the terrain is Psychic Terrain. 7 84 2
Team Altered Field Dodge 9 Raises the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. 12 144 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power Up 3 3 36 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power Up 3 3 36 2
Dazzling Gleam: Power 3 Dazzling Gleam: Power Up 3 3 36 1
Whimsical Acceleration 2 Quickly charges the move gauge when the zone is a Fairy Zone. 8 96 2
Dazzling Gleam: Whimsical Power 9 Move: Dazzling Gleam Powers up the user's moves when the zone is a Fairy Zone. 8 96 2
Whimsical Sync 5 Powers up the user's sync move when the zone is a Fairy Zone. 10 120 3
Mind Games 9 Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. 10 120 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
B Electroweb: Power 4 B Electroweb: Power Up 4 3 36 1
Turbo Charge 2 Quickly charges the move gauge when the field is Electric Terrain. 9 108 1
B Electroweb: Power 4 B Electroweb: Power Up 4 3 36 2
Shock Recovery 1 Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. 8 96 2
Sharp Entry 1 Raises the user's critical-hit rate by 1 stat rank when it enters a battle. 10 120 3
Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. 10 120 2
Power Plant Turns the field of play's terrain into Electric Terrain after using the user's sync move. 12 144 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Dazzling Gleam: Move Gauge Refresh 3 Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power Up 3 3 36 1
Dazzling Gleam: Power 3 Dazzling Gleam: Power Up 3 3 36 2
Maximum Power!: MP Refresh 2 Move: Maximum Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Dazzling Gleam: Superduper Effective 5 Move: Dazzling Gleam Powers up moves that are super effective. 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 10 120 3
Morale Boost 9 Raises the user's Sp. Atk by one stat rank when its Trainer uses a move. 10 120 3
Thundering Deity Gigavolt Havoc: Power 25 Thundering Deity Gigavolt Havoc: Power Up 25 5 60 3
Thundering Deity Gigavolt Havoc: Power 25 Thundering Deity Gigavolt Havoc: Power Up 25 5 60 3

Hau Damage

Picture Name Role Base Rarity
Hau Artwork Hau Sprint ☆☆☆☆☆

 

Mindscape
Hau Damage Mindscape


Hau & Crabominable

Picture Name Focal Move Type Weakness
Crabominable Image
English: Crabominable
Japan: Kekenkani
ケケンカニ
French: Crabominable
German: Krawell
Korean: 모단단게
Ice-type Fire-type
Passive Skills
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
Speed ↓ Flip: When the user's Speed would be lowered, raises the user's Speed by the same amount instead.
Theme Skills
Ice Sprint: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the Speed of all allied sync pairs by 12
Alola: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
825 551 245 296 243 444
5 Star Max Potential Stats
925 591 285 336 283 484


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Ice Hammer Ice-typePhysical Category Move 194-232 Opponent
Lowers the user's Speed
X Attack  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Attack
Ice Punch Ice-typePhysical Category Move 46-55 100 2 (Gauge) Opponent
Has a very small chance of leaving the target frozen
Have a Blast!  Other Category Move   1 (Max Uses) Self
Reduces the user's sync move countdown by one. Raises the user's accuracy by one stat rank. Raises the user's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Having a Blast Ice Impact Ice-typePhysical Category Move 200-240 Opponent
The more the user's Attack is raised, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Speed 5 Speed 5 2 24 1
Snow Shelter Protects the user from damage from a hailstorm. 5 60 1
Ice Hammer: Power 2 Ice Hammer: Power ↑ 2 3 36 1
Ice Hammer: Power 2 Ice Hammer: Power ↑ 2 3 36 1
Attack 10 Attack 10 4 48 2
X Attack: MP Refresh 2 Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
Brawn Sync 5 Powers up the user's sync move when its Attack is raised. 10 120 3
HP 10 HP 10 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Ice Punch: Power 4 Ice Punch: Power ↑ 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Ice Punch: Power 4 Ice Punch: Power ↑ 4 3 36 2
Have a Blast!: Commanded Freebie 9 Move: Have a Blast! Applies the Free Move Next effect to the user when its Trainer uses a move. 8 96 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Have a Blast!: Super Command 9 Move: Have a Blast! Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. 8 96 3
Have a Blast!: MP Refresh 2 Move: Have a Blast! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Ice Hammer: Power 2 Ice Hammer: Power ↑ 2 3 36 1
Ice Hammer: Power 2 Ice Hammer: Power ↑ 2 3 36 1
Ice Hammer: Power 2 Ice Hammer: Power ↑ 2 3 36 2
Ice Punch: Move Gauge Refresh 3 Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. 7 84 2
Hasty Hail 2 Quickly charges the move gauge during a hailstorm. 9 108 2
Defense Crush 9 Lowers the target's Defense by one stat rank when the user's attack move against it is successful. 10 120 3
Ice Punch: Hostile Environment 2 Move: Ice Punch Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Ice Hammer: Power 2 Ice Hammer: Power ↑ 2 3 36 1
Ice Hammer: Power 2 Ice Hammer: Power ↑ 2 3 36 1
Ice Hammer: Power 2 Ice Hammer: Power ↑ 2 3 36 2
Ice Hammer: Move Gauge Refresh 2 Move: Ice Hammer Has a chance (30%) of charging the user's move gauge by one when its move is successful. 6 72 2
Ice Hammer: Accuracy 10 Ice Hammer: Accuracy ↑ 10 5 60 2
Furious Brawn The more the user's Attack is raised, the more it powers up the user's moves. 10 120 3
Ice Hammer: Move Gauge Refresh 5 Move: Ice Hammer Has a chance (60%) of charging the user's move gauge by one when its move is successful. 8 96 3
Having a Blast Ice Impact: Power 25 Having a Blast Ice Impact: Power ↑ 25 5 60 3
Having a Blast Ice Impact: Power 25 Having a Blast Ice Impact: Power ↑ 25 5 60 3

Hau Mix

Picture Name Role Base Rarity
Hau Artwork Hau
RoleField
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Hau Mix Mindscape


Hau & Incineroar

Picture Name Focal Move Type Weakness
Incineroar Image
English: Incineroar
Japan: Gaogaen
ガオガエン
French: Félinferno
German: Fuegro
Korean: 어흥염
Dark-type Fighting-type
Passive Skills
Entry: Attack ↑6 & Crit Rate ↑3: Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.Entry: Attack ↑6 & Crit Rate ↑3: Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.
1st “Dark Wish” MP 0: Sync Move Boost ↑10: Increases the user's Sync Move ↑ Next effect by 10 ranks the first time the remaining MP for its Dark Wish is zero each battle.
User Sets Dark Zone: Team Physical Boost ↑1 9: Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user turns the field of play's zone into a Dark Zone.
Theme Skills
Dark Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12
Expedition Skills
Rare + 2
Fiery -2


Standard Max Level (Lv. 200) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
833 464 249 369 214 367
5 Star Max Potential Stats
933 504 289 409 254 407
5 Star Max Potential EX Role Stats
993 544 289 449 254 407


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Brutal Swing Dark-typePhysical Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Dark Wish  Other Category Move   2 (Gauge)
2 (Max Uses)
Field
Changes a zone to a Dark Zone. (A Dark Zone powers up Dark-type attacks.)
Wild Whirlwind Darkest Lariat Dark-typePhysical Category Move 200-240 100 3 (Gauge) All opponents
Activation Condition: When the user uses any move once.
Deactivation Condition: Cannot be deactivated.

Ignores the target's raised stats. Lowers the target's Defense and Speed by one stat rank. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's Dark Wish is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Reduces the user's sync move countdown by two.
We'll Have a Blast!  Other Category Move   1 (Max Uses) An ally
Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Applies the Damage Guard Next effect to an ally.


Sync Moves
NameTypeCategoryMax PowerTarget
Bring Out the Best Dark Impact Dark-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Brutal Swing: Power 4 Brutal Swing: Power ↑ 4 3 36 1
Brutal Swing: Power 4 Brutal Swing: Power ↑ 4 3 36 2
Brutal Swing: Numbing Blow 4 Move: Brutal Swing Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful. 7 84 2
Brutal Swing: Move Gauge Refresh 3 Move: Brutal Swing Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
1st “Dark Wish” MP 0: Physical Boost 3 Increases the user’s Physical Moves ↑ Next effect by three ranks the first time the remaining MP for its Dark Wish is zero each battle. 10 120 3
Ally Sets WTZ: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. 10 120 3
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Attack 5 Attack 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Brutal Swing: Power 4 Brutal Swing: Power ↑ 4 3 36 1
Brutal Swing: Power 4 Brutal Swing: Power ↑ 4 3 36 1
Brutal Swing: Power 4 Brutal Swing: Power ↑ 4 3 36 2
We’ll Have a Blast!: MP Refresh 3 Move: We’ll Have a Blast! Has a chance (40%) of restoring one MP of the user’s move when that move is successful. 7 84 2
We’ll Have a Blast!: Move on Ally: Physical Boost ↑2 9 Move: We’ll Have a Blast! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by two ranks. 9 108 2
Hit: Sync Move Boost ↑2 9 Increases the user’s Sync Move ↑ Next effect by two ranks when its attack move is successful. 10 120 3
Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Psychic Guard Reduces damage when the user is attacked by Psychic-type moves. 8 96 1
Wild Whirlwind Darkest Lariat: Power 3 Wild Whirlwind Darkest Lariat: Power ↑ 3 3 36 1
Wild Whirlwind Darkest Lariat: Power 3 Wild Whirlwind Darkest Lariat: Power ↑ 3 3 36 1
Wild Whirlwind Darkest Lariat: Power 3 Wild Whirlwind Darkest Lariat: Power ↑ 3 3 36 2
Dark Wish: MP Refresh 2 Move: Dark Wish Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Umbral Acceleration 2 Quickly charges the move gauge when the zone is a Dark Zone. 8 96 2
Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. 10 120 3
Dark Zone Extension 3 Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. 10 120 3
HP 10 HP 10 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Wild Whirlwind Darkest Lariat: Power 3 Wild Whirlwind Darkest Lariat: Power ↑ 3 3 36 1
Wild Whirlwind Darkest Lariat: Power 3 Wild Whirlwind Darkest Lariat: Power ↑ 3 3 36 2
Wild Whirlwind Darkest Lariat: Move Gauge Refresh 3 Move: Wild Whirlwind Darkest Lariat Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Wild Whirlwind Darkest Lariat: Move Gauge Refresh 9 Move: Wild Whirlwind Darkest Lariat Charges the user’s move gauge by one when its move is successful. 9 108 2
Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. 10 120 3
Hunter’s Instinct The more the target’s Speed is lowered, the more it powers up the user’s moves. 10 120 3
Bring Out the Best Dark Impact: Power 25 Bring Out the Best Dark Impact: Power ↑ 25 5 60 3
Bring Out the Best Dark Impact: Power 25 Bring Out the Best Dark Impact: Power ↑ 25 5 60 3