Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 10 |
HP + 10 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
0 |
5 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
3 |
36 |
1 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
3 |
36 |
1 |
Thunder Shock: Move Gauge Refresh 2 |
Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. |
5 |
60 |
1 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
3 |
36 |
1 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
3 |
36 |
2 |
Thunder Shock: Move Gauge Refresh 2 |
Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. |
5 |
60 |
2 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
4 |
48 |
2 |
Thunder Shock: Power 4 |
Thunder Shock: Power Up 4 |
4 |
48 |
3 |
Thunder Shock: Ramming Speed |
Move: Thunder Shock The more the user's Speed has been raised, the more it powers up moves. |
8 |
96 |
3 |
Speed + 5 |
Speed + 5 |
2 |
24 |
1 |
Feel the Alolan Breeze!: MP Refresh 3 |
Move: Feel the Alolan Breeze! Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
HP + 10 |
HP + 10 |
3 |
36 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
3 |
36 |
1 |
Speed + 5 |
Speed + 5 |
3 |
36 |
1 |
HP + 10 |
HP + 10 |
3 |
36 |
1 |
Speedy Entry 1 |
Raises the user's Speed when the Pokémon enters a battle. |
10 |
120 |
2 |
Speed + 5 |
Speed + 5 |
3 |
36 |
2 |
Agile Entry 2 |
Sharply raises the user's evasiveness when the Pokémon enters a battle. |
10 |
120 |
2 |
Defense + 10 |
Defense + 10 |
5 |
60 |
3 |
Stamina Reserves 6 |
Once per battle, increases the user's move gauge by six when the user is in a pinch. |
10 |
120 |
3 |
Speed + 5 |
Speed + 5 |
3 |
36 |
1 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
1 |
Speed + 5 |
Speed + 5 |
3 |
36 |
1 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
1 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
2 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
2 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
2 |
Discharge: Power 4 |
Discharge: Power Up 4 |
5 |
60 |
3 |
Discharge: Move Gauge Refresh 3 |
Move: Discharge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. |
7 |
84 |
3 |
Sp. Def + 5 |
Sp. Def + 5 |
2 |
24 |
1 |
Sp. Def + 5 |
Sp. Def + 5 |
3 |
36 |
1 |
X Sp. Atk: MP Refresh 3 |
Move: X Sp. Atk Has a moderately good chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense + 5 |
Defense + 5 |
3 |
36 |
1 |
Sp. Atk + 5 |
Sp. Atk + 5 |
3 |
36 |
2 |
Sp. Def + 10 |
Sp. Def + 10 |
5 |
60 |
2 |
Inertia |
The higher the user's Speed, the more it powers up sync moves. |
10 |
120 |
2 |
Last Dash 6 |
Once per battle, radically raises the user's Speed when in a pinch. |
10 |
120 |
3 |
Sp. Atk + 20 |
Sp. Atk + 20 |
10 |
120 |
3 |
Endless Summer Gigavolt Havoc: Power 25 |
Endless Summer Gigavolt Havoc: Power Up 25 |
5 |
60 |
3 |
Endless Summer Gigavolt Havoc: Power 25 |
Endless Summer Gigavolt Havoc: Power Up 25 |
5 |
60 |
3 |
Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Sp. Atk 5 |
Sp. Atk 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Haste |
Speed cannot be lowered. |
5 |
60 |
2 |
Adrenaline 1 |
Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. |
10 |
120 |
4 |
Unfortuitous 9 |
Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. |
10 |
120 |
5 |
Power Induction 1 |
Powers up the user's moves when the terrain is Electric Terrain. |
7 |
84 |
2 |
Quick Tempo |
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. |
8 |
96 |
4 |
Fairy Wish: Team Brain Gain 9 |
Move: Fairy Wish Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank when the user's move is successful. |
10 |
120 |
5 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Lithe |
Prevents the user from getting paralyzed. |
5 |
60 |
1 |
B Electroweb: Power 4 |
B Electroweb: Power Up 4 |
3 |
36 |
1 |
B Electroweb: Power 4 |
B Electroweb: Power Up 4 |
3 |
36 |
2 |
B Electroweb: Power 4 |
B Electroweb: Power Up 4 |
3 |
36 |
1 |
Sp. Atk 10 |
Sp. Atk 10 |
4 |
48 |
2 |
Hunter's Instinct |
The more the target's Speed is lowered, the more it powers up the user's moves. |
10 |
120 |
3 |
Weird Vibes 5 |
Powers up the user's moves when the terrain is Psychic Terrain. |
7 |
84 |
2 |
Team Altered Field Dodge 9 |
Raises the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. |
12 |
144 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power Up 3 |
3 |
36 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power Up 3 |
3 |
36 |
2 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power Up 3 |
3 |
36 |
1 |
Whimsical Acceleration 2 |
Quickly charges the move gauge when the zone is a Fairy Zone. |
8 |
96 |
2 |
Dazzling Gleam: Whimsical Power 9 |
Move: Dazzling Gleam Powers up the user's moves when the zone is a Fairy Zone. |
8 |
96 |
2 |
Whimsical Sync 5 |
Powers up the user's sync move when the zone is a Fairy Zone. |
10 |
120 |
3 |
Mind Games 9 |
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. |
10 |
120 |
3 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
B Electroweb: Power 4 |
B Electroweb: Power Up 4 |
3 |
36 |
1 |
Turbo Charge 2 |
Quickly charges the move gauge when the field is Electric Terrain. |
9 |
108 |
1 |
B Electroweb: Power 4 |
B Electroweb: Power Up 4 |
3 |
36 |
2 |
Shock Recovery 1 |
Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. |
8 |
96 |
2 |
Sharp Entry 1 |
Raises the user's critical-hit rate by 1 stat rank when it enters a battle. |
10 |
120 |
3 |
Grounding Wire |
Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. |
10 |
120 |
2 |
Power Plant |
Turns the field of play's terrain into Electric Terrain after using the user's sync move. |
12 |
144 |
3 |
Sp. Atk 5 |
Sp. Atk 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Dazzling Gleam: Move Gauge Refresh 3 |
Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power Up 3 |
3 |
36 |
1 |
Dazzling Gleam: Power 3 |
Dazzling Gleam: Power Up 3 |
3 |
36 |
2 |
Maximum Power!: MP Refresh 2 |
Move: Maximum Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Dazzling Gleam: Superduper Effective 5 |
Move: Dazzling Gleam Powers up moves that are super effective. |
7 |
84 |
2 |
Cakewalk |
The more the target's Speed is lowered, the more it powers up the user's sync move. |
10 |
120 |
3 |
Morale Boost 9 |
Raises the user's Sp. Atk by one stat rank when its Trainer uses a move. |
10 |
120 |
3 |
Thundering Deity Gigavolt Havoc: Power 25 |
Thundering Deity Gigavolt Havoc: Power Up 25 |
5 |
60 |
3 |
Thundering Deity Gigavolt Havoc: Power 25 |
Thundering Deity Gigavolt Havoc: Power Up 25 |
5 |
60 |
3 |