| Anchors | Hau | Sygna Suit | Hau | Hau |
Hau | Arc Suit |
Hau | |||
| Picture | Name | Role | Base Rarity |
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Hau | Strike | ☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Main Story | Complete Chapter 11: Alola's Rising Stars - Alola's Rising Stars: Part 2 |
| Sync Pair Scouting | Hau Arc Suit Fair (November 1st 2026 - December 11th 2026) - 1% Hau Arc Suit Fair (November 1st 2026 - December 11th 2026) - 0.010% Gladion Arc Suit Fair (October 30th 2026 - December 11th 2026) - 0.010% Lucas EX Master Fair (September 14th 2026 - October 25th 2026) - 0.010% Dawn EX Master Fair (September 12th 2026 - October 25th 2026) - 0.010% and more... |
Pokédex Entry
| Flavor Text | |
| Hau | An optimist whose constant smiling is infectious, he loves malasadas and fun. He takes Pokémon battles where Trainers are in sync with their Pokémon very seriously. |
| Hau Sygna Suit | Hau is wearing a sygna suit. He's bringing a new breeze to Pasio together with the combative Tapu Koko. |
| Mindscape |
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Hau's Pokémon
Hau & Raichu (Alola Form) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Wistful -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 578 | 118 | 207 | 455 | 236 | 348 |
| 5 Star Stats | |||||
| 618 | 138 | 227 | 475 | 256 | 368 |
| 5 Star Max Potential Stats | |||||
| 658 | 158 | 247 | 495 | 276 | 388 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Endless Summer Gigavolt Havoc | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 2 |
| Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 4 | 48 | 2 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 4 | 48 | 3 |
| Thunder Shock: Ramming Speed | Move: Thunder Shock The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Feel the Alolan Breeze!: MP Refresh 3 | Move: Feel the Alolan Breeze! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| HP + 10 | HP + 10 | 3 | 36 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
| Speed + 5 | Speed + 5 | 3 | 36 | 1 |
| HP + 10 | HP + 10 | 3 | 36 | 1 |
| Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 10 | 120 | 2 |
| Speed + 5 | Speed + 5 | 3 | 36 | 2 |
| Agile Entry 2 | Sharply raises the user's evasiveness when the Pokémon enters a battle. | 10 | 120 | 2 |
| Defense + 10 | Defense + 10 | 5 | 60 | 3 |
| Stamina Reserves 6 | Once per battle, increases the user's move gauge by six when the user is in a pinch. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 3 | 36 | 1 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 1 |
| Speed + 5 | Speed + 5 | 3 | 36 | 1 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 1 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 2 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 2 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 3 |
| Discharge: Move Gauge Refresh 3 | Move: Discharge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 1 |
| X Sp. Atk: MP Refresh 3 | Move: X Sp. Atk Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Defense + 5 | Defense + 5 | 3 | 36 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 2 |
| Inertia | The higher the user's Speed, the more it powers up sync moves. | 10 | 120 | 2 |
| Last Dash 6 | Once per battle, radically raises the user's Speed when in a pinch. | 10 | 120 | 3 |
| Sp. Atk + 20 | Sp. Atk + 20 | 10 | 120 | 3 |
| Endless Summer Gigavolt Havoc: Power 25 | Endless Summer Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
| Endless Summer Gigavolt Havoc: Power 25 | Endless Summer Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Hau Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Hau |
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☆☆☆☆☆ |
| Mindscape |
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Hau & Tapu Koko | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Electric Terrain Debut & Extension 5: Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Team Power Induction 2: Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. Melemele Ocean Breeze: Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. Guardian Deity of Conflict (Superawakened): Powers up the moves of all allied sync pairs when the zone is a Fairy Zone. Turns the field of play's terrain into Electric Terrain the first time the user uses Fairy Wish each battle. Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 779 | 444 | 248 | 444 | 243 | 523 |
| 5 Star Max Potential Stats | |||||
| 879 | 484 | 288 | 484 | 283 | 563 |
| 5 Star Max Potential EX Role Stats | |||||
| 939 | 524 | 288 | 524 | 283 | 563 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1032 | 576 | 316 | 576 | 311 | 619 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Haste | Speed cannot be lowered. | 5 | 60 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 4 |
| Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 5 |
| Power Induction 1 | Powers up the user's moves when the terrain is Electric Terrain. | 7 | 84 | 2 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 8 | 96 | 4 |
| Fairy Wish: Team Brain Gain 9 | Move: Fairy Wish Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 5 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 1 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 2 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Weird Vibes 5 | Powers up the user's moves when the terrain is Psychic Terrain. | 7 | 84 | 2 |
| Team Altered Field Dodge 9 | Raises the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | 12 | 144 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
| Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | 8 | 96 | 2 |
| Dazzling Gleam: Whimsical Power 9 | Move: Dazzling Gleam Powers up the user's moves when the zone is a Fairy Zone. | 8 | 96 | 2 |
| Whimsical Sync 5 | Powers up the user's sync move when the zone is a Fairy Zone. | 10 | 120 | 3 |
| Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 1 |
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 1 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 2 |
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
| Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 10 | 120 | 2 |
| Power Plant | Turns the field of play's terrain into Electric Terrain after using the user's sync move. | 12 | 144 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Dazzling Gleam: Move Gauge Refresh 3 | Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
| Maximum Power!: MP Refresh 2 | Move: Maximum Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Dazzling Gleam: Superduper Effective 5 | Move: Dazzling Gleam Powers up moves that are super effective. | 7 | 84 | 2 |
| Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Morale Boost 9 | Raises the user's Sp. Atk by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
| Thundering Deity Gigavolt Havoc: Power 25 | Thundering Deity Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
| Thundering Deity Gigavolt Havoc: Power 25 | Thundering Deity Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Hau Damage | |||
| Picture | Name | Role | Base Rarity |
|
Hau | Sprint | ☆☆☆☆☆ |
| Mindscape |
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Hau & Crabominable | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful. Speed ↓ Flip: When the user's Speed would be lowered, raises the user's Speed by the same amount instead. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Sprint: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the Speed of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Wistful -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 825 | 551 | 245 | 296 | 243 | 444 |
| 5 Star Max Potential Stats | |||||
| 925 | 591 | 285 | 336 | 283 | 484 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Having a Blast Ice Impact | ![]() | ![]() |
200-240 | Opponent | ||
| The more the user's Attack is raised, the greater the power of this attack. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 2 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Brawn Sync 5 | Powers up the user's sync move when its Attack is raised. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Ice Punch: Power 4 | Ice Punch: Power ↑ 4 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Ice Punch: Power 4 | Ice Punch: Power ↑ 4 | 3 | 36 | 2 |
| Have a Blast!: Commanded Freebie 9 | Move: Have a Blast! Applies the Free Move Next effect to the user when its Trainer uses a move. | 8 | 96 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Have a Blast!: Super Command 9 | Move: Have a Blast! Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. | 8 | 96 | 3 |
| Have a Blast!: MP Refresh 2 | Move: Have a Blast! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 2 |
| Ice Punch: Move Gauge Refresh 3 | Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
| Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Ice Punch: Hostile Environment 2 | Move: Ice Punch Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 2 |
| Ice Hammer: Move Gauge Refresh 2 | Move: Ice Hammer Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 6 | 72 | 2 |
| Ice Hammer: Accuracy 10 | Ice Hammer: Accuracy ↑ 10 | 5 | 60 | 2 |
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Ice Hammer: Move Gauge Refresh 5 | Move: Ice Hammer Has a chance (60%) of charging the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
| Having a Blast Ice Impact: Power 25 | Having a Blast Ice Impact: Power ↑ 25 | 5 | 60 | 3 |
| Having a Blast Ice Impact: Power 25 | Having a Blast Ice Impact: Power ↑ 25 | 5 | 60 | 3 |
Hau Mix | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Hau |
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☆☆☆☆☆ |
| Mindscape |
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Hau & Incineroar | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Entry: Attack ↑6 & Crit Rate ↑3: Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.Entry: Attack ↑6 & Crit Rate ↑3: Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle.Entry: Attack ↑6 & Crit Rate ↑3: Raises the user's Attack by six stat ranks when it enters a battle. Raises the user's critical-hit rate by three stat ranks when it enters a battle. 1st “Dark Wish” MP 0: Sync Move Boost ↑10: Increases the user's Sync Move ↑ Next effect by 10 ranks the first time the remaining MP for its Dark Wish is zero each battle. User Sets Dark Zone: Team Physical Boost ↑1 9: Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user turns the field of play's zone into a Dark Zone. | |||||||||||||
| Theme Skills | |||||||||||||
| Dark Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Alola: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Free Spirit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Arc Suit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 833 | 464 | 249 | 369 | 214 | 367 |
| 5 Star Max Potential Stats | |||||
| 933 | 504 | 289 | 409 | 254 | 407 |
| 5 Star Max Potential EX Role Stats | |||||
| 993 | 544 | 289 | 449 | 254 | 407 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 2 |
| Brutal Swing: Numbing Blow 4 | Move: Brutal Swing Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful. | 7 | 84 | 2 |
| Brutal Swing: Move Gauge Refresh 3 | Move: Brutal Swing Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| 1st “Dark Wish” MP 0: Physical Boost 3 | Increases the user's Physical Moves ↑ Next effect by three ranks the first time the remaining MP for its Dark Wish is zero each battle. | 10 | 120 | 3 |
| Ally Sets WTZ: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 2 |
| We'll Have a Blast!: MP Refresh 3 | Move: We'll Have a Blast! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| We'll Have a Blast!: Move on Ally: Physical Boost ↑2 9 | Move: We'll Have a Blast! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by two ranks. | 9 | 108 | 2 |
| Hit: Sync Move Boost ↑2 9 | Increases the user's Sync Move ↑ Next effect by two ranks when its attack move is successful. | 10 | 120 | 3 |
| Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Psychic Guard | Reduces damage when the user is attacked by Psychic-type moves. | 8 | 96 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 2 |
| Dark Wish: MP Refresh 2 | Move: Dark Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
| Satisfied Snicker 9 | Lowers the target's Sp. Atk by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Dark Zone Extension 3 | Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 2 |
| Wild Whirlwind Darkest Lariat: Move Gauge Refresh 3 | Move: Wild Whirlwind Darkest Lariat Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Wild Whirlwind Darkest Lariat: Move Gauge Refresh 9 | Move: Wild Whirlwind Darkest Lariat Charges the user's move gauge by one when its move is successful. | 9 | 108 | 2 |
| Trainer Sync Redemption 1 | Restores one MP for the user's Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
| Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Bring Out the Best Dark Impact: Power 25 | Bring Out the Best Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
| Bring Out the Best Dark Impact: Power 25 | Bring Out the Best Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
Hau Lodge | |||
| Picture | Name | Role | Base Rarity |
|
Hau | Support | ☆☆☆☆ |
| Mindscape |
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| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 806 | 231 | 304 | 165 | 304 | 376 |
| 5 Star Stats | |||||
| 846 | 251 | 324 | 185 | 324 | 396 |
| 5 Star Max Potential Stats | |||||
| 886 | 271 | 344 | 205 | 344 | 416 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Headbutt | ![]() | ![]() |
53-63 | 100 | 2 (Gauge) | Opponent |
| Has a moderate chance of making the target flinch | ||||||
| Dire Hit All + | ![]() |
2 (Max Uses) | All allies | |||
| Sharply raises the critical hit rate of all allied sync pairs | ||||||
| Double Team | ![]() | ![]() |
1 (Gauge) | Self | ||
| Raises the user's evasiveness by 1 stat rank. | ||||||
| Waiting for Ages! | ![]() |
1 (Max Uses) | All allies | |||
| Raises the Attack, Sp. Atk, and evasiveness of all allied sync pairs by two stat ranks. | ||||||
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Super Thrilling Ride Normal Impact | ![]() | ![]() |
300-360 | Opponent | ||
| No additional effect | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 2 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
| Fail Forward 1 | Charges the user's move gauge by one when an opponent's attack move targeting the user misses. | 8 | 96 | 2 |
| Team Healing Entry | Applies the Gradual Healing effect to all allied sync pairs when the user enters a battle. | 10 | 120 | 3 |
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
| Double Team: Team Mind-Bracing Infliction 2 | Move: Double Team Raises the Sp. Def of all allied sync pairs by two stat ranks the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 1 |
| Headbutt: Move Gauge Refresh 2 | Move: Headbutt Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Headbutt: Power 4 | Headbutt: Power ↑ 4 | 3 | 36 | 2 |
| HP 20 | HP 20 | 4 | 48 | 2 |
| Headbutt: Aggravation 1 | Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
| Headbutt: Overwhelm 9 | Move: Headbutt Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Waiting for Ages!: MP Refresh 2 | Move: Waiting for Ages! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Double Team: Move Gauge Refresh 9 | Move: Double Team Charges the user's move gauge by one when its move is successful. | 9 | 108 | 2 |
| Slippery Slope 9 | Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
| Defense 10 | Defense 10 | 4 | 48 | 2 |
| Double Team: Team Body-Bracing Infliction 2 | Move: Double Team Raises the Defense of all allied sync pairs by two stat ranks the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 2 |
| Dire Hit All +: MP Refresh 2 | Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 8 | 96 | 2 |
| Status Immunity | Status conditions cannot be inflicted on the user. | 10 | 120 | 3 |
| First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Super Thrilling Ride Normal Impact: Power 25 | Super Thrilling Ride Normal Impact: Power ↑ 25 | 5 | 60 | 3 |
| Super Thrilling Ride Normal Impact: Power 25 | Super Thrilling Ride Normal Impact: Power ↑ 25 | 5 | 60 | 3 |
Hau Arc Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Hau |
|
☆☆☆☆☆ |
| Mindscape |
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Hau & Raichu (Alola Form) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|
|
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| Passive Skills | |||||||||||||
| Zap Myth (Arc): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.) Zap Judgment (Arc): Raises the Electric Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Electric Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle. Soothing Breeze of Southern Lands: Raises the user's Attack by six stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Sweet Smell of Pancakes: Restores one MP of the user's buddy move after your team's sync pair uses their sync move. Reduces the MP for the user's Electric Terrain by one and grants all of the following effects after your team's sync pair uses their sync move: Reduces the user's sync move countdown by three. Turns the field of play's terrain into Electric Terrain. Happy-Go-Lucky Hodad: Raises the Speed and evasiveness of all allied sync pairs by two stat ranks when the user turns the field of play's terrain into Electric Terrain. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user turns the field of play's terrain into Electric Terrain. Guaranteed Cookie Skill Static Shock 4: Powers up the user's sync move when the target is paralyzed. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Multi - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises Maximum HP by 12 | |||||||||||||
| Expedition Skills | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 868 | 556 | 249 | 555 | 266 | 463 |
| 5 Star Max Potential Stats | |||||
| 968 | 596 | 289 | 595 | 306 | 503 |
| 5 Star Max Potential EX Role Stats | |||||
| 1028 | 636 | 289 | 635 | 306 | 503 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Almighty Thunder Punch | ![]() | ![]() |
240-288 | 3 (Gauge) | Opponent | |
| Activation Condition: When there is at least one Pokémon with a lowered Type Rebuff on the opponent's field of play. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target's Defense by three stat ranks. Leaves the target paralyzed. | ||||||
| Electric Terrain | ![]() | ![]() |
2 (Gauge) 2 (Max Uses) |
Field | ||
| Turns the field into Electric Terrain | ||||||
| Almighty Spark | ![]() | ![]() |
300-360 | 2 (Gauge) 1 (Max Uses) |
All opponents | |
| Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target paralyzed. The power of this move is not lowered even if there are multiple targets. The more the user's Speed is raised, the more it increases its Physical Moves ↑ Next effect (can be increased by up to three ranks maximum). | ||||||
| Feel the Alolan Shine! | ![]() |
1 (Max Uses) | Entire field | |||
| Turns the field of play's terrain into Electric Terrain. Increases the user's Physical Moves ↑ Next effect by two ranks. Increases the user's Sync Move ↑ Next effect by five ranks. | ||||||
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Hustle and Bustle Divine Gigavolt Havoc | ![]() | ![]() |
300-360 | Opponent | ||
| The more the user's Speed is raised, the greater the power of this attack. | ||||||
| EX Sync Effect: Lowers the opponent's Type Rebuff of a particular type the first time the user's Sync move is used each battle. EX Role Sync Effect (Strike): Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Attack 20 | Attack 20 | 0 | 5 | 2 |
| Hustle and Bustle Divine Gigavolt Havoc: Power 50 | Hustle and Bustle Divine Gigavolt Havoc: Power ↑ 50 | 0 | 5 | 3 |
| User Sets Electric Terrain: Physical Boost 1 | Increases the user’s Physical Moves ↑ Next effect by one rank when it turns the field of play’s terrain into Electric Terrain. | 0 | 5 | 4 |
| Electric Terrain: 1st MP 0: Restore MP 1 | Move: Electric Terrain Restores one MP of the user’s move the first time the remaining MP for that move is zero each battle. | 0 | 5 | 5 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Almighty Thunder Punch: Power 4 | Almighty Thunder Punch: Power ↑ 4 | 3 | 36 | 1 |
| Almighty Thunder Punch: Power 4 | Almighty Thunder Punch: Power ↑ 4 | 3 | 36 | 1 |
| Turbo Charge 2 | Quickly charges the move gauge when the terrain is Electric Terrain. | 7 | 84 | 2 |
| Almighty Thunder Punch: Power 4 | Almighty Thunder Punch: Power ↑ 4 | 3 | 36 | 2 |
| Team Speedy Entry 2 | Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | 7 | 84 | 2 |
| Head Start 1 | Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 10 | 120 | 3 |
| Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Almighty Spark: Power 4 | Almighty Spark: Power ↑ 4 | 3 | 36 | 1 |
| Almighty Spark: Power 4 | Almighty Spark: Power ↑ 4 | 3 | 36 | 1 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| Speed 10 | Speed 10 | 4 | 48 | 2 |
| Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
| Almighty Spark: Move Gauge Refresh 2 | Move: Almighty Spark Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Static Shock 5 | Powers up the user’s sync move when the target is paralyzed. | 9 | 108 | 3 |
| Feel the Alolan Shine!: 1st T-Move: Restore MP 1 | Move: Feel the Alolan Shine! Restores one MP for the user the first time its Trainer uses a move each battle. | 10 | 120 | 3 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Almighty Spark: Power 4 | Almighty Spark: Power ↑ 4 | 3 | 36 | 1 |
| Almighty Spark: Power 4 | Almighty Spark: Power ↑ 4 | 3 | 36 | 1 |
| Haste | Speed cannot be lowered. | 5 | 60 | 1 |
| Almighty Spark: Power 4 | Almighty Spark: Power ↑ 4 | 3 | 36 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Electrorepulsion 3 | Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 10 | 120 | 2 |
| Hit: Stat ↓2 9 | Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
| First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Almighty Thunder Punch: Power 4 | Almighty Thunder Punch: Power ↑ 4 | 3 | 36 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
| Almighty Thunder Punch: Power 4 | Almighty Thunder Punch: Power ↑ 4 | 3 | 36 | 1 |
| Agile Entry 2 | Raises the user’s evasiveness by two stat ranks when it enters a battle. | 7 | 84 | 2 |
| Almighty Thunder Punch: Move Gauge Refresh 2 | Move: Almighty Thunder Punch Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| Almighty Thunder Punch: Hit: Interference (1 Kind) 9 | Move: Almighty Thunder Punch Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful. | 9 | 108 | 3 |
| Almighty Thunder Punch: Paralysis Synergy 5 | Move: Almighty Thunder Punch Powers up the user’s moves when the target is paralyzed. | 10 | 120 | 3 |
| Hustle and Bustle Divine Gigavolt Havoc: Power 25 | Hustle and Bustle Divine Gigavolt Havoc: Power ↑ 25 | 5 | 60 | 3 |
| Hustle and Bustle Divine Gigavolt Havoc: Power 25 | Hustle and Bustle Divine Gigavolt Havoc: Power ↑ 25 | 5 | 60 | 3 |





















