Anchors | ![]() Hau | ![]() Sygna Suit | ![]() Hau |
Hau | |||
Picture | Name | Role | Base Rarity |
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Hau | Strike | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Complete Chapter 11: Alola's Rising Stars - Alola's Rising Stars: Part 2 |
Sync Pair Scouting | Triple Feature Poke Fair Scout (March 7th 2025 - March 16th 2025) - 1.5% Lucas Mix Scout (January 1st 2025 - May 1st 2025) - 0.018% Super Spotlight Poke Fair Scout (October 3rd 2024 - October 17th 2024) - 0.5% 5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101% Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020% and more... |
Pokédex Entry
Flavor Text | |
Hau | An optimist whose constant smiling is infectious, he loves malasadas and fun. He takes Pokémon battles where Trainers are in sync with their Pokémon very seriously. |
Hau Sygna Suit | Hau is wearing a sygna suit. He's bringing a new breeze to Pasio together with the combative Tapu Koko. |
Mindscape |
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Hau's Pokémon
Hau & Raichu (Alola Form) | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
478 | 98 | 167 | 375 | 196 | 288 |
5 Star Stats | |||||
518 | 118 | 187 | 395 | 216 | 308 |
5 Star Max Potential Stats | |||||
558 | 138 | 207 | 415 | 236 | 328 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Endless Summer Gigavolt Havoc | ![]() | ![]() |
250-300 | Opponent | ||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 2 |
Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 4 | 48 | 2 |
Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 4 | 48 | 3 |
Thunder Shock: Ramming Speed | Move: Thunder Shock The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Feel the Alolan Breeze!: MP Refresh 3 | Move: Feel the Alolan Breeze! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
Speed + 5 | Speed + 5 | 3 | 36 | 1 |
HP + 10 | HP + 10 | 3 | 36 | 1 |
Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 10 | 120 | 2 |
Speed + 5 | Speed + 5 | 3 | 36 | 2 |
Agile Entry 2 | Sharply raises the user's evasiveness when the Pokémon enters a battle. | 10 | 120 | 2 |
Defense + 10 | Defense + 10 | 5 | 60 | 3 |
Stamina Reserves 6 | Once per battle, increases the user's move gauge by six when the user is in a pinch. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 3 | 36 | 1 |
Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 1 |
Speed + 5 | Speed + 5 | 3 | 36 | 1 |
Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 1 |
Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 2 |
Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 2 |
Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 3 |
Discharge: Move Gauge Refresh 3 | Move: Discharge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 1 |
X Sp. Atk: MP Refresh 3 | Move: X Sp. Atk Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 3 | 36 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 2 |
Inertia | The higher the user's Speed, the more it powers up sync moves. | 10 | 120 | 2 |
Last Dash 6 | Once per battle, radically raises the user's Speed when in a pinch. | 10 | 120 | 3 |
Sp. Atk + 20 | Sp. Atk + 20 | 10 | 120 | 3 |
Endless Summer Gigavolt Havoc: Power 25 | Endless Summer Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Endless Summer Gigavolt Havoc: Power 25 | Endless Summer Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Hau Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Hau |
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☆☆☆☆☆ |
Mindscape |
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Hau & Tapu Koko | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Electric Terrain Debut & Extension 5: Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Team Power Induction 2: Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. Melemele Ocean Breeze: Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. Guardian Deity of Conflict (Superawakened): Powers up the moves of all allied sync pairs when the zone is a Fairy Zone. Turns the field of play's terrain into Electric Terrain the first time the user uses Fairy Wish each battle. Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 354 | 198 | 354 | 193 | 423 |
5 Star Max Potential Stats | |||||
739 | 394 | 238 | 394 | 233 | 463 |
5 Star Max Potential EX Role Stats | |||||
799 | 434 | 238 | 434 | 233 | 463 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
878 | 477 | 261 | 477 | 256 | 509 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 4 |
Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 5 |
Power Induction 1 | Powers up the user's moves when the terrain is Electric Terrain. | 7 | 84 | 2 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 8 | 96 | 4 |
Fairy Wish: Team Brain Gain 9 | Move: Fairy Wish Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 1 |
B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 2 |
B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Weird Vibes 5 | Powers up the user's moves when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Team Altered Field Dodge 9 | Raises the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | 12 | 144 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | 8 | 96 | 2 |
Dazzling Gleam: Whimsical Power 9 | Move: Dazzling Gleam Powers up the user's moves when the zone is a Fairy Zone. | 8 | 96 | 2 |
Whimsical Sync 5 | Powers up the user's sync move when the zone is a Fairy Zone. | 10 | 120 | 3 |
Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 1 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 1 |
B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 2 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 10 | 120 | 2 |
Power Plant | Turns the field of play's terrain into Electric Terrain after using the user's sync move. | 12 | 144 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Dazzling Gleam: Move Gauge Refresh 3 | Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
Maximum Power!: MP Refresh 2 | Move: Maximum Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Dazzling Gleam: Superduper Effective 5 | Move: Dazzling Gleam Powers up moves that are super effective. | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Morale Boost 9 | Raises the user's Sp. Atk by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
Thundering Deity Gigavolt Havoc: Power 25 | Thundering Deity Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Thundering Deity Gigavolt Havoc: Power 25 | Thundering Deity Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Hau Damage | |||
Picture | Name | Role | Base Rarity |
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Hau | Sprint | ☆☆☆☆☆ |
Mindscape |
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Hau & Crabominable | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful. Speed ↓ Flip: When the user’s Speed would be lowered, raises the user’s Speed by the same amount instead. | |||||||||||||
Theme Skills | |||||||||||||
Ice Sprint: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the Speed of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Wistful -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
675 | 441 | 195 | 236 | 193 | 354 |
5 Star Max Potential Stats | |||||
775 | 481 | 235 | 276 | 233 | 394 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Having a Blast Ice Impact | ![]() | ![]() |
200-240 | Opponent | ||
The more the user’s Attack is raised, the greater the power of this attack. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 10 | 120 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Brawn Sync 5 | Powers up the user’s sync move when its Attack is raised. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Ice Punch: Power 4 | Ice Punch: Power ↑ 4 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Ice Punch: Power 4 | Ice Punch: Power ↑ 4 | 3 | 36 | 2 |
Have a Blast!: Commanded Freebie 9 | Move: Have a Blast! Applies the Free Move Next effect to the user when its Trainer uses a move. | 8 | 96 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Have a Blast!: Super Command 9 | Move: Have a Blast! Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. | 8 | 96 | 3 |
Have a Blast!: MP Refresh 2 | Move: Have a Blast! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 2 |
Ice Punch: Move Gauge Refresh 3 | Move: Ice Punch Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
Defense Crush 9 | Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
Ice Punch: Hostile Environment 2 | Move: Ice Punch Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 2 |
Ice Hammer: Move Gauge Refresh 2 | Move: Ice Hammer Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 6 | 72 | 2 |
Ice Hammer: Accuracy 10 | Ice Hammer: Accuracy ↑ 10 | 5 | 60 | 2 |
Furious Brawn | The more the user’s Attack is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Ice Hammer: Move Gauge Refresh 5 | Move: Ice Hammer Has a chance (60%) of charging the user’s move gauge by one when its move is successful. | 8 | 96 | 3 |
Having a Blast Ice Impact: Power 25 | Having a Blast Ice Impact: Power ↑ 25 | 5 | 60 | 3 |
Having a Blast Ice Impact: Power 25 | Having a Blast Ice Impact: Power ↑ 25 | 5 | 60 | 3 |