| Anchors | Hau | Sygna Suit | Hau | Hau |
Hau | |||
| Picture | Name | Role | Base Rarity |
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Hau | Strike | ☆☆☆☆ |
Obtaining Methods
| Summon Location | |
| Main Story | Complete Chapter 11: Alola's Rising Stars - Alola's Rising Stars: Part 2 |
| Sync Pair Scouting | Sygna Suit Kieran EX Master Fair (May 1st 2026 - June 11th 2026) - 0.010% Hau Mix Scout (May 1st 2026 - August 1st 2026) - 2% Presents x2! Juliana EX Master Fair (March 2nd 2026 - April 9th 2026) - 0.010% Presents x2! Florian EX Master Fair (February 28th 2026 - April 9th 2026) - 0.010% Presents x2! Red EX Master Fair (February 27th 2026 - April 13th 2026) - 0.5% and more... |
Pokédex Entry
| Flavor Text | |
| Hau | An optimist whose constant smiling is infectious, he loves malasadas and fun. He takes Pokémon battles where Trainers are in sync with their Pokémon very seriously. |
| Hau Sygna Suit | Hau is wearing a sygna suit. He's bringing a new breeze to Pasio together with the combative Tapu Koko. |
| Mindscape |
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Hau's Pokémon
Hau & Raichu (Alola Form) | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Strike - Raises allies's Attack and Sp. Atk by 15 when using Electric-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Wistful -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 578 | 118 | 207 | 455 | 236 | 348 |
| 5 Star Stats | |||||
| 618 | 138 | 227 | 475 | 256 | 368 |
| 5 Star Max Potential Stats | |||||
| 658 | 158 | 247 | 495 | 276 | 388 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Endless Summer Gigavolt Havoc | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP + 10 | HP + 10 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Defense + 5 | Defense + 5 | 0 | 5 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 0 | 5 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 1 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 3 | 36 | 2 |
| Thunder Shock: Move Gauge Refresh 2 | Move: Thunder Shock Occasionally increases the user's move gauge by one when a move is successful. | 5 | 60 | 2 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 4 | 48 | 2 |
| Thunder Shock: Power 4 | Thunder Shock: Power Up 4 | 4 | 48 | 3 |
| Thunder Shock: Ramming Speed | Move: Thunder Shock The more the user's Speed has been raised, the more it powers up moves. | 8 | 96 | 3 |
| Speed + 5 | Speed + 5 | 2 | 24 | 1 |
| Feel the Alolan Breeze!: MP Refresh 3 | Move: Feel the Alolan Breeze! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| HP + 10 | HP + 10 | 3 | 36 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 1 |
| Speed + 5 | Speed + 5 | 3 | 36 | 1 |
| HP + 10 | HP + 10 | 3 | 36 | 1 |
| Speedy Entry 1 | Raises the user's Speed when the Pokémon enters a battle. | 10 | 120 | 2 |
| Speed + 5 | Speed + 5 | 3 | 36 | 2 |
| Agile Entry 2 | Sharply raises the user's evasiveness when the Pokémon enters a battle. | 10 | 120 | 2 |
| Defense + 10 | Defense + 10 | 5 | 60 | 3 |
| Stamina Reserves 6 | Once per battle, increases the user's move gauge by six when the user is in a pinch. | 10 | 120 | 3 |
| Speed + 5 | Speed + 5 | 3 | 36 | 1 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 1 |
| Speed + 5 | Speed + 5 | 3 | 36 | 1 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 1 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 2 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 2 |
| Discharge: Power 4 | Discharge: Power Up 4 | 5 | 60 | 3 |
| Discharge: Move Gauge Refresh 3 | Move: Discharge Has a moderately good chance of increasing the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
| Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
| Sp. Def + 5 | Sp. Def + 5 | 3 | 36 | 1 |
| X Sp. Atk: MP Refresh 3 | Move: X Sp. Atk Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
| Defense + 5 | Defense + 5 | 3 | 36 | 1 |
| Sp. Atk + 5 | Sp. Atk + 5 | 3 | 36 | 2 |
| Sp. Def + 10 | Sp. Def + 10 | 5 | 60 | 2 |
| Inertia | The higher the user's Speed, the more it powers up sync moves. | 10 | 120 | 2 |
| Last Dash 6 | Once per battle, radically raises the user's Speed when in a pinch. | 10 | 120 | 3 |
| Sp. Atk + 20 | Sp. Atk + 20 | 10 | 120 | 3 |
| Endless Summer Gigavolt Havoc: Power 25 | Endless Summer Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
| Endless Summer Gigavolt Havoc: Power 25 | Endless Summer Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Hau Sygna Suit | |||||||
| Picture | Name | Role | Base Rarity | ||||
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Hau |
|
☆☆☆☆☆ |
| Mindscape |
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Hau & Tapu Koko | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Electric Terrain Debut & Extension 5: Turns the field of play's terrain into Electric Terrain the first time the user enters a battle each battle. Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Team Power Induction 2: Powers up the moves of all allied sync pairs when the terrain is Electric Terrain. Melemele Ocean Breeze: Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when an ally activates a weather, terrain, or zone effect. Guardian Deity of Conflict (Superawakened): Powers up the moves of all allied sync pairs when the zone is a Fairy Zone. Turns the field of play's terrain into Electric Terrain the first time the user uses Fairy Wish each battle. Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | |||||||||||||
| Theme Skills | |||||||||||||
| Electric Tech: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 779 | 444 | 248 | 444 | 243 | 523 |
| 5 Star Max Potential Stats | |||||
| 879 | 484 | 288 | 484 | 283 | 563 |
| 5 Star Max Potential EX Role Stats | |||||
| 939 | 524 | 288 | 524 | 283 | 563 |
| 5 Star Max Potential EX Role & Superawakened Stats | |||||
| 1032 | 576 | 316 | 576 | 311 | 619 |
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Haste | Speed cannot be lowered. | 5 | 60 | 2 |
| Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 4 |
| Unfortuitous 9 | Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 5 |
| Power Induction 1 | Powers up the user's moves when the terrain is Electric Terrain. | 7 | 84 | 2 |
| Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 8 | 96 | 4 |
| Fairy Wish: Team Brain Gain 9 | Move: Fairy Wish Increases the Special Moves ? Next effect of all allied sync pairs by 1 rank when the user's move is successful. | 10 | 120 | 5 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 1 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 2 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 1 |
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
| Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
| Weird Vibes 5 | Powers up the user's moves when the terrain is Psychic Terrain. | 7 | 84 | 2 |
| Team Altered Field Dodge 9 | Raises the evasiveness of all allied sync pairs by 1 stat rank when an ally activates a weather, terrain, or zone effect. | 12 | 144 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
| Whimsical Acceleration 2 | Quickly charges the move gauge when the zone is a Fairy Zone. | 8 | 96 | 2 |
| Dazzling Gleam: Whimsical Power 9 | Move: Dazzling Gleam Powers up the user's moves when the zone is a Fairy Zone. | 8 | 96 | 2 |
| Whimsical Sync 5 | Powers up the user's sync move when the zone is a Fairy Zone. | 10 | 120 | 3 |
| Mind Games 9 | Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 1 |
| Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 1 |
| B Electroweb: Power 4 | B Electroweb: Power Up 4 | 3 | 36 | 2 |
| Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
| Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
| Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 10 | 120 | 2 |
| Power Plant | Turns the field of play's terrain into Electric Terrain after using the user's sync move. | 12 | 144 | 3 |
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Dazzling Gleam: Move Gauge Refresh 3 | Move: Dazzling Gleam Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 1 |
| Dazzling Gleam: Power 3 | Dazzling Gleam: Power Up 3 | 3 | 36 | 2 |
| Maximum Power!: MP Refresh 2 | Move: Maximum Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Dazzling Gleam: Superduper Effective 5 | Move: Dazzling Gleam Powers up moves that are super effective. | 7 | 84 | 2 |
| Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
| Morale Boost 9 | Raises the user's Sp. Atk by one stat rank when its Trainer uses a move. | 10 | 120 | 3 |
| Thundering Deity Gigavolt Havoc: Power 25 | Thundering Deity Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
| Thundering Deity Gigavolt Havoc: Power 25 | Thundering Deity Gigavolt Havoc: Power Up 25 | 5 | 60 | 3 |
Hau Damage | |||
| Picture | Name | Role | Base Rarity |
|
Hau | Sprint | ☆☆☆☆☆ |
| Mindscape |
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Hau & Crabominable | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
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| Passive Skills | |||||||||||||
| Head Start 1: Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful. Speed ↓ Flip: When the user's Speed would be lowered, raises the user's Speed by the same amount instead. | |||||||||||||
| Theme Skills | |||||||||||||
| Ice Sprint: Raises allies's Attack and Sp. Atk by 12 when using Ice-type attacks. Raises the Speed of all allied sync pairs by 12 Alola: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Free Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Wistful -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 825 | 551 | 245 | 296 | 243 | 444 |
| 5 Star Max Potential Stats | |||||
| 925 | 591 | 285 | 336 | 283 | 484 |
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Having a Blast Ice Impact | ![]() | ![]() |
200-240 | Opponent | ||
| The more the user's Attack is raised, the greater the power of this attack. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Snow Shelter | Protects the user from damage from a hailstorm. | 5 | 60 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Attack 10 | Attack 10 | 4 | 48 | 2 |
| X Attack: MP Refresh 2 | Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
| Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 2 |
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 10 | 120 | 3 |
| Brawn Sync 5 | Powers up the user's sync move when its Attack is raised. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Ice Punch: Power 4 | Ice Punch: Power ↑ 4 | 3 | 36 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Ice Punch: Power 4 | Ice Punch: Power ↑ 4 | 3 | 36 | 2 |
| Have a Blast!: Commanded Freebie 9 | Move: Have a Blast! Applies the Free Move Next effect to the user when its Trainer uses a move. | 8 | 96 | 2 |
| Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
| Have a Blast!: Super Command 9 | Move: Have a Blast! Applies the Supereffective ↑ Next effect to the user when its Trainer uses a move. | 8 | 96 | 3 |
| Have a Blast!: MP Refresh 2 | Move: Have a Blast! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 2 |
| Ice Punch: Move Gauge Refresh 3 | Move: Ice Punch Has a chance (40%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
| Hasty Hail 2 | Quickly charges the move gauge during a hailstorm. | 9 | 108 | 2 |
| Defense Crush 9 | Lowers the target's Defense by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
| Ice Punch: Hostile Environment 2 | Move: Ice Punch Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 3 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 1 |
| Ice Hammer: Power 2 | Ice Hammer: Power ↑ 2 | 3 | 36 | 2 |
| Ice Hammer: Move Gauge Refresh 2 | Move: Ice Hammer Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 6 | 72 | 2 |
| Ice Hammer: Accuracy 10 | Ice Hammer: Accuracy ↑ 10 | 5 | 60 | 2 |
| Furious Brawn | The more the user's Attack is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
| Ice Hammer: Move Gauge Refresh 5 | Move: Ice Hammer Has a chance (60%) of charging the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
| Having a Blast Ice Impact: Power 25 | Having a Blast Ice Impact: Power ↑ 25 | 5 | 60 | 3 |
| Having a Blast Ice Impact: Power 25 | Having a Blast Ice Impact: Power ↑ 25 | 5 | 60 | 3 |
Hau Mix | |||||||
| Picture | Name | Role | Base Rarity | ||||
|
Hau |
|
☆☆☆☆☆ |
| Mindscape |
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| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
| 833 | 464 | 249 | 369 | 214 | 367 |
| 5 Star Max Potential Stats | |||||
| 933 | 504 | 289 | 409 | 254 | 407 |
| 5 Star Max Potential EX Role Stats | |||||
| 993 | 544 | 289 | 449 | 254 | 407 |
| Moves | ||||||
| Name | Type | Category | Max Power | Accuracy | Move Slots | Target |
| Brutal Swing | ![]() | ![]() |
50-60 | 100 | 2 (Gauge) | All opponents |
| No additional effect | ||||||
| Dark Wish | ![]() |
2 (Gauge) 2 (Max Uses) |
Field | |||
| Changes a zone to a Dark Zone. (A Dark Zone powers up Dark-type attacks.) | ||||||
| Wild Whirlwind Darkest Lariat | ![]() | ![]() |
200-240 | 100 | 3 (Gauge) | All opponents |
| Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Ignores the target's raised stats. Lowers the target's Defense and Speed by one stat rank. The power of this move is not lowered even if there are multiple targets. If the remaining MP for the user's Dark Wish is one or more when attacking with this move, reduces those MP by one and grants all of the following effects: Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Reduces the user's sync move countdown by two. | ||||||
| We'll Have a Blast! | ![]() |
1 (Max Uses) | An ally | |||
| Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Applies the Damage Guard Next effect to an ally. | ||||||
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Bring Out the Best Dark Impact | ![]() | ![]() |
250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Implements the following field effect just before the user's sync move is used the first time each battle. Extends the field effect duration only that time. EX Role Sync Effect (Strike): Move targets all Opponents | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
| HP 10 | HP 10 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 0 | 5 | 1 |
| Attack 5 | Attack 5 | 0 | 5 | 1 |
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
| Speed 5 | Speed 5 | 0 | 5 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 2 |
| Brutal Swing: Numbing Blow 4 | Move: Brutal Swing Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful. | 7 | 84 | 2 |
| Brutal Swing: Move Gauge Refresh 3 | Move: Brutal Swing Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| 1st “Dark Wish” MP 0: Physical Boost 3 | Increases the user’s Physical Moves ↑ Next effect by three ranks the first time the remaining MP for its Dark Wish is zero each battle. | 10 | 120 | 3 |
| Ally Sets WTZ: Physical Boost ↑1 9 | Increases the user’s Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 1 |
| Brutal Swing: Power 4 | Brutal Swing: Power ↑ 4 | 3 | 36 | 2 |
| We’ll Have a Blast!: MP Refresh 3 | Move: We’ll Have a Blast! Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| We’ll Have a Blast!: Move on Ally: Physical Boost ↑2 9 | Move: We’ll Have a Blast! When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by two ranks. | 9 | 108 | 2 |
| Hit: Sync Move Boost ↑2 9 | Increases the user’s Sync Move ↑ Next effect by two ranks when its attack move is successful. | 10 | 120 | 3 |
| Haymaker | The more the user’s Attack is raised, the more it powers up the user’s sync move. | 10 | 120 | 3 |
| Speed 5 | Speed 5 | 2 | 24 | 1 |
| Attack 5 | Attack 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Psychic Guard | Reduces damage when the user is attacked by Psychic-type moves. | 8 | 96 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 2 |
| Dark Wish: MP Refresh 2 | Move: Dark Wish Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 7 | 84 | 2 |
| Umbral Acceleration 2 | Quickly charges the move gauge when the zone is a Dark Zone. | 8 | 96 | 2 |
| Satisfied Snicker 9 | Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 10 | 120 | 3 |
| Dark Zone Extension 3 | Extends the duration of the Dark Zone when the zone turns into a Dark Zone while the user is on the field. | 10 | 120 | 3 |
| HP 10 | HP 10 | 2 | 24 | 1 |
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
| Defense 5 | Defense 5 | 2 | 24 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 1 |
| Wild Whirlwind Darkest Lariat: Power 3 | Wild Whirlwind Darkest Lariat: Power ↑ 3 | 3 | 36 | 2 |
| Wild Whirlwind Darkest Lariat: Move Gauge Refresh 3 | Move: Wild Whirlwind Darkest Lariat Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 7 | 84 | 2 |
| Wild Whirlwind Darkest Lariat: Move Gauge Refresh 9 | Move: Wild Whirlwind Darkest Lariat Charges the user’s move gauge by one when its move is successful. | 9 | 108 | 2 |
| Trainer Sync Redemption 1 | Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 10 | 120 | 3 |
| Hunter’s Instinct | The more the target’s Speed is lowered, the more it powers up the user’s moves. | 10 | 120 | 3 |
| Bring Out the Best Dark Impact: Power 25 | Bring Out the Best Dark Impact: Power ↑ 25 | 5 | 60 | 3 |
| Bring Out the Best Dark Impact: Power 25 | Bring Out the Best Dark Impact: Power ↑ 25 | 5 | 60 | 3 |

















