AnchorsJanine
Janine
Janine
Janine

Janine

Picture Name Role Base Rarity
Janine Artwork
Standard Outfit EX Outfit
Janine Tech ☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 3.65%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 3.65%
Adaman Master Fair Scout (November 21st 2024 - December 25th 2024) - 3.4%
Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 3.5%
Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 3.5%
and more...

Pokédex Entry

Flavor Text
JanineKoga's daughter and a ninja Gym Leader, she uses Poison-type Pokémon out of respect for her father. She also likes to argue like him from time to time.
Mindscape
Janine Mindscape

Janine's Pokémon

Janine & Ariados

Picture Name Focal Move Type Weakness
Ariados Image
English: Ariados
Japan: Ariados
アリアドス
French: Migalos
German: Ariados
Korean: 아리아도스
Poison-type Fire-type
Passive Skills
Hostile Environment 1: Raises the chance of inflicting status conditions with the additional effects of moves.
Theme Skills
Poison Tech - Raises allies's Attack and Sp. Atk by 12 when using Poison-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Scarf: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Ninja Family: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
547 254 199 152 194 283
4 Star Stats
587 274 219 172 214 303
5 Star Stats
627 294 239 192 234 323
5 Star Max Potential Stats
667 314 259 212 254 343


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Cross Poison Poison-typePhysical Category Move 38-45 100 2 (Gauge) Opponent
Critical hits land more easily. Has a very small chance of leaving the target poisoned.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Venom Drench Poison-typeOther Category Move   100 2 (Gauge) Opponent
Lowers the target's Attack, Sp. Atk and Speed if the target is poisoned or badly poisoned. Fails if the target is not poisoned or badly poisoned.
Move Like the Wind!  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Speed and evasiveness


Sync Moves
NameTypeCategoryMax PowerTarget
Ninja Spirit Cross Poison Poison-typePhysical Category Move 200-240 Opponent
Its power increases if the target is poisoned or badly poisoned
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Cross Poison: Power 3 Cross Poison: Power Up 3 3 36 1
Cross Poison: Power 3 Cross Poison: Power Up 3 3 36 2
Cross Poison: Power 3 Cross Poison: Power Up 3 3 36 1
Cross Poison: Move Gauge Refresh 3 Move: Cross Poison Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hostile Environment 5 Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
Cross Poison: Discombobulate 2 Move: Cross Poison Has a chance (30%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. 9 108 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Venom Drench: Move Gauge Refresh 2 Move: Venom Drench Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Cross Poison: Power 3 Cross Poison: Power Up 3 3 36 1
Venom Drench: Move Gauge Refresh 4 Move: Venom Drench Has a chance (50%) of charging the user's move gauge by one when a move is successful. 7 84 2
Defense 20 Defense 20 7 84 2
Virulent Toxin 5 Powers up the user's sync move when the target is poisoned or badly poisoned. 10 120 3
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Wide Awake Prevents the user from falling asleep. 5 60 1
Cross Poison: Power 3 Cross Poison: Power Up 3 3 36 1
Move Like the Wind!: Hit and Heal 9 Move: Move Like the Wind! Applies the Gradual Healing effect to the user when its move is successful. 9 108 2
Move Like the Wind!: MP Refresh 2 Move: Move Like the Wind! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Ninja Spirit Cross Poison: Power 25 Ninja Spirit Cross Poison: Power Up 25 5 60 3
Sp. Def 20 Sp. Def 20 7 84 2
Move Like the Wind!: Pep Rally 1 Move: Move Like the Wind! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Critical Strike 1 Powers up the user's attacks when they become critical hits. 7 84 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Agile Entry 1 Raises the user's evasiveness by 1 stat rank when it enters a battle. 7 84 2
Ninja Spirit Cross Poison: Power 25 Ninja Spirit Cross Poison: Power Up 25 5 60 3
Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. 10 120 3
Ninja Spirit Cross Poison: Power 25 Ninja Spirit Cross Poison: Power Up 25 5 60 3
Ninja Spirit Cross Poison: Power 25 Ninja Spirit Cross Poison: Power Up 25 5 60 3

Janine (BP)

Picture Name Role Base Rarity
Janine Artwork Janine Support ☆☆☆☆

 

Mindscape
Janine (BP) Mindscape


Janine & Crobat

Picture Name Focal Move Type Weakness
Crobat Image
English: Crobat
Japan: Crobat
クロバット
French: Nostenfer
German: Iksbat
Korean: 크로뱃
Poison-type Electric-type
Passive Skills
Fast-Track 4: Has a chance (50%) of raising the user's Speed by one stat rank after its Pokémon uses a move.
S-Move: HP Recovery (M) 1: Restores the user's HP by approximately 20% of its maximum HP after using its sync move.
Unflappable: Prevents the user from flinching.
Theme Skills
Poison Support: Raises the maximum HP of all allied sync pairs by 30
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
613 200 218 200 222 364
5 Star Stats
653 220 238 220 242 384
5 Star Max Potential Stats
693 240 258 240 262 404


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Poison Fang Poison-typePhysical Category Move 34-40 100 2 (Gauge) Opponent
Has a good chance of leaving the target badly poisoned
X Attack All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Attack of all allied sync pairs.
Venoshock Poison-typeSpecial Category Move 42-50 100 2 (Gauge) Opponent
Its power is doubled if the target is poisoned or badly poisoned
See Through THIS!  Other Category Move   2 (Max Uses) All allies
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the Speed and evasiveness of all allied sync pairs by 1 stat rank.


Sync Moves
NameTypeCategoryMax PowerTarget
Shadow-Slinking Poison Beam Poison-typeSpecial Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Def 5 Sp. Def 5 2 24 1
Fast Runner Evasiveness cannot be lowered. 5 60 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Poison Fang: Move Gauge Refresh 1 Move: Poison Fang Has a chance (20%) of charging the user's move gauge by one when a move is successful. 7 84 1
Poison Fang: Power 4 Poison Fang: Power Up 4 3 36 2
Poison Fang: Power 4 Poison Fang: Power Up 4 3 36 1
Poison Fang: Move Gauge Refresh 3 Move: Poison Fang Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Ground Guard Reduces damage when the user is attacked by Ground-type moves. 9 108 3
Offensive Defense 2 Has a chance (30%) of raising the user's Defense by one stat rank when its attack move is successful. 10 120 2
Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. 10 120 3
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Poison Fang: Power 4 Poison Fang: Power Up 4 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Poison Fang: Power 4 Poison Fang: Power Up 4 3 36 1
Sp. Def 10 Sp. Def 10 4 48 2
Haste Speed cannot be lowered. 5 60 2
X Attack All: Move Gauge Refresh 3 Move: X Attack All Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Attack All: MP Refresh 2 Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Venoshock: Power 4 Venoshock: Power Up 4 3 36 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
Venoshock: Move Gauge Refresh 1 Move: Venoshock Has a chance (20%) of charging the user's move gauge by one when a move is successful. 7 84 1
Unbending Defense cannot be lowered. 5 60 2
Venoshock: Power 4 Venoshock: Power Up 4 3 36 1
Venoshock: Move Gauge Refresh 3 Move: Venoshock Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 8 96 3
Speedy Entry 1 Raises the user's Speed by 1 stat rank when it enters a battle. 9 108 2
Shifty Squad 2 Has a chance (30%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. 10 120 3
Venoshock: Power 4 Venoshock: Power Up 4 3 36 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Venoshock: Power 4 Venoshock: Power Up 4 3 36 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Defense 10 Defense 10 4 48 2
See Through THIS!: Move Gauge Refresh 3 Move: See Through THIS! Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. 10 120 3
See Through THIS!: MP Refresh 3 Move: See Through THIS! Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 3
Shadow-Slinking Poison Beam: Power 25 Shadow-Slinking Poison Beam: Power Up 25 5 60 3
Shadow-Slinking Poison Beam: Power 25 Shadow-Slinking Poison Beam: Power Up 25 5 60 3