Anchors | Lana | Sygna Suit |
Lana | |||
Picture | Name | Role | Base Rarity |
|
Lana | Support | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Lana | Lana is an avid fisher and one of the captains of Akala Island. She loves her family and is constantly helping the family business or babysitting her twin sisters. |
Lana Sygna Suit | Lana is wearing a sygna suit. She's ready to reel in everyone on Pasio together with the carefree Tapu Lele. |
Mindscape |
Lana's Pokémon
Lana & Araquanid | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Group Fire Guard: Reduces the damage all allied sync pairs take when attacked by Fire-type moves. Group Water Guard: Reduces the damage all allied sync pairs take when attacked by Water-type moves. Propelling Strike 9: Charges the user's move gauge by one when its attack move is successful. Guaranteed Cookie Skill Hit: HP Recovery 4: Has a chance (50%) of restoring the user's HP when its attack move is successful. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Alola: Raises the maximum HP of all allied sync pairs by 4 Trial Giver: Raises the maximum HP of all allied sync pairs by 4 Free Spirit: Raises the maximum HP of all allied sync pairs by 4 Nature Lover: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Wistful + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
614 | 258 | 285 | 210 | 302 | 136 |
5 Star Max Potential Stats | |||||
714 | 298 | 325 | 250 | 342 | 176 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Seaside Sister Hydro Vortex | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Leech Life: Power 4 | Leech Life: Power Up 4 | 4 | 48 | 1 |
Leech Life: Move Gauge Refresh 3 | Move: Leech Life Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 7 | 84 | 2 |
Leech Life: Power 4 | Leech Life: Power Up 4 | 4 | 48 | 1 |
Leech Life: Power 4 | Leech Life: Power Up 4 | 4 | 48 | 2 |
HP + Trade-Off 4 | The less HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Catalytic Cure 1 | Has a small chance of restoring the user's HP when a move is successful. | 8 | 96 | 2 |
Tough Cookie | The more the user's Defense has been raised, the more it powers up moves. | 7 | 84 | 3 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Karpe Diem!: Move Gauge Refresh 3 | Move: Karpe Diem! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Critical Strike 1 | Powers up attacks if they become critical hits. | 8 | 96 | 2 |
Karpe Diem!: Move Gauge Refresh 9 | Move: Karpe Diem! Charges the user's move gauge by one when a move is successful. | 9 | 108 | 3 |
Stamina Reserves 6 | Once per battle, charges the user's move gauge by six when the user is in a pinch. | 8 | 96 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Unbending | Defense + cannot be lowered. | 5 | 60 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Stalwart | Sp. Def + cannot be lowered. | 5 | 60 | 1 |
Block and Charge 1 | Charges the user's move gauge by one when it nullifies an opponent's move while in a defensive posture. | 10 | 120 | 2 |
Wide Guard: MP Refresh 5 | Move: Wide Guard Has a very good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Block and Heal 9 | Restores the user's HP when it nullifies an opponent's move while in a defensive posture. | 7 | 84 | 3 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Refreshing Rain 1 | Restores the Pokémon's HP whenever it takes an action when the weather is rainy. | 7 | 84 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Vigilance | The Pokémon is protected against critical hits. | 6 | 72 | 2 |
Rain Gear 1 | Reduces damage when the Pokémon is hit by an attack move when the weather is rainy. | 9 | 108 | 2 |
Water Gun: Move Gauge Refresh 3 | Move: Water Gun Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 10 | 120 | 3 |
Speed + 10 | Speed + 10 | 4 | 48 | 3 |
Seaside Sister Hydro Vortex: Power 25 | Seaside Sister Hydro Vortex: Power Up 25 | 5 | 60 | 3 |
Seaside Sister Hydro Vortex: Power 25 | Seaside Sister Hydro Vortex: Power Up 25 | 5 | 60 | 3 |
Lana Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Lana |
|
☆☆☆☆☆ |
Mindscape |
Lana & Tapu Lele | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Psychic Terrain Debut & Extension 5: Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. Team Weird Vibes 2: Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain. Akala Ocean Breeze: Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when an ally activates a weather, terrain, or zone effect. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks Alola: Raises allies's Attack and Sp. Atk by 2 Trial Giver: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Free Spirit: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 292 | 138 | 292 | 138 | 302 |
5 Star Max Potential Stats | |||||
739 | 332 | 178 | 332 | 178 | 342 |
5 Star Max Potential EX Role Stats | |||||
799 | 352 | 178 | 352 | 178 | 382 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Weird Vibes 1 | Powers up the user's moves when the terrain is Psychic Terrain. | 7 | 84 | 2 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 4 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 10 | 120 | 5 |
Superduper Effective 1 | Powers up moves that are super effective. | 7 | 84 | 2 |
Psychic Terrain: Catalytic Kick 9 | Move: Psychic Terrain Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 10 | 120 | 4 |
Impervious | The user's stats cannot be lowered. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 2 |
Moonblast: Move Gauge Refresh 3 | Move: Moonblast Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Power Induction 5 | Powers up the user's moves when the terrain is Electric Terrain. | 7 | 84 | 2 |
Critical Sync | Except in certain circumstances, the user's sync move lands as a critical hit. | 8 | 96 | 3 |
Moonblast: On a Roll 2 | Move: Moonblast Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 1 |
Psychic Terrain: Move Gauge Refresh 3 | Move: Psychic Terrain Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 2 |
Attack 10 | Attack 10 | 4 | 48 | 2 |
Psychic Terrain: MP Refresh 2 | Move: Psychic Terrain Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Weird Might 4 | Has a chance (50%) of increasing the user's Physical Moves ? Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. | 10 | 120 | 3 |
Weird Charge 9 | Charges the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 1 |
B Psycho Cut: Power 2 | B Psycho Cut: Power Up 2 | 3 | 36 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 9 | 108 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Weird World | Turns the field of play's terrain into Psychic Terrain after using the user's sync move. | 12 | 144 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Moonblast: Power 3 | Moonblast: Power Up 3 | 3 | 36 | 1 |
Cast the Line!: Power 0 | Cast the Line!: Power Up 0 | 7 | 84 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 0 | 5 | 1 |
X Sp. Atk: Critical Eye 1 | Move: X Sp. Atk Raises the user's critical-hit rate by 1 stat rank when its move is successful. | 3 | 36 | 2 |
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
HP 50 | HP 50 | 0 | 5 | 1 |
Initial Guard | Applies the Damage Guard Next effect to the user when it enters a battle. | 3 | 36 | 2 |
S-Move: HP Recovery (M) 1 | Restores the user's HP by approximately 20% of its maximum HP after using its sync move. | 5 | 60 | 3 |