Lana

Picture Name Role Base Rarity
Lana Artwork
Standard Outfit EX Outfit
Lana Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingLana Spotlight Scout (June 11th 2021 - July 1st 2021) - 2%

Pokédex Entry

Flavor Text
LanaLana is an avid fisher and one of the captains of Akala Island. She loves her family and is constantly helping the family business or babysitting her twin sisters.

Lana's Pokémon

Lana & Araquanid

Picture Name Focal Move Type Weakness
Araquanid Image
English: Araquanid
Japan: Onishizukumo
オニシズクモ
French: Tarenbulle
German: Aranestro
Korean: 깨비물거미
Water-type Rock-type
Passive Skills
Group Fire Guard: Reduces the damage all allied sync pairs take when attacked by Fire-type moves.
Group Water Guard: Reduces the damage all allied sync pairs take when attacked by Water-type moves.
Propelling Strike 9: Charges the user's move gauge by one when its attack move is successful.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Alola: Raises the maximum HP of all allied sync pairs by 4
Trial Giver: Raises the maximum HP of all allied sync pairs by 4
Free Spirit: Raises the maximum HP of all allied sync pairs by 4
Nature Lover: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 135) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
572 240 264 195 281 127
5 Star Max Potential Stats
672 280 304 235 321 167


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20- 100 1 Opponent
No additional effect
Wide Guard Rock-typeOther Category Move   2 Self
The user takes up a defensive posture. Using this again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target all allies when attacked while in this defensive posture
Leech Life Bug-typePhysical Category Move 91-109 100 3 Opponent
Restores the user's HP based on the amount of damage dealt to the target.
Karpe Diem!  Other Category Move   1 All allies
Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Defense by up to four stat ranks. Makes all allied sync pairs gradually heal themselves


Sync Moves
NameTypeCategoryMax PowerTarget
Seaside Sister Hydro Vortex Water-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 5 HP + 5 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Attack + 5 Sp. Attack + 5 0 5 1
Sp. Defense + 5 Sp. Defense + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Leech Life: Power 4 Leech Life: Power Up 4 4 48 1
Leech Life: Move Gauge Refresh 3 Move: Leech Life Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Defense 5 Defense 5 2 24 1
Endurance If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. 7 84 2
Leech Life: Power 4 Leech Life: Power Up 4 4 48 1
Leech Life: Power 4 Leech Life: Power Up 4 4 48 2
HP Trade-Off 4 The less HP the user has remaining, the more it powers up moves. 10 120 3
Catalytic Cure 1 Has a small chance of restoring the user's HP when a move is successful. 8 96 2
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 7 84 3
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Karpe Diem!: Move Gauge Refresh 3 Move: Karpe Diem! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Defense 10 Defense 10 4 48 2
Sp. Def 10 Sp. Def 10 4 48 2
Critical Strike 1 Powers up attacks if they become critical hits. 8 96 2
Karpe Diem!: Move Gauge Refresh 9 Move: Karpe Diem! Charges the user's move gauge by one when a move is successful. 9 108 3
Stamina Reserves 6 Once per battle, charges the user's move gauge by six when the user is in a pinch. 8 96 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Speed 10 Speed 10 4 48 2
Stalwart Sp. Def cannot be lowered. 5 60 1
Block and Charge 1 Charges the user's move gauge by one when it nullifies an opponent's move while in a defensive posture. 10 120 2
Wide Guard: MP Refresh 5 Move: Wide Guard Has a very good chance of restoring one MP of the move used if the move is successful. 7 84 3
Speed 10 Speed 10 4 48 2
Block and Heal 9 Restores the user's HP when it nullifies an opponent's move while in a defensive posture. 7 84 3
Attack 5 Attack 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 7 84 1
HP 10 HP 10 2 24 1
Vigilance The Pokémon is protected against critical hits. 6 72 2
Rain Gear 1 Reduces damage when the Pokémon is hit by an attack move when the weather is rainy. 9 108 2
Water Gun: Move Gauge Refresh 3 Move: Water Gun Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 10 120 3
Speed 10 Speed 10 4 48 3
Seaside Sister Hydro Vortex: Power 25 Seaside Sister Hydro Vortex: Power Up 25 5 60 3
Seaside Sister Hydro Vortex: Power 25 Seaside Sister Hydro Vortex: Power Up 25 5 60 3