AnchorsLana
Lana
Sygna Suit
Sygna Suit

Lana

Picture Name Role Base Rarity
Lana Artwork
Standard Outfit EX Outfit
Lana Support ☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingSuper Spotlight Variety Scout (April 18th 2024 - May 4th 2024) - 0.071%
Selene Costume Scout (April 14th 2024 - May 20th 2024) - 0.071%
Barry Costume Scout (April 12th 2024 - May 20th 2024) - 0.071%
Triple Feature Poke Fair Scout (April 5th 2024 - April 17th 2024) - 0.078%
Triple Feature Poke Fair Scout (April 3rd 2024 - April 17th 2024) - 0.078%
and more...

Pokédex Entry

Flavor Text
LanaLana is an avid fisher and one of the captains of Akala Island. She loves her family and is constantly helping the family business or babysitting her twin sisters.
Lana
Sygna Suit
Lana is wearing a sygna suit. She's ready to reel in everyone on Pasio together with the carefree Tapu Lele.
Mindscape
Lana Mindscape

Lana's Pokémon

Lana & Araquanid

Picture Name Focal Move Type Weakness
Araquanid Image
English: Araquanid
Japan: Onishizukumo
オニシズクモ
French: Tarenbulle
German: Aranestro
Korean: 깨비물거미
Water-type Rock-type
Passive Skills
Group Fire Guard: Reduces the damage all allied sync pairs take when attacked by Fire-type moves.
Group Water Guard: Reduces the damage all allied sync pairs take when attacked by Water-type moves.
Propelling Strike 9: Charges the user's move gauge by one when its attack move is successful.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Alola: Raises the maximum HP of all allied sync pairs by 4
Trial Giver: Raises the maximum HP of all allied sync pairs by 4
Free Spirit: Raises the maximum HP of all allied sync pairs by 4
Nature Lover: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Wistful + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
614 258 285 210 302 136
5 Star Max Potential Stats
714 298 325 250 342 176


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20-24 100 1 (Gauge) Opponent
No additional effect
Wide Guard Rock-typeOther Category Move   1 (Gauge)
1 (Max Uses)
Self
The user takes up a defensive posture. Using this again will make the user leave this defensive posture. No other actions can be taken when in this defensive posture. Nullifies attacks that target all allies when attacked while in this defensive posture
Leech Life Bug-typePhysical Category Move 91-109 100 3 (Gauge) Opponent
Restores the user's HP based on the amount of damage dealt to the target.
Karpe Diem!  Other Category Move   1 (Max Uses) All allies
Uses a maximum of three slots of the user's move gauge. Based on the amount used, this move raises all allied sync pairs' Attack and Defense by up to four stat ranks. Makes all allied sync pairs gradually heal themselves


Sync Moves
NameTypeCategoryMax PowerTarget
Seaside Sister Hydro Vortex Water-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Attack + 5 Attack + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Attack + 5 Attack + 5 2 24 1
HP + 10 HP + 10 2 24 1
Leech Life: Power 4 Leech Life: Power Up 4 4 48 1
Leech Life: Move Gauge Refresh 3 Move: Leech Life Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Defense + 5 Defense + 5 2 24 1
Endurance If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. 7 84 2
Leech Life: Power 4 Leech Life: Power Up 4 4 48 1
Leech Life: Power 4 Leech Life: Power Up 4 4 48 2
HP + Trade-Off 4 The less HP the user has remaining, the more it powers up moves. 10 120 3
Catalytic Cure 1 Has a small chance of restoring the user's HP when a move is successful. 8 96 2
Tough Cookie The more the user's Defense has been raised, the more it powers up moves. 7 84 3
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Karpe Diem!: Move Gauge Refresh 3 Move: Karpe Diem! Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 1
Defense + 10 Defense + 10 4 48 2
Sp. Def + 10 Sp. Def + 10 4 48 2
Critical Strike 1 Powers up attacks if they become critical hits. 8 96 2
Karpe Diem!: Move Gauge Refresh 9 Move: Karpe Diem! Charges the user's move gauge by one when a move is successful. 9 108 3
Stamina Reserves 6 Once per battle, charges the user's move gauge by six when the user is in a pinch. 8 96 3
HP + 10 HP + 10 2 24 1
Defense + 5 Defense + 5 2 24 1
Sp. Def + 5 Sp. Def + 5 2 24 1
Speed + 5 Speed + 5 2 24 1
Unbending Defense + cannot be lowered. 5 60 1
Speed + 10 Speed + 10 4 48 2
Stalwart Sp. Def + cannot be lowered. 5 60 1
Block and Charge 1 Charges the user's move gauge by one when it nullifies an opponent's move while in a defensive posture. 10 120 2
Wide Guard: MP Refresh 5 Move: Wide Guard Has a very good chance of restoring one MP of the move used if the move is successful. 7 84 3
Speed + 10 Speed + 10 4 48 2
Block and Heal 9 Restores the user's HP when it nullifies an opponent's move while in a defensive posture. 7 84 3
Attack + 5 Attack + 5 2 24 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Refreshing Rain 1 Restores the Pokémon's HP whenever it takes an action when the weather is rainy. 7 84 1
HP + 10 HP + 10 2 24 1
Vigilance The Pokémon is protected against critical hits. 6 72 2
Rain Gear 1 Reduces damage when the Pokémon is hit by an attack move when the weather is rainy. 9 108 2
Water Gun: Move Gauge Refresh 3 Move: Water Gun Has a moderately good chance of charging the user's move gauge by one when a move is successful. 7 84 2
Racing Rain 2 Quickly charges the move gauge when the weather is rainy. 10 120 3
Speed + 10 Speed + 10 4 48 3
Seaside Sister Hydro Vortex: Power 25 Seaside Sister Hydro Vortex: Power Up 25 5 60 3
Seaside Sister Hydro Vortex: Power 25 Seaside Sister Hydro Vortex: Power Up 25 5 60 3

Lana Sygna Suit

Picture Name Role Base Rarity
Lana Artwork
Standard Outfit EX Outfit
Lana Strike ☆☆☆☆☆

 

Mindscape
Lana Sygna Suit Mindscape


Lana & Tapu Lele

Picture Name Focal Move Type Weakness
Tapu Lele Image
English: Tapu Lele
Japan: Kapu-tetefu
カプ・テテフ
French: Tokopiyon
German: Kapu-Fala
Korean: 카푸나비나
Psychic-type Steel-type
Passive Skills
Psychic Terrain Debut & Extension 5: Turns the field of play's terrain into Psychic Terrain the first time the user enters a battle each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field.
Team Weird Vibes 2: Powers up the moves of all allied sync pairs when the terrain is Psychic Terrain.
Akala Ocean Breeze: Increases the user's Physical Moves ? Next effect and Special Moves ? Next effect by 1 rank when an ally activates a weather, terrain, or zone effect.
Theme Skills
Psychic Strike - Raises allies's Attack and Sp. Atk by 15 when using Psychic-type attacks
Alola: Raises allies's Attack and Sp. Atk by 2
Trial Giver: Raises allies's Attack and Sp. Atk by 2
Sygna Suit: Raises allies's Attack and Sp. Atk by 2
Free Spirit: Raises allies's Attack and Sp. Atk by 2
Expedition Skills
Fiery + 3
Soothing -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
639 292 138 292 138 302
5 Star Max Potential Stats
739 332 178 332 178 342


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Moonblast Fairy-typeSpecial Category Move 98-117 100 3 (Gauge) Opponent
Has a moderate chance of lowering the target's Sp. Atk.
Psychic Terrain Psychic-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Field
Turns the field into Psychic Terrain
Neo Psycho Cut Psychic-typePhysical Category Move 140-168 4 (Gauge) All opponents
Activation Condition: When weather, terrain, or zone effects are activated.
Deactivation Condition: When all weather, terrain, and zone effects are cleared.
Never misses. Except in certain circumstances, successful hits with this attack become critical hits. The power of this move is not lowered even if there are multiple targets. Decreases the amount of move gauge slots needed to use this move by 2 when the terrain is Psychic Terrain
Cast the Line!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack and Sp. Atk by 6 stat ranks. Applies the Supereffective ? Next effect to the user when the terrain is Psychic Terrain.


Sync Moves
NameTypeCategoryMax PowerTarget
Guileless Jest Shattered Psyche Psychic-typePhysical Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Weird Vibes 1 Powers up the user's moves when the terrain is Psychic Terrain. 7 84 2
Adrenaline 1 Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. 10 120 4
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 10 120 5
Superduper Effective 1 Powers up moves that are super effective. 7 84 2
Psychic Terrain: Catalytic Kick 9 Move: Psychic Terrain Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. 10 120 4
Impervious The user's stats cannot be lowered. 10 120 5
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Moonblast: Power 3 Moonblast: Power Up 3 3 36 1
Moonblast: Power 3 Moonblast: Power Up 3 3 36 1
Moonblast: Power 3 Moonblast: Power Up 3 3 36 2
Moonblast: Move Gauge Refresh 3 Move: Moonblast Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Power Induction 5 Powers up the user's moves when the terrain is Electric Terrain. 7 84 2
Critical Sync Except in certain circumstances, the user's sync move lands as a critical hit. 8 96 3
Moonblast: On a Roll 2 Move: Moonblast Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Attack 5 Attack 5 2 24 1
HP 10 HP 10 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Speed 5 Speed 5 2 24 1
B Psycho Cut: Power 2 B Psycho Cut: Power Up 2 3 36 1
Psychic Terrain: Move Gauge Refresh 3 Move: Psychic Terrain Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 1
B Psycho Cut: Power 2 B Psycho Cut: Power Up 2 3 36 2
Attack 10 Attack 10 4 48 2
Psychic Terrain: MP Refresh 2 Move: Psychic Terrain Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Weird Might 4 Has a chance (50%) of increasing the user's Physical Moves ? Next effect by 1 rank when its attack move is successful while the terrain is Psychic Terrain. 10 120 3
Weird Charge 9 Charges the user's move gauge by 1 when it uses a move while the terrain is Psychic Terrain. 10 120 3
Speed 5 Speed 5 2 24 1
Attack 5 Attack 5 2 24 1
B Psycho Cut: Power 2 B Psycho Cut: Power Up 2 3 36 1
B Psycho Cut: Power 2 B Psycho Cut: Power Up 2 3 36 1
B Psycho Cut: Power 2 B Psycho Cut: Power Up 2 3 36 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Precognition 2 Quickly charges the user's move gauge when the terrain is Psychic Terrain. 9 108 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
Weird World Turns the field of play's terrain into Psychic Terrain after using the user's sync move. 12 144 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Dauntless Sp. Atk cannot be lowered. 5 60 1
Moonblast: Power 3 Moonblast: Power Up 3 3 36 1
Moonblast: Power 3 Moonblast: Power Up 3 3 36 1
Cast the Line!: Power 0 Cast the Line!: Power Up 0 7 84 2
Sp. Atk 20 Sp. Atk 20 0 5 1
X Sp. Atk: Critical Eye 1 Move: X Sp. Atk Raises the user's critical-hit rate by 1 stat rank when its move is successful. 3 36 2
Brainpower The more the user's Sp. Atk is raised, the more it powers up the user's sync move. 5 60 3
HP 50 HP 50 0 5 1
Initial Guard Applies the Damage Guard Next effect to the user when it enters a battle. 3 36 2
Recuperation 1 Restores the user's HP by approximately 20% of its maximum HP after using its sync move. 5 60 3