AnchorsLear
Lear
Sygna Suit
Sygna Suit
Lear
Lear

Lear

Picture Name Role Base Rarity
Lear Artwork
Standard Outfit EX Outfit
Lear
RoleTech
EX RoleStrike
☆☆☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingVol 26. Monthly Poke Fair Scout (October 1st 2024 - November 1st 2024) - 2%
Lear Poke Fair Scout (September 19th 2024 - October 3rd 2024) - 2%
Lear Master Fair Scout (September 17th 2024 - October 1st 2024) - 1%
5 Star Select Poke Fair Scout x15 (B) (September 3rd 2024 - September 30th 2024) - 0.101%
Leaf Mix Scout (September 1st 2024 - January 1st 2025) - 0.020%
and more...

Pokédex Entry

Flavor Text
LearHost of the PML and owner of the artificial island of Pasio, he is also the prince of a certain kingdom and a highly skilled individual. His bond with Hoopa fuels him in battle.
Lear
Sygna Suit
Lear is wearing a sygna suit. He and Gholdengo, the golden combination, shine brighter than anyone else on Pasio. In this outfit, he's prone to spending money somewhat lavishly.
Mindscape
Lear Mindscape

Lear's Pokémon

Lear & Hoopa

Picture Name Focal Move Type Weakness
Hoopa Image
English: Hoopa
Japan: Hoopa
フーパ
French: Hoopa
German: Hoopa
Korean: 후파
Psychic-type Dark-type
Passive Skills
Head Start 2: Reduces the user's sync move countdown by 2 the first time it enters a battle each battle.
Propulsion 1: Has a chance (20%) of reducing the user's sync move countdown by one when the user's move is successful.
Adrenaline 2: Reduces the sync move countdown by 2 the first time the user's sync move is used each battle.
Theme Skills
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12
Pasio: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1.
Expedition Skills
Rare + 2
Fiery -1
Wistful -1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
589 236 136 497 197 298
5 Star Max Potential Stats
689 276 176 537 237 338
5 Star Max Potential EX Role Stats
749 316 176 577 237 338


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Snatch Dark-typeOther Category Move   2 (Gauge)
2 (Max Uses)
Opponent
Returns the target's raise stats to normal and raises the user's stats by that amount.
X Sp. Atk  Other Category Move   2 (Max Uses) Self
Sharply raises the user's Sp. Atk
Hyperspace Hole Psychic-typeSpecial Category Move 144-172 4 (Gauge) Opponent
Never Misses
Follow my Lead!  Other Category Move   1 (Max Uses) Self
Applies the Stat Reduction Defense effect to the allied field of play. Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 3 stat ranks. Applies the Gradual Healing effect to all Sync Pairs


Sync Moves
NameTypeCategoryMax PowerTarget
Singularity Hyperspace Hole Psychic-typeSpecial Category Move 200-240 Opponent
This move's power increases when none of the target's stats are raised
EX Sync Effect: Power * 1.5
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Snatch: Move Gauge Refresh 5 Move: Snatch Has a chance (60%) of charging the user's move gauge by one when a move is successful. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 2
Sp. Def 10 Sp. Def 10 4 48 1
Snatch: MP Refresh 2 Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. 5 60 2
Singularity Hyperspace Hole: Power 25 Singularity Hyperspace Hole: Power Up 25 5 60 3
Snatch: Catalytic Cure 4 Move: Snatch Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when its move is successful. 7 84 2
Rejuvenate 6 Charges the user's move gauge by 6 after using a sync move. 10 120 3
Speed 5 Speed 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Follow My Lead!: Move Gauge Refresh 4 Move: Follow My Lead! Has a chance (50%) of charging the user's move gauge by one when a move is successful. 5 60 1
Soften Up 1 Critical hits land more easily when the user attacks with a sync move. 8 96 2
HP 10 HP 10 2 24 1
Follow My Lead!: MP Refresh 2 Move: Follow My Lead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Fast-Track 2 Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. 8 96 2
X Sp. Atk: Ramp Up 1 Move: X Sp. Atk Raises the user's Sp. Atk by 1 stat rank when its move is successful. 10 120 3
Rising Tide The more the user's stats are raised, the more it powers up the user's sync moves. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
Hyperspace Hole: Move Gauge Refresh 3 Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when a move is successful. 5 60 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 2
Hyperspace Hole: Move Gauge Refresh 3 Move: Hyperspace Hole Has a chance (40%) of charging the user's move gauge by one when a move is successful. 5 60 2
Hyperspace Hole: Superduper Effective 1 Move: Hyperspace Hole Powers up moves that are super effective. 7 84 3
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 2
Hyperspace Hole: Furious Brain Move: Hyperspace Hole The more the user's Sp. Atk is raised, the more it powers up the user's moves. 8 96 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 1
X Sp. Atk: MP Refresh 3 Move: X Sp. Atk Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Hyperspace Hole: Power 2 Hyperspace Hole: Power Up 2 3 36 2
Snatch: Move Gauge Refresh 5 Move: Snatch Has a chance (60%) of charging the user's move gauge by one when a move is successful. 5 60 2
Speed 20 Speed 20 7 84 2
Singularity Hyperspace Hole: Power 25 Singularity Hyperspace Hole: Power Up 25 5 60 3
Snatch: MP Refresh 2 Move: Snatch Has a chance (30%) of restoring one MP of the user's move when that move is successful. 5 60 3
Singularity Hyperspace Hole: Power 25 Singularity Hyperspace Hole: Power Up 25 5 60 3
Singularity Hyperspace Hole: Power 25 Singularity Hyperspace Hole: Power Up 25 5 60 3
Dauntless Sp. Atk cannot be lowered. 5 60 2
Snatch: Move: No Stat ↑ on Field 9 Move: Snatch Applies the No Stat Increases effect to the opponents’ field of play when the user’s move is successful. 9 108 4
Unbuffed Foe Freebie 9 Applies the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised. 10 120 5
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 2
Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. 9 108 4
S-Move: 7 Stats ↑ 1 Raises the user’s Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, and evasiveness by one stat rank after using its sync move. 10 120 5

Lear Sygna Suit

Picture Name Role Base Rarity
Lear Artwork
Standard Outfit EX Outfit
Lear
RoleSprint
EX RoleStrike
☆☆☆☆☆

 

Mindscape
Lear Sygna Suit Mindscape


Lear & Gholdengo

Picture Name Focal Move Type Weakness
Gholdengo Image
English: Gholdengo
Japan: Surfugo
サーフゴー
French: Gromago
German: Monetigo
Korean: 타부자고
Steel-type Fire-type
Passive Skills
Pasio Flag Bearer (Master): Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Pasio theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Golden Authority: The user's stats cannot be lowered. Prevents the user from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
Royal Fortune: Grants all of the following effects when Pasio Circle (Defensive) applies to the allied field of play: Powers up the moves and sync moves of all allied sync pairs. Stats cannot be lowered for all allied sync pairs. Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped.
T-Move: Sync CD ↓ 9: Reduces the user's sync move countdown by one when its Trainer uses a move.

Guaranteed Cookie Skill
Team Smart Start 1: Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle.
Theme Skills
Steel Sprint: Raises allies's Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the Speed of all allied sync pairs by 12
Pasio: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1
Expedition Skills
Rare + 2
Wistful -2


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
690 354 195 472 195 369
5 Star Max Potential Stats
790 394 235 512 235 409
5 Star Max Potential EX Role Stats
850 434 235 552 235 409


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Make It Rain Steel-typeSpecial Category Move 176-211 100 4 (Gauge) All opponents
Lowers the user's Sp. Atk by one stat rank.
Pasio Solidarity  Other Category Move   2 (Gauge)
2 (Max Uses)
Sure Hit
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Pasio Circle (Defensive) to the allied field of play. Pasio Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Pasio theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Precious Make It Rain Steel-typeSpecial Category Move 300-360 100 All opponents
Activation Condition: When your team's sync pair uses a sync move one time.
Deactivation Condition: When this move is used.
Lowers the target's Sp. Def by three stat ranks. Applies the Free Move Next effect to all allied sync pairs. The power of this move is not lowered even if there are multiple targets.
Behold My Kingly Shine!  Other Category Move   1 (Max Uses) Allied Side
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Sp. Atk by six stat ranks. Raises the user's critical-hit rate by three stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
King's Golden Authority Make It Rain Steel-typeSpecial Category Move 200-240 Opponent
This attack's power increases when a circle applies to the allied field of play.
EX Sync Effect: The first time the user's sync move is used each battle, the sync move countdown is reduced by three.
EX Role Sync Effect (Strike): Move targets all Opponents


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Make It Rain: Power 2 Make It Rain: Power ↑ 2 3 36 1
Make It Rain: Power 2 Make It Rain: Power ↑ 2 3 36 1
Make It Rain: Power 2 Make It Rain: Power ↑ 2 3 36 2
Make It Rain: Move Gauge Refresh 3 Move: Make It Rain Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. 8 96 2
Pasio Solidarity: Team Smart Command 9 Move: Pasio Solidarity Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. 10 120 3
Furious Brain The more the user’s Sp. Atk is raised, the more it powers up the user’s moves. 10 120 3
Speed 5 Speed 5 2 24 1
Defense 5 Defense 5 2 24 1
Make It Rain: Power 2 Make It Rain: Power ↑ 2 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Make It Rain: Power 2 Make It Rain: Power ↑ 2 3 36 2
Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. 7 84 2
Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. 7 84 2
Pasio C (Defensive) Extension 3 Extends the duration of Pasio Circle (Defensive) when Pasio Circle (Defensive) is applied to the allied field of play. 10 120 3
Pasio C (Defensive): Team P-Moves ↑ & S-Moves ↑ 2 Powers up the moves and sync moves of all allied sync pairs when Pasio Circle (Defensive) applies to the allied field of play. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Speed 5 Speed 5 2 24 1
Precious Make It Rain: Power 3 Precious Make It Rain: Power ↑ 3 3 36 1
Precious Make It Rain: Power 3 Precious Make It Rain: Power ↑ 3 3 36 1
Sp. Atk 5 Sp. Atk 5 2 24 2
Behold My Kingly Shine!: MP Refresh 2 Move: Behold My Kingly Shine! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Behold My Kingly Shine!: Hit and Heal 9 Move: Behold My Kingly Shine! Applies the Gradual Healing effect to the user when its move is successful. 8 96 2
Vigilance Protects the user against critical hits. 10 120 3
Behold My Kingly Shine!: Move: Special Boost ↑2 9 Move: Behold My Kingly Shine! Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful. 10 120 3
Sp. Atk 5 Sp. Atk 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Precious Make It Rain: Power 3 Precious Make It Rain: Power ↑ 3 3 36 1
Precious Make It Rain: Power 3 Precious Make It Rain: Power ↑ 3 3 36 1
Precious Make It Rain: Power 3 Precious Make It Rain: Power ↑ 3 3 36 2
Sp. Atk 10 Sp. Atk 10 4 48 2
Fighting Guard Reduces damage when the user is attacked by Fighting-type moves. 8 96 2
Brainpower The more the user’s Sp. Atk is raised, the more it powers up the user’s sync move. 10 120 3
Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. 12 144 3
King’s Golden Authority Make It Rain: Power 25 King’s Golden Authority Make It Rain: Power ↑ 25 5 60 3
King’s Golden Authority Make It Rain: Power 25 King’s Golden Authority Make It Rain: Power ↑ 25 5 60 3

Lear (Lodge)

Picture Name Role Base Rarity
Lear Artwork Lear Tech ☆☆☆☆

 

Mindscape
Lear (Lodge) Mindscape


Lear & Krookodile

Picture Name Focal Move Type Weakness
Krookodile Image
English: Krookodile
Japan: Waruvial
ワルビアル
French: Crocorible
German: Rabigator
Korean: 악비아르
Dark-type Ice-type
Passive Skills
Fortuitous 9: Raises one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Defense Crush 9: Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
Terrify 1: Lowers the Attack of all opposing sync pairs by 1 stat ranks when the user enters a battle.
Theme Skills
Dark Tech: Raises allies's Attack and Sp. Atk by 12 when using Dark-type attacks. Raises the maximum HP of all allied sync pairs by 12
Pasio: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Rival: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Expedition Skills
 


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
646 374 162 308 162 306
5 Star Stats
686 394 182 328 182 326
5 Star Max Potential Stats
726 414 202 348 202 346


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Power Trip Dark-typePhysical Category Move 13-15 100 2 (Gauge) Opponent
The more the user's stats are raised, the greater the power of this move.
Dire Hit +  Other Category Move   2 (Max Uses) Self
Sharply raises the user's critical hit rate
Brutal Swing Dark-typePhysical Category Move 50-60 100 2 (Gauge) All opponents
No additional effect
Bow to Me!  Other Category Move   1 (Max Uses) Self
Raises the user's Attack by four stat ranks. Raises the user's Speed by two stat ranks. Applies the Gradual Healing effect to the user.


Sync Moves
NameTypeCategoryMax PowerTarget
Poetic Justice Dark Impact Dark-typePhysical Category Move 200-240 Opponent
The more the user's stats are raised, the greater the power of this attack.


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Speed 5 Speed 5 2 24 1
Power Trip: Power 1 Power Trip: Power ↑ 1 3 36 1
Power Trip: Power 1 Power Trip: Power ↑ 1 3 36 2
Power Trip: Power 1 Power Trip: Power ↑ 1 3 36 1
Power Trip: Move Gauge Refresh 3 Move: Power Trip Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. 10 120 3
Attack 10 Attack 10 4 48 2
Defense Crush 4 Has a chance (50%) of lowering the target’s Defense by one stat rank when the user’s attack move against it is successful. 10 120 3
HP 10 HP 10 2 24 1
Attack 5 Attack 5 2 24 1
Brutal Swing: Power 3 Brutal Swing: Power ↑ 3 3 36 1
Brutal Swing: Power 3 Brutal Swing: Power ↑ 3 3 36 2
Brutal Swing: Power 3 Brutal Swing: Power ↑ 3 3 36 1
Brutal Swing: Move Gauge Refresh 3 Move: Brutal Swing Has a chance (40%) of charging the user’s move gauge by one when its move is successful. 7 84 2
Defense 10 Defense 10 4 48 2
Speedster’s Sync 5 Powers up the user’s sync move when its Speed is raised. 10 120 3
Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. 10 120 3
Speed 5 Speed 5 2 24 1
Brutal Swing: Power 3 Brutal Swing: Power ↑ 3 3 36 1
Brutal Swing: Power 3 Brutal Swing: Power ↑ 3 3 36 1
HP 10 HP 10 2 24 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
On the Run 1 Raises the user’s evasiveness by one stat rank the first time it is in a pinch each battle. 7 84 2
Bow to Me!: Brawn Gain 9 Move: Bow to Me! Increases the user’s Physical Moves ↑ Next effect by one rank when its move is successful. 10 120 3
Bow to Me!: MP Refresh 2 Move: Bow to Me! Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Fast-Track 9 Raises the user’s Speed by one stat rank when its Pokémon uses a move. 10 120 3
Attack 5 Attack 5 2 24 1
Headstrong Attack cannot be lowered. 5 60 1
Defense 5 Defense 5 2 24 1
Power Trip: Power 1 Power Trip: Power ↑ 1 3 36 1
Power Trip: Power 1 Power Trip: Power ↑ 1 3 36 1
Sp. Def 5 Sp. Def 5 2 24 1
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Dire Hit +: MP Refresh 2 Move: Dire Hit + Has a chance (30%) of restoring one MP of the user’s move when that move is successful. 7 84 2
Full-Bracing Command 5 Has a chance (60%) of raising the user’s Defense and Sp. Def by one stat rank when its Trainer uses a move. 10 120 3
Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. 10 120 3
Poetic Justice Dark Impact: Power 25 Poetic Justice Dark Impact: Power ↑ 25 5 60 3
Poetic Justice Dark Impact: Power 25 Poetic Justice Dark Impact: Power ↑ 25 5 60 3