Anchors | Lysandre | Sygna Suit |
Lysandre | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Lysandre |
|
☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Lysandre | A well-known researcher and the boss of Team Flare, Lysandre despairs at ugly conflicts in the world. His goal is to create a world where only the chosen ones remain. |
Lysandre Sygna Suit | Lysandre is wearing a sygna suit made using Team Flare's technology. He's waiting to use his partner Volcanion's power, which can blow away mountains. |
Mindscape |
Lysandre's Pokémon
Lysandre & Yveltal | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
S-Move: HP Recovery (M) 1: Restores the user's HP by approximately 20% of its maximum HP after using its sync move. Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. Dark Power 5: Powers up the user's Dark-type moves. He Who Weeps and Takes (Superawakened): Reduces the user's sync move countdown by two the first time it enters a battle each battle. Powers up the Flying-type moves of all allied sync pairs. Powers up the Dark-type moves of all allied sync pairs. | |||||||||||||
Theme Skills | |||||||||||||
Flying Strike - Raises allies's Attack and Sp. Atk by 15 when using Flying-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Gadgeteer: Raises allies's Attack and Sp. Atk by 2 Old Colleagues: Raises allies's Attack and Sp. Atk by 2. | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
829 | 331 | 128 | 410 | 128 | 318 |
5 Star Max Potential Stats | |||||
929 | 371 | 168 | 450 | 168 | 358 |
5 Star Max Potential EX Role Stats | |||||
989 | 391 | 168 | 470 | 168 | 398 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
1087 | 430 | 184 | 517 | 184 | 437 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Oblivion Wing: Power Up 2 | Oblivion Wing: Power Up 2 | 3 | 36 | 1 |
Oblivion Wing: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Oblivion Wing: Power Up 3 | Oblivion Wing: Power Up 3 | 4 | 48 | 2 |
Oblivion Wing: Move Gauge Refresh 3 | Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Oblivion Wing: Power Up 3 | Oblivion Wing: Power Up 3 | 4 | 48 | 2 |
HP + Advantage 2 | The more HP the user has remaining, the more it powers up moves. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate when the Pokémon enters a battle. | 10 | 120 | 3 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 1 |
Dark Pulse: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 2 |
Dark Pulse: Move Gauge Refresh 2 | Has a moderate chance of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 2 |
Dark Pulse: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Harry 2 | Powers up moves when the target is flinching. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 1 |
End the World!: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Unflappable | Prevents the Pokémon from flinching. | 5 | 60 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Dark Pulse: Power Up 3 | Dark Pulse: Power Up 3 | 4 | 48 | 2 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Dark Pulse: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 8 | 96 | 3 |
Stat Reboot 4 | Once per battle, has a good chance of returning the user's lowered stats to normal when in a pinch. | 10 | 120 | 3 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Oblivion Wing: Power Up 2 | Oblivion Wing: Power Up 2 | 3 | 36 | 1 |
X Sp. Atk: MP Refresh 2 | Has a moderate chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 4 | 48 | 2 |
Oblivion Wing: Power Up 3 | Oblivion Wing: Power Up 3 | 4 | 48 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Healthy Buffer 5 | Reduces damage when the user is hit by an attack move when its HP is full. | 10 | 120 | 3 |
Rejuvenate 6 | Charges the user's move gauge by six after using a sync move. | 10 | 120 | 3 |
Cleansing Oblivion Wing: Power Up 25 | Cleansing Oblivion Wing: Power Up 25 | 5 | 60 | 3 |
Cleansing Oblivion Wing: Power Up 25 | Cleansing Oblivion Wing: Power Up 25 | 5 | 60 | 3 |
Grand Entry 2 | Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. | 2 | ||
Sync Damage Guard | Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 4 | ||
Downside Up | When the user's stats would be lowered, raises the user's stats by the same amount instead. | 5 | ||
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | ||
Critical Strike 3 | Powers up the user's attacks when they become critical hits. | 4 | ||
Brainpower | The more the user's Sp. Atk is raised, the more it powers up the user's sync move. | 5 |
Lysandre Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
|
Lysandre |
|
☆☆☆☆☆ |
Mindscape |
Lysandre & Volcanion | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Grand Entry 4: Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Searing Surge 5: Powers up the user's moves and sync move when the target is burned. Hostile Environment 3: Raises the chance of inflicting status conditions with the additional effects of moves. Power to Wipe Clean an Ugly World (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when attacking a target that is burned. Makes the weather rainy the first time the user's attack move is successful each battle. | |||||||||||||
Theme Skills | |||||||||||||
Water Strike - Raises allies's Attack and Sp. Atk by 15 when using Water-type attacks Kalos: Raises allies's Attack and Sp. Atk by 2 Villain: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Researcher: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Soothing -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
695 | 400 | 156 | 420 | 139 | 301 |
5 Star Max Potential Stats | |||||
795 | 440 | 196 | 460 | 179 | 341 |
5 Star Max Potential EX Role Stats | |||||
855 | 460 | 216 | 480 | 199 | 341 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
940 | 506 | 237 | 528 | 218 | 375 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Nation Creation Hydro Pump | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Move targets all Opponents EX Role Sync Effect (Tech): Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Burn Synergy 1 | Powers up the user's moves when the target is burned. | 7 | 84 | 2 |
Piercing Gaze | Moves never miss. | 10 | 120 | 4 |
Burned Down (Attack ?, Sp. Def ?) 9 | Lowers the target's Attack and Sp. Def by 1 stat rank when the user's attack move is successful against a burned opponent. | 10 | 120 | 5 |
Scorching Sync 2 | Powers up the user's sync move when the target is burned. | 7 | 84 | 2 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 10 | 120 | 4 |
Super Sync 9 | Applies the Supereffective Up Next effect to the user after using its sync move. | 10 | 120 | 5 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Steam Eruption: Move Gauge Refresh 2 | Move: Steam Eruption Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Steam Eruption: Power 2 | Steam Eruption: Power Up 2 | 3 | 36 | 1 |
Steam Eruption: Power 2 | Steam Eruption: Power Up 2 | 3 | 36 | 2 |
Steam Eruption: Move Gauge Refresh 4 | Move: Steam Eruption Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Water Guard | Reduces damage when the user is attacked by Water-type moves. | 8 | 96 | 2 |
Furious Brain | The more the user's Sp. Atk is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Adrenaline 1 | Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 1 |
Heat Wave: Power 3 | Heat Wave: Power Up 3 | 3 | 36 | 2 |
Heat Wave: Move Gauge Refresh 3 | Move: Heat Wave Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Heat Wave: Accuracy 10 | Heat Wave: Accuracy Up 10 | 5 | 60 | 2 |
Heat Wave: Scorching Touch 4 | Move: Heat Wave Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. | 10 | 120 | 3 |
Heat Wave: Superduper Effective 9 | Move: Heat Wave Powers up moves that are super effective. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
B Hydro Pump: Power 3 | B Hydro Pump: Power Up 3 | 3 | 36 | 1 |
B Hydro Pump: Power 3 | B Hydro Pump: Power Up 3 | 3 | 36 | 1 |
B Hydro Pump: Power 3 | B Hydro Pump: Power Up 3 | 3 | 36 | 1 |
B Hydro Pump: Power 3 | B Hydro Pump: Power Up 3 | 3 | 36 | 2 |
Sp. Atk 20 | Sp. Atk 20 | 7 | 84 | 2 |
Blazing Belief!: MP Refresh 2 | Move: Blazing Belief! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Blazing Belief!: Brain Gain 9 | Move: Blazing Belief! Increases the user's Special Moves Up Next effect by 1 rank when its move is successful. | 10 | 120 | 3 |
Blazing Belief!: Ramp Up 2 | Move: Blazing Belief! Raises the user's Sp. Atk by 2 stat ranks when its move is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Steam Eruption: Accuracy 5 | Steam Eruption: Accuracy Up 5 | 3 | 36 | 1 |
Steam Eruption: Power 2 | Steam Eruption: Power Up 2 | 3 | 36 | 1 |
Steam Eruption: Power 2 | Steam Eruption: Power Up 2 | 3 | 36 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 9 | 108 | 2 |
Raging Rain 2 | Powers up the user's moves when the weather is rainy. | 8 | 96 | 2 |
Scorching Sync 9 | Powers up the user's sync move when the target is burned. | 10 | 120 | 3 |
Burn Boost (Special) 2 | Has a chance (30%) of increasing the user's Special Moves Up Next effect by 1 rank when its attack move is successful while the target is burned. | 10 | 120 | 3 |
Nation Creation Hydro Pump: Power 25 | Nation Creation Hydro Pump: Power Up 25 | 5 | 60 | 3 |
Nation Creation Hydro Pump: Power 25 | Nation Creation Hydro Pump: Power Up 25 | 5 | 60 | 3 |