Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP + 5 |
HP + 5 |
0 |
5 |
1 |
Attack + 5 |
Attack + 5 |
0 |
5 |
1 |
Defense + 5 |
Defense + 5 |
0 |
5 |
1 |
Sp. Attack + 5 |
Sp. Attack + 5 |
0 |
5 |
1 |
Sp. Defense + 5 |
Sp. Defense + 5 |
0 |
5 |
1 |
Speed + 5 |
Speed + 5 |
0 |
5 |
1 |
HP +10 |
HP +10 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
0 |
5 |
1 |
Defense +5 |
Defense +5 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
0 |
5 |
1 |
Sp. Def +5 |
Sp. Def +5 |
0 |
5 |
1 |
Speed +5 |
Speed +5 |
0 |
5 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Sp. Def +5 |
Sp. Def +5 |
2 |
24 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Oblivion Wing: Power Up 2 |
Oblivion Wing: Power Up 2 |
3 |
36 |
1 |
Oblivion Wing: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Oblivion Wing: Power Up 3 |
Oblivion Wing: Power Up 3 |
4 |
48 |
2 |
Oblivion Wing: Move Gauge Refresh 3 |
Has a moderately good chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Oblivion Wing: Power Up 3 |
Oblivion Wing: Power Up 3 |
4 |
48 |
2 |
HP Advantage 2 |
The more HP the user has remaining, the more it powers up moves. |
10 |
120 |
3 |
Sharp Entry 1 |
Raises the user's critical-hit rate when the Pokémon enters a battle. |
10 |
120 |
3 |
HP +10 |
HP +10 |
2 |
24 |
1 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
Dark Pulse: Power Up 3 |
Dark Pulse: Power Up 3 |
4 |
48 |
1 |
Dark Pulse: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
1 |
Dark Pulse: Power Up 3 |
Dark Pulse: Power Up 3 |
4 |
48 |
2 |
Dark Pulse: Move Gauge Refresh 2 |
Has a moderate chance of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Dark Pulse: Power Up 3 |
Dark Pulse: Power Up 3 |
4 |
48 |
2 |
Dark Pulse: Aggravation 1 |
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
8 |
96 |
3 |
Harry 2 |
Powers up moves when the target is flinching. |
10 |
120 |
3 |
Speed +5 |
Speed +5 |
2 |
24 |
1 |
Dark Pulse: Power Up 3 |
Dark Pulse: Power Up 3 |
4 |
48 |
1 |
End the World!: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Unflappable |
Prevents the Pokémon from flinching. |
5 |
60 |
1 |
HP +20 |
HP +20 |
4 |
48 |
2 |
Dark Pulse: Power Up 3 |
Dark Pulse: Power Up 3 |
4 |
48 |
2 |
Speed +10 |
Speed +10 |
4 |
48 |
2 |
Dark Pulse: Aggravation 1 |
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
8 |
96 |
3 |
Stat Reboot 4 |
Once per battle, has a good chance of returning the user's lowered stats to normal when in a pinch. |
10 |
120 |
3 |
Sp. Atk +5 |
Sp. Atk +5 |
2 |
24 |
1 |
Oblivion Wing: Power Up 2 |
Oblivion Wing: Power Up 2 |
3 |
36 |
1 |
X Sp. Atk: MP Refresh 2 |
Has a moderate chance of restoring one MP of the move used if the move is successful. |
7 |
84 |
1 |
Defense +5 |
Defense +5 |
2 |
24 |
1 |
HP +20 |
HP +20 |
4 |
48 |
2 |
Oblivion Wing: Power Up 3 |
Oblivion Wing: Power Up 3 |
4 |
48 |
2 |
Sp. Def +10 |
Sp. Def +10 |
4 |
48 |
2 |
Healthy Buffer 5 |
Reduces damage when the user is hit by an attack move when its HP is full. |
10 |
120 |
3 |
Rejuvenate 6 |
Charges the user's move gauge by six after using a sync move. |
10 |
120 |
3 |
Cleansing Oblivion Wing: Power Up 25 |
Cleansing Oblivion Wing: Power Up 25 |
5 |
60 |
3 |
Cleansing Oblivion Wing: Power Up 25 |
Cleansing Oblivion Wing: Power Up 25 |
5 |
60 |
3 |