Maylene

Picture Name Role Base Rarity
Maylene Artwork Maylene Support ☆☆☆

Obtaining Methods

Summon Location
Sync Pair ScoutingTriple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 3.65%
Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 3.65%
Adaman Master Fair Scout (November 21st 2024 - December 25th 2024) - 3.4%
Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 3.5%
Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 3.5%
and more...

Pokédex Entry

Flavor Text
MayleneThis young fighting genius is a Gym Leader who is always training with her Fighting-type Pokémon. She never forgets to express her gratitude to her opponents.
Mindscape
Maylene Mindscape

Maylene's Pokémon

Maylene & Meditite

Picture Name Focal Move Type Weakness
Meditite Image
English: Meditite
Japan: Asanan
アサナン
French: Méditikka
German: Meditie
Korean: 요가랑
Fighting-type Fairy-type
Passive Skills
On the Ropes 3: Reduces damage when the user is hit by a physical attack move while in a pinch.
Theme Skills
Fighting Support - Raises the maximum HP of all allied sync pairs by 30
Sinnoh: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Battleground Foe: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
562 144 213 137 213 280
4 Star Stats
602 164 233 157 233 300
5 Star Stats
642 184 253 177 253 320
5 Star Max Potential Stats
682 204 273 197 273 340


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Rock Smash Fighting-typePhysical Category Move 46-55 100 2 (Gauge) Opponent
Has a good chance of lowering the target's Defense
X Attack All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Attack of all allied sync pairs.
Gloves Off!  Other Category Move   2 (Max Uses) All allies
Raises the critical-hit rate of all allied sync pairs and makes their next attack a sure hit
Drain Punch Fighting-typePhysical Category Move 91-109 100 3 (Gauge) Opponent
Restores the user's HP based on the amount of damage dealt to the target.


Sync Moves
NameTypeCategoryMax PowerTarget
Fighting Sync Impact Fighting-typePhysical Category Move 240-288 Opponent
No additional effect


Maylene & Medicham

Picture Name Focal Move Type Weakness
Medicham Image
English: Medicham
Japan: Charem
チャーレム
French: Charmina
German: Meditalis
Korean: 요가램
Fighting-type Fairy-type
Passive Skills
On the Ropes 3: Reduces damage when the user is hit by a physical attack move while in a pinch.
Theme Skills
Fighting Support - Raises the maximum HP of all allied sync pairs by 30
Sinnoh: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Pokeathlete: Raises the maximum HP of all allied sync pairs by 4
Battleground Foe: Raises the maximum HP of all allied sync pairs by 4.
Expedition Skills
Soothing + 1
Wistful + 1


Standard Max Level (Lv. 150) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
617 148 217 139 217 286
4 Star Stats
657 168 237 159 237 306
5 Star Stats
697 188 257 179 257 326
5 Star Max Potential Stats
737 208 277 199 277 346


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Rock Smash Fighting-typePhysical Category Move 46-55 100 2 (Gauge) Opponent
Has a good chance of lowering the target's Defense
X Attack All  Other Category Move   2 (Max Uses) All allies
Sharply raises the Attack of all allied sync pairs.
Gloves Off!  Other Category Move   2 (Max Uses) All allies
Raises the critical-hit rate of all allied sync pairs and makes their next attack a sure hit
Drain Punch Fighting-typePhysical Category Move 91-109 100 3 (Gauge) Opponent
Restores the user's HP based on the amount of damage dealt to the target.


Sync Moves
NameTypeCategoryMax PowerTarget
Barefoot High Jump Kick Fighting-typePhysical Category Move 250-300 Opponent
No additional effect


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Attack 5 Attack 5 0 5 1
Defense 5 Defense 5 0 5 1
Attack 5 Attack 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Attack 5 Attack 5 2 24 1
Defense 5 Defense 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
HP 10 HP 10 2 24 1
Rock Smash: Power 4 Rock Smash: Power Up 4 3 36 1
Rock Smash: Power 4 Rock Smash: Power Up 4 3 36 2
Rock Smash: Power 4 Rock Smash: Power Up 4 3 36 1
Rock Smash: Move Gauge Refresh 3 Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Rock Smash: On a Roll 1 Move: Rock Smash Raises the chance of lowering stat values with the additional effects of moves. 10 120 3
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Defense 20 Defense 20 7 84 3
Defense 5 Defense 5 2 24 1
Unflappable Prevents the user from flinching. 5 60 1
Sp. Def 5 Sp. Def 5 2 24 1
Drain Punch: Power 4 Drain Punch: Power Up 4 3 36 1
Attack 10 Attack 10 4 48 2
Drain Punch: Power 4 Drain Punch: Power Up 4 3 36 2
Gloves Off!: MP Refresh 2 Move: Gloves Off! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Gloves Off!: Precision Pals 1 Move: Gloves Off! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
Gloves Off!: Pep Rally 1 Move: Gloves Off! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. 10 120 3
HP 10 HP 10 2 24 1
Defense 5 Defense 5 2 24 1
Attack 5 Attack 5 2 24 1
Sp. Def 5 Sp. Def 5 2 24 1
Drain Punch: Power 4 Drain Punch: Power Up 4 3 36 1
Drain Punch: Power 4 Drain Punch: Power Up 4 3 36 2
Drain Punch: Power 4 Drain Punch: Power Up 4 3 36 1
Drain Punch: Move Gauge Refresh 3 Move: Drain Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
HP 30 HP 30 5 60 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Drain Punch: Superduper Effective 5 Move: Drain Punch Powers up moves that are super effective. 7 84 3
Attack 5 Attack 5 2 24 1
Speed 5 Speed 5 2 24 1
Unbending Defense cannot be lowered. 5 60 1
Rock Smash: Power 4 Rock Smash: Power Up 4 3 36 1
Rock Smash: Power 4 Rock Smash: Power Up 4 3 36 2
HP 10 HP 10 2 24 2
X Attack All: MP Refresh 2 Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. 10 120 3
Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. 10 120 3
Barefoot High Jump Kick : Power 25 Barefoot High Jump Kick : Power Up 25 5 60 3
Barefoot High Jump Kick : Power 25 Barefoot High Jump Kick : Power Up 25 5 60 3