Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
1 |
Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
2 |
Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
1 |
Rock Smash: Move Gauge Refresh 3 |
Move: Rock Smash Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
Rock Smash: On a Roll 1 |
Move: Rock Smash Raises the chance of lowering stat values with the additional effects of moves. |
10 |
120 |
3 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Defense 20 |
Defense 20 |
7 |
84 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Unflappable |
Prevents the user from flinching. |
5 |
60 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Drain Punch: Power 4 |
Drain Punch: Power Up 4 |
3 |
36 |
1 |
Attack 10 |
Attack 10 |
4 |
48 |
2 |
Drain Punch: Power 4 |
Drain Punch: Power Up 4 |
3 |
36 |
2 |
Gloves Off!: MP Refresh 2 |
Move: Gloves Off! Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Gloves Off!: Precision Pals 1 |
Move: Gloves Off! Raises the accuracy of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
Gloves Off!: Pep Rally 1 |
Move: Gloves Off! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Drain Punch: Power 4 |
Drain Punch: Power Up 4 |
3 |
36 |
1 |
Drain Punch: Power 4 |
Drain Punch: Power Up 4 |
3 |
36 |
2 |
Drain Punch: Power 4 |
Drain Punch: Power Up 4 |
3 |
36 |
1 |
Drain Punch: Move Gauge Refresh 3 |
Move: Drain Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. |
7 |
84 |
2 |
HP 30 |
HP 30 |
5 |
60 |
3 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Drain Punch: Superduper Effective 5 |
Move: Drain Punch Powers up moves that are super effective. |
7 |
84 |
3 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Unbending |
Defense cannot be lowered. |
5 |
60 |
1 |
Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
1 |
Rock Smash: Power 4 |
Rock Smash: Power Up 4 |
3 |
36 |
2 |
HP 10 |
HP 10 |
2 |
24 |
2 |
X Attack All: MP Refresh 2 |
Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. |
7 |
84 |
2 |
Safety Tether |
Applies the Enduring effect to the user the first time its sync move is used each battle. |
10 |
120 |
3 |
Sterner Stuff 2 |
Reduces damage when the user is hit by a physical attack move. |
10 |
120 |
3 |
Barefoot High Jump Kick : Power 25 |
Barefoot High Jump Kick : Power Up 25 |
5 |
60 |
3 |
Barefoot High Jump Kick : Power 25 |
Barefoot High Jump Kick : Power Up 25 |
5 |
60 |
3 |