AnchorsMisty
Misty
Swimsuit
Swimsuit
Sygna Suit
Sygna Suit

Misty

Picture Name Role Base Rarity
Misty Artwork Misty Support ☆☆☆

Obtaining Methods

Summon Location
Main StoryObtained from start
EventsComplete Special Sync Pair Event Misty and Psyduck
Sync Pair ScoutingAllister Spotlight Scout (October 22nd - November 8th 2021) - 0.096%
Acerola and Hilbert Seasonal Scout (October 20th - November 4th 2021) - 0.076%
Caitlin Seasonal Scout (October 16th 2021 - November 5th 2021) - 0.096%
Sygna Suit Misty Spotlight Scout (September 30th 2021 - October 16th 2021) - 2%

Pokédex Entry

Flavor Text
MistyA Gym Leader known as the Tomboyish Mermaid, she has an upbeat personality but also acts tough and takes rules very seriously.
Misty
Swimsuit
Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon.
Misty
Sygna Suit
Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon.

Misty's Pokémon

Misty & Starmie

Picture Name Focal Move Type Weakness
Starmie Image
English: Starmie
Japan: Starmie
スターミー
French: Staross
German: Starmie
Korean: 아쿠스타
Water-type Electric-type
Passive Skills
Healing Hand 2: Has a moderate chance of removing all status conditions of all allied sync pairs after the Pokémon uses a move.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4.


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
632 133 209 227 229 247
4 Star Stats
672 153 229 247 249 267
5 Star Stats
712 173 249 267 269 287
5 Star Max Potential Stats
752 193 269 287 289 307


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Bubble Beam Water-typeSpecial Category Move 49-58 100 2 Opponent
Has a very small chance of lowering the target's Speed
X Sp. Def All  Other Category Move   2 All allies
Sharply raises the Sp. Def of all allied Sync Pairs
Catch Us If You Can!  Other Category Move   2 Ally
Sharply raises an ally's evasiveness. Makes an ally gradually heal itself
Hydro Pump Water-typeSpecial Category Move 125-150 80 3 Opponent
No additional effect


Sync Moves
NameTypeCategoryMax PowerTarget
Tomboyish Mermaid Bubble Beam Water-typeSpecial Category Move 200-240 Opponent
The more the user's Sp. Def has been raised, the greater the power of this move


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP + 10 HP + 10 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Defense + 5 Defense + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 0 5 1
Sp. Def + 5 Sp. Def + 5 0 5 1
Speed + 5 Speed + 5 0 5 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Sp. Atk + 10 Sp. Atk + 10 4 48 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 2
Smart Cookie The more the user's Sp. Def has been raised, the more it powers up moves. 7 84 1
Speed + 10 Speed + 10 3 36 2
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 3
Superduper Effective 5 Powers up moves that are super effective. 7 84 2
Bubble Beam: Move Gauge Refresh 3 Move: Bubble Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 3
Hydro Pump: Mind Swell 4 Move: Hydro Pump Has a good chance of raising the user's Sp. Atk when the user's Pokémon uses a move. 7 84 1
HP + 20 HP + 20 5 60 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Defense + 5 Defense + 5 2 24 1
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 2
Catch Us If You Can!: MP Refresh 3 Move: Catch Us If You Can! Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Sp. Def + 20 Sp. Def + 20 8 96 2
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 3
Catch Us If You Can!: Friendly Care 1 Move: Catch Us If You Can! When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move. 10 120 3
Blind Spot The more the user's evasiveness has been raised, the more it powers up sync moves. 8 96 1
Sp. Atk + 5 Sp. Atk + 5 2 24 1
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 1
Speed + 10 Speed + 10 4 48 1
Hydro Pump: Move Gauge Refresh 3 Move: Hydro Pump Has a moderately good chance of charging the user's move gauge by one when a move is successful. 6 72 1
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 2
Sp. Atk + 10 Sp. Atk + 10 4 48 1
X Sp. Def All: MP Refresh 3 Move: X Sp. Def All Has a moderately good chance of restoring one MP of the move used if the move is successful. 7 84 2
Hydro Pump: Power 4 Hydro Pump: Power Up 4 3 36 3
Revenge Boost 2 Has a moderate chance of charging the user's move gauge by one when the user is hit by an attack move. 8 96 2
X Sp. Def All: Selfless Move: X Sp. Def All Makes opponents target the user for a short time when a move is successful in a pinch. 5 60 3
Hydro Pump: Accuracy 15 Hydro Pump: Accuracy Up 15 10 120 1
HP + 20 HP + 20 5 60 1
Defense + 5 Defense + 5 2 24 1
HP + 20 HP + 20 5 60 1
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 2
Sp. Atk + 10 Sp. Atk + 10 4 48 2
Agile Entry 1 Raises the user's evasiveness when the Pokémon enters a battle. 8 96 2
Bubble Beam: Power 4 Bubble Beam: Power Up 4 2 24 3
Defense + 20 Defense + 20 8 96 3
Ridicure 2 Has a moderate chance of restoring the user's HP when an opponent's attack move targeting the user misses. 10 120 3
Tomboyish Mermaid Bubble Beam: Power 25 Tomboyish Mermaid Bubble Beam: Power Up 25 5 60 3
Tomboyish Mermaid Bubble Beam: Power 25 Tomboyish Mermaid Bubble Beam: Power Up 25 5 60 1

Misty Swimsuit

Picture Name Role Base Rarity
Misty Artwork
Standard Outfit EX Outfit
Misty Support ☆☆☆

 

Misty & Psyduck

Picture Name Focal Move Type Weakness
Psyduck Image
English: Psyduck
Japan: Koduck
コダック
French: Psykokwak
German: Enton
Korean: 고라파덕
Water-type Grass-type
Passive Skills
Racing Rain 1: Quickly charges the move gauge when the weather is rainy.
Look Alive 1: Has a small chance (20%) of increasing the user's evasiveness when the user is hit by an attack move.
First Aid 4: Restores a bit of the Pokémon's HP by approximately 40% of its maximum HP once during battle when the Pokémon is in a pinch.
Theme Skills
Water Support - Raises the maximum HP of all allied sync pairs by 30
Kanto: Raises the maximum HP of all allied sync pairs by 4
Gym Leader: Raises the maximum HP of all allied sync pairs by 4
Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
532 202 230 271 232 272
5 Star Stats
572 222 250 291 252 292
5 Star Max Potential Stats
612 242 270 311 272 312


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20- 100 1 Opponent
No additional effect
Potion  Other Category Move   2 Ally
Restores an ally's HP by approximately 40% of its maximum HP
Full Heal  Other Category Move   2 Ally
Removes all status conditions from an ally
Duck and Cover!  Other Category Move   1 All allies
Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Applies the Gradual healing effect to all allied sync pairs


Sync Moves
NameTypeCategoryMax PowerTarget
All-Out Offense Water Beam Water-typeSpecial Category Move 250-300 Opponent
No additional effect
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled.


Misty Sygna Suit

Picture Name Role Base Rarity
Misty Artwork
Standard Outfit EX Outfit
Misty Tech ☆☆☆☆

 

Misty & Vaporeon

Picture Name Focal Move Type Weakness
Vaporeon Image
English: Vaporeon
Japan: Showers
シャワーズ
French: Aquali
German: Aquana
Korean: 샤미드
Water-type Electric-type
Passive Skills
Charging Infliction 4: Charges the user's move gauge by 4 when its Pokémon uses a status move.
Shifty Striker 4: Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move.
Healthy Healing: Makes the user gradually heal itself if its HP is full when it enters a battle.
Theme Skills
Water TechRaises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12
Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Battle Facility: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1
Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1


Standard Max Level (Lv. 140) Stats
HPAttackDefenseSp. AtkSp. DefSpeed
611 185 178 336 204 244
5 Star Max Potential Stats
711 225 218 376 244 284


Moves
NameTypeCategoryMax PowerAccuracyMove SlotsTarget
Water Gun Water-typeSpecial Category Move 20- 100 1 Opponent
No additional effect
Mist Ice-typeOther Category Move   2 Allied Field
Applies the Stat Reduction Defense effect to the allied field of play.
Haze Ice-typeOther Category Move   2 All opponents
Returns raised stats of all opposing sync pairs to normal
Go with the Flow!  Other Category Move   2
Raises the user's Defense by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 2 stat ranks.


Sync Moves
NameTypeCategoryMax PowerTarget
Mermaid Duo Hydro Pump Water-typeSpecial Category Move 200-240 Opponent
This move's power increases when none of the target's stats are raised.
EX Sync Effect: Power * 1.5


Sync Grid

Name Effect Energy Requirement Sync Orb Requirement Sync Move Level Requirement
HP 10 HP 10 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Defense 5 Defense 5 0 5 1
Sp. Atk 5 Sp. Atk 5 0 5 1
Sp. Def 5 Sp. Def 5 0 5 1
Speed 5 Speed 5 0 5 1
Defense 5 Defense 5 2 24 1
Speed 5 Speed 5 2 24 1
HP 10 HP 10 2 24 1
Sp. Atk 10 Sp. Atk 10 4 48 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 2
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Move Gauge Refresh 9 Move: Water Gun Charges the user's move gauge by one when its move is successful. 8 96 2
Sync Power Flux The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. 9 108 3
Agile Entry 1 Raises the user's evasiveness by 1 stat rank when it enters a battle. 6 72 2
Water Gun: Shifty Striker 4 Move: Water Gun Has a chance (50%) of raising the user's evasiveness by one stat rank when its PokÊmon uses a move. 7 84 3
Defense 5 Defense 5 2 24 1
HP 10 HP 10 2 24 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 2
Sp. Def 10 Sp. Def 10 4 48 1
Go with the Flow!: MP Refresh 2 Move: Go with the Flow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Speed 20 Speed 20 7 84 2
Blind Spot The more the user's evasiveness is raised, the more it powers up the user's sync moves. 9 108 3
Leg Up 1 Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. 10 120 3
Sp. Def 5 Sp. Def 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
Speed 5 Speed 5 2 24 1
Defense 10 Defense 10 4 48 1
Flameproof Prevents the user from getting burned. 5 60 2
Haze: MP Refresh 2 Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Haze: Propulsion 3 Move: Haze Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Grand Entry 1 Raises the user's Sp. Atk by 1 stat rank when it enters a battle. 6 72 2
Team Smart Infliction 4 Has a chance (50%) of raising the Sp. Atk of all allied sync pairs by one stat rank when the user's Pokémon uses a status move. 9 108 3
Defense 5 Defense 5 2 24 1
Sp. Atk 5 Sp. Atk 5 2 24 1
HP 10 HP 10 2 24 1
Fast Runner Evasiveness cannot be lowered. 5 60 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Water Gun: Power 3 Water Gun: Power Up 3 3 36 1
Bob and Weave The more the user's evasiveness is raised, the more it powers up the user's moves. 7 84 2
Mist: MP Refresh 2 Move: Mist Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Sp. Def 10 Sp. Def 10 4 48 2
Mist: Propulsion 3 Move: Mist Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. 10 120 3
Team Shielding Infliction 4 Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's PokÊmon uses a status move. 9 108 3
Mermaid Duo Hydro Pump: Power 25 Mermaid Duo Hydro Pump: Power Up 25 5 60 3
Mermaid Duo Hydro Pump: Power 25 Mermaid Duo Hydro Pump: Power Up 25 5 60 3