| Anchors |  Misty |  Swimsuit |  Sygna Suit | 
| Misty | |||
| Picture | Name | Role | Base Rarity | 
|  | Misty | Support | ☆☆☆ | 
Obtaining Methods
| Summon Location | |
| Main Story | Obtained from start | 
| Events | Complete Special Sync Pair Event Misty and Psyduck | 
| Events | Complete Special Sync Pair Event Misty and Psyduck August 2022 | 
| Events | Complete Special Sync Pair Event Misty and Psyduck August 2023 | 
| Events | Complete Special Sync Pair Event Misty and Psyduck December 2024 | 
| Sync Pair Scouting | Vol. 39 Monthly Poke Fair Scout (November 1st 2025 - December 1st 2025) - 0.106% Blue Arc Suit Scout (October 31st 2025 - December 10th 2025) - 0.143% Triple Feature Master Fair (October 25th 2025 - November 25th 2025) - 0.12% Triple Feature Variety Scout (October 23rd 2025 - November 10th 2025) - 0.033% Super Spotlight Seasonal Scout (October 18th 2025 - November 5th 2025) - 0.066% and more... | 
Pokédex Entry
| Flavor Text | |
| Misty | A Gym Leader known as the Tomboyish Mermaid, she has an upbeat personality but also acts tough and takes rules very seriously. | 
| Misty Swimsuit | Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon. | 
| Misty Sygna Suit | Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon. | 
| Mindscape | 
|  | 
Misty's Pokémon
| Misty & Starmie | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|  | 
 |  |  | ||||||||||
| Passive Skills | |||||||||||||
| Healing Hand 2: Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | 
| 800 | 169 | 269 | 287 | 289 | 319 | 
| 4 Star Stats | |||||
| 840 | 189 | 289 | 307 | 309 | 339 | 
| 5 Star Stats | |||||
| 880 | 209 | 309 | 327 | 329 | 359 | 
| 5 Star Max Potential Stats | |||||
| 920 | 229 | 329 | 347 | 349 | 379 | 
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Tomboyish Mermaid Bubble Beam |  |  | 200-240 | Opponent | ||
| The more the user's Sp. Def has been raised, the greater the power of this move | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
| HP + 10 | HP + 10 | 0 | 5 | 1 | 
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 | 
| Defense + 5 | Defense + 5 | 0 | 5 | 1 | 
| Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 | 
| Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 | 
| Speed + 5 | Speed + 5 | 0 | 5 | 1 | 
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 | 
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 1 | 
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 | 
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 | 
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 2 | 
| Smart Cookie | The more the user's Sp. Def has been raised, the more it powers up moves. | 7 | 84 | 1 | 
| Speed + 10 | Speed + 10 | 3 | 36 | 2 | 
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 3 | 
| Superduper Effective 5 | Powers up moves that are super effective. | 7 | 84 | 2 | 
| Bubble Beam: Move Gauge Refresh 3 | Move: Bubble Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 | 
| Hydro Pump: Mind Swell 4 | Move: Hydro Pump Has a good chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 7 | 84 | 1 | 
| HP + 20 | HP + 20 | 5 | 60 | 1 | 
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 | 
| Defense + 5 | Defense + 5 | 2 | 24 | 1 | 
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 2 | 
| Catch Us If You Can!: MP Refresh 3 | Move: Catch Us If You Can! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 | 
| Sp. Def + 20 | Sp. Def + 20 | 8 | 96 | 2 | 
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 3 | 
| Catch Us If You Can!: Move on Ally: HP Recovery (M) 1 | Move: Catch Us If You Can! When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move. | 10 | 120 | 3 | 
| Blind Spot | The more the user's evasiveness has been raised, the more it powers up sync moves. | 8 | 96 | 1 | 
| Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 | 
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 1 | 
| Speed + 10 | Speed + 10 | 4 | 48 | 1 | 
| Hydro Pump: Move Gauge Refresh 3 | Move: Hydro Pump Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 | 
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 2 | 
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 | 
| X Sp. Def All: MP Refresh 3 | Move: X Sp. Def All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 | 
| Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 3 | 
| Revenge Boost 2 | Has a moderate chance of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 | 
| X Sp. Def All: Selfless | Move: X Sp. Def All Makes opponents target the user for a short time when a move is successful in a pinch. | 5 | 60 | 3 | 
| Hydro Pump: Accuracy 15 | Hydro Pump: Accuracy Up 15 | 10 | 120 | 1 | 
| HP + 20 | HP + 20 | 5 | 60 | 1 | 
| Defense + 5 | Defense + 5 | 2 | 24 | 1 | 
| HP + 20 | HP + 20 | 5 | 60 | 1 | 
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 2 | 
| Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 | 
| Agile Entry 1 | Raises the user's evasiveness when the Pokémon enters a battle. | 8 | 96 | 2 | 
| Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 3 | 
| Defense + 20 | Defense + 20 | 8 | 96 | 3 | 
| Ridicure 2 | Has a moderate chance of restoring the user's HP when an opponent's attack move targeting the user misses. | 10 | 120 | 3 | 
| Tomboyish Mermaid Bubble Beam: Power 25 | Tomboyish Mermaid Bubble Beam: Power Up 25 | 5 | 60 | 3 | 
| Tomboyish Mermaid Bubble Beam: Power 25 | Tomboyish Mermaid Bubble Beam: Power Up 25 | 5 | 60 | 1 | 
| Misty Swimsuit | |||
| Picture | Name | Role | Base Rarity | 
|  | Misty | Support | ☆☆☆☆ | 
| Mindscape | 
|  | 
| Misty & Psyduck | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|   | 
 |  |  | ||||||||||
| Passive Skills | |||||||||||||
| Racing Rain 1: Quickly charges the move gauge when the weather is rainy. Look Alive 1: Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Support:  Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
| Expedition Skills | |||||||||||||
| Soothing + 1 Wistful + 1 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | 
| 664 | 262 | 290 | 343 | 292 | 344 | 
| 5 Star Stats | |||||
| 704 | 282 | 310 | 363 | 312 | 364 | 
| 5 Star Max Potential Stats | |||||
| 744 | 302 | 330 | 383 | 332 | 384 | 
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| All-Out Offense Water Beam |  |  | 250-300 | Opponent | ||
| No additional effect | ||||||
| EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
| HP 10 | HP 10 | 0 | 5 | 1 | 
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 | 
| Defense 5 | Defense 5 | 0 | 5 | 1 | 
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 | 
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 | 
| Speed 5 | Speed 5 | 0 | 5 | 1 | 
| Defense 5 | Defense 5 | 2 | 24 | 1 | 
| HP 10 | HP 10 | 2 | 24 | 1 | 
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 | 
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 | 
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 | 
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 2 | 
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 | 
| Water Gun: Raging Rain 2 | Move: Water Gun Powers up the user's moves when the weather is rainy. | 8 | 96 | 2 | 
| Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when it enters a battle. | 9 | 108 | 3 | 
| Speed 20 | Speed 20 | 7 | 84 | 2 | 
| Water Gun: Move Gauge Refresh 9 | Move: Water Gun Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 | 
| Speed 5 | Speed 5 | 2 | 24 | 1 | 
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 | 
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 | 
| Defense 20 | Defense 20 | 7 | 84 | 2 | 
| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 2 | 
| Potion: Move Gauge Refresh 3 | Move: Potion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 | 
| Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 | 
| Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 | 
| Speed 5 | Speed 5 | 2 | 24 | 1 | 
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 | 
| HP 10 | HP 10 | 2 | 24 | 1 | 
| Speed 5 | Speed 5 | 2 | 24 | 1 | 
| HP 10 | HP 10 | 2 | 24 | 1 | 
| Shower Power 5 | Powers up the user's sync move when the weather is rainy. | 7 | 84 | 2 | 
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 | 
| Full Heal: Move Gauge Refresh 3 | Move: Full Heal Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 | 
| Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 | 
| On the Run 1 | Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. | 7 | 84 | 2 | 
| Full Heal: MP Refresh 3 | Move: Full Heal Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 | 
| HP 10 | HP 10 | 2 | 24 | 1 | 
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 | 
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 | 
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 | 
| Torrential Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. | 8 | 96 | 2 | 
| Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 2 | 
| Duck and Cover!: Move Gauge Refresh 3 | Move: Duck and Cover! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 | 
| S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 | 
| Duck and Cover!: MP Refresh 3 | Move: Duck and Cover! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 | 
| All-Out Offense Water Beam: Power 25 | All-Out Offense Water Beam: Power Up 25 | 5 | 60 | 3 | 
| All-Out Offense Water Beam: Power 25 | All-Out Offense Water Beam: Power Up 25 | 5 | 60 | 3 | 
| Misty Sygna Suit | |||
| Picture | Name | Role | Base Rarity | 
|  | Misty | Tech | ☆☆☆☆☆ | 
| Mindscape | 
|  | 
| Misty & Vaporeon | |||||||||||||
| Picture | Name | Focal Move Type | Weakness | ||||||||||
|   | 
 |  |  | ||||||||||
| Passive Skills | |||||||||||||
| Charging Infliction 4: Charges the user's move gauge by 4 when its Pokémon uses a status move. Shifty Striker 4: Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |||||||||||||
| Theme Skills | |||||||||||||
| Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Facility: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
| Expedition Skills | |||||||||||||
| Rare + 2 Fiery -2 | |||||||||||||
| Standard Max Level (Lv. 200) Stats | |||||
| HP | Attack | Defense | Sp. Atk | Sp. Def | Speed | 
| 779 | 245 | 226 | 444 | 264 | 316 | 
| 5 Star Max Potential Stats | |||||
| 879 | 285 | 266 | 484 | 304 | 356 | 
| Sync Moves | ||||||
| Name | Type | Category | Max Power | Target | ||
| Mermaid Duo Hydro Pump |  |  | 200-240 | Opponent | ||
| This move's power increases when none of the target's stats are raised. | ||||||
| EX Sync Effect: Power * 1.5 | ||||||
Sync Grid
| Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement | 
| HP 10 | HP 10 | 0 | 5 | 1 | 
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 | 
| Defense 5 | Defense 5 | 0 | 5 | 1 | 
| Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 | 
| Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 | 
| Speed 5 | Speed 5 | 0 | 5 | 1 | 
| Defense 5 | Defense 5 | 2 | 24 | 1 | 
| Speed 5 | Speed 5 | 2 | 24 | 1 | 
| HP 10 | HP 10 | 2 | 24 | 1 | 
| Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 | 
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 | 
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 2 | 
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 | 
| Water Gun: Move Gauge Refresh 9 | Move: Water Gun Charges the user's move gauge by one when its move is successful. | 8 | 96 | 2 | 
| Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 9 | 108 | 3 | 
| Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when it enters a battle. | 6 | 72 | 2 | 
| Water Gun: Shifty Striker 4 | Move: Water Gun Has a chance (50%) of raising the user's evasiveness by one stat rank when its PokĂŠmon uses a move. | 7 | 84 | 3 | 
| Defense 5 | Defense 5 | 2 | 24 | 1 | 
| HP 10 | HP 10 | 2 | 24 | 1 | 
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 | 
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 2 | 
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 | 
| Go with the Flow!: MP Refresh 2 | Move: Go with the Flow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
| Speed 20 | Speed 20 | 7 | 84 | 2 | 
| Blind Spot | The more the user's evasiveness is raised, the more it powers up the user's sync moves. | 9 | 108 | 3 | 
| Leg Up 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. | 10 | 120 | 3 | 
| Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 | 
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 | 
| Speed 5 | Speed 5 | 2 | 24 | 1 | 
| Defense 10 | Defense 10 | 4 | 48 | 1 | 
| Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 | 
| Haze: MP Refresh 2 | Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
| Haze: Propulsion 3 | Move: Haze Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 | 
| Grand Entry 1 | Raises the user's Sp. Atk by 1 stat rank when it enters a battle. | 6 | 72 | 2 | 
| Team Smart Infliction 4 | Has a chance (50%) of raising the Sp.Ă Atk of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a status move. | 9 | 108 | 3 | 
| Defense 5 | Defense 5 | 2 | 24 | 1 | 
| Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 | 
| HP 10 | HP 10 | 2 | 24 | 1 | 
| Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 | 
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 | 
| Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 | 
| Bob and Weave | The more the user's evasiveness is raised, the more it powers up the user's moves. | 7 | 84 | 2 | 
| Mist: MP Refresh 2 | Move: Mist Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 | 
| Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 | 
| Mist: Propulsion 3 | Move: Mist Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 | 
| Team Shielding Infliction 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a status move. | 9 | 108 | 3 | 
| Mermaid Duo Hydro Pump: Power 25 | Mermaid Duo Hydro Pump: Power Up 25 | 5 | 60 | 3 | 
| Mermaid Duo Hydro Pump: Power 25 | Mermaid Duo Hydro Pump: Power Up 25 | 5 | 60 | 3 | 




