Anchors | Misty | Swimsuit | Sygna Suit |
Misty | |||
Picture | Name | Role | Base Rarity |
Misty | Support | ☆☆☆ |
Obtaining Methods
Summon Location | |
Main Story | Obtained from start |
Events | Complete Special Sync Pair Event Misty and Psyduck |
Events | Complete Special Sync Pair Event Misty and Psyduck August 2022 |
Events | Complete Special Sync Pair Event Misty and Psyduck August 2023 |
Sync Pair Scouting | Triple Feature Variety Scout (November 21st 2024 - December 6th 2024) - 0.067% Super Spotlight Variety Scout (November 21st 2024 - December 6th 2024) - 0.067% Adaman Master Fair Scout (November 21st 2024 - December 25th 2024) - 0.161% Dexio Poke Fair Scout (November 17th 2024 - December 6th 2024) - 0.111% Sina Poke Fair Scout (November 15th 2024 - December 6th 2024) - 0.111% and more... |
Pokédex Entry
Flavor Text | |
Misty | A Gym Leader known as the Tomboyish Mermaid, she has an upbeat personality but also acts tough and takes rules very seriously. |
Misty Swimsuit | Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon. |
Misty Sygna Suit | Misty is feeling comfortable in the swimsuit she usually wore back at her Gym in Kanto. She's been training extra hard at the beach with her Pokémon. |
Mindscape |
Misty's Pokémon
Misty & Starmie | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Healing Hand 2: Has a chance (30%) of removing all status conditions from all allied sync pairs after the user's Pokémon uses a move. | |||||||||||||
Theme Skills | |||||||||||||
Water Support - Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
660 | 139 | 219 | 237 | 239 | 259 |
4 Star Stats | |||||
700 | 159 | 239 | 257 | 259 | 279 |
5 Star Stats | |||||
740 | 179 | 259 | 277 | 279 | 299 |
5 Star Max Potential Stats | |||||
780 | 199 | 279 | 297 | 299 | 319 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Tomboyish Mermaid Bubble Beam | 200-240 | Opponent | ||||
The more the user's Sp. Def has been raised, the greater the power of this move |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 2 |
Smart Cookie | The more the user's Sp. Def has been raised, the more it powers up moves. | 7 | 84 | 1 |
Speed + 10 | Speed + 10 | 3 | 36 | 2 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 3 |
Superduper Effective 5 | Powers up moves that are super effective. | 7 | 84 | 2 |
Bubble Beam: Move Gauge Refresh 3 | Move: Bubble Beam Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 3 |
Hydro Pump: Mind Swell 4 | Move: Hydro Pump Has a good chance of raising the user's Sp. Atk when the user's Pokémon uses a move. | 7 | 84 | 1 |
HP + 20 | HP + 20 | 5 | 60 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 2 |
Catch Us If You Can!: MP Refresh 3 | Move: Catch Us If You Can! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Sp. Def + 20 | Sp. Def + 20 | 8 | 96 | 2 |
Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 3 |
Catch Us If You Can!: Move on Ally: HP Recovery (M) 1 | Move: Catch Us If You Can! When a move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move. | 10 | 120 | 3 |
Blind Spot | The more the user's evasiveness has been raised, the more it powers up sync moves. | 8 | 96 | 1 |
Sp. Atk + 5 | Sp. Atk + 5 | 2 | 24 | 1 |
Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 1 |
Hydro Pump: Move Gauge Refresh 3 | Move: Hydro Pump Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 1 |
X Sp. Def All: MP Refresh 3 | Move: X Sp. Def All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 2 |
Hydro Pump: Power 4 | Hydro Pump: Power Up 4 | 3 | 36 | 3 |
Revenge Boost 2 | Has a moderate chance of charging the user's move gauge by one when the user is hit by an attack move. | 8 | 96 | 2 |
X Sp. Def All: Selfless | Move: X Sp. Def All Makes opponents target the user for a short time when a move is successful in a pinch. | 5 | 60 | 3 |
Hydro Pump: Accuracy 15 | Hydro Pump: Accuracy Up 15 | 10 | 120 | 1 |
HP + 20 | HP + 20 | 5 | 60 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 20 | HP + 20 | 5 | 60 | 1 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 2 |
Sp. Atk + 10 | Sp. Atk + 10 | 4 | 48 | 2 |
Agile Entry 1 | Raises the user's evasiveness when the Pokémon enters a battle. | 8 | 96 | 2 |
Bubble Beam: Power 4 | Bubble Beam: Power Up 4 | 2 | 24 | 3 |
Defense + 20 | Defense + 20 | 8 | 96 | 3 |
Ridicure 2 | Has a moderate chance of restoring the user's HP when an opponent's attack move targeting the user misses. | 10 | 120 | 3 |
Tomboyish Mermaid Bubble Beam: Power 25 | Tomboyish Mermaid Bubble Beam: Power Up 25 | 5 | 60 | 3 |
Tomboyish Mermaid Bubble Beam: Power 25 | Tomboyish Mermaid Bubble Beam: Power Up 25 | 5 | 60 | 1 |
Misty Swimsuit | |||
Picture | Name | Role | Base Rarity |
|
Misty | Support | ☆☆☆☆ |
Mindscape |
Misty & Psyduck | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Racing Rain 1: Quickly charges the move gauge when the weather is rainy. Look Alive 1: Has a chance (20%) of raising the user's evasiveness by one stat rank when it is hit by an attack move. First Aid 4: Restores the user's HP by approximately 50% of its maximum HP the first time it is in a pinch each battle. | |||||||||||||
Theme Skills | |||||||||||||
Water Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
554 | 212 | 240 | 283 | 242 | 284 |
5 Star Stats | |||||
594 | 232 | 260 | 303 | 262 | 304 |
5 Star Max Potential Stats | |||||
634 | 252 | 280 | 323 | 282 | 324 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
All-Out Offense Water Beam | 250-300 | Opponent | ||||
No additional effect | ||||||
EX Sync Effect: Once per battle, the stat increase after using sync move is doubled. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 2 |
Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
Water Gun: Raging Rain 2 | Move: Water Gun Powers up the user's moves when the weather is rainy. | 8 | 96 | 2 |
Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when it enters a battle. | 9 | 108 | 3 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Water Gun: Move Gauge Refresh 9 | Move: Water Gun Charges the user's move gauge by one when its move is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
Defense 20 | Defense 20 | 7 | 84 | 2 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 2 |
Potion: Move Gauge Refresh 3 | Move: Potion Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Potion: MP Refresh 3 | Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
Potion: Master Healer 1 | Move: Potion Increases the amount of HP restored by the user's healing moves. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Shower Power 5 | Powers up the user's sync move when the weather is rainy. | 7 | 84 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Full Heal: Move Gauge Refresh 3 | Move: Full Heal Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Safety Tether | Applies the Enduring effect to the user the first time its sync move is used each battle. | 9 | 108 | 3 |
On the Run 1 | Raises the user's evasiveness by 1 stat rank the first time it is in a pinch each battle. | 7 | 84 | 2 |
Full Heal: MP Refresh 3 | Move: Full Heal Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 1 |
Torrential Tenacity | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. | 8 | 96 | 2 |
Water Gun: Power 2 | Water Gun: Power Up 2 | 3 | 36 | 2 |
Duck and Cover!: Move Gauge Refresh 3 | Move: Duck and Cover! Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
S-Move: Team HP Recovery (M) 1 | Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. | 10 | 120 | 3 |
Duck and Cover!: MP Refresh 3 | Move: Duck and Cover! Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
All-Out Offense Water Beam: Power 25 | All-Out Offense Water Beam: Power Up 25 | 5 | 60 | 3 |
All-Out Offense Water Beam: Power 25 | All-Out Offense Water Beam: Power Up 25 | 5 | 60 | 3 |
Misty Sygna Suit | |||
Picture | Name | Role | Base Rarity |
|
Misty | Tech | ☆☆☆☆☆ |
Mindscape |
Misty & Vaporeon | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
|
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Passive Skills | |||||||||||||
Charging Infliction 4: Charges the user's move gauge by 4 when its Pokémon uses a status move. Shifty Striker 4: Has a chance (50%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. Healthy Healing: Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | |||||||||||||
Theme Skills | |||||||||||||
Water Tech: Raises allies's Attack and Sp. Atk by 12 when using Water-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sygna Suit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Battle Facility: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -2 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
639 | 195 | 186 | 354 | 214 | 256 |
5 Star Max Potential Stats | |||||
739 | 235 | 226 | 394 | 254 | 296 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Mermaid Duo Hydro Pump | 200-240 | Opponent | ||||
This move's power increases when none of the target's stats are raised. | ||||||
EX Sync Effect: Power * 1.5 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 1 |
Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 2 |
Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
Water Gun: Move Gauge Refresh 9 | Move: Water Gun Charges the user's move gauge by one when its move is successful. | 8 | 96 | 2 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 9 | 108 | 3 |
Agile Entry 1 | Raises the user's evasiveness by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
Water Gun: Shifty Striker 4 | Move: Water Gun Has a chance (50%) of raising the user's evasiveness by one stat rank when its PokĂŠmon uses a move. | 7 | 84 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 1 |
Go with the Flow!: MP Refresh 2 | Move: Go with the Flow! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Speed 20 | Speed 20 | 7 | 84 | 2 |
Blind Spot | The more the user's evasiveness is raised, the more it powers up the user's sync moves. | 9 | 108 | 3 |
Leg Up 1 | Once per battle, has a chance (20%) of reducing the user's sync move countdown by one when it enters a battle. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 2 |
Haze: MP Refresh 2 | Move: Haze Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Haze: Propulsion 3 | Move: Haze Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Grand Entry 1 | Raises the user's Sp. Atk by 1 stat rank when it enters a battle. | 6 | 72 | 2 |
Team Smart Infliction 4 | Has a chance (50%) of raising the Sp.Ă Atk of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a status move. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Fast Runner | Evasiveness cannot be lowered. | 5 | 60 | 1 |
Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
Water Gun: Power 3 | Water Gun: Power Up 3 | 3 | 36 | 1 |
Bob and Weave | The more the user's evasiveness is raised, the more it powers up the user's moves. | 7 | 84 | 2 |
Mist: MP Refresh 2 | Move: Mist Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Mist: Propulsion 3 | Move: Mist Has a chance (40%) of reducing the user's sync move countdown by one when the user's move is successful. | 10 | 120 | 3 |
Team Shielding Infliction 4 | Has a chance (50%) of raising the Defense of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a status move. | 9 | 108 | 3 |
Mermaid Duo Hydro Pump: Power 25 | Mermaid Duo Hydro Pump: Power Up 25 | 5 | 60 | 3 |
Mermaid Duo Hydro Pump: Power 25 | Mermaid Duo Hydro Pump: Power Up 25 | 5 | 60 | 3 |