Name |
Effect |
Energy Requirement |
Sync Orb Requirement |
Sync Move Level Requirement |
HP 10 |
HP 10 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Defense 5 |
Defense 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
0 |
5 |
1 |
Sp. Def 5 |
Sp. Def 5 |
0 |
5 |
1 |
Speed 5 |
Speed 5 |
0 |
5 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Bullet Seed: Power 1 |
Bullet Seed: Power ↑ 1 |
3 |
36 |
1 |
Bullet Seed: Power 1 |
Bullet Seed: Power ↑ 1 |
3 |
36 |
2 |
Bullet Seed: Power 1 |
Bullet Seed: Power ↑ 1 |
3 |
36 |
1 |
Bullet Seed: Move Gauge Refresh 3 |
Move: Bullet Seed Has a chance (40%) of charging the user’s move gauge by one when its move is successful. |
7 |
84 |
2 |
Strike: Attack ↓ 2 |
Has a chance (30%) of lowering the target’s Attack by one stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target’s Attack by one stat rank for each hit. |
9 |
108 |
3 |
Sentry Entry 1 |
Raises the user’s Defense by one stat rank when it enters a battle. |
9 |
108 |
2 |
Restoring Strike 2 |
Has a chance (30%) of restoring the user’s HP when its attack move hits. If the move has the multistrike effect tag, has a chance (30%) of restoring the user’s HP for each hit. |
10 |
120 |
3 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
Bullet Seed: Power 1 |
Bullet Seed: Power ↑ 1 |
3 |
36 |
1 |
HP 20 |
HP 20 |
4 |
48 |
2 |
Quick Cure |
Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. |
7 |
84 |
2 |
Protect: Move Gauge Refresh 9 |
Move: Protect Charges the user’s move gauge by one when its move is successful. |
9 |
108 |
2 |
Team Shout 4 |
Has a chance (50%) of raising the Attack or Sp. Atk—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. |
10 |
120 |
3 |
Team Full-Bracing Infliction 2 |
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks the first time the user’s Pokémon uses a status move each battle. |
10 |
120 |
3 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Escape Artist |
Prevents the user from becoming trapped. |
5 |
60 |
1 |
Attack 5 |
Attack 5 |
2 |
24 |
1 |
Heheheh...: Hit and Heal 9 |
Move: Heheheh... Applies the Gradual Healing effect to the user when its move is successful. |
9 |
108 |
2 |
Sp. Def 5 |
Sp. Def 5 |
2 |
24 |
1 |
Heheheh...: MP Refresh 2 |
Move: Heheheh... Has a chance (30%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
2 |
Vigilance |
Protects the user against critical hits. |
10 |
120 |
3 |
Wise Entry 1 |
Raises the user’s Sp. Def by one stat rank when it enters a battle. |
9 |
108 |
2 |
Team Sharp Entry 1 |
Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. |
10 |
120 |
3 |
Defense 5 |
Defense 5 |
2 |
24 |
1 |
HP 10 |
HP 10 |
2 |
24 |
1 |
Speed 5 |
Speed 5 |
2 |
24 |
1 |
Bullet Seed: Power 1 |
Bullet Seed: Power ↑ 1 |
3 |
36 |
1 |
Natural Remedy |
Removes all status conditions from the user the first time it is inflicted by any status condition each battle. |
7 |
84 |
2 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user’s healing moves. |
10 |
120 |
2 |
Catalyzing Recovery |
Applies the Move Gauge Acceleration effect to the allied field of play when the user uses a move that has the heals effect tag. |
10 |
120 |
2 |
Potion: MP Refresh 3 |
Move: Potion Has a chance (40%) of restoring one MP of the user’s move when that move is successful. |
7 |
84 |
3 |
Potion: Master Healer 1 |
Move: Potion Increases the amount of HP restored by the user’s healing moves. |
10 |
120 |
3 |
Elegant Eldest Sister Grass Impact: Power 25 |
Elegant Eldest Sister Grass Impact: Power ↑ 25 |
5 |
60 |
3 |
Elegant Eldest Sister Grass Impact: Power 25 |
Elegant Eldest Sister Grass Impact: Power ↑ 25 |
5 |
60 |
3 |