Anchors | Nemona | Nemona | Sygna Suit |
Nemona | |||
Picture | Name | Role | Base Rarity |
|
Nemona | Sprint | ☆☆☆☆☆ |
Obtaining Methods
Pokédex Entry
Flavor Text | |
Nemona | This student council president goes to an academy in Paldea and loves battling. Her skills are certified Champion Rank. |
Nemona (Damage) | Nemona is wearing a sygna suit. She battles relentlessly with a slightly wild Scream Tail, their ancient power at full force. |
Mindscape |
Nemona's Pokémon
Nemona & Pawmot | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Honing Hit 9: Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank. Soften Up 1: Critical hits land more easily when the user attacks with a sync move. 1st S-Move: Restore B-Move MP 1: Restores 1 MP of the user's buddy move the first time its sync move is used each battle. Infinite Energy to Battle (Superawakened): Reduces the user's sync move countdown by one the first time it enters a battle each battle. Increases the user's Physical Moves ↑ Next effect by one rank when its attack move is successful. Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | |||||||||||||
Theme Skills | |||||||||||||
Electric Sprint: Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the Speed of all allied sync pairs by 12 Paldea: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Champion: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises allies's Attack and Sp. Atk by 1. Raises the Speed of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 492 | 184 | 210 | 165 | 472 |
5 Star Max Potential Stats | |||||
765 | 532 | 224 | 250 | 205 | 512 |
5 Star Max Potential EX Role & Superawakened Stats | |||||
841 | 585 | 246 | 275 | 225 | 563 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Team Evasive Maneuvers 9 | Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's attack move is successful. | 10 | 120 | 4 |
S-Move: Physical Boost ?2 9 | Increases the user's Physical Moves ? Next effect by 2 ranks after using its sync move. | 10 | 120 | 5 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Enfeeble 2 | Lowers the Defense of all opposing sync pairs by 2 stat ranks when the user enters a battle. | 10 | 120 | 4 |
Hit Paralyzed Opp: Defense ? & Sp. Def ? 9 | Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful against a paralyzed opponent. | 10 | 120 | 5 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Thunder Punch: Move Gauge Refresh 3 | Move: Thunder Punch Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Thunder Punch: Superduper Effective 5 | Move: Thunder Punch Powers up moves that are super effective. | 7 | 84 | 2 |
Thunder Punch: Hostile Environment 9 | Move: Thunder Punch Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Thunder Punch: Speed ?: Power ? 9 | Move: Thunder Punch Powers up the user's moves when its Speed is raised. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 1 |
Thunder Punch: Power 3 | Thunder Punch: Power ? 3 | 3 | 36 | 2 |
Let's Battle All Out!: MP Refresh 2 | Move: Let's Battle All Out! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
EX Speed: MP Refresh 2 | Move: EX Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Let's Battle All Out!: Catalytic Kick 9 | Move: Let's Battle All Out! Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. | 7 | 84 | 3 |
Staggering 3 | Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 1 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 2 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 2 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Trip Up 9 | Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 1 |
Power Induction 1 | Powers up the user's moves when the terrain is Electric Terrain. | 7 | 84 | 2 |
B Double Shock: Power 3 | B Double Shock: Power ? 3 | 3 | 36 | 2 |
Grounding Wire | Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 8 | 96 | 2 |
Vigilance | Protects the user against critical hits. | 10 | 120 | 3 |
Static Shock 5 | Powers up the user's sync move when the target is paralyzed. | 10 | 120 | 3 |
Coming to Fruition Double Shock: Power 25 | Coming to Fruition Double Shock: Power ? 25 | 5 | 60 | 3 |
Coming to Fruition Double Shock: Power 25 | Coming to Fruition Double Shock: Power ? 25 | 5 | 60 | 3 |
Nemona (Damage) | |||
Picture | Name | Role | Base Rarity |
|
Nemona | Field | ☆☆☆☆☆ |
Mindscape |
Nemona & Lycanroc | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Debut: Rock Zone: Turns the field of play's zone into a Rock Zone the first time the user enters a battle each battle. (A Rock Zone powers up Rock-type attacks.) Lithic Acceleration 3: Quickly charges the move gauge when the zone is a Rock Zone. Lithic Acceleration 3: Quickly charges the move gauge when the zone is a Rock Zone. Armor Leech 9: Lowers the target's Defense by one stat rank and raises the user's Defense by the same amount when the user's attack move against the target is successful. | |||||||||||||
Theme Skills | |||||||||||||
Rock Field: Raises the maximum HP of all allied sync pairs by 12. Raises the Speed of all allied sync pairs by 12 Paldea: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Rival: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Champion: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 Passionate Spirit: Raises the maximum HP of all allied sync pairs by 1. Raises the Speed of all allied sync pairs by 1 | |||||||||||||
Expedition Skills | |||||||||||||
Rare + 2 Fiery -1 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
694 | 410 | 181 | 256 | 181 | 355 |
5 Star Max Potential Stats | |||||
794 | 450 | 221 | 296 | 221 | 395 |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 2 |
Stone Edge: Accuracy 10 | Stone Edge: Accuracy ↑ 10 | 5 | 60 | 2 |
Stone Edge: Move Gauge Refresh 3 | Move: Stone Edge Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Rock DF Power-Up 3 | Powers up the user's moves when Rock Damage Field is applied to the opponent's field of play. | 10 | 120 | 3 |
Sharp Entry 1 | Raises the user's critical-hit rate by one stat rank when it enters a battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Accelerock: Power 2 | Accelerock: Power ↑ 2 | 3 | 36 | 1 |
Accelerock: Power 2 | Accelerock: Power ↑ 2 | 3 | 36 | 1 |
Accelerock: Power 2 | Accelerock: Power ↑ 2 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Lithic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Rock Zone. | 8 | 96 | 2 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Rock Zone: S-Moves ↑ 5 | Powers up the user's sync move when the zone is a Rock Zone. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Accelerock: Power 2 | Accelerock: Power ↑ 2 | 3 | 36 | 1 |
Accelerock: Power 2 | Accelerock: Power ↑ 2 | 3 | 36 | 1 |
Accelerock: MP Refresh 2 | Move: Accelerock Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Stealth Rock: MP Refresh 2 | Move: Stealth Rock Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Clinch the Win!: MP Refresh 2 | Move: Clinch the Win! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Accelerock: Staggering 3 | Move: Accelerock Has a chance (40%) of making the target flinch when the user's attack move against it is successful. | 10 | 120 | 3 |
Overwhelm 9 | Lowers the target's Attack by one stat rank when the user's attack move against it is successful. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Acuity | Accuracy cannot be lowered. | 5 | 60 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Power 3 | Stone Edge: Power ↑ 3 | 3 | 36 | 1 |
Stone Edge: Accuracy 10 | Stone Edge: Accuracy ↑ 10 | 5 | 60 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Stealth Rock: Move Gauge Refresh 3 | Move: Stealth Rock Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Debut Damage Reduction (Physical) | Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Stealth Rock: Brawn Gain 9 | Move: Stealth Rock Increases the user's Physical Moves ↑ Next effect by one rank when its move is successful. | 10 | 120 | 3 |
Happy to Go All Out Rock Impact: Power 25 | Happy to Go All Out Rock Impact: Power ↑ 25 | 5 | 60 | 3 |
Happy to Go All Out Rock Impact: Power 25 | Happy to Go All Out Rock Impact: Power ↑ 25 | 5 | 60 | 3 |
Nemona Sygna Suit | |||||||
Picture | Name | Role | Base Rarity | ||||
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Nemona |
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☆☆☆☆☆ |
Mindscape |
Nemona & Scream Tail | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Paldea Pride (Master): Powers up the physical attack moves of all allied sync pairs by 20%. Reduces physical attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Ancient Scream: Increases the user's Physical Moves ↑ Next effect by two ranks when it uses Booster Energy or an ally turns the weather sunny. Energetic Student Council President: Reduces the user's sync move countdown by one when its Pokémon uses a status move. Applies Paldea Circle (Physical) to the allied field of play when the user's Pokémon uses a status move Fruitful Attack: Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move. Charges the user's move gauge by one when its attack move hits. Guaranteed Cookie Skill Solar Flare 4: Powers up the user's sync move when the weather is sunny. | |||||||||||||
Theme Skills | |||||||||||||
Fairy Strike - Raises allies's Attack and Sp. Atk by 15 when using Fairy-type attacks Paldea: Raises allies's Attack and Sp. Atk by 2 Rival: Raises allies's Attack and Sp. Atk by 2 Sygna Suit: Raises allies's Attack and Sp. Atk by 2 Champion: Raises allies's Attack and Sp. Atk by 2 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 3 Soothing -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
716 | 354 | 138 | 354 | 158 | 359 |
5 Star Max Potential Stats | |||||
816 | 394 | 178 | 394 | 198 | 399 |
5 Star Max Potential EX Role Stats | |||||
876 | 414 | 178 | 414 | 198 | 439 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Nicely Rampagey Play Rough | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
Ferocious Play Rough: Power 2 | Ferocious Play Rough: Power ↑ 2 | 3 | 36 | 1 |
Ferocious Play Rough: Power 2 | Ferocious Play Rough: Power ↑ 2 | 3 | 36 | 1 |
Ferocious Play Rough: Power 2 | Ferocious Play Rough: Power ↑ 2 | 3 | 36 | 2 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 2 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
Ally Sets WTZ: Physical Boost ↑1 9 | Increases the user's Physical Moves ↑ Next effect by one rank when an ally activates a weather, terrain, or zone effect. | 10 | 120 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Ferocious Play Rough: Power 2 | Ferocious Play Rough: Power ↑ 2 | 3 | 36 | 1 |
Ferocious Play Rough: Power 2 | Ferocious Play Rough: Power ↑ 2 | 3 | 36 | 2 |
Ferocious Play Rough: Move Gauge Refresh 2 | Move: Ferocious Play Rough Has a chance (30%) of charging the user's move gauge by one when its move is successful. | 7 | 84 | 2 |
Healing Sun 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is sunny. | 8 | 96 | 2 |
Sunny Hit: Attack ↓ & Defense ↓ 9 | Lowers the target's Attack and Defense by one stat rank when the user's attack move is successful while the weather is sunny. | 10 | 120 | 3 |
Paldea C (Phys): S-Moves ↑ 9 | Powers up the user's sync move when Paldea Circle (Physical) applies to the allied field of play. | 10 | 120 | 3 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Booster Energy: MP Refresh 2 | Move: Booster Energy Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Our Greatest Battle!: Hit and Heal 9 | Move: Our Greatest Battle! Applies the Gradual Healing effect to the user when its move is successful. | 8 | 96 | 2 |
Circle: Status Immunity | Status conditions cannot be inflicted on the user when a circle applies to the allied field of play. | 8 | 96 | 2 |
Attack 20 | Attack 20 | 7 | 84 | 3 |
Infliction Freebie 9 | Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 10 | 120 | 3 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Attack 5 | Attack 5 | 2 | 24 | 1 |
Our Greatest Battle!: MP Refresh 2 | Move: Our Greatest Battle! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
One with the Sun | Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny. | 7 | 84 | 2 |
Speeding Sun 2 | Quickly charges the move gauge when the weather is sunny. | 9 | 108 | 2 |
Charging Sun 5 | Powers up the user's moves when the weather is sunny. | 10 | 120 | 3 |
Sync Burst 1 | Restores one MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Nicely Rampagey Play Rough: Power 25 | Nicely Rampagey Play Rough: Power ↑ 25 | 5 | 60 | 3 |
Nicely Rampagey Play Rough: Power 25 | Nicely Rampagey Play Rough: Power ↑ 25 | 5 | 60 | 3 |